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RazvanBoss

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Posts posted by RazvanBoss

  1. Am facut niste masini cu AddStaticVehicleEx . si imi da eroriile astea. cand scot Ex imi dispar eroriile.

    C:\Users\Razvan\Desktop\xG\pawno\include\JunkBuster.inc(3238) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint")
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(805) : warning 235: public function lacks forward declaration (symbol "RACtime")
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(4653) : warning 235: public function lacks forward declaration (symbol "JB_OnPlayerEnterRaceCheckpoint")
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9026) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9027) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9028) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9029) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9030) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9031) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9032) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9033) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9034) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9035) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9036) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9037) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9038) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9039) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9040) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9041) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9042) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9043) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9044) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9045) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9046) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9047) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9048) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9049) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9050) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9051) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9052) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9053) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9054) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9055) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9056) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9057) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9058) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9059) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9060) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9061) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9062) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9063) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9064) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9065) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9066) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9067) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9068) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9069) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9070) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9071) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9072) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9073) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9074) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9075) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9076) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9077) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9078) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9079) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9080) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9081) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9082) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(9083) : warning 202: number of arguments does not match definition
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(43726) : warning 235: public function lacks forward declaration (symbol "InteriorFreeze")
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(43747) : warning 203: symbol is never used: "Turfs"
    C:\Users\Razvan\Desktop\AZN Official Server\gamemodes\AZ.pwn(43747) : warning 203: symbol is never used: "vehName"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    Header size:          11608 bytes
    Code size:          2222068 bytes
    Data size:          6987948 bytes
    Stack/heap size:      16384 bytes; estimated max. usage=4124 cells (16496 bytes)
    Total requirements: 9238008 bytes
    
    64 Warnings.
    

  2. Register :

    {
    			gPlayerAccount[playerid] = 0;
     			new regstring[128];
    			new regname[64];
    			GetPlayerName(playerid,regname,sizeof(regname));
    			format(regstring,sizeof(regstring),"Welcome, %s\nYou dont have an account - please register.\n\n\n\nType here your password - Recommended minimum 6 characters",regname);
    			ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit");
    		}
    	}
    Login:
    if (gPlayerAccount[playerid] != 0)
    		{
    			new loginstring[128];
    			new loginname[64];
    			GetPlayerName(playerid,loginname,sizeof(loginname));
    			format(loginstring,sizeof(loginstring),"Welcome back, %s !\n\nPlease write the password in the Login Box !\n\n\n\n\n\n                  BurnZone - Role Play",loginname);
    			ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
    		}

  3. [move]

    Tutorial cum sa faci RoadBlock by RazVan

    [/move]

    In acest tutorial va voi invata cum sa faceti comanda

    COD

    /rb. 
    Acest RoadBlock nu este la tunel, este cel clasic. Sub
    forward AddsOn();
    adaugam
    forward ResetRoadblockTimer();
    forward RemoveRoadblock(playerid).
    Acum la functiile definite prin
     new 
    adaugam
    new roadblocktimer = 0;. 
    Sub
    pMarriedTo[128], 
    adaugam
    pRoadblock,
    acum sub
    PlayerInfo[playerid][pFuel] = 0; 
    adaugam
    PlayerInfo[playerid][pRoadblock] = 0; 
    sub
    else if(PlayerInfo[playerid][pJob] == 7)
        {
            if(JobDuty[playerid] == 1) { Mechanics -= 1; }
        } 
    adaugam
    if (PlayerInfo[playerid][pRoadblock] != 0)
        {
            RemoveRoadblock(playerid);
        }. 
    La
    OnPlayerCommandText adaugam sub o comanda
    //--------------------------------[Roadblock]-----------------------------------
        if(strcmp(cmdtext, "/roadblock", true)==0 || strcmp(cmdtext, "/rb", true)==0)
        {
            if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
            if (PlayerInfo[playerid][pRank] < 5)
            {
                SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!");
                return 1;
            }
            if (PlayerInfo[playerid][pRoadblock] != 0) return SendClientMessage(playerid, COLOR_GREY, "You can only deploy 1 roadblock at a time, type /rrb to remove your existing one.");
            if (roadblocktimer != 0) return SendClientMessage(playerid, COLOR_GREY, "Please wait before trying to spawn another roadblock!");
            new Float:X, Float:Y, Float:Z, Float:A;
            GetPlayerPos(playerid, X, Y, Z);
            GetPlayerFacingAngle(playerid, A);
            PlayerInfo[playerid][pRoadblock] = CreateObject(981, X, Y, Z, 0.0, 0.0, A+180);
            SetPlayerPos(playerid, X, Y, Z+4);
            GameTextForPlayer(playerid, "~w~Roadblock ~r~Placed", 5000, 5);
            SendClientMessage(playerid, COLOR_GREEN, "Roadblock deployed successfully, type /rrb or /roadunblock to remove it.");
            roadblocktimer = 1;
            GetPlayerName(playerid, sendername, sizeof(sendername));
            format(string, sizeof(string), "HQ: A roadblock has been deployed by %s, it has been marked on the map by a checkpoint.", sendername);
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
                    {
                        SetPlayerCheckpoint(playerid, X, Y, Z-10, 1.0);
                        SendClientMessage(i, TEAM_BLUE_COLOR, string);
                        if (PlayerInfo[i][pRank] >= 5 && PlayerInfo[i][pMember] || PlayerInfo[i][pLeader] == 1)
                        {
                            SendClientMessage(i, COLOR_YELLOW, "You can remove all roadblocks by typing /rrball");
                        }
                    }
                }
            }
            SetTimer("ResetRoadblockTimer", 60000, false);
            return 1;
        }
    
        if(strcmp(cmdtext, "/roadunblock", true)==0 || strcmp(cmdtext, "/rrb", true)==0)
        {
            if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "Only PD members can use this !");
                return 1;
            }
            if (PlayerInfo[playerid][pRank] < 5)
            {
                SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!");
                return 1;
            }
            if (PlayerInfo[playerid][pRoadblock] == 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "You haven't deployed a roadblock!");
                return 1;
            }
            RemoveRoadblock(playerid);
            SendClientMessage(playerid, COLOR_GREEN, "Roadblock removed successfully.");
            return 1;
        }
    
        if(strcmp(cmdtext, "/roadunblockall", true)==0 || strcmp(cmdtext, "/rrball", true)==0)
        {
            if (PlayerInfo[playerid][pRank] >= 5 && PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 1)
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    if(PlayerInfo[i][pRoadblock] != 0)
                    {
                        RemoveRoadblock(i);
                    }
                }
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "HQ: All roadblocks in the area are to be disbanded immediately by order of %s.", sendername);
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i))
                    {
                        if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
                        {
                            SendClientMessage(i, TEAM_BLUE_COLOR, string);
                        }
                    }
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5+ or a police leader to remove all roadblocks!");
            }
            return 1;
        }. 
    Sub
    public AddsOn()
    {
        adds=1;
        return 1;
    } 
    adaugam
    public ResetRoadblockTimer()
    {
        roadblocktimer = 0;
        return 1;
    }
    
    public RemoveRoadblock(playerid)
    {
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
                {
                    DisablePlayerCheckpoint(i);
                }
            }
        }
        DestroyObject(PlayerInfo[playerid][pRoadblock]);
        PlayerInfo[playerid][pRoadblock] = 0;
        return 1;
    }.

    Si asta a fost tot, sper sa va fie de folos, daca intampinati probleme, postati aici.

    [move]

    Tutorial cum sa faci RoadBlock by RazVan

    [/move]

  4. [move][glow=green,2,300]Cum sa faci sa apara numele sub harta | by RazVan |[/glow][/move]

    Descriere : Va voi arata cum sa creeati un textdraw care acesta contine cand sunteti online pe server va arata jos sub mapa numele tau .

    1. Creeam linia :

    new Text:Nume[MAX_PLAYERS];

    2. Cauta in GM [Ctrl+F] linia :

    //OnPlayerConnect

    Dam putin mai jos gasim linia format(string, sizeof(string), "%s.ini", plname); si sub ea punem acest cod:

    //-------------------------------------------

    new pnamee[24];

    GetPlayerName(playerid, pnamee, sizeof(pnamee));

    Nume[playerid]= TextDrawCreate(28.000000,428.000000,pnamee);

    TextDrawAlignment(Nume[playerid],0);

    TextDrawBackgroundColor(Nume[playerid],0xffffffff);

    TextDrawFont(Nume[playerid],1);

    TextDrawLetterSize(Nume[playerid],0.799999,1.200000);

    TextDrawColor(Nume[playerid],0x00ff0033);

    TextDrawSetOutline(Nume[playerid],1);

    TextDrawSetProportional(Nume[playerid],1);

    TextDrawSetShadow(Nume[playerid],1);

    TextDrawShowForPlayer(playerid,Nume[playerid]);

    //-------------------------------------------

    3. Cautam in GM[Ctrl+F] linia :

    //OnPlayerDisconnect

    Punem dupa ea :

    TextDrawDestroy(Nume[playerid]);

    Spor la munca ;) .. daca aveti prob. , nelamuriri postati aici !

    [move][glow=red,2,300]Tutorial by RazVan[/glow][/move]

  5. CreateObject(970, -2098.730225, 33.904259, 199.740540, 0.000000, 0.000000, 0.000000); //
    CreateObject(982, -2001.412231, 129.491135, 27.222618, 0.000000, 0.000000, 0.000000); //
    CreateObject(982, -2001.312256, 155.265762, 27.222618, 0.000000, 0.000000, 0.000000); //
    CreateObject(984, -2001.414673, 174.326004, 27.175743, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -1998.207642, 180.696899, 27.222618, 0.000000, 0.000000, -89.999981276); //
    CreateObject(982, -1994.919800, 167.898926, 27.222618, 0.000000, 0.000000, 0.000000); //
    CreateObject(982, -1994.918213, 142.238739, 27.222618, 0.000000, 0.000000, 0.000000); //
    CreateObject(984, -1994.828979, 123.075546, 27.175743, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -1998.207153, 116.690521, 27.214943, 0.000000, 0.000000, -89.999981276); //
    CreateObject(803, -1998.990356, 119.940872, 28.106806, 0.000000, 0.000000, 0.000000); //
    CreateObject(803, -1998.123169, 176.022049, 28.106806, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -1996.537354, 161.156677, 27.384533, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -1996.522583, 153.359955, 27.384533, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -1996.330811, 144.761078, 27.376896, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -1996.213989, 133.369354, 27.384533, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -2000.402832, 161.238464, 27.384533, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -2000.177979, 153.265457, 27.384533, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -2000.452026, 143.939636, 27.384533, 0.000000, 0.000000, 0.000000); //
    CreateObject(640, -2000.291504, 133.737122, 27.376896, 0.000000, 0.000000, 0.000000); //
    CreateObject(638, -1998.402954, 168.275940, 27.384533, 0.000000, 0.000000, -89.999981276); //
    CreateObject(638, -1997.977905, 128.857101, 27.384533, 0.000000, 0.000000, -89.999981276); //
    CreateObject(644, -1998.217896, 125.221214, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(644, -1998.327881, 172.586411, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(3532, -1998.626587, 137.101288, 27.361958, 0.000000, 0.000000, 0.000000); //
    CreateObject(3532, -1998.847778, 145.122757, 27.369595, 0.000000, 0.000000, 0.000000); //
    CreateObject(3532, -1998.651611, 152.592957, 27.369595, 0.000000, 0.000000, 0.000000); //
    CreateObject(3532, -1998.959961, 161.048141, 27.369595, 0.000000, 0.000000, 0.000000); //
    CreateObject(644, -1998.705322, 164.102997, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(644, -1998.592041, 156.348892, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(644, -1998.868042, 147.822586, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(644, -1998.987061, 140.351929, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(644, -1998.998413, 131.468628, 27.196539, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1987.569214, 198.196259, 27.056660, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1986.193848, 164.540863, 27.056660, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1998.376465, 178.871704, 26.908222, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1986.652222, 149.463898, 27.056660, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1986.347046, 125.285927, 27.056660, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1987.110229, 98.133621, 27.056660, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -1997.760132, 122.544380, 27.056660, 0.000000, 0.000000, 0.000000); //
    CreateObject(11417, -2018.860352, 133.867493, 32.041698, 0.000000, 0.000000, -78.7500122644); //
    CreateObject(11417, -2022.888428, 180.228043, 32.709785, 0.000000, 0.000000, -168.74999354); //
    CreateObject(984, -2016.927856, 124.950348, 27.374348, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2016.933228, 134.401443, 27.422394, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2016.617920, 153.568665, 27.371056, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2016.700806, 159.975052, 27.370659, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2016.789917, 179.519028, 27.390499, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2019.388306, 182.594971, 27.968945, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2026.696289, 182.684784, 28.519493, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2033.286743, 182.634537, 28.526485, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2019.195068, 137.437027, 27.925915, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2025.277710, 137.401840, 28.526485, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2031.559814, 137.429520, 28.519493, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2034.895874, 140.593109, 28.519493, 0.000000, 0.000000, -180.000019848); //
    CreateObject(983, -2019.597900, 176.566422, 28.015594, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2025.948364, 176.491089, 28.519493, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2032.521362, 176.472351, 28.526485, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2035.985962, 179.408722, 28.526485, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2019.927856, 118.728546, 27.547554, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2034.884033, 134.159515, 28.519493, 0.000000, 0.000000, 0.000000); //
    CreateObject(983, -2031.712891, 130.863739, 28.526485, 0.000000, 0.000000, -89.999981276); //
    CreateObject(983, -2025.298340, 130.941666, 28.519493, 0.000000, 0.000000, -89.999981276); //
    CreateObject(3472, -2033.342773, 179.643646, 28.212091, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -2017.944458, 179.817429, 27.333111, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -2018.310303, 122.759476, 27.414570, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -2032.624023, 132.919968, 28.205097, 0.000000, 0.000000, 0.000000); //
    CreateObject(3472, -2023.199219, 134.110855, 28.212091, 0.000000, 0.000000, 0.000000); //
    CreateObject(1209, -1978.298950, 130.669785, 26.694050, 0.000000, 0.000000, -270.000001124); //
    CreateObject(1428, -1980.854004, 130.831085, 28.255356, 0.000000, 0.000000, -89.999981276); //
    CreateObject(1428, -1981.419922, 144.502686, 28.255356, 0.000000, 0.000000, -89.999981276); //
    CreateObject(3802, -1980.257568, 144.622375, 31.407684, 0.000000, 0.000000, -180.000019848); //
    CreateObject(3802, -1980.257568, 130.709091, 31.483788, 0.000000, 0.000000, -191.249988859); //
    CreateObject(3806, -1981.436768, 133.292725, 27.535608, 0.000000, 0.000000, -180.000019848); //
    CreateObject(3806, -1981.581421, 113.561218, 27.527971, 0.000000, 0.000000, -180.000019848); //
    CreateObject(3806, -1981.746826, 166.084274, 27.535608, 0.000000, 0.000000, -180.000019848); //
    

    Cum pun asta in gamemode?:|

  6. Uite ti-am facut eu aici o alta comanda

     if(strcmp(cmd, "/respawnallcars", true) == 0 || strcmp(cmd, "/rac", true) == 0) //
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        if(PlayerInfo[playerid][pAdmin] < 1)
    			{
    			    SendClientMessage(playerid, COLOR_GRAD1, "   you are not authorized to use that command!");
    			    return 1;
    			}
    			new bool:unwanted[CAR_AMOUNT];
    			for(new player=0; player<MAX_PLAYERS; player++)
         		{
                	if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
         		}
    			for(new car = 1; car <= 268; car++)
    			{
    				if(!unwanted[car]) SetVehicleToRespawn(car);
    			}
    			GetPlayerName(playerid, sendername, sizeof(sendername));
    			format(string, sizeof(string), "SERVER: Toate masinile au fost respawnate de %s.", sendername);
    			BroadCast(COLOR_WHITE,string);
    		}
    		return 1;
    	}

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