~Hunt3r~
Membru-
Posts
53 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
News
Documentation
Everything posted by ~Hunt3r~
-
Cum adaugam o masina tunata in mod/filterscript
~Hunt3r~ replied to matrixismyname's topic in Tutoriale
Folositor ! 8) -
Este un script cu foarte putine linii dar m-am gandit totusi sa-l postez edt Comenzi : /daban /dakick Cine scrie una din aceste comenzi (ex: /daban ) va lua ban direct , ii va aparea motivul si un mesaj to All cum ca si-a dat ban singur... Ps: mesajele le puteti modifica dupa plac ! <a href="http://solidfiles.com/d/xXvw"><img src="http://solidfiles.com/info_imgs/xXvw.jpg" alt="Mic_script.zip" /></a>
-
Bun , nu te descuraja si continua sa avansezi !
-
Cat de greu crezi ca e sa schimbi in loc de comanda un buton anume Sa fim seriosi , daca era muncit de tine cu adevarat nu cred ca mai spuneai asta: ,, Liber pentru modificari,daca vreti,pastrati creditele daca nu,nu''
-
Interesant si distractiv. Buna treaba !
-
Cate idei mai aveti . Folositoare mapa , bv !
-
Nu-l alunga nimeni , el doar i-a dat un sfat ! Don't strees man ! ::)
-
Uploadeaza pozele pe Aici ca se misca mai repede !
-
Cat de departe...? Ideea e ca a avut inspiratie buna ! Good Map heatON !
-
INventiv , Nice work!
-
Ala e postul meu .
-
WTF ? Arata-mi dovada inainte de a comenta ! Normal ca e facut de mine , nu mai posta aiurea pe forum and Fu*K YoU !
-
http://pastebin.com/m5fbb9848
-
CU acest script puteti sa faceti masina invizibila Pretul este de 3500$ , desigur puteti sa-l modificat si la 1$ Comenzi : /invizibil /vizibil DoWNLOAD AICI
-
Deci banuiesc ca multi dintre voi ati intrat in ,,scriptfiles'' si acolo atzi gasit un folder de genu' ,,vehiclelists'' .Daca ati intrat in acele fisiere notepad de ex: ,,red_county.txt'' ati gasit niste coordonate fara ,,AddStaticVehicle'' inclus sau altceva Acele coordonate sunt ale masinilor din jok puse intr-o ordine (ca la SinglePlayer) Pt a pune acele vehicule pe server fara a mai adauga ,,AddStaticVehicle'' sau altceva faceti urmatoarele: 1. Deschideti GM vostru 2. Cautati public OnGameModeInit() Si adaugati acolo : new total_vehicles_from_files=0; total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/red_county.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt"); Aici puteti adauga mai multe vehicule din folder-ul vehiclelists , eu am adaugat doar 2 exemple .Deci pt a baga si altele cu ar fi ,, whetstone.txt '' schimbati de ex: red_county.txt din cod-ul de mai sus cu whetstone.txt si va iesi asa: total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/whetstone.txt"); Iar dupa aceia punem dupa public OnGameModeExit() { return 1; } Asta: LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read tip index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d|%f|%f|%f|%f|%d|%d",vehicletype, //SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1); vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } //-------------------------------------------------------------------------------------------- token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } Si teoretic va trebui sa va apara masinile joc . Mai complet ar trebui sa a iasa asa: public OnGameModeInit() { //NewCars new total_vehicles_from_files=0; total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/sf_airport.txt"); } public OnGameModeExit() { return 1; } LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d|%f|%f|%f|%f|%d|%d",vehicletype, //SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1); vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } //------------------------------------------------------------------------------------- token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } La mn a functionat ,orasul Lv era gol si dupa ce am pus asta in acel Gm au aparut masinile ,deci nu vad dc nu ar merge si la voi.
-
Look This -->> http://forum.sa-mp.com/index.php?topic=98209.msg623920#msg623920 e doar un map dar totusi nu-am mintit . Or This -->> Is Funy