Stunter
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Posts
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Posts posted by Stunter
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c00l
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Atentie avalansa!!!
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te pricepi :)
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tare rau asta :P
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a inceput sa "floodeze" cu mape
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abea astept pozele
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pai nu stiu unde e si daia... cum sa fac teleportare daca nu stiu unde se afla...
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o teleportare ar fii buna :P
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eu l-am postat pe forumul official....
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imi place map good work ;)
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imi place Frumos :P
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Am eu o idee... cum ar fii un satuc micutz unde numai adminu rcon sa aibe acces...
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Am adaugat castelul din Stunt Universe si am facut foarte micuta baza... de pe Grove...
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Acesta este necunoscutul GM cu zombi deoarece putin stiu de el!
In acest gamemode este inclus AdminCastle de la Game-Mode-ul Stunt Universe + o baza umana micutza pe Grove Street!
Pentru acest mod este necesar Filter-Script-ul Zombie 1.4 care il gasiti aici http://sa-mp.ro/forum/index.php?topic=773.msg5579#msg5579
Sper sa va placa...
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o simpla intrebare... unde il gasim pe harta?
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bv Doker!!!
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Video:
http://www.youtube.com/watch?v=e5ytRkXdSKQ
Imagini:
http://img22.imageshack.us/my.php?image=mtascreen0013.jpg
http://img18.imageshack.us/my.php?image=mtascreen0012.jpg
http://img410.imageshack.us/my.php?image=mtascreen0011.jpg
http://img25.imageshack.us/my.php?image=mtascreen0010t.jpg
http://img24.imageshack.us/my.php?image=mtascreen0009.jpg
http://img23.imageshack.us/my.php?image=mtascreen0008.jpg
http://img22.imageshack.us/my.php?image=mtascreen0007.jpg
CreateObject(3991, 673.985107, -2159.579346, -31.050459, 0, 0, 0); // object CreateObject(3991, 686.529297, -2293.669678, -32.469837, 0, 0, 0); // object (1) CreateObject(3988, 632.658020, -2218.073486, -24.505161, 0, 0, 0); // object (3) CreateObject(4004, 640.102539, -2275.410156, -22.627522, 0, 0, 0); // object (4) CreateObject(4011, 714.393005, -2166.142090, -32.337936, 0, 0, 0); // object (5) CreateObject(3819, 693.608459, -2089.258789, -28.709063, 0, 0, 0); // object (6) CreateObject(5390, 631.353333, -2409.141846, -22.381258, 0, 0, 0); // object (7) CreateObject(5400, 618.437439, -2381.372314, -20.649305, 0, 0, 0); // object (8) CreateObject(7416, 509.241455, -2172.451416, -29.150213, 0, 0, 0); // object (9) CreateObject(3436, 617.966248, -2328.361816, -27.892099, 0, 0, 0); // object (10) CreateObject(967, 656.549316, -1918.053345, 0.409442, 0, 0, 0); // object (11) CreateObject(967, 670.172546, -1917.565796, 0.425040, 0, 0, 0); // object (12) CreateObject(1312, 659.408203, -1919.809692, 4.279571, 0, 0, 0); // object (13) CreateObject(4885, 508.645508, -2107.382568, -20.325611, 0, 0, 0); // object (14) CreateObject(4885, 603.619995, -2191.376709, -13.406144, 0, 0, 0); // object (15) CreateObject(4885, 700.703979, -2276.165527, -6.142329, 0, 0, 0); // object (16) CreateObject(3994, 584.101501, -2303.565918, -33.369884, 0, 0, 0); // object (17) CreateObject(3994, 495.573059, -2240.155273, -29.169844, 0, 0, 0); // object (18) CreateObject(3994, 378.727875, -2239.364746, -29.169844, 0, 0, 0); // object (19) CreateObject(3994, 259.789459, -2239.799072, -29.169844, 0, 0, 0); // object (20) CreateObject(8395, 296.612823, -2287.546631, -28.522337, 0, 0, 0); // object (23) CreateObject(4011, 183.329651, -2230.423828, -29.882214, 0, 0, 0); // object (30) CreateObject(4048, 272.929688, -2214.802734, -17.292055, 0, 0, 0); // object (31) CreateObject(4176, 383.025146, -2213.769531, -23.769897, 0, 0, 0); // object (32) CreateObject(4848, 403.508423, -2271.583008, -25.621552, 0, 0, 0); // object (33) CreateObject(4880, 488.617340, -2258.593262, -23.191765, 0, 0, 0); // object (34) CreateObject(3819, 555.734314, -2193.501953, -28.144642, 0, 0, 0); // object (35) CreateObject(3819, 554.853516, -2172.175293, -28.144642, 0, 0, 0); // object (36) CreateObject(17511, 363.016693, -2399.740234, -12.526428, 0, 0, 0); // object (38) CreateObject(14791, 497.751343, -2184.216309, -27.105152, 0, 0, 0); // object (39) CreateObject(14791, 497.971161, -2200.412842, -27.105152, 0, 0, 0); // object (40) CreateObject(14791, 493.738159, -2159.907715, -27.097340, 0, 0, 0); // object (41) CreateObject(14780, 536.881592, -2193.859619, -28.283415, 0, 0, 0); // object (42) CreateObject(13666, 690.911987, -2294.487549, -25.242004, 0, 0, 0); // object (43) CreateObject(4125, 467.891144, -2535.559570, -21.215183, 0, 0, 0); // object (46) CreateObject(4125, 360.895264, -2510.863525, -6.778838, 0, 0, 0); // object (47) CreateObject(8040, 266.510590, -2488.939941, 1.861060, 0, 0, 0); // object (51) CreateObject(8040, 265.564850, -2529.970703, 1.155696, 0, 0, 0); // object (52) CreateObject(3359, 507.889954, -2428.644531, -29.256279, 0, 0, 0); // object (53) CreateObject(969, 512.199280, -2516.367676, -29.090935, 0, 0, 0); // object (54) CreateObject(969, 502.670532, -2516.603027, -29.090935, 0, 0, 0); // object (55) CreateObject(1681, 262.269135, -2511.525391, 9.684509, 0, 0, 0); // object (56) CreateObject(1378, 579.668823, -2500.356445, -4.865910, 0, 0, 0); // object (57) CreateObject(1380, 514.239868, -2334.795410, -5.037785, 0, 0, 0); // object (58) CreateObject(3724, 706.796570, -2338.793701, -10.781973, 0, 0, 0); // object (59) CreateObject(12986, 681.551331, -2363.486084, -26.814631, 0, 0, 0); // object (60) CreateObject(11487, 629.343628, -2029.757202, 75.713470, 0, 0, 0); // object (61) CreateObject(10675, 542.066956, -2262.890869, -25.927835, 0, 0, 0); // object (67) CreateObject(7291, 551.749329, -2427.811768, -1.682634, 0, 0, 0); // object (69) CreateObject(7236, 232.653656, -2300.740479, -3.637802, 0, 0, 0); // object (70) CreateObject(7236, 230.177460, -2267.643311, -3.637802, 0, 0, 0); // object (71) CreateObject(6867, 251.207748, -2090.952637, -9.615135, 0, 0, 0); // object (72) CreateObject(3637, 572.934326, -2212.965332, -21.171696, 0, 0, 0); // object (73) CreateObject(2472, 659.399170, -2149.164795, -29.855766, 0, 0, 0); // object (74) CreateObject(3491, 376.702972, -2135.214355, -21.152267, 0, 0, 0); // object (75) CreateObject(3491, 601.649536, -2088.638184, -20.451860, 0, 0, 0); // object (76) CreateObject(4726, 558.809570, -2337.226074, -27.336060, 0, 0, 0); // object (77) CreateObject(4828, 756.642517, -2044.897705, -6.543369, 0, 0, 0); // object (78) CreateObject(4832, 270.133881, -2186.138184, -0.758004, 0, 0, 0); // object (79) CreateObject(4874, 473.506958, -2303.625977, -25.393574, 0, 0, 0); // object (80) CreateObject(5003, 741.022644, -2874.320557, 7.558403, 0, 0, 0); // object (85) CreateObject(5004, 653.372559, -2747.347412, 1.018896, 0, 0, 0); // object (86) CreateObject(5006, 824.125122, -2821.319092, 5.627776, 0, 0, 0); // object (87) CreateObject(5009, 953.028870, -2800.633301, 4.261486, 0, 0, 0); // object (88) CreateObject(5002, 558.118225, -2825.566895, 1.653721, 0, 0, 0); // object (89) CreateObject(8038, 555.850220, -2753.614502, 21.385078, 0, 0, 0); // object (90) CreateObject(8172, 664.679565, -2616.739502, 0.854979, 0, 0, 0); // object (92) CreateObject(8172, 665.391174, -2457.796387, 0.764427, 0, 0, 0); // object (93) CreateObject(8171, 665.444824, -2309.525879, 0.707215, 0, 0, 0); // object (94) CreateObject(8171, 665.341858, -2170.866455, 0.581695, 0, 0, 0); // object (95) CreateObject(8171, 665.023254, -2053.537842, 0.577229, 0, 0, 0); // object (96) CreateObject(8171, 665.250977, -1966.691162, 0.603924, 0, 0, 0); // object (97) CreateObject(969, 641.300476, -2692.462158, 1.420148, 0, 0, 0); // object (100) CreateObject(969, 648.203674, -2692.545410, 1.420149, 0, 0, 0); // object (101) CreateObject(969, 656.125854, -2692.506836, 1.420148, 0, 0, 0); // object (102) CreateObject(969, 663.231140, -2692.519287, 1.420148, 0, 0, 0); // object (103) CreateObject(969, 670.521729, -2692.551758, 1.420148, 0, 0, 0); // object (104) CreateObject(969, 676.358215, -2692.557373, 1.420148, 0, 0, 0); // object (105) CreateObject(972, 680.514893, -2682.970459, 0.836237, 0, 0, 0); // object (106) CreateObject(972, 641.568359, -2684.622314, 0.228633, 0, 0, 0); // object (107) CreateObject(1681, 570.145874, -2765.831543, 12.962029, 0, 0, 0); // object (108) CreateObject(1682, 679.680908, -2803.234375, 7.778255, 0, 0, 0); // object (109) CreateObject(1683, 818.618713, -2857.393311, 17.311651, 0, 0, 0); // object (110) CreateObject(3491, 531.653503, -2832.723633, 12.579103, 0, 0, 0); // object (111) CreateObject(3816, 723.413452, -2836.437744, 14.100906, 0, 0, 0); // object (112) CreateObject(969, 645.737976, -1919.229614, 0.770801, 0, 0, 0); // object (113) CreateObject(969, 657.289490, -1918.824707, 0.770801, 0, 0, 0); // object (114) CreateObject(969, 665.315674, -1918.819580, 0.770801, 0, 0, 0); // object (115) CreateObject(969, 672.634277, -1918.825073, 0.770801, 0, 0, 0); // object (116) CreateObject(969, 679.911682, -1918.884399, 0.770801, 0, 0, 0); // object (117) CreateObject(969, 654.354553, -1919.296631, 0.770801, 0, 0, 0); // object (118) CreateObject(972, 643.162476, -1933.544800, -0.098237, 0, 0, 0); // object (119) CreateObject(972, 680.960815, -1934.380371, 0.600805, 0, 0, 0); // object (120) CreateObject(4866, 409.096039, -2838.265137, 1.621382, 0, 0, 0); // object (121) CreateObject(969, 286.457825, -2899.865723, 1.788259, 0, 0, 0); // object (122) CreateObject(969, 290.251556, -2864.166260, 1.788259, 0, 0, 0); // object (123) CreateObject(972, 257.571838, -2888.130615, 1.618263, 0, 0, 0); // object (124) CreateObject(972, 257.516479, -2866.067139, 1.618263, 0, 0, 0); // object (125) CreateObject(972, 257.314972, -2841.969971, 1.618263, 0, 0, 0); // object (126) CreateObject(972, 257.431274, -2829.626709, 1.618263, 0, 0, 0); // object (127) CreateObject(972, 257.449860, -2804.156738, 1.618263, 0, 0, 0); // object (128) CreateObject(972, 257.388367, -2781.350342, 1.618261, 0, 0, 0); // object (129) CreateObject(976, 262.910034, -2778.154785, 1.783291, 0, 0, 0); // object (130) CreateObject(976, 260.921539, -2778.513428, 1.863677, 0, 0, 0); // object (131) CreateObject(981, 665.165344, -2627.947266, 1.790841, 0, 0, 0); // object (132) CreateObject(4726, 627.471130, -2937.714111, 3.245780, 0, 0, 0); // object (133) CreateObject(4866, 790.017273, -2999.859375, 1.399664, 0, 0, 0); // object (135)
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M-am grabit cand l-am facut...
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Frumos man!
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Cateva Imagini:
Screenurile sunt facute de cr0nos ;)
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Acesta este foarte vechiul gamemode Cr0nos Stunt... v1.0
M-am gandit sa il fac in limba romana pentru cei care nu le plac sa joace pe servere in alte limbi...
Creditele merg catre Cr0nos...
Link 1:
[download]http://solidfiles.com/d/Pgix[/download]
Link 2:
[download]http://www.sendspace.com/file/vkzsl5[/download]
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re-upload! :D
Modarea Masinilor pt Sa-Mp*VIDEO
in Tutoriale
Posted
mihai nu fii nesimtit controleaza-ti vorbirea!