Jump to content

Stunter

Membru
  • Posts

    124
  • Joined

  • Last visited

    Never

Everything posted by Stunter

  1. mihai nu fii nesimtit controleaza-ti vorbirea!
  2. Stunter

    [MAP]FootBall

    a inceput sa "floodeze" cu mape
  3. pai nu stiu unde e si daia... cum sa fac teleportare daca nu stiu unde se afla...
  4. o teleportare ar fii buna :P
  5. eu l-am postat pe forumul official....
  6. Stunter

    [MAP]Stunt Park[MAP]

    imi place map good work ;)
  7. Stunter

    [MAP]Stunt Park[MAP]

    imi place Frumos :P
  8. Stunter

    Ideile tale

    Am eu o idee... cum ar fii un satuc micutz unde numai adminu rcon sa aibe acces...
  9. Am adaugat castelul din Stunt Universe si am facut foarte micuta baza... de pe Grove...
  10. Acesta este necunoscutul GM cu zombi deoarece putin stiu de el! In acest gamemode este inclus AdminCastle de la Game-Mode-ul Stunt Universe + o baza umana micutza pe Grove Street! Pentru acest mod este necesar Filter-Script-ul Zombie 1.4 care il gasiti aici http://sa-mp.ro/forum/index.php?topic=773.msg5579#msg5579 Sper sa va placa...
  11. o simpla intrebare... unde il gasim pe harta?
  12. Stunter

    Atlantis

    Nu prea ma pricep dar am inceput sa invat ;)
  13. Stunter

    Atlantis

    Video: http://www.youtube.com/watch?v=e5ytRkXdSKQ Imagini: http://img22.imageshack.us/my.php?image=mtascreen0013.jpg http://img18.imageshack.us/my.php?image=mtascreen0012.jpg http://img410.imageshack.us/my.php?image=mtascreen0011.jpg http://img25.imageshack.us/my.php?image=mtascreen0010t.jpg http://img24.imageshack.us/my.php?image=mtascreen0009.jpg http://img23.imageshack.us/my.php?image=mtascreen0008.jpg http://img22.imageshack.us/my.php?image=mtascreen0007.jpg CreateObject(3991, 673.985107, -2159.579346, -31.050459, 0, 0, 0); // object CreateObject(3991, 686.529297, -2293.669678, -32.469837, 0, 0, 0); // object (1) CreateObject(3988, 632.658020, -2218.073486, -24.505161, 0, 0, 0); // object (3) CreateObject(4004, 640.102539, -2275.410156, -22.627522, 0, 0, 0); // object (4) CreateObject(4011, 714.393005, -2166.142090, -32.337936, 0, 0, 0); // object (5) CreateObject(3819, 693.608459, -2089.258789, -28.709063, 0, 0, 0); // object (6) CreateObject(5390, 631.353333, -2409.141846, -22.381258, 0, 0, 0); // object (7) CreateObject(5400, 618.437439, -2381.372314, -20.649305, 0, 0, 0); // object (8) CreateObject(7416, 509.241455, -2172.451416, -29.150213, 0, 0, 0); // object (9) CreateObject(3436, 617.966248, -2328.361816, -27.892099, 0, 0, 0); // object (10) CreateObject(967, 656.549316, -1918.053345, 0.409442, 0, 0, 0); // object (11) CreateObject(967, 670.172546, -1917.565796, 0.425040, 0, 0, 0); // object (12) CreateObject(1312, 659.408203, -1919.809692, 4.279571, 0, 0, 0); // object (13) CreateObject(4885, 508.645508, -2107.382568, -20.325611, 0, 0, 0); // object (14) CreateObject(4885, 603.619995, -2191.376709, -13.406144, 0, 0, 0); // object (15) CreateObject(4885, 700.703979, -2276.165527, -6.142329, 0, 0, 0); // object (16) CreateObject(3994, 584.101501, -2303.565918, -33.369884, 0, 0, 0); // object (17) CreateObject(3994, 495.573059, -2240.155273, -29.169844, 0, 0, 0); // object (18) CreateObject(3994, 378.727875, -2239.364746, -29.169844, 0, 0, 0); // object (19) CreateObject(3994, 259.789459, -2239.799072, -29.169844, 0, 0, 0); // object (20) CreateObject(8395, 296.612823, -2287.546631, -28.522337, 0, 0, 0); // object (23) CreateObject(4011, 183.329651, -2230.423828, -29.882214, 0, 0, 0); // object (30) CreateObject(4048, 272.929688, -2214.802734, -17.292055, 0, 0, 0); // object (31) CreateObject(4176, 383.025146, -2213.769531, -23.769897, 0, 0, 0); // object (32) CreateObject(4848, 403.508423, -2271.583008, -25.621552, 0, 0, 0); // object (33) CreateObject(4880, 488.617340, -2258.593262, -23.191765, 0, 0, 0); // object (34) CreateObject(3819, 555.734314, -2193.501953, -28.144642, 0, 0, 0); // object (35) CreateObject(3819, 554.853516, -2172.175293, -28.144642, 0, 0, 0); // object (36) CreateObject(17511, 363.016693, -2399.740234, -12.526428, 0, 0, 0); // object (38) CreateObject(14791, 497.751343, -2184.216309, -27.105152, 0, 0, 0); // object (39) CreateObject(14791, 497.971161, -2200.412842, -27.105152, 0, 0, 0); // object (40) CreateObject(14791, 493.738159, -2159.907715, -27.097340, 0, 0, 0); // object (41) CreateObject(14780, 536.881592, -2193.859619, -28.283415, 0, 0, 0); // object (42) CreateObject(13666, 690.911987, -2294.487549, -25.242004, 0, 0, 0); // object (43) CreateObject(4125, 467.891144, -2535.559570, -21.215183, 0, 0, 0); // object (46) CreateObject(4125, 360.895264, -2510.863525, -6.778838, 0, 0, 0); // object (47) CreateObject(8040, 266.510590, -2488.939941, 1.861060, 0, 0, 0); // object (51) CreateObject(8040, 265.564850, -2529.970703, 1.155696, 0, 0, 0); // object (52) CreateObject(3359, 507.889954, -2428.644531, -29.256279, 0, 0, 0); // object (53) CreateObject(969, 512.199280, -2516.367676, -29.090935, 0, 0, 0); // object (54) CreateObject(969, 502.670532, -2516.603027, -29.090935, 0, 0, 0); // object (55) CreateObject(1681, 262.269135, -2511.525391, 9.684509, 0, 0, 0); // object (56) CreateObject(1378, 579.668823, -2500.356445, -4.865910, 0, 0, 0); // object (57) CreateObject(1380, 514.239868, -2334.795410, -5.037785, 0, 0, 0); // object (58) CreateObject(3724, 706.796570, -2338.793701, -10.781973, 0, 0, 0); // object (59) CreateObject(12986, 681.551331, -2363.486084, -26.814631, 0, 0, 0); // object (60) CreateObject(11487, 629.343628, -2029.757202, 75.713470, 0, 0, 0); // object (61) CreateObject(10675, 542.066956, -2262.890869, -25.927835, 0, 0, 0); // object (67) CreateObject(7291, 551.749329, -2427.811768, -1.682634, 0, 0, 0); // object (69) CreateObject(7236, 232.653656, -2300.740479, -3.637802, 0, 0, 0); // object (70) CreateObject(7236, 230.177460, -2267.643311, -3.637802, 0, 0, 0); // object (71) CreateObject(6867, 251.207748, -2090.952637, -9.615135, 0, 0, 0); // object (72) CreateObject(3637, 572.934326, -2212.965332, -21.171696, 0, 0, 0); // object (73) CreateObject(2472, 659.399170, -2149.164795, -29.855766, 0, 0, 0); // object (74) CreateObject(3491, 376.702972, -2135.214355, -21.152267, 0, 0, 0); // object (75) CreateObject(3491, 601.649536, -2088.638184, -20.451860, 0, 0, 0); // object (76) CreateObject(4726, 558.809570, -2337.226074, -27.336060, 0, 0, 0); // object (77) CreateObject(4828, 756.642517, -2044.897705, -6.543369, 0, 0, 0); // object (78) CreateObject(4832, 270.133881, -2186.138184, -0.758004, 0, 0, 0); // object (79) CreateObject(4874, 473.506958, -2303.625977, -25.393574, 0, 0, 0); // object (80) CreateObject(5003, 741.022644, -2874.320557, 7.558403, 0, 0, 0); // object (85) CreateObject(5004, 653.372559, -2747.347412, 1.018896, 0, 0, 0); // object (86) CreateObject(5006, 824.125122, -2821.319092, 5.627776, 0, 0, 0); // object (87) CreateObject(5009, 953.028870, -2800.633301, 4.261486, 0, 0, 0); // object (88) CreateObject(5002, 558.118225, -2825.566895, 1.653721, 0, 0, 0); // object (89) CreateObject(8038, 555.850220, -2753.614502, 21.385078, 0, 0, 0); // object (90) CreateObject(8172, 664.679565, -2616.739502, 0.854979, 0, 0, 0); // object (92) CreateObject(8172, 665.391174, -2457.796387, 0.764427, 0, 0, 0); // object (93) CreateObject(8171, 665.444824, -2309.525879, 0.707215, 0, 0, 0); // object (94) CreateObject(8171, 665.341858, -2170.866455, 0.581695, 0, 0, 0); // object (95) CreateObject(8171, 665.023254, -2053.537842, 0.577229, 0, 0, 0); // object (96) CreateObject(8171, 665.250977, -1966.691162, 0.603924, 0, 0, 0); // object (97) CreateObject(969, 641.300476, -2692.462158, 1.420148, 0, 0, 0); // object (100) CreateObject(969, 648.203674, -2692.545410, 1.420149, 0, 0, 0); // object (101) CreateObject(969, 656.125854, -2692.506836, 1.420148, 0, 0, 0); // object (102) CreateObject(969, 663.231140, -2692.519287, 1.420148, 0, 0, 0); // object (103) CreateObject(969, 670.521729, -2692.551758, 1.420148, 0, 0, 0); // object (104) CreateObject(969, 676.358215, -2692.557373, 1.420148, 0, 0, 0); // object (105) CreateObject(972, 680.514893, -2682.970459, 0.836237, 0, 0, 0); // object (106) CreateObject(972, 641.568359, -2684.622314, 0.228633, 0, 0, 0); // object (107) CreateObject(1681, 570.145874, -2765.831543, 12.962029, 0, 0, 0); // object (108) CreateObject(1682, 679.680908, -2803.234375, 7.778255, 0, 0, 0); // object (109) CreateObject(1683, 818.618713, -2857.393311, 17.311651, 0, 0, 0); // object (110) CreateObject(3491, 531.653503, -2832.723633, 12.579103, 0, 0, 0); // object (111) CreateObject(3816, 723.413452, -2836.437744, 14.100906, 0, 0, 0); // object (112) CreateObject(969, 645.737976, -1919.229614, 0.770801, 0, 0, 0); // object (113) CreateObject(969, 657.289490, -1918.824707, 0.770801, 0, 0, 0); // object (114) CreateObject(969, 665.315674, -1918.819580, 0.770801, 0, 0, 0); // object (115) CreateObject(969, 672.634277, -1918.825073, 0.770801, 0, 0, 0); // object (116) CreateObject(969, 679.911682, -1918.884399, 0.770801, 0, 0, 0); // object (117) CreateObject(969, 654.354553, -1919.296631, 0.770801, 0, 0, 0); // object (118) CreateObject(972, 643.162476, -1933.544800, -0.098237, 0, 0, 0); // object (119) CreateObject(972, 680.960815, -1934.380371, 0.600805, 0, 0, 0); // object (120) CreateObject(4866, 409.096039, -2838.265137, 1.621382, 0, 0, 0); // object (121) CreateObject(969, 286.457825, -2899.865723, 1.788259, 0, 0, 0); // object (122) CreateObject(969, 290.251556, -2864.166260, 1.788259, 0, 0, 0); // object (123) CreateObject(972, 257.571838, -2888.130615, 1.618263, 0, 0, 0); // object (124) CreateObject(972, 257.516479, -2866.067139, 1.618263, 0, 0, 0); // object (125) CreateObject(972, 257.314972, -2841.969971, 1.618263, 0, 0, 0); // object (126) CreateObject(972, 257.431274, -2829.626709, 1.618263, 0, 0, 0); // object (127) CreateObject(972, 257.449860, -2804.156738, 1.618263, 0, 0, 0); // object (128) CreateObject(972, 257.388367, -2781.350342, 1.618261, 0, 0, 0); // object (129) CreateObject(976, 262.910034, -2778.154785, 1.783291, 0, 0, 0); // object (130) CreateObject(976, 260.921539, -2778.513428, 1.863677, 0, 0, 0); // object (131) CreateObject(981, 665.165344, -2627.947266, 1.790841, 0, 0, 0); // object (132) CreateObject(4726, 627.471130, -2937.714111, 3.245780, 0, 0, 0); // object (133) CreateObject(4866, 790.017273, -2999.859375, 1.399664, 0, 0, 0); // object (135)
  14. Cateva Imagini: Screenurile sunt facute de cr0nos ;)
  15. Acesta este foarte vechiul gamemode Cr0nos Stunt... v1.0 M-am gandit sa il fac in limba romana pentru cei care nu le plac sa joace pe servere in alte limbi... Creditele merg catre Cr0nos... Link 1: [download]http://solidfiles.com/d/Pgix[/download] Link 2: [download]http://www.sendspace.com/file/vkzsl5[/download]
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.