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sina alex

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Everything posted by sina alex

  1. then what you say is about to do it all in one game mode? what i need for create include?
  2. what is best about coding? write all (funactions,cmds,factions and ..) in one file or do it by one by one via FS cmd fs factions fs jobs fs additionals fs ????????
  3. hello i need to know how must a gamemode writhed for best performance what is steps of that also i need to know how i can create includes and do it help to gain better performance?
  4. then i must learn to make my extra plus codes as a include and use them on my game mode,hah?
  5. hello i read tutorials but there is a problem for me to place my informations to complate puzzle i create a bank using mysql in the login fs that use orm to create and register values for player who login or register(i just know some part of sample code like how create orm how to register values) now i want to make another fs for cmds there i need informations like admin lvl and .. from db idk how i must use orm and how must use syntaxes to first connect to db and then load informations i just use my last samples like connecting to db but about loading information i need help and samples anyone can help?
  6. thank you for this important tip i will test
  7. about 24h time to debug all code and at last its done,your code is right worked and helped me thank
  8. but its interesting when i click but 2 on the first dialog message spawned with cmd the server got close connection i think it will move and read from my register system
  9. i just change switchs to if but still not work public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { // new rand = random(sizeof REH); if(response) { if (dialogid == DIALOG_INLISTNAMES) { if (listitem == 0) { ShowPlayerDialog(playerid, DIALOG_MANAZEL, DIALOG_STYLE_LIST, "List Interior ha","Emarat\nMamooli\nKoochik", "Entekhab", "Khorooj"); } } if (dialogid == DIALOG_MANAZEL) { if (listitem == 0) { ShowPlayerDialog(playerid, DIALOG_DOLATI, DIALOG_STYLE_LIST, "List Interior ha","Emarat\nMamooli\nKoochik", "Entekhab", "Khorooj"); } } } }
  10. the dialog message showed on my cmd but the ondialog response wont work at all
  11. do i need more than one case to listitem work correctly?
  12. its look a right structure code but my dialog response wont work now when DIALOG_EMARAT choosed
  13. hello i wanna put a random amount in my line my codes: new Float:REH[] = { (3, 234.60, 1187.81, 1080.25), (10, 24.37, 1341.18, 1084.37), (9,84.92,1324.29,1083.8), (6,234.28,1065.22,1084.21) }; my funaction: forward GTP(playerid,interior,Float:x,Float:y,Float:z); public GTP(playerid,interior,Float:x,Float:y,Float:z) { SetPlayerInterior(playerid,interior); SetPlayerPos(playerid,x,y,z); return 1; } forward GTP(playerid,interior,Float:x,Float:y,Float:z); public GTP(playerid,interior,Float:x,Float:y,Float:z) { SetPlayerInterior(playerid,interior); SetPlayerPos(playerid,x,y,z); return 1; } my line: public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new rand = random(sizeof(REH)); if(response) { switch(dialogid) { case DIALOG_EMARAT: { switch(listitem) { case 0: GTP(playerid,REH[rand][0],REH[rand][1],REH[rand][2],REH[rand][3]); //its line 144 } } } } } error: E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(144) : warning 213: tag mismatch E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(144) : error 001: expected token: ",", but found "[" E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(144) : warning 215: expression has no effect E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(144) : error 001: expected token: ";", but found "]" E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(144) : error 029: invalid expression, assumed zero E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(144) : fatal error 107: too many error messages on one line
  14. i just re type all codes,first post updated read it please
  15. there i have test a FS to make an interior list with dialog style listitem every thing worked correctly but one part of FS will switch and changed with the main game mode code FS code work and dialogs showed to player this part work correctly - cmd->inlist-> ShowPlayerDialog(playerid, D_IM, DIALOG_STYLE_LIST, "List Interior ha","Manazel", "Entekhab", "Khorooj"); this part work correctly - if dialog id = D_IMand select item 0 and response > ShowPlayerDialog(playerid, D_MANAZEL, DIALOG_STYLE_LIST, "List Interior ha","Emarat\nmamuli\nkuchik", "Entekhab", "Khorooj"); this part is problem!!! - - if dialog id = D_MANAZEL and select item 0 and response > ShowPlayerDialog(playerid, D_MANEMARAT, DIALOG_STYLE_LIST, "List Interior ha","maddog", "Entekhab", "Khorooj"); "exit"); after player choose Emarat on D_MANAZEL dialog,then D_MANEMARAT must showed to player but it wont run and the login wrong password of main GM showed.! there is enum and ondialog response of main GM: enum { DIALOG_UNUSED, DIALOG_LOGIN, DIALOG_REGISTER, }; public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch (dialogid) { // Useful for dialogs that contain only information and we do nothing depending on whether they responded or not case DIALOG_LOGIN: { if (!response) return Kick(playerid); new hashed_pass[65]; SHA256_PassHash(inputtext, Player[playerid][Salt], hashed_pass, 65); if (strcmp(hashed_pass, Player[playerid][Password]) == 0) { //correct password, spawn the player ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Login", "You have been successfully logged in.", "Okay", ""); KillTimer(Player[playerid][LoginTimer]); Player[playerid][LoginTimer] = 0; Player[playerid][IsLoggedIn] = true; // spawn the player to their last saved position after login SetSpawnInfo(playerid, NO_TEAM, 0, Player[playerid][X_Pos], Player[playerid][Y_Pos], Player[playerid][Z_Pos], Player[playerid][A_Pos], 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); } else { Player[playerid][LoginAttempts]++; if (Player[playerid][LoginAttempts] >= 3) { ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Login", "You have mistyped your password too often (3 times).", "Okay", ""); DelayedKick(playerid); } else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Wrong password!\nPlease enter your password in the field below:", "Login", "Abort"); } } case DIALOG_REGISTER: { if (!response) return Kick(playerid); if (strlen(inputtext) <= 5) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration", "Your password must be longer than 5 characters!\nPlease enter your password in the field below:", "Register", "Abort"); // 16 random characters from 33 to 126 (in ASCII) for the salt for (new i = 0; i < 16; i++) Player[playerid][Salt][i] = random(94) + 33; SHA256_PassHash(inputtext, Player[playerid][Salt], Player[playerid][Password], 65); // sends an INSERT query orm_save(Player[playerid][ORM_ID], "OnPlayerRegister", "d", playerid); } default: return 0; // dialog ID was not found, search in other scripts } return 1; } and there is my target FS code: enum { D_IM, D_MANAZEL, D_MANEMARAT }; public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch (dialogid) { case D_IM: { if(response) { switch(listitem) { case 0 : ShowPlayerDialog(playerid, D_MANAZEL, DIALOG_STYLE_LIST, "List Interior ha","Emarat\nmamuli\nkuchik", "Entekhab", "Khorooj"); } } } case D_MANAZEL: { if(response) { switch(listitem) { case 0 : ShowPlayerDialog(playerid, D_MANEMARAT, DIALOG_STYLE_LIST, "List Interior ha","maddog", "Entekhab", "Khorooj"); } } } case D_MANEMARAT: { if(response) { switch(listitem) { case 0 : Playertptoint(playerid, 1267.663208, -781.323242, 1091.906250, 5); } } } } return 0; }
  16. thank you problem got fixed, can we talk about samp server coding in pm?
  17. hello i have an error when i wanna get information from my enum #define MAX_HOUSES 1000 enum het { Float:henp[3], Float:hexp[3] }; new hinf[MAX_HOUSES][het]; this two var is on my enum and its line cache_get_value_name_float(i, "ExteriorX", hinf[i][henp[0]]); cache_get_value_name_float(i, "ExteriorY", hinf[i][henp[1]]); cache_get_value_name_float(i, "ExteriorZ", hinf[i][henp[2]]); error E:\GTA.San.Andreas\SERVER\filterscripts\HS.pwn(109) : error 028: invalid subscript (not an array or too many subscripts): "henp" whats this error and why it showed
  18. hello its still get error if you mean that file:pawnc-3.10.10-windows otherwise please give me the link of it
  19. at this line we have : mysql_tquery(g_SQL, "CREATE TABLE IF NOT EXISTS `players` (`id` int(11) NOT NULL AUTO_INCREMENT,`username` varchar(24) NOT NULL,`password` char(64) NOT NULL,`salt` char(16) NOT NULL,`kills` mediumint(8) NOT NULL DEFAULT '0',`deaths` mediumint(8) NOT NULL DEFAULT '0',`x` float NOT NULL DEFAULT '0',`y` float NOT NULL DEFAULT '0',`z` float NOT NULL DEFAULT '0',`angle` float NOT NULL DEFAULT '0',`interior` tinyint(3) NOT NULL DEFAULT '0', PRIMARY KEY (`id`), UNIQUE KEY `username` (`username`))"); now if i add another part to this code like 'Alevel' tinyint(3) or every more case for adding new table compiler give me error : error 075: input line too long (after substitutions) error 037: invalid string (possibly non-terminated string) why it happen and how i can fix and add my values or create new values
  20. hello all am about to create an rp gamemode and i just aware there is a new system named ORM that meke easy all db side codings. please link any forum that have information about it our please show me simple usages/command/syntaxe that will help me to grow my game mode. i have some basic knowledge on samp pawn coding
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