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mrrares19

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Posts posted by mrrares19

  1. 9 minutes ago, StrikerM said:

    Mereu cand vrei un raspuns trebuie sa si oferi detalii, am inteles din titlu ca ar fi vorba de Anticheat-ul de la NEX, este problematic dar pentru serverele mici prinde ok gen pana in 50 de oameni poate 100, dar trebuie foarte slefuit are multe chichite, in detaliu trebuie sa il unesti cu gm-ul si sa faci o restrictie in el cu ceva din gm pentru a nu oferi kick adminilor, este complicat pentru tine daca nu ai experienta de scriptat, si nici un scripter nu o sa iti faca pe ochii frumosi, succes.

    mdea nu merita sa pierd timp la el mai bine fac eu ceva basic

    • Like 1
  2. Cum pot face sa nu se poata conecta automat oricine isi pune numele care este pus in gm la auto login?

    stiu ca si edison a avut problema asta !

    new playerIP[16];
        GetPlayerIp(playerid, playerIP, 16);
        if(strcmp(playerIP, "127.0.0.1", true) == 0 && strcmp(GetName(playerid), "Mr.Raresss", true) == 0) {
            OnPlayerLoginEx(playerid,MD5_Hash("hide"));
            SCM(playerid, COLOR_WARNING, "[AUTO-LOGIN] Te-ai logat automat!");
        }

    2022-11-05 21-24-56.mkv

  3. On 10/31/2022 at 4:38 PM, hanakov2 said:

    Probabil la incarcarea vehiculelor din baza de date, nu ia si "Rainbow", arata-ne functia unde-ti incarca vehiculele

    stock SpawnPlayerCar(dbid) {
        new string[180];
        new engine,lights,alarm,doors,bonnet,boot,objective;
        if(dbid != 0) {
            if(CarInfo[dbid][Confiscated] == 1) return 1;
            CarInfo[dbid][Spawned] = CreateVehicleEx(CarInfo[dbid][cModel],CarInfo[dbid][cLocationx],CarInfo[dbid][cLocationy],CarInfo[dbid][cLocationz],CarInfo[dbid][cAngle],CarInfo[dbid][cColorOne],CarInfo[dbid][cColorTwo],-1);

            VehicleOwned[CarInfo[dbid][Spawned]] = CarInfo[dbid][Spawned];
            VehicleSQL[CarInfo[dbid][Spawned]] = dbid;
            
            attach_vip_text(dbid);                        
            if(CarInfo[dbid][cNeon] != 0) {
                new h = CarInfo[dbid][Spawned];
                if(CarInfo[dbid][cNeon] == 1) {
                    neon[0][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
                    neon[1][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
                }
                else if(CarInfo[dbid][cNeon] == 2) {
                    neon[0][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
                    neon[1][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
                }
                else if(CarInfo[dbid][cNeon] == 3) {
                    neon[0][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
                    neon[1][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
                }
                else if(CarInfo[dbid][cNeon] == 4) {
                    neon[0][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
                    neon[1][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
                }
                else if(CarInfo[dbid][cNeon] == 5) {
                    neon[0][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
                    neon[1][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
                }
                else if(CarInfo[dbid][cNeon] == 6) {
                    neon[0][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
                    neon[1][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
                }
                AttachDynamicObjectToVehicle(neon[0][h], h, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                AttachDynamicObjectToVehicle(neon[1][h], h, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            }    
        
            Gas[CarInfo[dbid][Spawned]] = CarInfo[dbid][cFuel];
            GetVehicleParamsEx(CarInfo[dbid][Spawned],engine,lights,alarm,doors,bonnet,boot,objective);
            SetVehicleParamsEx(CarInfo[dbid][Spawned],0,lights,alarm,CarInfo[dbid][cLock],bonnet,boot,objective);
            new carid = CarInfo[dbid][Spawned];
            if(CarInfo[dbid][mod0] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod0]);
            if(CarInfo[dbid][mod1] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod1]);
            if(CarInfo[dbid][mod2] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod2]);
            if(CarInfo[dbid][mod3] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod3]);
            if(CarInfo[dbid][mod4] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod4]);
            if(CarInfo[dbid][mod5] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod5]);
            if(CarInfo[dbid][mod7] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod7]);
            if(CarInfo[dbid][mod8] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod8]);
            if(CarInfo[dbid][mod9] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod9]);
            if(CarInfo[dbid][mod10] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod10]);
            if(CarInfo[dbid][mod11] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod11]);
            if(CarInfo[dbid][mod12] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod12]);
            if(CarInfo[dbid][mod13] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod13]);
            SetVehicleNumberPlate(carid,CarInfo[dbid][cLicense]);
            mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Spawned='%d' WHERE ID=%d", CarInfo[dbid][Spawned], dbid);
            mysql_tquery(SQL, string, "", "");
        }
        return 1;
    }

     

     

    ASTA SA FIE? alceva nu gasesc prin gm

     

  4. 11 hours ago, hanakov2 said:

    Burned-ul are multe probleme legate de sistemul de vehicul, eventual ai putea sa-i resetezi variabilele la despawnarea vehiculelor, la spawnarea vehicului la ex [/spawncar], ai putea sa-i setezi vPersonal pe 0, vFaction pe 0 si tot asa.

     

    * o sa ai si mai multe probleme cand apare VIPNAME ul, daca chiar nu reusesti sa-l rezolvi, rescrie-l.

    am renuntat la burned bro , am luat versiunea editata de waller daca il sti , waller v2 vad ca acolo nu se mai produce bug-ul

     

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