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Adolph

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Everything posted by Adolph

  1. salut, cum pot sa fac sa nu mai mearga sa te urci in masina tu ca owner daca e inchisa gen acum daca sunt owner de vehicul, pot intra fara sa apas N sau /lock. Ceea ce vreau e sa pot da inainte /lock ca sa o deschid si apoi sa ma urc, mi-a dat batai mari de cap si nu stiu ce sa ii fac, putin ajutor daca va rog ? CMD:lock(playerid, params[]) { new engine,lights,alarm,doors,bonnet,boot,objective; for(new v; v < MAX_PERSONAL_VEHICLES; v++) { if(CheckPlayerDistanceToVehicle(5.0, playerid, PlayerInfo[playerid][pCarID][v])) { if(PlayerInfo[playerid][pCarLock][v] == 1) { GetVehicleParamsEx(PlayerInfo[playerid][pCarID][v],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(PlayerInfo[playerid][pCarID][v],engine,lights,alarm,0,bonnet,boot,objective); va_GameTextForPlayer(playerid, "~h~%s~n~~g~Unlocked", 5000, 3, aVehicleNames[PlayerInfo[playerid][pCarModel][v] - 400]); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); PlayerInfo[playerid][pCarLock][v] = 0; gCarLock[PlayerInfo[playerid][pCarID][v]] = 0; cUpdate(playerid, v, cLockx); return true; } else { GetVehicleParamsEx(PlayerInfo[playerid][pCarID][v],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(PlayerInfo[playerid][pCarID][v],engine,lights,alarm,1,bonnet,boot,objective); SetVehicleParamsForPlayer(PlayerInfo[playerid][pCarID][v],playerid,0,0); va_GameTextForPlayer(playerid, "~h~%s~n~~r~Locked", 5000, 3, aVehicleNames[PlayerInfo[playerid][pCarModel][v] - 400]); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); PlayerInfo[playerid][pCarLock][v] = 1; gCarLock[PlayerInfo[playerid][pCarID][v]] = 1; cUpdate(playerid, v, cLockx); return true; } } else if(CheckPlayerDistanceToVehicle(5.0, playerid, HireCar[playerid])) { new carid = HireCar[playerid]; if(gCarLock[carid] == 0) { new vehicles = GetVehicleModel(carid) - 400; va_GameTextForPlayer(playerid, "~h~%s~n~~r~Locked", 5000, 3, aVehicleNames[vehicles]); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return true; } else if(gCarLock[carid] == 1) { new vehicles = GetVehicleModel(carid) - 400; va_GameTextForPlayer(playerid, "~h~%s~n~~g~Unlocked", 5000, 3, aVehicleNames[vehicles]); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,0,bonnet,boot,objective); return true; } } else if(CheckPlayerDistanceToVehicle(5.0, playerid, RentCar[playerid])) { new carid = RentCar[playerid]; if(gCarLock[carid] == 0) { GameTextForPlayer(playerid, "~h~rentcar~n~~r~locked", 5000, 3); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; GetVehicleParamsEx(RentCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(RentCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return true; } else if(gCarLock[carid] == 1) { GameTextForPlayer(playerid, "~h~rentcar~n~~g~unlocked", 5000, 3); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; GetVehicleParamsEx(RentCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(RentCar[playerid],engine,lights,alarm,0,bonnet,boot,objective); return true; } } } return true; }
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