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ImGunter

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Posts posted by ImGunter

  1. Salut, am gamemode-ul sa.engame.ro e totul ok, am mai rezolvat din buguri, vreau sa fac ceva frumos din el, dar am o mica problema si nu am idee cum as putea sa o rezolv, la dealership cand cumpar, de ex daca cumpar un inf si dupaia 2 bullet, daca dau relog o sa am 3 inf, si niciun bullet, gen toate se inlocuie cu prima masina pe care ai achizitionat-o, iar daca intru in database la cars toata au id 0, stie cineva cum as putea sa o rezolv?

  2. D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 217: loose indentation
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : error 012: invalid function call, not a valid address
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 215: expression has no effect
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 215: expression has no effect
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 215: expression has no effect
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : error 001: expected token: ";", but found ")"
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : error 029: invalid expression, assumed zero
    D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : fatal error 107: too many error messages on one line

    Imi da erorile acestea, linia 1145 este: 
        playerVariables[ playerid ][ pQuest1 ] = questnumberone; playerVariables[ playerid ][ pQuestCompleted1 ] = getDailyQuestProgress( questnumberone ); playerVariables[ playerid ][ pQuestProgress1 ] = 0;
        playerVariables[ playerid ][ pQuest2 ] = questnumbertwo; playerVariables[ playerid ][ pQuestCompleted2 ] = getDailyQuestProgress( questnumbertwo ); playerVariables[ playerid ][ pQuestProgress2 ] = 0;
        playerVariables[ playerid ][ pQuest3 ] = questnumberthree; playerVariables[ playerid ][ pQuestCompleted3 ] = getDailyQuestProgress( questnumberthree ); playerVariables[ playerid ][ pQuestProgress3 ] = 0;
        UpdateVar(playerid, "Quest1", questnumberone); UpdateVar(playerid, "QuestCompleted1", playerVariables[ playerid ][ pQuestCompleted1 ]); UpdateVar(playerid, "QuestProgress1", 0;
        UpdateVar(playerid, "Quest2", questnumbertwo); UpdateVar(playerid, "QuestCompleted2", playerVariables[ playerid ][ pQuestCompleted2 ]); UpdateVar(playerid, "QuestProgress2", 0;
        UpdateVar(playerid, "Quest3", questnumberthree); UpdateVar(playerid, "QuestCompleted3", playerVariables[ playerid ][ pQuestCompleted3 ]); UpdateVar(playerid, "QuestProgress3", 0;

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