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[N]IZANNN

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Posts posted by [N]IZANNN

  1.  

    pune asta la dialogs

    #define DIALOG_PET

    dupa la 

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

    si pui

    	case DIALOG_PET: {
                switch(listitem) {
                    case 0: {
                        if(!response) return 1;
                        if(PlayerInfo[playerid][pPetStatus] == 0) {
                            PlayerInfo[playerid][pPetStatus] = 1;
                            format(string, sizeof(string),"Status\tTrezit\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]);
                            SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 );
                            format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                            Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                            SCMEx(playerid, -1, "Ai trezit pe %s si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]);
                        
                            format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid));
                            mysql_tquery(SQL, query, " ", " ");
                            Update(playerid, pPetStatusx);        
                        }
                        else {
                            RemovePet(playerid);
                            SCMEx(playerid, -1, "Ai trimis pe %s la culcare",PlayerInfo[playerid][pPetName]);
                            PlayerInfo[playerid][pPetStatus] = 0;    
                            
                            format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid));
                            mysql_tquery(SQL, query, " ", " ");
    	                        Update(playerid, pPetStatusx);    
                        }    
                    } case 1: {
                        if(    !response) return 1;
                        format(string, sizeof(string),"Numele actual al pet-ului este %s.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos\n{FF1302}ATENTIE:{FFFFFF} La fiecare schimbare de nume a pet-ului ti se vor lua 20 PP-uri.",PlayerInfo[playerid][pPetName]);
                        ShowPlayerDialog(playerid, DIALOG_PETNAME, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel");
                    } case 2: {
                        Checkstatuspet(playerid);                    
        
                    } case 3: {
                        if(PlayerInfo[playerid][pPetPoints] < 120) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Pet Ponits necesare(120)");
                        PlayerInfo[playerid][pPetPoints] -= 120;
                        PlayerInfo[playerid][pPetLevel] ++;
                        Update(playerid, pPetPointsx);
                        Update(playerid, pPetLevelx);
                        SCMEx(playerid, -1, "Acum pet-ul tau are level %d",PlayerInfo[playerid][pPetLevel]);
                        DestroyDynamic3DTextLabel(Pet[playerid]);    
    	                    format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                        Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                    }
                }    
            }

  2. 	function LoadSVehicles() {
        new Cache: db = mysql_query (SQL, "SELECT * FROM `svehicles` ORDER BY `svehicles`.`vID` ASC");
        new x, servervehs = 0, result[256];
         for (new i, j = cache_get_row_count (); i != j; ++i) {
            servervehs ++;
               cache_get_field_content(i, "vID", result);                 x = strval(result);
               ServerVehicles[x][vID] = x;
               cache_get_field_content(i, "vModel", result);             ServerVehicles[x][vModel] = strval(result);
             cache_get_field_content(i, "LocationX", result);         ServerVehicles[x][vLocation][0] = floatstr(result);
              cache_get_field_content(i, "LocationY", result);         ServerVehicles[x][vLocation][1] = floatstr(result);
               cache_get_field_content(i, "LocationZ", result);         ServerVehicles[x][vLocation][2] = floatstr(result);
               cache_get_field_content(i, "Angle", result);             ServerVehicles[x][vAngle] = floatstr(result);
               cache_get_field_content(i, "Color1", result);             ServerVehicles[x][vColor][0] = strval(result);
              cache_get_field_content(i, "Color2", result);             ServerVehicles[x][vColor][1] = strval(result);
             cache_get_field_content(i, "Faction", result);             ServerVehicles[x][vFaction] = strval(result);
              cache_get_field_content(i, "Rank", result);             ServerVehicles[x][vRank] = strval(result);
            cache_get_field_content(i, "Virtual", result);             ServerVehicles[x][vVirtual] = strval(result);
    	        if(ServerVehicles[x][vModel] >= 400 && ServerVehicles[x][vModel] <= 611) {
                ServerVehicles[x][vSpawned] = CreateVehicleEx(ServerVehicles[x][vModel], ServerVehicles[x][vLocation][0], ServerVehicles[x][vLocation][1], ServerVehicles[x][vLocation][2], ServerVehicles[x][vAngle], ServerVehicles[x][vColor][0], ServerVehicles[x][vColor][1], -1);
                new idd = ServerVehicles[x][vSpawned];
                SetVehicleVirtualWorld(idd, ServerVehicles[idd][vVirtual]);
                if(ServerVehicles[idd][vFaction] != 0) {
                    if(ServerVehicles[idd][vModel] == 411) {
                        new policecar = CreateObject(19327, 1534.2373, -1643.2886, 5.9373, -87.6999, 90.4001, -87.1805);
                        SetObjectMaterialText(policecar, "POLICE", 0, 50, "Arial", 25, 1, -16777216, 0, 1);
                        new lspdcar = CreateObject(19419,0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000);
                        AttachObjectToVehicle(policecar, idd, 0.0, -1.9, 0.3, 270.0, 0.0, 0.0);
                        AttachObjectToVehicle(lspdcar, idd, 0.0646, 0.1661, 0.6957, 0.0000, 0.0000, 0.0000);
                    }
                    if(ServerVehicles[idd][vModel] == 560) {
                        if(ServerVehicles[idd][vFaction] == 12 || ServerVehicles[idd][vFaction] == 13) {
                            new taiddiobj = CreateObject(19308, 0.00000, 0.00000, 0.00000,0.00000, 0.00000, 0.00000);
                            AttachObjectToVehicle(taiddiobj, idd, -0.00930, -0.23880, 0.92300,0.00000, 0.00000, 0.00000);
                        }
                    }
                    if(ServerVehicles[idd][vModel] == 541) {
                        if(ServerVehicles[idd][vFaction] == 2) {
                            new object1 = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                            new object2 = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                            AttachObjectToVehicle(object1, idd, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);
                            AttachObjectToVehicle(object2, idd, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);
                        }   
                }
        
                new str[64];
                if(ServerVehicles[idd][vFaction] != 0) format(str, 64, "F%d %d", ServerVehicles[idd][vFaction], idd);
                else format(str, sizeof(str), "RO-0%d", ServerVehicles[x][vSpawned]);
                SetVehicleNumberPlate(idd, str);
            }
        }
        printf("Server vehicles: %d", servervehs);
        cache_delete(db);
        return 1;

    Ce nu imi iese de patesc asta, ce am gresit ?

    poze - https://imgur.com/a/FUEfZsb

  3. E bunicel, ai ce lua din el.

    Buguri gasite !

    - la orce clothes store la care mergi daca merg 2 odata se buguiesc amandoi acolo 

    - la vipname pe masina ramane dupa /park textul in aer

    - bug la ceas se da mereu cu o ora in urma (am testat pe host de romania)

    lipseste comanda /nre la helperi !

     

  4. Acum 19 ore, Blind[.] a spus:
    
    	if (realtime)
    	{
    		new tmphour;
    		new tmpminute;
    		new tmpsecond;
    		gettime(tmphour, tmpminute, tmpsecond);
    		FixHour(tmphour);
    		tmphour = shifthour;
    		new worldt = tmphour+1;
    		SetWorldTime(worldt);
    	}

    Fa-i un upgrade la asta ca e ceva mai simplificat.

    Înlocuiesc cu ce e acolo sau adaug?

     

     

  5. Salutare, stie cineva cum pot rezolva asta? https://imgur.com/a/PpxSsQK

    Am dat /park a am dat despawn la masina dupa am dat spawn a ramas asa ..

     

    YCMD:vipname(playerid, params[], help) {
        if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Nu esti logat!");
        if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Nu esti intr-un vehicul!");
        new carid = GetPlayerVehicleID(playerid),idcar=-1;
        for(new vv; vv < MAX_PERSONAL_VEHICLES; vv++)
        {
            if(carid == PlayerInfo[playerid][pCarID][vv])
            {
                idcar = vv;
            }
        }
        if(idcar == -1) return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Poti folosi aceasta comanda doar pe vehicule VIP.");
        if(IsPlayerConnected(playerid))
        {
            if(carid == PlayerInfo[playerid][pCarID][idcar])
            {
                if(PlayerInfo[playerid][pCarVIP][idcar] > 0) {
                    new query[256],text[20],test[20];
                    if(sscanf(params, "s[20]", text)) return SCM(playerid, COLOR_WHITE,"{AB0000}Usage: {FFFFFF}/vipname [text]");
                    if(strlen(text) > 20) return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Maximum 20 characters are allowed.");
                    if(strlen(text) == 0) return 1;
                    format(CarVipName[playerid][idcar], 20, text);
                    SetVipText(playerid, idcar);
                    mysql_real_escape_string(text, test);
                    mysql_format(SQL, query, sizeof(query), "UPDATE `cars` SET `VipText`='%s' WHERE `ID`='%d'", test, PlayerInfo[playerid][pCar][idcar]);
                    mysql_tquery(SQL, query, "", "");
                    format(query, sizeof(query), "Text pentru vehicul setat: {008080}%s", text);
                    SendClientMessage(playerid, COLOR_WHITE, query);
                }
                else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Poti folosi aceasta comanda doar pe vehicule VIP.");
            }
            else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Poti folosi aceasta comanda doar pe vehicule VIP.");
        }
        return 1;
    }

  6. 	function SyncUp() {
        new string[128],
            tmphour,
            tmpminute,
            tmpsecond,
            hour,
            minn,
            sec,
            Year, Month, Day;
        gettime(hour,minn,sec);
        gettime(tmphour, tmpminute, tmpsecond);
    	    FixHour(tmphour);
        tmphour = shifthour;
    	    getdate(Year, Month, Day);    
        new datestr[128], timestr[32];
        format(datestr,128,"%02d.%02d.%d", Day, Month, Year);
        format(timestr,32,"~w~%02d:%02d",tmphour,tmpminute);
        TextDrawSetString(txtTimeDisp,timestr);
        TextDrawSetString(txtDateDisp,datestr);

  7. Acum 2 ore, BaFFy a spus:

    Cauta in gamemode txtTimeDisp si vezi unde ai functia TextdrawSetString cu txtTimeDisp. Sper ca ai inteles.

        TextDrawSetString(txtTimeDisp,timestr);
        TextDrawSetString(txtDateDisp,datestr);

    am cautat txtTimeDisp

    mai trebuie pus ceva?

  8. Acum 1 oră, BaFFy a spus:

    Pai cauta in gamemode txtTimeDisp si vezi unde e folosita functia de afisare a textdrawului si pune-o aici(Textdrawshowforplayer(playerid, txtTimeDisp)).

    nu ma prind deci.. caut txtTimeDisp si unde pun "txtTimeDisp"?

     

    function OnPlayerSpawn(playerid) {
        SetPlayerWeather(playerid, ServerWeather);
        SetPlayerHealthEx(playerid, 100.0);
        SetPlayerArmourEx(playerid, 0);
        TextDrawShowForPlayer(playerid, txtDateDisp);
        TextDrawShowForPlayer(playerid, txtTimeDisp);
        SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
        DestroyDynamic3DTextLabel(DeadScris[playerid]);    
        if(PlayerInfo[playerid][pWantedLevel] >= 1)

    eu vad ca e pusa..

  9. Salutare am nevoie de ajutor !

     

    deci am

    stock LoadTextdraws() {
        txtTimeDisp = TextDrawCreate(577.000122, 14.933329, "19:34");
        TextDrawLetterSize(txtTimeDisp, 0.484999, 1.890370);
        TextDrawAlignment(txtTimeDisp, 2);
        TextDrawColor(txtTimeDisp, -1);
        TextDrawSetShadow(txtTimeDisp, 0);
        TextDrawSetOutline(txtTimeDisp, 1);
        TextDrawBackgroundColor(txtTimeDisp, 255);
        TextDrawFont(txtTimeDisp, 3);
        TextDrawSetProportional(txtTimeDisp, 1);

    ceas pe textdraw si cand trece 1 min se da iar cu o 1h in urma =(( ce e de facut?

    Daca e 19:00 ! trece 1 minut si se modifica singur in 18:01 ...

  10. La 13.06.2014 la 13:15, IonuVRS a spus:

    Foarte frumos explicat

    Dar

     

    Create3DTextLabel ("Gang Base\n (og/cg) To close the gate.", 0xFFFFFFFF, 2496.2603,2724.7888,10.8203, 50, 0);

     

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(38) : error 021: symbol already defined: "Create3DTextLabel"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

     

     

    1 Error.

     

     

    Ce nu e bine? nu am definit ceva, sau ce trebuie sa adaug pe langa asta.

    Create3DTextLabel mai este definit odata !

    incearca sa pui Create3DTextLabel2 sau ceva gen =D

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