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Radutz

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Posts posted by Radutz

  1. 10 hours ago, WiDuAlK said:

    Ar fii de preferat sa nu ai warning-uri, sunt niste avertizari ca acea bucata de cod, s-ar putea sa nu functioneze cum vrei tu, desi e transformata in binar.

    Ok men, multumesc foarte mult esti un om de trb nu ca alti iti cer bani.. =)))

    #respect

    #SCRIPTER PRO

    App s-a atasat obiectul dar tot taxi scrie =]]]

    we la ce ma referam

    https://imgur.com/a/L7BASaa

    inloc de taxi sa scrie uber.. =]

  2. 10 hours ago, WiDuAlK said:

    Pune o la ongamemodeinit

    Ok multumesc mai am un warning code:

        SetObjectMaterialText(ubercar, "UBER", 0, OBJECT_MATERIAL_SIZE_256x128,


    warningu care nuj daca ma afecteaza cu cv dar na:C:\Users\Radutz\Desktop\gm pe localhost\gamemodes\gmm.pwn(1253) : warning 217: loose indentation 

  3. 10 hours ago, WiDuAlK said:

    codul lui objectiduber e bun, l am testat la mine, altundeva e problema, poate se mai incurca cu ce mai ai tu, schimba i zona unde l pui, sau rescrie codul din nou pe bucati, adica CreateDynamicObject(19309, 0, 0, 10, 0.0, 0.0, 90.0);  apoi SetObjectMaterialText(objectiduber, "UBER", 0, OBJECT_MATERIAL_SIZE_256x128,
        "Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); , apoi initializezi obiectul cu objectiduber = CreateDynamicObject(....) ca sa vezi in ce stadiu iti da eroarea, sa stii unde te duci.

    Sa o pun pe la sfarsit in gamemode?

  4. 10 hours ago, WiDuAlK said:

    Codul merge, ai uitat un " ; "(punct virgula) inainte de a pune objectduber

    Am deja pus ; we code:

    new
        activerainbow[MAX_PLAYERS], Culori[7][MAX_PLAYERS],
        CARrainbow[MAX_PLAYERS], masinaRainbow[MAX_PLAYERS], K[MAX_PLAYERS];

    new objectiduber = CreateDynamicObject(19309, 0, 0, 10, 0.0, 0.0, 90.0);
        SetObjectMaterialText(objectiduber, "UBER", 0, OBJECT_MATERIAL_SIZE_256x128,
        "Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);

  5. 20 hours ago, WiDuAlK said:

    Nu stiu ce anume doresti, cum vrei mai exact, dar daca e e aia de taxi pe care scrie "UBER" deasupra masinii, atasezi obiectul de masina cu AttachObjectToVehicle si pui functia SetObjectMaterialText

    Mai am o eroare...

    we code:

    new objectiduber = CreateDynamicObject(19309, 0, 0, 10, 0.0, 0.0, 90.0);
        SetObjectMaterialText(objectiduber, "UBER", 0, OBJECT_MATERIAL_SIZE_256x128,
        "Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);

    si error:

    C:\Users\Radutz\Desktop\gm pe localhost\gamemodes\gmm.pwn(135) : error 001: expected token: ";", but found "-integer value-"
    C:\Users\Radutz\Desktop\gm pe localhost\gamemodes\gmm.pwn(6451) : warning 217: loose indentation
    C:\Users\Radutz\Desktop\gm pe localhost\gamemodes\gmm.pwn(6492) : warning 217: loose indentation
    C:\Users\Radutz\Desktop\gm pe localhost\gamemodes\gmm.pwn(6528) : warning 217: loose indentation
    C:\Users\Radutz\Desktop\gm pe localhost\gamemodes\gmm.pwn(135) : warning 203: symbol is never used: "objectiduber"
    Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase


    1 Error.

    Si daca schimb in objectid si nu mai pun objectiduber da otona de warnings la include.

    App liniile alea 6451,6492,6528 nu le baga inseama ca e de la alt cv..

  6. Salut astazi voi posta gamemode-ul meu SMALL edit burned(Am pornit de la gamemode-ul big edit burned CosminAK47).
    Updates(v1):
    1. Adaugat un mic mapping la spawn.
    2. Adaugata comanda /pc.
    3. Adaugata comanda /setadminoff.
    4. Adaugata comanda /rainbowveh.
    5. Adaugat un event nou.
    6. Modificat sistemul de crate(Acum sunt 4 crate-uri).
    7. Adaugat un sistem de sondaj ptr lider.
    8. Modificata comanda /bonus.
    9. Adaugata comanda /aplay.
    10. Adaugata comanda /crash.

    Updates(v2):
    1. Schimbat spawn-ul
    2. Un mic mapping la spawn dinou.
    3. Adaugata o insula in ls.
    4. Adaugata factiunea Uber Company.
    5. Adaugata factiunea Las Venturas Police Departament.
    6. Adaugat un nou job:Dealer de Calorifere.
    7. Acum mai nou adca ai admin 7 iti arata deasupra capului ca esti Fondator.
    8. Acum mai nou adca ai admin 6 iti arata deasupra capului ca esti Owner.
    9. Gamemode optimizat, de la 15MB, acum are 10MB.
    10.Mai nou am modificat premiile de la crate si numele de la crate
    11.Am adaugat puncte BPoints+shop.
    12.Mai nou nu o sa mai trb sa cumperi crate din shop am facut un sistem de buycrate(nu este facuta comanda /buycrate, am pus sa fie pe butonul Y ca sa poti cumpara un crate)+are si CreateDynamic3DTextLabel.

    #Poze:Nu am facut.

    virustotal:

    https://www.virustotal.com/gui/file/01a038e90b72b51dbce75a3146fc1642db52d94eb7c656b8a30b8e6e82d3dde9/detection

    link de download:

    http://www.mediafire.com/file/9z7n3i5cj4964he/gm_pe_localhost.rar/file

     

    • Like 2
    • Thanks 1
  7. 10 hours ago, WiDuAlK said:

    E destul de simpla problema, mergi in bucata de cod care indica teleportarea din HQ(daca apesi F cauta la OnPlayerKeyStateChange) daca e prin comanda verifica comanda. Cauta SetPlayerPos si schimba-i pozitia si ai rezolvat.

    Multumesc chiar m-ai ajutat.

    Ma poti ajuta cu alt ceva? Daca da we problema:

    la factiunea uber cum fac si eu sa am pe masini inconita daia inloc de taxi sa fie uber?

  8. Am adaugat pe gamemode-ul meu factiunea uber company si cand intru in factiune(in hq) este tot-ul ok dar cand ies Ma da la factiunea taxi ls .. ce pot face?

    Si a doua eroare sa spunem asa Cand intru intr-o masina imi spune ca nu sunt in factiunea uber si da la functia isantaxi am pus si daftiunea 15(uber) si nu imi merge

    Am incercat sa fac eu inca o functie de ex isanuber si degeaba ca tot nu merge..

  9. 15 hours ago, SebastianAdv said:

    Salutare am incercat sa fac o comanda cu care sa creez casele direct din joc, cu un interior random. In gamemode nu primesc nicio eroare, dar cand tastez comanda in joc nu functioneaza si primesc in consola urmatoarea eroare:
     

    
    [debug] Run time error 4: "Array index out of bounds"
    [debug]  Attempted to read/write array element at index 1 in array of size 1
    [debug] AMX backtrace:
    [debug] #0 0005410c in public cmd_createhouse (0, 1126740) in servername.amx
    [debug] #1 native CallLocalFunction () in samp-server.exe
    [debug] #2 0002e224 in public OnPlayerCommandText (0, 1126596) in servername.amx

    Codul:

    
    new Float:SmallHouseInterior[][] = {
        {223.0797, 1287.7438, 1082.1406, 1.000},             // 1
        {2282.7927, -1139.3999, 1050.8984, 11.000},         // 11
        {328.0025, 1478.5465, 1084.4375, 15.000},            // 15
        {-42.5438, 1406.3199, 1084.4297, 8.000},            // 8
        {2308.8101, -1212.2432, 1049.0234, 6.000},            // 6
        {2233.6196, -1114.5808, 1050.8828, 5.000},            // 5
        {2259.8242, -1135.7554, 1050.6328, 10.000},            // 10
        {2217.8169, -1076.1425, 1050.4844, 1.000},            // 1
        {267.1584, 305.2281, 999.1484, 2.000},                // 2
        {244.1047, 304.9235, 999.1484, 1.000},                // 1
        {2468.4509, -1698.2510, 1013.5078, 2.000},            // 2
        {-68.7771, 1351.9674, 1080.2109, 6.000},            // 6
        {221.9701, 1140.8445, 1082.6094, 4.000},            // 4
        {295.0533, 1473.0192, 1080.2578, 15.000},            // 15
        {2237.6023, -1080.8840, 1049.0234, 2.000},            // 2
        {2365.3372, -1134.8403, 1050.8750, 8.000},            // 8
        {22.8908, 1403.7777, 1084.4297, 5.000},                // 5
        {386.5427, 1471.8826, 1080.1875, 15.000},            // 15
        {376.2806, 1417.5321, 1081.3281, 15.000},            // 15
        {447.3249, 1397.5758, 1084.3047, 2.000}                // 2
    };
    new Float:MediumHouseInterior[][] = {
        {24.0680, 1340.5543, 1084.3750, 10.000},            // 10
        {83.0025, 1322.8451, 1083.8662, 9.000},                // 9
        {490.8654, 1399.1970, 1080.2578, 2.000},            // 2
        {226.7048, 1114.2527, 1080.9950, 5.000},            // 5
        {260.8823, 1237.9570, 1084.2578, 9.000},             // 9
        {235.4070, 1187.3690, 1080.2578, 3.000},            // 3
        {-261.2778, 1456.7443, 1084.3672, 4.000},            // 4
        {2269.6677, -1210.3624, 1047.5625, 10.000},            // 10
        {2196.0349, -1204.3772, 1049.0234, 6.000},            // 6
        {2496.0198, -1692.6827, 1014.7422, 3.000},            // 3
        {2317.9451, -1026.1736, 1050.2178, 9.000},            // 9
        {235.340652, 1187.027343, 1080.257812, 3.000},      // 3
        {2495.914062, -1692.474853, 1014.742187, 3.000}     // 3
    };
    new Float:BigHouseInterior[][] = {
        {234.2033, 1064.1516, 1084.2117, 6.000},            // 6
        {140.1820, 1366.4713, 1083.8594, 5.000},            // 5
        {225.630997, 1022.479980, 1084.069946, 7.000},      // 7
        {1261.296386, -785.447937, 1091.906250, 5.000},     // 5
        {2324.479248, -1148.910644, 1050.710083, 12.000}     // 12
    };
    
    CMD:createhouse(playerid, params[]) {
        new lQuery[500], size, price, level, rent, id = houses+1, Float:x, Float:y, Float:z, randomint;
        if(PlayerInfo[playerid][pAdmin] < 6) return NotAdmin;
        if(PlayerInfo[playerid][IsLoggedIn] == false) return NotConnected;
        if(sscanf(params, "iiii", size, price, level, rent)) return SendClientMessage(playerid, COLOR_MEDIUMBLUE, "(Syntax): {FFFFFF}/createhouse <size 0 / 1 / 2> <price> <level> <rent>");
        if(size >= 4) return SendClientMessage(playerid, COLOR_RED, "(Error): {FFFFFF}Invalid size.");
        GetPlayerPos(playerid, x, y, z);
        switch(size) {
            case 0: {
                randomint = random(sizeof(SmallHouseInterior));
                HouseInfo[id][hInterior] = floatround(SmallHouseInterior[randomint][3], floatround_round);
                HouseInfo[id][hExitX] = SmallHouseInterior[randomint][0]; HouseInfo[id][hExitY] = SmallHouseInterior[randomint][1]; HouseInfo[id][hExitZ] = SmallHouseInterior[randomint][2];
                format(HouseInfo[id][hSize], 8, "Small");
                mysql_format(g_SQL, lQuery, sizeof(lQuery), "INSERT INTO `houses` (`Size`, `Entrance X`, `Entrance Y`, `Entrance Z`, `Exit X`, `Exit Y`, `Exit Z`, `Price`, `Level needed`, `Rent Price`, `Interior`, `Virtual world`) VALUES ('Small', '%f', '%f', '%f', '%f', '%f', '%f', '%d', '%d', '%d', '%d', '%d')", x, y, z, HouseInfo[id][hExitX], HouseInfo[id][hExitY], HouseInfo[id][hExitZ], price, level, HouseInfo[id][hInterior], id);
            }
            case 1: {
                randomint = random(sizeof(MediumHouseInterior));
                HouseInfo[id][hInterior] = floatround(MediumHouseInterior[randomint][3], floatround_round);
                HouseInfo[id][hExitX] = MediumHouseInterior[randomint][0]; HouseInfo[id][hExitY] = MediumHouseInterior[randomint][1]; HouseInfo[id][hExitZ] = MediumHouseInterior[randomint][2];
                format(HouseInfo[id][hSize], 8, "Medium");
                mysql_format(g_SQL, lQuery, sizeof(lQuery), "INSERT INTO `houses` (`Size`, `Entrance X`, `Entrance Y`, `Entrance Z`, `Exit X`, `Exit Y`, `Exit Z`, `Price`, `Level needed`, `Rent Price`, `Interior`, `Virtual world`) VALUES ('Medium', '%f', '%f', '%f', '%f', '%f', '%f', '%d', '%d', '%d', '%d', '%d')", x, y, z, HouseInfo[id][hExitX], HouseInfo[id][hExitY], HouseInfo[id][hExitZ], price, level, HouseInfo[id][hInterior], id);
            }
            case 2: {
                randomint = random(sizeof(BigHouseInterior));
                HouseInfo[id][hInterior] = floatround(BigHouseInterior[randomint][3], floatround_round);
                HouseInfo[id][hExitX] = BigHouseInterior[randomint][0]; HouseInfo[id][hExitY] = BigHouseInterior[randomint][1]; HouseInfo[id][hExitZ] = BigHouseInterior[randomint][2];
                format(HouseInfo[id][hSize], 8, "Big");
                mysql_format(g_SQL, lQuery, sizeof(lQuery), "INSERT INTO `houses` (`Size`, `Entrance X`, `Entrance Y`, `Entrance Z`, `Exit X`, `Exit Y`, `Exit Z`, `Price`, `Level needed`, `Rent Price`, `Interior`, `Virtual world`) VALUES ('Big', '%f', '%f', '%f', '%f', '%f', '%f', '%d', '%d', '%d', '%d', '%d')", x, y, z, HouseInfo[id][hExitX], HouseInfo[id][hExitY], HouseInfo[id][hExitZ], price, level, HouseInfo[id][hInterior], id);
            }
        }
        mysql_tquery(g_SQL, lQuery);
        HouseInfo[id][hEntranceX] = x; HouseInfo[id][hEntranceY] = y; HouseInfo[id][hEntranceZ] = z;
        HouseInfo[id][hPrice] = price; HouseInfo[id][hLevelNeeded] = level; HouseInfo[id][hRent] = rent;
        HouseInfo[id][hVirtualWorld] = id;
    
        CreateDynamicPickup(1272, 1, HouseInfo[id][hEntranceX], HouseInfo[id][hEntranceY], HouseInfo[id][hEntranceZ]);
        UpdateHouseLabel(id), houses++;
        SendClientMessage(playerid, COLOR_ANNO, "SERVER: {FFFFFF}House successfully created.");
        return 1;
    }

    Tin sa precizez ca sunt oarecum la inceput, si daca m-ati putea ajuta cu alte sfaturi inafara de aceasta problema v-as fi recunoscator.
    Multumesc.

    Ai incercat sa maresti limita la houseinfo?

    • Like 1
  10. 1 minute ago, AndreiBoss.adevaratu said:

    am rezolvat la era problema la GETFMEMBERS ERA 16 AM PUS 15

    3 hours ago, AndreiBoss.adevaratu said:

    help me la asta ca te-am vazut si pe youtube 

     

    we vezi era cv de la dynamic sau na marog.. =))

  11. 3 hours ago, AndreiBoss.adevaratu said:

    help me la asta ca te-am vazut si pe youtube 

     

    Iti da unknown ptr ca ai uitat sa modifici DynamicFactions

    we monel(da-i copy-paste):

    new DynamicFactions[15][Factions], fRankNames[15][7][180]; 

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