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bLoN

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Posts posted by bLoN

  1. Uita-te tocmai jos , ultimul rand ! Doar acolo mai am Functia OtherTime !

     

     

    task Timers[1000]() {
        new 
            string[180], szTD[600], 
            Float: ppHealth, Float: ppArmour,
            Float: x, Float: y, Float: z, swinner[180];

        foreach(new i : Rainbows[3]) ChangeRainbowColors(i);

        foreach(Player, i) {
            if(login[i] < gettime() && login[i] != -1) SCM(i, COLOR_WARNING, "Ai primit kick deoarece nu ti-ai logat/inregistrat la timp!!"), KickEx(i);
            
            if(IsPlayerLogged[i] != 1)
                continue;

            if(UnFreezeTimer[i] < gettime() && UnFreezeTimer[i] != -1) UnFreezeStation(i);
            if(JobWorking[i] != 0 && PlayerInfo[i][pJob] == 2 && !IsTrailerAttachedToVehicle(GetPlayerVehicleID(i)) && CP[i] == 52 && !IsTrailerAttachedToVehicle(GetPlayerVehicleID(i)) && CP[i] == 52) AttachTrailer(i);
            if(TimerMoney[i] < gettime() && TimerMoney[i] != -1) PlayerTextDrawHide(i, PlayerInfo[i][pShowBanca] ? MoneyTD1 : MoneyTD0), TimerMoney[i] = -1;
            if(TimerInfo[i] < gettime() && TimerInfo[i] != -1) PlayerTextDrawHide(i, InfoPTD), TimerInfo[i] = -1;
            if(PnsTimer[i] <= gettime() && PnsTimer[i] != -1) RepairVehiclePns(i);
            if(TimerPayDay[i] < gettime()) {
                for(new l = 0; l < 3; l++) PlayerTextDrawHide(i, PayDayPTD[l]);
                TimerPayDay[i] = -1;
            }
            if(FishTimer[i] > 0) {
                FishTimer[i] --;
                switch(FishTimer[i]) {
                    case 5: GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~y~YOU'RE FISHING~n~~w~~h~Waiting...", 5000, 3);
                    case 0: {
                        PickUpFish[i] = CreateDynamicPickup(19630, 23, LastPos[i][0], LastPos[i][1], LastPos[i][2]+1.1, -1, -1, i, 10.0);
                        HavePestele[i] = 10;
                    }
                }
            }
            if(HavePestele[i] > 0) {
                HavePestele[i] --;
                if(HavePestele[i] == 0) {
                    SCM(i, COLOR_LGREEN, "Ai pierdut pestele. Cand apare pestele foloseste tasta [SPACE] pentru a il prinde.");
                    TogglePlayerControllable(i, true);
                    RemovePlayerAttachedObject(i, 0);
                    DestroyDynamicPickup(PickUpFish[i]);
                    StartFish[i] = 0;
                    Freezed[i] = 0;
                }
            }
            if(GiftStep[i] < 19) UpdateGift(i);
            if(JobWorking[i] == 1) WorkingTime[i] ++;
            if(JobLeftTime[i] > 0) {
                JobLeftTime[i] --;
                if(JobLeftTime[i] == 0) {
                    SendClientMessage(i, COLOR_GREY, "Job esuat! Ai parasit vehiculul.");
                    if(playerObject[i] != 0) DestroyPlayerObject(i, playerObject[i]), playerObject[i] = 0;
                    if(playerObject2[i] != 0) DestroyObject(playerObject2[i]), playerObject2[i] = 0;
                    JobWorking[i] = 0;
                    PlayerTextDrawHide(i, JobTD);
                    if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; }
                    if(Trailer[i] != 0) { DestroyVehicle(Trailer[i]); Trailer[i] = 0;  }
                    PlayerTextDrawHide(i, InfosTD);
                    DisablePlayerCheckpointEx(i);
                    DisablePlayerRaceCheckpointEx(i);
                    RemovePlayerAttachedObject(i, 6);
                    RemovePlayerAttachedObject(i, 2);
                    CP[i] = 0;
                    JobVehicle[i] = 0;
                    JobDeelay[i][PlayerInfo[i][pJob]] = 20;    
                }
            }
            if(ExamTime[i] > 0) {
                ExamTime[i] --;
                format(string, sizeof(string), "~y~00:%02d", ExamTime[i]);
                PlayerTextDrawSetString(i, ExamTD[4], string);
                if(ExamTime[i] == 0) FailExam(i), SCM(i, COLOR_LIGHTRED, "Licenses: {FFFFFF}Timp-ul pentru a raspunde la intrebari a expirat.");
            }
            
            if(InTraining[i] == 1 && PlayerInfo[i][pWantedLevel] != 0) {
                InTraining[i] = 0;
                FactionsSpawns(i);
                new t = GetPVarInt(i, "Training");
                SetPlayerPosEx(false, i, Training[t][0], Training[t][1], Training[t][2]);
                DeletePVar(i, "Training");
                ResetPlayerWeapons(i);
                SCM(i, COLOR_YELLOW, "Ai fost scos din sala de antrenament deoarece ai wanted!");               
            }    
                  
            if(!PlayerToPoint(50, i, LastPos[i][0], LastPos[i][1], LastPos[i][2]) && !IsPlayerInArea(i, -3000, -2274.5, -1776, -859.5) && PlayerInfo[i][pAdmin] == 0 && Exception[i] == 0 && AFKSeconds[i] < 15 && InDealer[i] == 0 && ArenaSpec[i] == -1 && Spectate[i] == 255 && GetPlayerSurfingVehicleID(i) == INVALID_VEHICLE_ID) {
                if(ServerSystem[0] == 0) {    
                    if(IsPlayerInAnyVehicle(i)) SetVehicleToRespawn(GetPlayerVehicleID(i));            
                    SendAdminMessage(COLOR_WARNING, string, 1);
                    NightBot(i, "Cheats (teleport-hack)");
                    WarningsCheat[i] = -3;    
                }    
            }
            if(WarningsCheat[i] > 0) WarningsCheat[i] --;
            if(Exception[i] > 0) Exception[i] --;
            if(GetPlayerWeapon(i) >= 8 && GetPlayerWeapon(i) != 23 && GetPlayerWeapon(i) != 46 && GetPlayerWeapon(i) != 43 && PlayerInfo[i][pGunLic] == 0) {
                if(ServerSystem[1] == 0 ) NightBot(i, "Cheats (weapon-hack)");
            }
                    
            
            if(GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerInterior(i) == 0) {
                if(!nearPNS2(i) && NearPNS[i] == 1) DisableRemoteVehicleCollisions(i, 0), NearPNS[i] = 0;
                if(nearPNS2(i)) {
                    DisableRemoteVehicleCollisions(i, 1);
                    NearPNS[i] = 1;
                }
            }    
            
            if(GetPlayerState(i) == PLAYER_STATE_DRIVER) Checkvehinfo(i);
            if(TradeTime[i] > 0) {
                TradeTime[i] --;
                new id = TradeID[i];
                format(string, sizeof(string), "00:0%d", TradeTime[i]);
                PlayerTextDrawSetString(i, TradePTD[6], string);
                PlayerTextDrawSetString(id, TradePTD[6], string);            
                if(TradeTime[i] == 0) {
                    FinishTrade(i);
                    PlayerTextDrawHide(i, TradePTD[6]);
                    PlayerTextDrawHide(id, TradePTD[6]);                    
                }
            }                
                            
            // AdmBot - Kick
            if(GetPlayerState(i) == PLAYER_STATE_DRIVER && !IsAPlane(GetPlayerVehicleID(i))) {
                new speed = Carspeed(GetPlayerVehicleID(i));        
                if(speed > 400 && PlayerInfo[i][pAdmin] < 1 && !IsPlayerInArea(i, -3000, -2274.5, -1776, -859.5))
                {    
                    if(GetVehicleModel(i) == 522 && speed < 250) 
                        continue;

                    if(GetAdmins() > 0) {
                        format(string, sizeof(string), "%s(%d) is suspected of using Speed-Hack (vehicle %s, speed %d)", GetName(i), i, aVehicleNames[GetVehicleModel(GetPlayerVehicleID(i))-400], speed);
                        if(GetPVarInt(i, "Cover") == 0) SendAdminMessage(COLOR_WARNING, string,1);
                    }
                    else if(ServerSystem[5] == 0) NightBot(i, "Cheats (speed-hack)");
                }
            }

            if(PlayerInfo[i][pAdmin] < 1) {
                if(GetPlayerSpeed(i) > 150 && HaveFlyHack(i)) {
                    if(GetPlayerSurfingVehicleID(i) == INVALID_VEHICLE_ID) {                
                        SCM(i, COLOR_WHITE, "Stop cheating (fly-hack).");
                        KickEx(i);
                    }
                }
            }        
            if(CheatWarnings[i] > 0) CheatWarnings[i] --;
                
            if(GetPlayerPing(i) >= 500) {
                format(string, sizeof(string), "AdmCmd: %s was kicked by AdmBot, reason: Ping 500+.", GetNameEx(i));
                SCMTA(COLOR_LIGHTRED, string);                
                SCM(i, COLOR_WHITE, "You has been kicked reason: Mega ping.");
                KickEx(i);
            }        

            if(PlayerToPoint(1.1, i, LastPos[i][0], LastPos[i][1], LastPos[i][2])) {

                AFKSeconds[i] ++;
                if(AFKSeconds[i] >= 3600 && PlayerInfo[i][pSleeping] == 0 && PlayerInfo[i][pAdmin] < 6) {
                    format(string, sizeof(string), "AdmCmd: %s was kicked by AdmBot, reason: AFK fara /sleep mai mult de 60 minute.", GetNameEx(i));
                    SCMTA(COLOR_LIGHTRED, string);
                    KickEx(i);
                }                
                if(AFKSeconds[i] >= 120) {
                    if(JobWorking[i] == 1) {
                        SCM(i, COLOR_GREY, "Job esuat! Ai stat AFK timp de 2 minute.");
                        if(playerObject[i] != 0) DestroyPlayerObject(i, playerObject[i]), playerObject[i] = 0;
                        if(playerObject2[i] != 0) DestroyObject(playerObject2[i]), playerObject2[i] = 0;
                        JobWorking[i] = 0;
                        PlayerTextDrawHide(i, JobTD);
                        if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; }
                        if(Trailer[i] != 0) { DestroyVehicle(Trailer[i]); Trailer[i] = 0; }
                        PlayerTextDrawHide(i, InfosTD);
                        DisablePlayerCheckpointEx(i);
                        DisablePlayerRaceCheckpointEx(i);
                        CP[i] = 0;
                        JobVehicle[i] = 0;
                        JobDeelay[i][PlayerInfo[i][pJob]] = 20;
                        RemovePlayerAttachedObject(i, 6);
                        RemovePlayerAttachedObject(i, 2);
                        SetPlayerSpecialAction(i, 0);        
                        SetPlayerSpecialAction(i, 0);
                    }
                }
            }    
            else AFKSeconds[i] = 0;
            if(PlayerInfo[i][pSleeping] == 0 && Spectate[i] == 255 && AFKSeconds[i] < 15) PlayerInfo[i][pSeconds] ++, Connected[i] ++;

            
            GetPlayerPos(i, LastPos[i][0], LastPos[i][1], LastPos[i][2]);
            
            if(GetPlayerWeapon(i) != 0 && AFKSeconds[i] == 0) {
                if(ServerSystem[1] == 0 && GetPlayerWeapon(i) != 0) CheckWeapons(i, GetPlayerWeapon(i));
                if(ServerSystem[2] == 0 && GetPlayerWeapon(i) != 0) CheckAmmo(i, GetPlayerWeapon(i));
            }    
        
            if(PlayerInfo[i][pAdmin] == 0 && GetPlayerSpecialAction(i) == 2 && ServerSystem[9] == 0) NightBot(i, "Cheats (jetpack)");
            
            if(WTimes[i] != 0) WTimes[i] -= 2;
            
            if(GetPlayerDrunkLevel(i) < 100) SetPlayerDrunkLevel(i, 2000);
            else {
                if(pDrunkLevelLast[i] != GetPlayerDrunkLevel(i)) {
                    new wfps = pDrunkLevelLast[i] - GetPlayerDrunkLevel(i);
                    if((wfps > 0) && (wfps < 200)) FPS2[i] = wfps;
                    pDrunkLevelLast[i] = GetPlayerDrunkLevel(i);
                }
            }    
         
            if(PlayerInfo[i][pShowFP] == 1 && PlayerInfo[i][pShowHud] == 0) {
                gString[0] = EOS;
                if(PlayerInfo[i][pAdmin] == 0) format(gString, 20, "FPS: ~y~%d", FPS2[i]-1);
                else format(gString, 60, "TICK: ~r~%d ~w~~w~~h~MYSQL: ~b~%d ~w~~h~FPS: ~y~%d", GetServerTickRate(), mysql_unprocessed_queries(), FPS2[i]-1);
                PlayerTextDrawSetString(i, ShowFPS, gString);
                PlayerTextDrawShow(i, ShowFPS);
            }
            if(GetPlayerAnimationIndex(i) == 1660) OnPlayerUseVending(i);    
            if(GetPlayerSurfingVehicleID(i) != INVALID_VEHICLE_ID && !IsABoat(GetPlayerSurfingVehicleID(i))) {
                if(GetPlayerWeapon(i) != 0) {
                    SetPlayerArmedWeapon(i, 0);
                    SCM(i, COLOR_WARNING, "Nu poti folosi armele atata timp cat esti pe vehicul!");
                }    
            }
            
            if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 2) {
                new pp = PaintType[i]-1;
                if(pp < 2) {
                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                else {
                    new masadenume[32];
                    GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume));

                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                
                if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) {
                    for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                    format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]);
                    SCM(i, COLOR_YELLOW, string);                    
                    format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]);                                
                    PKills[i] = 0, PDeaths[i] = 0;
                    ResetWeapons(i);                
                    PaintballWinnerScore[pp] = 0;                    
                    SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner);
                    PaintballWinner[pp] = -1;                    
                }
                if(PaintTime[pp] != 0 && PaintText[pp] == 0) {
                    PlayerTextDrawSetString(i, PaintTD, string);
                    PlayerTextDrawShow(i, PaintTD);                    
                }    
                else {                    
                    PlayerTextDrawHide(i, PaintTD);    
                }    
            }
            else PlayerTextDrawHide(i, PaintTD);               

            if(PlayerInfo[i][pWantedLevel] >= 1) {
                format(string, sizeof(string), "Nivel wanted actual: ~y~%d~n~~w~~h~Scade un nivel in: ~y~%d min.", PlayerInfo[i][pWantedLevel], 7-WantedTime[i]);
                PlayerTextDrawSetString(i, WantedTD[i], string);
                PlayerTextDrawShow(i, WantedTD[i]);
            }
            else PlayerTextDrawHide(i, WantedTD[i]);
        
            if(PlayerInfo[i][pJob] == 1 && JobWorking[i] == 1) {
                if(PlayerToPoint(200, i, -379.0663,-1436.2332,25.7266) && Carspeed(GetPlayerVehicleID(i)) > 25) {
                    JobSeconds[i] --;
                    UpdateJobStats(i);
                    if(DaiWanted[i] > 0) DaiWanted[i] = 0;
                    if(JobSeconds[i] == 0) {
                        new rand = 10 + random(30);
                        KG[i] = rand;
                        format(string, sizeof(string), "Ai primit %d kilograme de faina. Du-te la un Burger Shot pentru a vinde faina.", KG[i]);
                        SCM(i, COLOR_MONEY, string);
                        SCM(i, COLOR_WHITE, "Pentru a afla unde este un Burger Shot, foloseste comanda /locations.");
                        JobWorking[i] = 0;
                        PlayerTextDrawHide(i, JobTD);
                        if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; }
                        PlayerTextDrawHide(i, InfosTD);
                        DisablePlayerCheckpointEx(i);
                        JobVehicle[i] = 0;                        
                    }
                }
                else if(!PlayerToPoint(200, i, -379.0663,-1436.2332,25.7266)) {
                    format(string, sizeof(string), "(!) Nu esti in zona de work~n~Intuarcete inapoi pentru a nu esua jobul.");
                    PlayerTextDrawSetString(i, JobTD, string);
                    PlayerTextDrawShow(i, JobTD);
                    if(DaiWanted[i] == 0) DaiWanted[i] = 10;
                }
            }
            if(DaiWanted[i] > 0) {
                DaiWanted[i] --;
                if(DaiWanted[i] == 0) {
                    if(JobWorking[i] == 0)
                        continue; 
                    SCM(i, COLOR_GREY, "Job esuat! Ai parasit zona farm.");
                    JobWorking[i] = 0;
                    PlayerTextDrawHide(i, JobTD);
                    if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; }
                    CP[i] = 0;
                    JobVehicle[i] = 0;
                    RemovePlayerAttachedObject(i, 2);
                    if(playerObject[i] != 0) DestroyPlayerObject(i, playerObject[i]), playerObject[i] = 0;
                    if(playerObject2[i] != 0) DestroyObject(playerObject2[i]), playerObject2[i] = 0;
                    PlayerTextDrawHide(i, JobTD);
                    PlayerTextDrawHide(i, InfosTD);
                    RemovePlayerAttachedObject(i, 6);
                    JobDeelay[i][PlayerInfo[i][pJob]] = 20;
                    gLastCar[i] = 0;    
                }
            }

            GetPlayerHealthEx(i, ppHealth);
            GetPlayerArmourEx(i, ppArmour);
                
            if(PlayerInfo[i][pShowHP] != 0 && ppHealth >= 1)
            {
                format(string, sizeof(string), "%.0f", ppHealth);
                PlayerTextDrawSetString(i, CleoTD[0], string);
                PlayerTextDrawShow(i, CleoTD[0]);
                PlayerTextDrawColor(i, CleoTD[0], GetHudColor(PlayerInfo[i][pShowHP]));
            }
            else PlayerTextDrawHide(i, CleoTD[0]);

            if(PlayerInfo[i][pShowAP] != 0 && ppArmour >= 1)
            {
                format(string, sizeof(string), "%.0f", ppArmour);
                PlayerTextDrawSetString(i, CleoTD[1], string);
                PlayerTextDrawShow(i, CleoTD[1]);
                PlayerTextDrawColor(i, CleoTD[1], GetHudColor(PlayerInfo[i][pShowAP]));
            }
            else PlayerTextDrawHide(i, CleoTD[1]);
            
            PlayerInfo[i][pPayCheck] += ((PlayerInfo[i][pLevel]+1) * 2);
            
            if(PlayerInfo[i][pJailed] > 0) {
                if(PlayerInfo[i][pJailTime] > 0) {
                    if(IsPlayerLogged[i] == 1) {
                        PlayerInfo[i][pJailTime]--;
                        TextDrawShowForPlayer(i, Jailtime[i]);
                        if(PlayerInfo[i][pJailTime]/60 > 1) format(string, sizeof(string), "Jail time: ~r~%d minute", PlayerInfo[i][pJailTime]/60);
                        else if(PlayerInfo[i][pJailTime]/60 == 1) format(string, sizeof(string), "Jail time: ~r~%d minut", PlayerInfo[i][pJailTime]/60);
                        else if(PlayerInfo[i][pJailTime]/60 == 0) format(string, sizeof(string), "Jail time: ~r~%d secunde", PlayerInfo[i][pJailTime]);
                        TextDrawSetString(Jailtime[i], string);
                    }
                }
                if(PlayerInfo[i][pJailTime] <= 0) {
                    PlayerInfo[i][pJailTime] = 0;
                    if(PlayerInfo[i][pJailed] == 1) {
                        PutPlayerInJail(i);
                    }
                    PlayerInfo[i][pJailed] = 0;
                    Update(i, pJailTimex);
                    Update(i, pJailedx);
                    SetPlayerPos(i, 1553.2947,-1675.3005,16.1953);
                    SetPlayerVirtualWorld(i, 0);
                    SetPlayerInterior(i, 0);
                    SetPlayerSpecialAction(i,SPECIAL_ACTION_NONE);
                    RemovePlayerAttachedObject(i,1);
                    TextDrawHideForPlayer(i, Jailtime[i]);
                    if(PlayerInfo[i][pChar] > 0) SetPlayerSkinEx(i, PlayerInfo[i][pChar]); 
                    else SetPlayerSkinEx(i, PlayerInfo[i][pModel]);
                    ClearCrime(i);
                    PlayerInfo[i][pAJail] = 0;
                    UpdateVar(i, "AJail", 0);
                    SetPlayerToTeamColor(i);
                    TogglePlayerControllable(i, 1);
                }
            }
            if(PlayerInfo[i][pMuted] > 0) {
                if(PlayerInfo[i][pMuteTime] > 0) PlayerInfo[i][pMuteTime]--;
                if(PlayerInfo[i][pMuteTime] <= 0){
                    PlayerInfo[i][pMuteTime] = 0;
                    SCM(i, COLOR_GREY, "You have now been automatically unmuted.");
                    PlayerInfo[i][pMuted] = 0;
                }
            }
            if(targetfind[i] >= 0 && UsedFind[i] == 1) {
                new target, j;
                target = targetfind[i];
                if(Spectate[target] != 255) {
                    PlayerTextDrawHide(i, FindTD);
                    PlayerTextDrawHide(i, FindSkinTD);
                    DisablePlayerCheckpointEx(i);
                    SCM(i, COLOR_YELLOW, "Acel admin este ocupat! Checkpoint dezactivat.");
                    targetfind[i] = -1;
                    CP[i] = 0;
                    UsedFind[i] = 0;    
                }
                else {
                    if(InBussines[target] > 0) {
                        j = InBussines[target];
                        SetPlayerCheckpointEx(i,BizzInfo[j][bEntranceX], BizzInfo[j][bEntranceY], BizzInfo[j][bEntranceZ],4);
                        format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, BizzInfo[j][bEntranceX], BizzInfo[j][bEntranceY], BizzInfo[j][bEntranceZ]), GetCity(target));
                        PlayerTextDrawSetString(i, FindTD, szTD);
                        PlayerTextDrawShow(i, FindTD);
                    }
                    else if(InHouse[target] > 0) {
                        j = InHouse[target];
                        SetPlayerCheckpointEx(i,HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez],4);
                        format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez]), GetCity(target));
                        PlayerTextDrawSetString(i, FindTD, szTD);
                        PlayerTextDrawShow(i, FindTD);
                    }
                    else if(InHQ[target] != -1) {
                        j = InHQ[target]-1;
                        SetPlayerCheckpointEx(i,DynamicFactions[j][fcX],DynamicFactions[j][fcY],DynamicFactions[j][fcZ],4);
                        format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, DynamicFactions[j][fcX],DynamicFactions[j][fcY],DynamicFactions[j][fcZ]), GetCity(target));
                        PlayerTextDrawSetString(i, FindTD, szTD);
                        PlayerTextDrawShow(i, FindTD);
                    }
                    else {
                        GetPlayerPos(target,x,y,z);
                        SetPlayerCheckpointEx(i,x,y,z,4);
                        format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, x,y,z), GetCity(target));
                        PlayerTextDrawSetString(i, FindTD, szTD);
                        PlayerTextDrawShow(i, FindTD);
                    }
                }
            }
            
            if(PlayerTazeTime[i] >= 1) {
                PlayerTazeTime[i] += 1;
                if(PlayerTazeTime[i] == 15) PlayerTazeTime[i] = 0;
                else {
                    new Float:angle;
                    GetPlayerFacingAngle(i, angle);
                    SetPlayerFacingAngle(i, angle + 90);
                }
            }
            if(PlayerDrunk[i] >= 5) {
                PlayerDrunkTime[i] += 1;
                if(PlayerDrunkTime[i] == 😎 {
                    PlayerDrunkTime[i] = 0;
                    LoopingAnim(i,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
                    SetPlayerDrunkLevel (i, 5000);
                }
            }
            
            if(PlayerStoned[i] >= 2) SetPlayerDrunkLevel (i, 5000);
            
            if(IsSmoking[i] > 0) {
                if(IsSmoking[i] == 0) {
                    format(string, sizeof(string), "* %s a terminat de fumat tigara.", GetName(i));
                    ProxDetector(30.0, i, string, COLOR_PURPLE);
                    new Float: PlayerHealth;
                    GetPlayerHealthEx(i, PlayerHealth);
                    if(PlayerHealth >= 93) SetPlayerHealthEx(i, 99);
                    else SetPlayerHealthEx(i, PlayerHealth+6);
                }
                IsSmoking[i] -= 1;
            }
            if(PlayerCuffed[i] == 1) {
                if(PlayerCuffedTime[i] <= 0) {
                    TogglePlayerControllable(i, 1);
                    PlayerCuffed[i] = 0;
                    PlayerCuffedTime[i] = 0;
                    PlayerTazeTime[i] = 1;
                }
                else PlayerCuffedTime[i] -= 1;
            }

            if(PlayerCuffed[i] == 2) {
                if(PlayerCuffedTime[i] <= 0) {
                    GameTextForPlayer(i, "~r~~h~Esti liber acum!", 2500, 3);
                    TogglePlayerControllable(i, 1);
                    PlayerCuffed[i] = 0;
                    PlayerCuffedTime[i] = 0;
                }
                else PlayerCuffedTime[i] -= 1;
            }
            
            if(IsAMember(i)) {
                if(InWar[PlayerInfo[i][pMember]] == 1) {    
                    new faction = PlayerInfo[i][pMember];
                    for(new wi = 1; wi < sizeof(TurfInfo);wi++) {
                        if((WarInfo[wi][wFaction] == faction) || (WarInfo[wi][wAttacker] == faction)) {
                            new attackers = WarInfo[wi][wAttacker];
                            new defenders = WarInfo[wi][wFaction];
                            new uciderii = 0;
                            uciderii += ucideri[i][wi];
                            new decesee = 0;
                            decesee += decese[i][wi];
                            new Float: atscore = 0.0;
                            new Float: defscore = 0.0;
                            atscore = WarScoreF[attackers][wi];
                            defscore = WarScoreF[defenders][wi];                        
                    
                            if(playerDeath[i] == -1 && GetPlayerInterior(i) == 0 && IsAMember(i) && GetPlayerVirtualWorld(i) == 0 && PlayerInfo[i][pWantedLevel] == 0 && PlayerInfo[i][pJailTime] == 0) {                            
                                SetPlayerVirtualWorld(i, wi);
                                format(string, sizeof(string), "Ai fost teleportat in virtual world-ul %d deoarece mafia ta este intr-un war.", wi);
                                SCM(i, COLOR_YELLOW, string);
                            }

                            if(WarInfo[wi][wFaction] == faction)
                            {
                                format(string, sizeof(string), "Turf: %s (%d)~n~%s %.1f - %.1f %s~n~Ucideri: %d Decese: %d Scor: %d~n~Secunde pe turf: %d~n~Timp war: ~y~~h~%s~w~~h~",
                                TurfInfo[wi][zName],wi,FactionName(attackers),atscore,defscore,FactionName(defenders),
                                uciderii, decesee, uciderii-decesee, WarSeconds[i], CalculeazaTimp2(WarInfo[wi][wTime]));
                            }
                            if(WarInfo[wi][wAttacker] == faction)
                            {
                                format(string, sizeof(string), "Turf: %s (%d)~n~%s %.1f - %.1f %s~n~Ucideri: %d Decese: %d Scor: %d~n~Secunde pe turf: %d~n~Timp war: ~y~~h~%s~w~~h~",
                                TurfInfo[wi][zName],wi,FactionName(attackers),atscore,defscore,FactionName(defenders),
                                uciderii, decesee, uciderii-decesee, WarSeconds[i], CalculeazaTimp2(WarInfo[wi][wTime]));
                            }                            
                        }
                    }
                    PlayerTextDrawSetString(i, WarTime, string);
                    PlayerTextDrawShow(i, WarTime);                            
                }                
            
                if(IsPlayerInTurf(i, InWarTurf[PlayerInfo[i][pMember]])) {
                    new turf = InWarTurf[PlayerInfo[i][pMember]];
                    if(WarInfo[turf][wFaction] == PlayerInfo[i][pMember] || WarInfo[turf][wAttacker] == PlayerInfo[i][pMember]) {
                        if(IsPlayerPaused(i) == false) WarSeconds[i] ++;
                        if(TurfTime[i] == 0 && IsPlayerInAnyVehicle(i)) SCM(i, COLOR_YELLOW, "Ai intrat pe teritoriu. Peste 10 secunde o sa fii dat jos din vehicul.");
                        if(TurfTime[i] < 10) TurfTime[i] ++;
                        if(TurfTime[i] == 10) {
                            if(IsPlayerInAnyVehicle(i)) {
                                new Float: Pos[3];
                                GetPlayerPos(i, Pos[0], Pos[1], Pos[2]);
                                SetPlayerPosEx(false, i, Pos[0], Pos[1], Pos[2]+1);
                            }
                        }
                    }
                }            
            }                
        }    
        for(new i = 0; i < 3; i++) {
            if(PaintTime[i] == 0) {
                PaintTime[i] = -1; PaintText[i] = 60;
            }    
        }        
        OtherTimer();
        return true;
    }

  2. Salut am folosesc un sistem de radar pe un GM HPQ Edit ! Si de fiecare data cand trec pe langa PD-ul cu Radar , nu primeste nimeni nimic , nici eu nici el.

    Las mai jos tot ! 

    Atentie ! Ofer PSF de 10e Celui care ma ajuta sa o fac perfect functionabila.

    //radar

    new RadarCooldown[MAX_PLAYERS];
    new Radar[MAX_PLAYERS];

     

    //radar 

    YCMD:radar(playerid,params[],help) {
        if(RadarCooldown[playerid] > 0) return SCMf(playerid,COLOR_GREY,"Wait %d seconds to place a radar.",RadarCooldown[playerid]);
        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 13) {
            if(OnDuty[playerid] == 1) {
                new vehicle = GetVehicleID(GetPlayerVehicleID(playerid));
                if(ServerVehicles[vehicle][vFaction] == 1 || ServerVehicles[vehicle][vFaction] == 13) {
                    new maxspeed;
                    if(sscanf(params, "i", maxspeed)) return SCM(playerid,-1,"{FF6699}Usage: {ffffff}/radar <max speed>");
                    if(maxspeed < 100 || maxspeed > 270) return SCM(playerid, COLOR_GREY, "Minimum speed is 100 km/h and maximum speed is 270 km/h.");
                    Radar[playerid] = maxspeed;
                    SCMf(playerid,COLOR_YELLOW,"You have placed a radar for %d km/h.",maxspeed);
                    TogglePlayerControllable(playerid, 0);
                    gString[0] = EOS;
                    format(gString, sizeof(gString), "%s placed a radar (%d km/h) in %s.",GetName(playerid),maxspeed,GetPlayerZone(playerid));
                    SendFactionMessage(1,COLOR_CLIENT,gString);
                    SendFactionMessage(2,COLOR_CLIENT,gString);
                    SendFactionMessage(3,COLOR_CLIENT,gString);
                    SendFactionMessage(13,COLOR_CLIENT,gString);
                    RadarCooldown[playerid] = 45;
                }
                else return SCM(playerid,-1,"You are not in a faction vehicle!");
            }
            else return SCM(playerid,-1,"You are not on duty!");
        }
        else return SCM(playerid,-1,"Only LSPD and LVPD members can use this command!");
        return 1;
    }
    YCMD:stopradar(playerid, params[], help) {
        if(Radar[playerid] == 0) return SCM(playerid,-1,"You don't have a radar placed!");
        Radar[playerid] = 0;
        SCM(playerid,COLOR_YELLOW,"You have stopped the radar!");
        TogglePlayerControllable(playerid, 1);
        RadarCooldown[playerid] = 30;
        return 1;
    }

     

    //Functia OtherTime

    function OtherTimer() {

     

     foreach(new i : Player) {

     if(RadarCooldown[i] > 0) RadarCooldown[i] --;
        }

     

    //functia Checkvehinfo 

     

    new spe = Carspeed(i);
        foreach(new x : Player) {
                if(Radar[x] > 0) {
                    new Float:rPos[3];
                    GetPlayerPos(x, rPos[0],rPos[1],rPos[2]);
                    GetXYInFrontOfPlayer(x, rPos[0],rPos[1], 100.0);
                    if(IsPlayerInRangeOfPoint(i, 60, rPos[0],rPos[1],rPos[2])) {
                        if(spe > Radar[x] && PlayerInfo[i][pWantedLevel] == 0 && !IsACop(i)) {
                            UsedFind[x] = 1;
                            CP[x] = 53;
                            new Float:X,Float:Y,Float:Z;
                            GetPlayerPos(i, X,Y,Z);
                            SetPlayerCheckpointEx(x, X,Y,Z, 3.5);
                            targetfind[x] = i;
                            SCMf(x,COLOR_YELLOW,"{ff0000}%s{ffffff} was caught speeding with %d km/h where the limit is {ff0000}%d km/h.",GetName(i),spe,Radar[x]);
                            SCMf(i,COLOR_YELLOW,"You have been caught speeding with a speed of {ff0000}%d km/h{ffffff} where the limit is {ff0000}%d km/h.",spe,Radar[x]);
                            SetPlayerWantedLevel(i, 1);
                            PlayerInfo[i][pWantedLevel] += 1;
                            //SetPlayerCriminal(i,x, "speeding",2);
                            //culoarewanted
                            SetPlayerColor(i, 0xFF0033FF);
                            //culoarewanted
                            SetPlayerCriminal(i, 255 ,"speeding");
                            WantedTime[i] = 0;
                            Update(i,pWantedLevelx);
                            TogglePlayerControllable(x, 1);
                            Radar[x] = 0;
                        }
                    }
                }
            }

     

    //Stock-uri

    stock ResetVariables(playerid) {

        Radar[playerid] = 0;

     

    // 

    stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
    {
        new Float:a;
        GetPlayerPos(playerid, x, y, a);
        GetPlayerFacingAngle(playerid, a);
        if (GetPlayerVehicleID(playerid))
        {
            GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
        }
        x += (distance * floatsin(-a, degrees));
        y += (distance * floatcos(-a, degrees));
    }

    Astept Privat Mesaj ! Rog seriozitate , multumesc anticipat.

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