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In-game Name
bLoN
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Am incercat , tot nu-mi apare cand trec pe langa radar.
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Uita-te tocmai jos , ultimul rand ! Doar acolo mai am Functia OtherTime ! task Timers[1000]() { new string[180], szTD[600], Float: ppHealth, Float: ppArmour, Float: x, Float: y, Float: z, swinner[180]; foreach(new i : Rainbows[3]) ChangeRainbowColors(i); foreach(Player, i) { if(login[i] < gettime() && login[i] != -1) SCM(i, COLOR_WARNING, "Ai primit kick deoarece nu ti-ai logat/inregistrat la timp!!"), KickEx(i); if(IsPlayerLogged[i] != 1) continue; if(UnFreezeTimer[i] < gettime() && UnFreezeTimer[i] != -1) UnFreezeStation(i); if(JobWorking[i] != 0 && PlayerInfo[i][pJob] == 2 && !IsTrailerAttachedToVehicle(GetPlayerVehicleID(i)) && CP[i] == 52 && !IsTrailerAttachedToVehicle(GetPlayerVehicleID(i)) && CP[i] == 52) AttachTrailer(i); if(TimerMoney[i] < gettime() && TimerMoney[i] != -1) PlayerTextDrawHide(i, PlayerInfo[i][pShowBanca] ? MoneyTD1 : MoneyTD0), TimerMoney[i] = -1; if(TimerInfo[i] < gettime() && TimerInfo[i] != -1) PlayerTextDrawHide(i, InfoPTD), TimerInfo[i] = -1; if(PnsTimer[i] <= gettime() && PnsTimer[i] != -1) RepairVehiclePns(i); if(TimerPayDay[i] < gettime()) { for(new l = 0; l < 3; l++) PlayerTextDrawHide(i, PayDayPTD[l]); TimerPayDay[i] = -1; } if(FishTimer[i] > 0) { FishTimer[i] --; switch(FishTimer[i]) { case 5: GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~y~YOU'RE FISHING~n~~w~~h~Waiting...", 5000, 3); case 0: { PickUpFish[i] = CreateDynamicPickup(19630, 23, LastPos[i][0], LastPos[i][1], LastPos[i][2]+1.1, -1, -1, i, 10.0); HavePestele[i] = 10; } } } if(HavePestele[i] > 0) { HavePestele[i] --; if(HavePestele[i] == 0) { SCM(i, COLOR_LGREEN, "Ai pierdut pestele. Cand apare pestele foloseste tasta [SPACE] pentru a il prinde."); TogglePlayerControllable(i, true); RemovePlayerAttachedObject(i, 0); DestroyDynamicPickup(PickUpFish[i]); StartFish[i] = 0; Freezed[i] = 0; } } if(GiftStep[i] < 19) UpdateGift(i); if(JobWorking[i] == 1) WorkingTime[i] ++; if(JobLeftTime[i] > 0) { JobLeftTime[i] --; if(JobLeftTime[i] == 0) { SendClientMessage(i, COLOR_GREY, "Job esuat! Ai parasit vehiculul."); if(playerObject[i] != 0) DestroyPlayerObject(i, playerObject[i]), playerObject[i] = 0; if(playerObject2[i] != 0) DestroyObject(playerObject2[i]), playerObject2[i] = 0; JobWorking[i] = 0; PlayerTextDrawHide(i, JobTD); if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; } if(Trailer[i] != 0) { DestroyVehicle(Trailer[i]); Trailer[i] = 0; } PlayerTextDrawHide(i, InfosTD); DisablePlayerCheckpointEx(i); DisablePlayerRaceCheckpointEx(i); RemovePlayerAttachedObject(i, 6); RemovePlayerAttachedObject(i, 2); CP[i] = 0; JobVehicle[i] = 0; JobDeelay[i][PlayerInfo[i][pJob]] = 20; } } if(ExamTime[i] > 0) { ExamTime[i] --; format(string, sizeof(string), "~y~00:%02d", ExamTime[i]); PlayerTextDrawSetString(i, ExamTD[4], string); if(ExamTime[i] == 0) FailExam(i), SCM(i, COLOR_LIGHTRED, "Licenses: {FFFFFF}Timp-ul pentru a raspunde la intrebari a expirat."); } if(InTraining[i] == 1 && PlayerInfo[i][pWantedLevel] != 0) { InTraining[i] = 0; FactionsSpawns(i); new t = GetPVarInt(i, "Training"); SetPlayerPosEx(false, i, Training[t][0], Training[t][1], Training[t][2]); DeletePVar(i, "Training"); ResetPlayerWeapons(i); SCM(i, COLOR_YELLOW, "Ai fost scos din sala de antrenament deoarece ai wanted!"); } if(!PlayerToPoint(50, i, LastPos[i][0], LastPos[i][1], LastPos[i][2]) && !IsPlayerInArea(i, -3000, -2274.5, -1776, -859.5) && PlayerInfo[i][pAdmin] == 0 && Exception[i] == 0 && AFKSeconds[i] < 15 && InDealer[i] == 0 && ArenaSpec[i] == -1 && Spectate[i] == 255 && GetPlayerSurfingVehicleID(i) == INVALID_VEHICLE_ID) { if(ServerSystem[0] == 0) { if(IsPlayerInAnyVehicle(i)) SetVehicleToRespawn(GetPlayerVehicleID(i)); SendAdminMessage(COLOR_WARNING, string, 1); NightBot(i, "Cheats (teleport-hack)"); WarningsCheat[i] = -3; } } if(WarningsCheat[i] > 0) WarningsCheat[i] --; if(Exception[i] > 0) Exception[i] --; if(GetPlayerWeapon(i) >= 8 && GetPlayerWeapon(i) != 23 && GetPlayerWeapon(i) != 46 && GetPlayerWeapon(i) != 43 && PlayerInfo[i][pGunLic] == 0) { if(ServerSystem[1] == 0 ) NightBot(i, "Cheats (weapon-hack)"); } if(GetPlayerState(i) == PLAYER_STATE_DRIVER && GetPlayerInterior(i) == 0) { if(!nearPNS2(i) && NearPNS[i] == 1) DisableRemoteVehicleCollisions(i, 0), NearPNS[i] = 0; if(nearPNS2(i)) { DisableRemoteVehicleCollisions(i, 1); NearPNS[i] = 1; } } if(GetPlayerState(i) == PLAYER_STATE_DRIVER) Checkvehinfo(i); if(TradeTime[i] > 0) { TradeTime[i] --; new id = TradeID[i]; format(string, sizeof(string), "00:0%d", TradeTime[i]); PlayerTextDrawSetString(i, TradePTD[6], string); PlayerTextDrawSetString(id, TradePTD[6], string); if(TradeTime[i] == 0) { FinishTrade(i); PlayerTextDrawHide(i, TradePTD[6]); PlayerTextDrawHide(id, TradePTD[6]); } } // AdmBot - Kick if(GetPlayerState(i) == PLAYER_STATE_DRIVER && !IsAPlane(GetPlayerVehicleID(i))) { new speed = Carspeed(GetPlayerVehicleID(i)); if(speed > 400 && PlayerInfo[i][pAdmin] < 1 && !IsPlayerInArea(i, -3000, -2274.5, -1776, -859.5)) { if(GetVehicleModel(i) == 522 && speed < 250) continue; if(GetAdmins() > 0) { format(string, sizeof(string), "%s(%d) is suspected of using Speed-Hack (vehicle %s, speed %d)", GetName(i), i, aVehicleNames[GetVehicleModel(GetPlayerVehicleID(i))-400], speed); if(GetPVarInt(i, "Cover") == 0) SendAdminMessage(COLOR_WARNING, string,1); } else if(ServerSystem[5] == 0) NightBot(i, "Cheats (speed-hack)"); } } if(PlayerInfo[i][pAdmin] < 1) { if(GetPlayerSpeed(i) > 150 && HaveFlyHack(i)) { if(GetPlayerSurfingVehicleID(i) == INVALID_VEHICLE_ID) { SCM(i, COLOR_WHITE, "Stop cheating (fly-hack)."); KickEx(i); } } } if(CheatWarnings[i] > 0) CheatWarnings[i] --; if(GetPlayerPing(i) >= 500) { format(string, sizeof(string), "AdmCmd: %s was kicked by AdmBot, reason: Ping 500+.", GetNameEx(i)); SCMTA(COLOR_LIGHTRED, string); SCM(i, COLOR_WHITE, "You has been kicked reason: Mega ping."); KickEx(i); } if(PlayerToPoint(1.1, i, LastPos[i][0], LastPos[i][1], LastPos[i][2])) { AFKSeconds[i] ++; if(AFKSeconds[i] >= 3600 && PlayerInfo[i][pSleeping] == 0 && PlayerInfo[i][pAdmin] < 6) { format(string, sizeof(string), "AdmCmd: %s was kicked by AdmBot, reason: AFK fara /sleep mai mult de 60 minute.", GetNameEx(i)); SCMTA(COLOR_LIGHTRED, string); KickEx(i); } if(AFKSeconds[i] >= 120) { if(JobWorking[i] == 1) { SCM(i, COLOR_GREY, "Job esuat! Ai stat AFK timp de 2 minute."); if(playerObject[i] != 0) DestroyPlayerObject(i, playerObject[i]), playerObject[i] = 0; if(playerObject2[i] != 0) DestroyObject(playerObject2[i]), playerObject2[i] = 0; JobWorking[i] = 0; PlayerTextDrawHide(i, JobTD); if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; } if(Trailer[i] != 0) { DestroyVehicle(Trailer[i]); Trailer[i] = 0; } PlayerTextDrawHide(i, InfosTD); DisablePlayerCheckpointEx(i); DisablePlayerRaceCheckpointEx(i); CP[i] = 0; JobVehicle[i] = 0; JobDeelay[i][PlayerInfo[i][pJob]] = 20; RemovePlayerAttachedObject(i, 6); RemovePlayerAttachedObject(i, 2); SetPlayerSpecialAction(i, 0); SetPlayerSpecialAction(i, 0); } } } else AFKSeconds[i] = 0; if(PlayerInfo[i][pSleeping] == 0 && Spectate[i] == 255 && AFKSeconds[i] < 15) PlayerInfo[i][pSeconds] ++, Connected[i] ++; GetPlayerPos(i, LastPos[i][0], LastPos[i][1], LastPos[i][2]); if(GetPlayerWeapon(i) != 0 && AFKSeconds[i] == 0) { if(ServerSystem[1] == 0 && GetPlayerWeapon(i) != 0) CheckWeapons(i, GetPlayerWeapon(i)); if(ServerSystem[2] == 0 && GetPlayerWeapon(i) != 0) CheckAmmo(i, GetPlayerWeapon(i)); } if(PlayerInfo[i][pAdmin] == 0 && GetPlayerSpecialAction(i) == 2 && ServerSystem[9] == 0) NightBot(i, "Cheats (jetpack)"); if(WTimes[i] != 0) WTimes[i] -= 2; if(GetPlayerDrunkLevel(i) < 100) SetPlayerDrunkLevel(i, 2000); else { if(pDrunkLevelLast[i] != GetPlayerDrunkLevel(i)) { new wfps = pDrunkLevelLast[i] - GetPlayerDrunkLevel(i); if((wfps > 0) && (wfps < 200)) FPS2[i] = wfps; pDrunkLevelLast[i] = GetPlayerDrunkLevel(i); } } if(PlayerInfo[i][pShowFP] == 1 && PlayerInfo[i][pShowHud] == 0) { gString[0] = EOS; if(PlayerInfo[i][pAdmin] == 0) format(gString, 20, "FPS: ~y~%d", FPS2[i]-1); else format(gString, 60, "TICK: ~r~%d ~w~~w~~h~MYSQL: ~b~%d ~w~~h~FPS: ~y~%d", GetServerTickRate(), mysql_unprocessed_queries(), FPS2[i]-1); PlayerTextDrawSetString(i, ShowFPS, gString); PlayerTextDrawShow(i, ShowFPS); } if(GetPlayerAnimationIndex(i) == 1660) OnPlayerUseVending(i); if(GetPlayerSurfingVehicleID(i) != INVALID_VEHICLE_ID && !IsABoat(GetPlayerSurfingVehicleID(i))) { if(GetPlayerWeapon(i) != 0) { SetPlayerArmedWeapon(i, 0); SCM(i, COLOR_WARNING, "Nu poti folosi armele atata timp cat esti pe vehicul!"); } } if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 2) { new pp = PaintType[i]-1; if(pp < 2) { format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.", CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp)); } else { new masadenume[32]; GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume)); format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.", CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp)); } if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) { for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200); format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]); SCM(i, COLOR_YELLOW, string); format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]); PKills[i] = 0, PDeaths[i] = 0; ResetWeapons(i); PaintballWinnerScore[pp] = 0; SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner); PaintballWinner[pp] = -1; } if(PaintTime[pp] != 0 && PaintText[pp] == 0) { PlayerTextDrawSetString(i, PaintTD, string); PlayerTextDrawShow(i, PaintTD); } else { PlayerTextDrawHide(i, PaintTD); } } else PlayerTextDrawHide(i, PaintTD); if(PlayerInfo[i][pWantedLevel] >= 1) { format(string, sizeof(string), "Nivel wanted actual: ~y~%d~n~~w~~h~Scade un nivel in: ~y~%d min.", PlayerInfo[i][pWantedLevel], 7-WantedTime[i]); PlayerTextDrawSetString(i, WantedTD[i], string); PlayerTextDrawShow(i, WantedTD[i]); } else PlayerTextDrawHide(i, WantedTD[i]); if(PlayerInfo[i][pJob] == 1 && JobWorking[i] == 1) { if(PlayerToPoint(200, i, -379.0663,-1436.2332,25.7266) && Carspeed(GetPlayerVehicleID(i)) > 25) { JobSeconds[i] --; UpdateJobStats(i); if(DaiWanted[i] > 0) DaiWanted[i] = 0; if(JobSeconds[i] == 0) { new rand = 10 + random(30); KG[i] = rand; format(string, sizeof(string), "Ai primit %d kilograme de faina. Du-te la un Burger Shot pentru a vinde faina.", KG[i]); SCM(i, COLOR_MONEY, string); SCM(i, COLOR_WHITE, "Pentru a afla unde este un Burger Shot, foloseste comanda /locations."); JobWorking[i] = 0; PlayerTextDrawHide(i, JobTD); if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; } PlayerTextDrawHide(i, InfosTD); DisablePlayerCheckpointEx(i); JobVehicle[i] = 0; } } else if(!PlayerToPoint(200, i, -379.0663,-1436.2332,25.7266)) { format(string, sizeof(string), "(!) Nu esti in zona de work~n~Intuarcete inapoi pentru a nu esua jobul."); PlayerTextDrawSetString(i, JobTD, string); PlayerTextDrawShow(i, JobTD); if(DaiWanted[i] == 0) DaiWanted[i] = 10; } } if(DaiWanted[i] > 0) { DaiWanted[i] --; if(DaiWanted[i] == 0) { if(JobWorking[i] == 0) continue; SCM(i, COLOR_GREY, "Job esuat! Ai parasit zona farm."); JobWorking[i] = 0; PlayerTextDrawHide(i, JobTD); if(JobVehicle[i] != 0) { DestroyVehicle(JobVehicle[i]); JobVehicle[i] = 0; } CP[i] = 0; JobVehicle[i] = 0; RemovePlayerAttachedObject(i, 2); if(playerObject[i] != 0) DestroyPlayerObject(i, playerObject[i]), playerObject[i] = 0; if(playerObject2[i] != 0) DestroyObject(playerObject2[i]), playerObject2[i] = 0; PlayerTextDrawHide(i, JobTD); PlayerTextDrawHide(i, InfosTD); RemovePlayerAttachedObject(i, 6); JobDeelay[i][PlayerInfo[i][pJob]] = 20; gLastCar[i] = 0; } } GetPlayerHealthEx(i, ppHealth); GetPlayerArmourEx(i, ppArmour); if(PlayerInfo[i][pShowHP] != 0 && ppHealth >= 1) { format(string, sizeof(string), "%.0f", ppHealth); PlayerTextDrawSetString(i, CleoTD[0], string); PlayerTextDrawShow(i, CleoTD[0]); PlayerTextDrawColor(i, CleoTD[0], GetHudColor(PlayerInfo[i][pShowHP])); } else PlayerTextDrawHide(i, CleoTD[0]); if(PlayerInfo[i][pShowAP] != 0 && ppArmour >= 1) { format(string, sizeof(string), "%.0f", ppArmour); PlayerTextDrawSetString(i, CleoTD[1], string); PlayerTextDrawShow(i, CleoTD[1]); PlayerTextDrawColor(i, CleoTD[1], GetHudColor(PlayerInfo[i][pShowAP])); } else PlayerTextDrawHide(i, CleoTD[1]); PlayerInfo[i][pPayCheck] += ((PlayerInfo[i][pLevel]+1) * 2); if(PlayerInfo[i][pJailed] > 0) { if(PlayerInfo[i][pJailTime] > 0) { if(IsPlayerLogged[i] == 1) { PlayerInfo[i][pJailTime]--; TextDrawShowForPlayer(i, Jailtime[i]); if(PlayerInfo[i][pJailTime]/60 > 1) format(string, sizeof(string), "Jail time: ~r~%d minute", PlayerInfo[i][pJailTime]/60); else if(PlayerInfo[i][pJailTime]/60 == 1) format(string, sizeof(string), "Jail time: ~r~%d minut", PlayerInfo[i][pJailTime]/60); else if(PlayerInfo[i][pJailTime]/60 == 0) format(string, sizeof(string), "Jail time: ~r~%d secunde", PlayerInfo[i][pJailTime]); TextDrawSetString(Jailtime[i], string); } } if(PlayerInfo[i][pJailTime] <= 0) { PlayerInfo[i][pJailTime] = 0; if(PlayerInfo[i][pJailed] == 1) { PutPlayerInJail(i); } PlayerInfo[i][pJailed] = 0; Update(i, pJailTimex); Update(i, pJailedx); SetPlayerPos(i, 1553.2947,-1675.3005,16.1953); SetPlayerVirtualWorld(i, 0); SetPlayerInterior(i, 0); SetPlayerSpecialAction(i,SPECIAL_ACTION_NONE); RemovePlayerAttachedObject(i,1); TextDrawHideForPlayer(i, Jailtime[i]); if(PlayerInfo[i][pChar] > 0) SetPlayerSkinEx(i, PlayerInfo[i][pChar]); else SetPlayerSkinEx(i, PlayerInfo[i][pModel]); ClearCrime(i); PlayerInfo[i][pAJail] = 0; UpdateVar(i, "AJail", 0); SetPlayerToTeamColor(i); TogglePlayerControllable(i, 1); } } if(PlayerInfo[i][pMuted] > 0) { if(PlayerInfo[i][pMuteTime] > 0) PlayerInfo[i][pMuteTime]--; if(PlayerInfo[i][pMuteTime] <= 0){ PlayerInfo[i][pMuteTime] = 0; SCM(i, COLOR_GREY, "You have now been automatically unmuted."); PlayerInfo[i][pMuted] = 0; } } if(targetfind[i] >= 0 && UsedFind[i] == 1) { new target, j; target = targetfind[i]; if(Spectate[target] != 255) { PlayerTextDrawHide(i, FindTD); PlayerTextDrawHide(i, FindSkinTD); DisablePlayerCheckpointEx(i); SCM(i, COLOR_YELLOW, "Acel admin este ocupat! Checkpoint dezactivat."); targetfind[i] = -1; CP[i] = 0; UsedFind[i] = 0; } else { if(InBussines[target] > 0) { j = InBussines[target]; SetPlayerCheckpointEx(i,BizzInfo[j][bEntranceX], BizzInfo[j][bEntranceY], BizzInfo[j][bEntranceZ],4); format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, BizzInfo[j][bEntranceX], BizzInfo[j][bEntranceY], BizzInfo[j][bEntranceZ]), GetCity(target)); PlayerTextDrawSetString(i, FindTD, szTD); PlayerTextDrawShow(i, FindTD); } else if(InHouse[target] > 0) { j = InHouse[target]; SetPlayerCheckpointEx(i,HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez],4); format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez]), GetCity(target)); PlayerTextDrawSetString(i, FindTD, szTD); PlayerTextDrawShow(i, FindTD); } else if(InHQ[target] != -1) { j = InHQ[target]-1; SetPlayerCheckpointEx(i,DynamicFactions[j][fcX],DynamicFactions[j][fcY],DynamicFactions[j][fcZ],4); format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, DynamicFactions[j][fcX],DynamicFactions[j][fcY],DynamicFactions[j][fcZ]), GetCity(target)); PlayerTextDrawSetString(i, FindTD, szTD); PlayerTextDrawShow(i, FindTD); } else { GetPlayerPos(target,x,y,z); SetPlayerCheckpointEx(i,x,y,z,4); format(szTD, sizeof(szTD), "~r~%s [%d]~n~~w~~h~distance: ~y~~h~%0.1fm ~n~~b~~h~[%s]", GetName(targetfind[i]), targetfind[i], GetPlayerDistanceFromPoint(i, x,y,z), GetCity(target)); PlayerTextDrawSetString(i, FindTD, szTD); PlayerTextDrawShow(i, FindTD); } } } if(PlayerTazeTime[i] >= 1) { PlayerTazeTime[i] += 1; if(PlayerTazeTime[i] == 15) PlayerTazeTime[i] = 0; else { new Float:angle; GetPlayerFacingAngle(i, angle); SetPlayerFacingAngle(i, angle + 90); } } if(PlayerDrunk[i] >= 5) { PlayerDrunkTime[i] += 1; if(PlayerDrunkTime[i] == { PlayerDrunkTime[i] = 0; LoopingAnim(i,"PED","WALK_DRUNK",4.0,1,1,1,1,0); SetPlayerDrunkLevel (i, 5000); } } if(PlayerStoned[i] >= 2) SetPlayerDrunkLevel (i, 5000); if(IsSmoking[i] > 0) { if(IsSmoking[i] == 0) { format(string, sizeof(string), "* %s a terminat de fumat tigara.", GetName(i)); ProxDetector(30.0, i, string, COLOR_PURPLE); new Float: PlayerHealth; GetPlayerHealthEx(i, PlayerHealth); if(PlayerHealth >= 93) SetPlayerHealthEx(i, 99); else SetPlayerHealthEx(i, PlayerHealth+6); } IsSmoking[i] -= 1; } if(PlayerCuffed[i] == 1) { if(PlayerCuffedTime[i] <= 0) { TogglePlayerControllable(i, 1); PlayerCuffed[i] = 0; PlayerCuffedTime[i] = 0; PlayerTazeTime[i] = 1; } else PlayerCuffedTime[i] -= 1; } if(PlayerCuffed[i] == 2) { if(PlayerCuffedTime[i] <= 0) { GameTextForPlayer(i, "~r~~h~Esti liber acum!", 2500, 3); TogglePlayerControllable(i, 1); PlayerCuffed[i] = 0; PlayerCuffedTime[i] = 0; } else PlayerCuffedTime[i] -= 1; } if(IsAMember(i)) { if(InWar[PlayerInfo[i][pMember]] == 1) { new faction = PlayerInfo[i][pMember]; for(new wi = 1; wi < sizeof(TurfInfo);wi++) { if((WarInfo[wi][wFaction] == faction) || (WarInfo[wi][wAttacker] == faction)) { new attackers = WarInfo[wi][wAttacker]; new defenders = WarInfo[wi][wFaction]; new uciderii = 0; uciderii += ucideri[i][wi]; new decesee = 0; decesee += decese[i][wi]; new Float: atscore = 0.0; new Float: defscore = 0.0; atscore = WarScoreF[attackers][wi]; defscore = WarScoreF[defenders][wi]; if(playerDeath[i] == -1 && GetPlayerInterior(i) == 0 && IsAMember(i) && GetPlayerVirtualWorld(i) == 0 && PlayerInfo[i][pWantedLevel] == 0 && PlayerInfo[i][pJailTime] == 0) { SetPlayerVirtualWorld(i, wi); format(string, sizeof(string), "Ai fost teleportat in virtual world-ul %d deoarece mafia ta este intr-un war.", wi); SCM(i, COLOR_YELLOW, string); } if(WarInfo[wi][wFaction] == faction) { format(string, sizeof(string), "Turf: %s (%d)~n~%s %.1f - %.1f %s~n~Ucideri: %d Decese: %d Scor: %d~n~Secunde pe turf: %d~n~Timp war: ~y~~h~%s~w~~h~", TurfInfo[wi][zName],wi,FactionName(attackers),atscore,defscore,FactionName(defenders), uciderii, decesee, uciderii-decesee, WarSeconds[i], CalculeazaTimp2(WarInfo[wi][wTime])); } if(WarInfo[wi][wAttacker] == faction) { format(string, sizeof(string), "Turf: %s (%d)~n~%s %.1f - %.1f %s~n~Ucideri: %d Decese: %d Scor: %d~n~Secunde pe turf: %d~n~Timp war: ~y~~h~%s~w~~h~", TurfInfo[wi][zName],wi,FactionName(attackers),atscore,defscore,FactionName(defenders), uciderii, decesee, uciderii-decesee, WarSeconds[i], CalculeazaTimp2(WarInfo[wi][wTime])); } } } PlayerTextDrawSetString(i, WarTime, string); PlayerTextDrawShow(i, WarTime); } if(IsPlayerInTurf(i, InWarTurf[PlayerInfo[i][pMember]])) { new turf = InWarTurf[PlayerInfo[i][pMember]]; if(WarInfo[turf][wFaction] == PlayerInfo[i][pMember] || WarInfo[turf][wAttacker] == PlayerInfo[i][pMember]) { if(IsPlayerPaused(i) == false) WarSeconds[i] ++; if(TurfTime[i] == 0 && IsPlayerInAnyVehicle(i)) SCM(i, COLOR_YELLOW, "Ai intrat pe teritoriu. Peste 10 secunde o sa fii dat jos din vehicul."); if(TurfTime[i] < 10) TurfTime[i] ++; if(TurfTime[i] == 10) { if(IsPlayerInAnyVehicle(i)) { new Float: Pos[3]; GetPlayerPos(i, Pos[0], Pos[1], Pos[2]); SetPlayerPosEx(false, i, Pos[0], Pos[1], Pos[2]+1); } } } } } } for(new i = 0; i < 3; i++) { if(PaintTime[i] == 0) { PaintTime[i] = -1; PaintText[i] = 60; } } OtherTimer(); return true; }
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e foarte mare linie , iti dau imediat Paste.
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in TaskTimers , ultima linie e asta OtherTimer(); return true; }
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Salut am folosesc un sistem de radar pe un GM HPQ Edit ! Si de fiecare data cand trec pe langa PD-ul cu Radar , nu primeste nimeni nimic , nici eu nici el. Las mai jos tot ! Atentie ! Ofer PSF de 10e Celui care ma ajuta sa o fac perfect functionabila. //radar new RadarCooldown[MAX_PLAYERS]; new Radar[MAX_PLAYERS]; //radar YCMD:radar(playerid,params[],help) { if(RadarCooldown[playerid] > 0) return SCMf(playerid,COLOR_GREY,"Wait %d seconds to place a radar.",RadarCooldown[playerid]); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 13) { if(OnDuty[playerid] == 1) { new vehicle = GetVehicleID(GetPlayerVehicleID(playerid)); if(ServerVehicles[vehicle][vFaction] == 1 || ServerVehicles[vehicle][vFaction] == 13) { new maxspeed; if(sscanf(params, "i", maxspeed)) return SCM(playerid,-1,"{FF6699}Usage: {ffffff}/radar <max speed>"); if(maxspeed < 100 || maxspeed > 270) return SCM(playerid, COLOR_GREY, "Minimum speed is 100 km/h and maximum speed is 270 km/h."); Radar[playerid] = maxspeed; SCMf(playerid,COLOR_YELLOW,"You have placed a radar for %d km/h.",maxspeed); TogglePlayerControllable(playerid, 0); gString[0] = EOS; format(gString, sizeof(gString), "%s placed a radar (%d km/h) in %s.",GetName(playerid),maxspeed,GetPlayerZone(playerid)); SendFactionMessage(1,COLOR_CLIENT,gString); SendFactionMessage(2,COLOR_CLIENT,gString); SendFactionMessage(3,COLOR_CLIENT,gString); SendFactionMessage(13,COLOR_CLIENT,gString); RadarCooldown[playerid] = 45; } else return SCM(playerid,-1,"You are not in a faction vehicle!"); } else return SCM(playerid,-1,"You are not on duty!"); } else return SCM(playerid,-1,"Only LSPD and LVPD members can use this command!"); return 1; } YCMD:stopradar(playerid, params[], help) { if(Radar[playerid] == 0) return SCM(playerid,-1,"You don't have a radar placed!"); Radar[playerid] = 0; SCM(playerid,COLOR_YELLOW,"You have stopped the radar!"); TogglePlayerControllable(playerid, 1); RadarCooldown[playerid] = 30; return 1; } //Functia OtherTime function OtherTimer() { foreach(new i : Player) { if(RadarCooldown[i] > 0) RadarCooldown[i] --; } //functia Checkvehinfo new spe = Carspeed(i); foreach(new x : Player) { if(Radar[x] > 0) { new Float:rPos[3]; GetPlayerPos(x, rPos[0],rPos[1],rPos[2]); GetXYInFrontOfPlayer(x, rPos[0],rPos[1], 100.0); if(IsPlayerInRangeOfPoint(i, 60, rPos[0],rPos[1],rPos[2])) { if(spe > Radar[x] && PlayerInfo[i][pWantedLevel] == 0 && !IsACop(i)) { UsedFind[x] = 1; CP[x] = 53; new Float:X,Float:Y,Float:Z; GetPlayerPos(i, X,Y,Z); SetPlayerCheckpointEx(x, X,Y,Z, 3.5); targetfind[x] = i; SCMf(x,COLOR_YELLOW,"{ff0000}%s{ffffff} was caught speeding with %d km/h where the limit is {ff0000}%d km/h.",GetName(i),spe,Radar[x]); SCMf(i,COLOR_YELLOW,"You have been caught speeding with a speed of {ff0000}%d km/h{ffffff} where the limit is {ff0000}%d km/h.",spe,Radar[x]); SetPlayerWantedLevel(i, 1); PlayerInfo[i][pWantedLevel] += 1; //SetPlayerCriminal(i,x, "speeding",2); //culoarewanted SetPlayerColor(i, 0xFF0033FF); //culoarewanted SetPlayerCriminal(i, 255 ,"speeding"); WantedTime[i] = 0; Update(i,pWantedLevelx); TogglePlayerControllable(x, 1); Radar[x] = 0; } } } } //Stock-uri stock ResetVariables(playerid) { Radar[playerid] = 0; // stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } Astept Privat Mesaj ! Rog seriozitate , multumesc anticipat.