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UberSilence

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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 30@ = 0 4@ = 25.0 :Noname_17 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @Noname_732 if and Actor.Driving($PLAYER_ACTOR) not Actor.DrivingVehicleType($PLAYER_ACTOR, 537) not Actor.DrivingVehicleType($PLAYER_ACTOR, 538) 84A7: not actor $PLAYER_ACTOR driving_boat 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle else_jump @Noname_309 0@ = Actor.CurrentCar($PLAYER_ACTOR) if key_down 90 else_jump @Noname_200 if and 056E: car 0@ defined 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET else_jump @Noname_188 018C: play_sound 1058 at 0.0 0.0 0.0 if 30@ == 0 else_jump @Noname_181 gosub @Noname_844 jump @Noname_188 :Noname_181 gosub @Noname_739 :Noname_188 call @Noname_1337 1 90 :Noname_200 if 22@ == 0 key_down 16 else_jump @Noname_262 0470: 21@ = actor $PLAYER_ACTOR current_weapon if and 21@ >= 22 not 21@ > 32 else_jump @Noname_262 gosub @Noname_1211 :Noname_262 if not 22@ == 0 else_jump @Noname_309 if key_down 16 else_jump @Noname_302 jump @Noname_309 :Noname_302 gosub @Noname_1262 :Noname_309 if 30@ == 1 else_jump @Noname_695 if or 00E1: player 0 pressed_key 15 02BF: car 0@ sunk Car.Wrecked(0@) else_jump @Noname_361 gosub @Noname_739 :Noname_361 if and 056E: car 0@ defined 01F4: car 0@ flipped else_jump @Noname_389 gosub @Noname_798 :Noname_389 if 856E: not car 0@ defined else_jump @Noname_419 30@ = 0 jump @Noname_688 :Noname_419 if not Actor.InCar($PLAYER_ACTOR, 0@) else_jump @Noname_445 30@ = 0 :Noname_445 if and key_down 65 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET else_jump @Noname_490 gosub @Noname_927 call @Noname_1337 1 65 :Noname_490 if key_down 32 else_jump @Noname_576 054C: use_GXT_table 'FTRAIN' if 29@ == 0 else_jump @Noname_562 call @Noname_1365 4 10 1 -1647 3 29@ = 1 :Noname_562 gosub @Noname_977 jump @Noname_613 :Noname_576 if 29@ == 1 else_jump @Noname_613 29@ = 0 call @Noname_1431 1 10 :Noname_613 if 01AE: car 0@ sphere 0 near_point 1@ 2@ radius 3.0 3.0 stopped else_jump @Noname_654 gosub @Noname_739 :Noname_654 if key_down 88 else_jump @Noname_688 gosub @Noname_1108 call @Noname_1337 1 88 :Noname_688 jump @Noname_732 :Noname_695 if 29@ == 1 else_jump @Noname_732 29@ = 0 call @Noname_1431 1 10 :Noname_732 jump @Noname_17 :Noname_739 30@ = 0 072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat 0423: set_car 0@ improved_handling_to 1.0 // (float) Car.RemoveReferences(0@) 03AB: set_car 0@ strong 0 018C: play_sound 1058 at 0.0 0.0 0.0 return :Noname_798 5@ = Car.Angle(0@) Car.StorePos(0@, 6@, 7@, 8@) Car.PutAt(0@, 6@, 7@, 8@) Car.Angle(0@) = 5@ return :Noname_844 30@ = 1 02CE: 3@ = ground_z_at 1@ 2@ 3@ Car.SetDriverBehaviour(0@, Nowhere) 00AE: set_car 0@ traffic_behaviour_to 2 0423: set_car 0@ improved_handling_to 2.0 // (float) 03AB: set_car 0@ strong 1 Car.DriveTo(0@, 1@, 2@, 3@) Car.SetMaxSpeed(0@, 4@) 20@ = 0 return :Noname_927 02CE: 3@ = ground_z_at 1@ 2@ 3@ Car.DriveTo(0@, 1@, 2@, 3@) 018C: play_sound 1058 at 0.0 0.0 0.0 return :Noname_977 if and 4@ > 3.5 key_down 40 32@ >= 75 else_jump @Noname_1034 32@ = 0 4@ += -0.5 Car.SetMaxSpeed(0@, 4@) :Noname_1034 if and not 4@ >= 50.0 key_down 38 32@ >= 75 else_jump @Noname_1091 32@ = 0 4@ += 0.5 Car.SetMaxSpeed(0@, 4@) :Noname_1091 0092: 10@ = float 4@ to_integer 10@ *= 2 return :Noname_1108 if 20@ == 0 else_jump @Noname_1154 20@ = 1 00AE: set_car 0@ traffic_behaviour_to 1 Car.SetDriverBehaviour(0@, FollowRoad) jump @Noname_1189 :Noname_1154 20@ = 0 00AE: set_car 0@ traffic_behaviour_to 2 Car.SetDriverBehaviour(0@, Nowhere) Car.DriveTo(0@, 1@, 2@, 3@) :Noname_1189 018C: play_sound 1058 at 0.0 0.0 0.0 return :Noname_1211 22@ = 1 0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 300.0 8 0 firing_rate 75 015D: set_gamespeed 0.5 return :Noname_1262 22@ = 0 072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat if 30@ == 1 else_jump @Noname_1328 :Noname_1295 wait 0 Actor.InCar($PLAYER_ACTOR, 0@) else_jump @Noname_1295 Car.DriveTo(0@, 1@, 2@, 3@) :Noname_1328 015D: set_gamespeed 1.0 return :Noname_1337 key_down 0@ else_jump @Noname_1360 wait 0 jump @Noname_1337 :Noname_1360 ret 0 :Noname_1365 call @Noname_1472 1 0@ 0@ call @Noname_1575 1 2@ 2@ 0AA6: call_method 4509088 struct 12195720 num_params 4 pop 0 3@ 2@ 1@ 0@ ret 0 :Noname_1431 call @Noname_1472 1 0@ 0@ 0AA6: call_method 4509312 struct 12195720 num_params 1 pop 0 0@ ret 0 :Noname_1472 0A9F: 1@ = current_thread_pointer 0A8E: 2@ = 1@ + 220 // int 0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0 if 2@ == 1 else_jump @Noname_1535 1@ = 10783072 jump @Noname_1542 :Noname_1535 1@ += 60 :Noname_1542 0@ *= 4 005A: 1@ += 0@ // (int) 1@ -= 10787168 ret 1 1@ :Noname_1575 if 0@ == 0 else_jump @Noname_1600 ret 1 0 :Noname_1600 0A9F: 1@ = current_thread_pointer 1@ += 16 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 0062: 1@ -= 0@ // (int) 1@ += 3 ret 1 1@ 0900: clear_object 'FREI_11' last_weapon_damage 0000: NOP Este un auto-drive care te duce la checkpointul pus de tine pe mapa. As vrea sa stiu daca pot sa-l fac sa se duca la checkpointul pus de gamemodeul unui server (fara sa te mai duci tu pe mapa si sa pui)
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