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Posts posted by RusKo69
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43 minutes ago, Kasper said:
frate insa mai am o problema, imi da erorile astea la linia if(CP[playerid] == 1000)
C:\Users\Acer\Desktop\gm ragnor\gamemodes\ragnor.pwn(123) : error 029: invalid expression, assumed zero
C:\Users\Acer\Desktop\gm ragnor\gamemodes\ragnor.pwn(123) : error 029: invalid expression, assumed zero
C:\Users\Acer\Desktop\gm ragnor\gamemodes\ragnor.pwn(123) : warning 215: expression has no effect
C:\Users\Acer\Desktop\gm ragnor\gamemodes\ragnor.pwn(123) : error 001: expected token: ";", but found "]"
C:\Users\Acer\Desktop\gm ragnor\gamemodes\ragnor.pwn(123) : fatal error 107: too many error messages on one lineam definit cp, am facut cam tot ce trb cum le rezolv?
Arata linia 123
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CMD:closestcar(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid, COLOR_LGREEN, AdminOnly);
if(IsPlayerInAnyVehicle(playerid))return SCM(playerid, COLOR_GREY, "Esti deja intr-un vehicul.");
new thacar = GetClosestVehicle(playerid), string[150], sendername[25];
PutPlayerInVehicle(playerid, thacar, 0);
SCM(playerid, COLOR_GREY,"Ai fost teleportat in cel mai apropiat vehicul.");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "AdmCmd: Admin %s s-a teleportat in masina ID %d cu ajutorul comenzi /closestcar.",sendername, GetPlayerVehicleID(playerid));
SendAdminMessage(COLOR_LOGS, string, 1);
Adminlog(string);
return 1;
}CMD:up(playerid,params[]) {
if(PlayerInfo[playerid][pAdmin] >= 1) {
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPosEx(playerid, slx, sly, slz+5.0);
}
return 1;
}- 1
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Ce GM folosesti?
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Rezolvat.
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Am schimbat interiorul la o factiune, cand ma spawnez imi arata interiorul ok dar cand intru eu in HQ mi l da pe cel vechi..
Video:
for(new i = 1; i < 20; i++) {
if(PlayerToPoint(2.0, playerid, DynamicFactions[extX], DynamicFactions[extY], DynamicFactions[extZ])) {
if(PlayerInfo[playerid][pMember] == i) EnterFaction(playerid, i);
}
}for(new i = 1; i < 20; i++) {
if(PlayerToPoint(2.0, playerid, DynamicFactions[fcX], DynamicFactions[fcY], DynamicFactions[fcZ])) {
if(DynamicFactions[fVW] == GetPlayerVirtualWorld(playerid) && DynamicFactions[fInterior] == GetPlayerInterior(playerid)) ExitFaction(playerid, i);
}
}function EnterFaction(playerid, fid) {
SetPlayerPosEx(playerid, DynamicFactions[fid][fcX], DynamicFactions[fid][fcY], DynamicFactions[fid][fcZ]);
SetPlayerInterior(playerid, DynamicFactions[fid][fInterior]);
SetPlayerVirtualWorld(playerid, DynamicFactions[fid][fVW]);
InHQ[playerid] = fid;
return 1;
}function ExitFaction(playerid, fid) {
SetPlayerPosEx(playerid, DynamicFactions[fid][extX], DynamicFactions[fid][extY], DynamicFactions[fid][extZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
InHQ[playerid] = 0;
return 1;
}
Functia de Arme
in Discuţii scripting
Posted
http://wiki.sa-mp.com/wiki/GivePlayerWeapon