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Tavi@SUPREME

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Posts posted by Tavi@SUPREME

  1. Dupa ce pun primul balot imi pune cp, ar trebui dupa 5 baloti. Ma poate ajuta cineva?

        if(JobWorking[playerid] == 1 && PlayerInfo[playerid][pJob] == 1) {
                new car = GetClosestVehicle(playerid);
                if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return 1;
                else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return 1;                            
                if(GetPVarInt(playerid, "InHand") == 0) return 1;
                if(JobVehicle[playerid] != car) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in spatele vehiculului tau de la job!");
                SetPVarInt(playerid, "InHand", 0);
                SetPVarInt(playerid, "Pressed", 0);
                SetPlayerSpecialAction(playerid, 0);
                ClearAnimations(playerid);    
                RemovePlayerAttachedObject(playerid, 7);
                if(GetPVarInt(playerid, "Balls") == 5)  {
                    SetPVarInt(playerid, "JobStep", 1);
                    format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra balotii!");
                    SCM(playerid, COLOR_YELLOW, string);
                    CP[playerid] = 59;
                    RemovePlayerAttachedObject(playerid, 7);
                    SetPlayerCheckpointEx(playerid, -63.0576,-1121.6006,1.1694, 5.0);
                }    
                
                new object = CreateDynamicObject(1454, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
                if(GetPVarInt(playerid, "Balls") == 1) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 1.500000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][0] = object;
                if(GetPVarInt(playerid, "Balls") == 2) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -0.200000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][1] = object;
                if(GetPVarInt(playerid, "Balls") == 3) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -1.899999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][2] = object;
                if(GetPVarInt(playerid, "Balls") == 4) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -3.599999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][3] = object;
                if(GetPVarInt(playerid, "Balls") == 5) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 0.600000, 0.500000, 0.0, 0.0, 0.0), BallObject[playerid][4] = object;    
                BagTime[playerid] = 0;    
            }
        } 

    if(PlayerInfo[playerid][pJob] == 1 && JobWorking[playerid] == 1 && GetPVarInt(playerid, "JobStep") == 0 && GetPVarInt(playerid, "InHand") == 0) {
                if(GetPVarInt(playerid, "Pressed") == 1) return 1;
                for(new i = 0; i < sizeof(BalotPos); i++) {
                    if(PlayerToPoint(7.0, playerid, BalotPos[0], BalotPos[1], BalotPos[2])) {
                        SetPVarInt(playerid, "Pressed", 1);
                        SetTimerEx("Baloteaza", 1000, 0, "%d", playerid);            
                        Freezed[playerid] = 1;                    
                    }
                }
            }

    function Baloteaza(playerid) {
        if(IsPlayerLogged[playerid] == 0) return 1;
        if(GetPVarInt(playerid, "Balls") > 5) return 1;
        if(JobWorking[playerid] == 0) {
            SCM(playerid, COLOR_GRAD4, "Job esuat!");
            ClearAnimations(playerid);
            return 1;
        }
        SetPVarInt(playerid, "Balls", GetPVarInt(playerid, "Balls")+1);
        SetPVarInt(playerid, "InHand", 1);
        SetPlayerAttachedObject( playerid, 7, 1454, 1, 0.187385, 0.559032, -0.002791, 93.806076, 91.723266, 0.000000, 0.442207, 1.000000, 0.799356 );
        if(GetPVarInt(playerid, "Balls") <= 4) {
            new string[256];
            format(string, sizeof(string), "Du-te la vehiculul de la job si apasa pe ~r~~h~tasta Y~w~~h~ pentru a pune Baloti!~n~Mai ai %d baloti.", 5-GetPVarInt(playerid, "Balls"));
            PlayerTextDrawSetString(playerid, InfosTD, string);
            PlayerTextDrawShow(playerid, InfosTD);
        }    
        SetTimerEx("HideTextdraw", 7000, 0, "%d", playerid);
        BagTime[playerid] = 30;
        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
        Freezed[playerid] = 0;
        return 1;
    }

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