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Posts posted by Gabriel03
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On 12/26/2018 at 1:25 AM, GoFUS said:
pot sa jur ca l-am vazut undeva
Burned Mega Edit eu asa stiu si + ca e pe net de mult timp si doar a copiat :)))
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On 8/5/2018 at 3:42 PM, Erik. said:
Ciordit de la mn, nici sa îl pună în gm nu știa AndreiGB
AnrediGB e cel mai slab om la scripting =)))
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On 1/22/2017 at 11:47 PM, [email protected] said:
N-am zis ca nu ar face o diferenta, dar diferenta e atat de mica incat nu conteaza. E 2017. Nu avem servere cu 32Mb de rami si procesor de 200Mhz. Nu e nevoie sa optimizezi orice.
E o diferenta dintre teoria de pe wiki-ul sa:mp/benchmark-uri si realitate.Tu folosesti mereu switch in loc de if si crezi ca e vreo diferenta pe server?
La o scala mare da, poate sa faca o diferenta enorma! Una e cand folosesti switch-ul la cateva persoane si una este cand o folosesti la 300 de persoane, toate secundele alea o sa conteze pentru a face un joc cat mai fluent pentru jucatorii tai!
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T/C, exista deja un topic, nu mi-am dat seama!
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Salut! Am editat un gamemode burned, destul de mult insa am o mica problema: Optimizarile! Am sters sistemul de CS:GO, am lasat doar paintball-ul am schimbat if-urile cu switchurile am micsorat stringurile insa tot nu este de ajuns... Uneori sunt si 170 de tickuri pe server la cateva persoane ( Chestia asta tine si de host ce-i drept, care mi-a facut nervi in ultimele zile ) si as dorii sa stiu ce optimizari sa ii mai fac, ce sa mai sterg din el, etc...
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6 minutes ago, razvanduciuc said:
La asta ma gandeam si eu!
Cred ca e prima data cand intra pe Tde editor!
Comentariul meu de mai sus era sarcastic, doar ca mna!
Mi-am dat seama ca e retoric ce spui acolo :))))
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Presupun ca e gm burned si daca da, daca nu i-ai adaugat o factiune, scoate tot ce are legatura cu factiunea 14 pentru ca nu exista in baza de date...
function Copcar2(carid) { if(ServerVehicles[carid][vFaction] == 1) return 1; if(ServerVehicles[carid][vFaction] == 2) return 1; if(ServerVehicles[carid][vFaction] == 3) return 1; return 0; }
YCMD:megaphone(playerid, params[], help) { new tmpcar = GetPlayerVehicleID(playerid),textmeg[250],string[200]; if(PlayerInfo[playerid][pMuted] == 1) { format(string, sizeof(string), "You can't talk right now! You are muted. (%d seconds)",PlayerInfo[playerid][pMuteTime]); SCM(playerid, COLOR_GREY, string); return 1; } if(sscanf(params, "s[250]", textmeg)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/m <text>"); if(!IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu faci parte din factiunea politiei."); if(OnDuty[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu esti la datorie!"); if(!Copcar2(tmpcar)) return SCM(playerid, COLOR_GREY, "Nu esti intr-un vehicul de-al factiunii."); if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) format(string, sizeof(string), "> Ofiter %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2) format(string, sizeof(string), "> Agent %s: %s <", GetName(playerid), textmeg); else if(PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) format(string, sizeof(string), "> Soldat %s: %s <", GetName(playerid), textmeg); ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; }
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On 12/30/2018 at 12:47 PM, Fabyx15 said:
Poti sa ne arati si erorile si liniile? Ce cred eu ca e gresit este cum ai deschis / inchis prima acolada, si ai pus si o acolada in plus cand le-ai inchis
EDIT: Poftim, aveai o acolada inchisa aiurea, si una pozitionata prost.
if(dialogid == DIALOG_AIRTRANSPORTER) { switch(listitem) { case 0: { Plane[playerid] = CreateVehicle(519, 1477.2561, 1239.0946, 12.4890, -0.5400, -1, -1, 100); SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000); PlaneCP[playerid] = 1; PutPlayerInVehicle(playerid, Plane[playerid], 0); Working[playerid] = 1; SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat."); } case 1: { Plane[playerid] = CreateVehicle(553, 1477.3422, 1262.9681, 13.6237, 0.0000, -1, -1, 100); SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000); PlaneCP[playerid] = 1; PutPlayerInVehicle(playerid, Plane[playerid], 0); Working[playerid] = 1; SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat."); } case 2: { Plane[playerid] = CreateVehicle(577, 1477.4810, 1233.7422, 12.2692, -0.4200, -1, -1, 100); SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000); PlaneCP[playerid] = 1; PutPlayerInVehicle(playerid, Plane[playerid], 0); Working[playerid] = 1; SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat."); } } }
Incearca asta, ca are dreptate!
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14 hours ago, AlexUYonut said:
Salut astazi vreau sa va prezint primul meu textdraw logo.
IMAGINI : https://imgur.com/a/pZ2A67L
Textdraw-ul prin pastebin : https://pastebin.com/Gym83FW5
SPER SA VA PLACA, E PRIMA DATA CAND FAC UN LOGO , STIU CA NU A IESIT CINE STIE CE DAR VA ROG SA IMI RECOMANDATI ALTE TEXTDRAW-URI PE CARE ATI VREA SA LE FAC.
In primul rand foloseste comanda /tde box si muta mai sus bara cu unelte pentru a punte textdrawul jos de tot in colt
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Nu stiu daca are legatura cu comanda ( probabil nu ai copiat tu corect ) Lipseste un "}" dupa return 1;
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2 minutes ago, #Yudin said:
Hah astept la aceste cuvinte si ceva screen?
Foarte asemanator cu Arizona RP, la fel si asta:
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1 minute ago, Джо said:
E moldovean desteptule nu e roman, mi se pare normal sa vorbeasca asa atata timp cat e sub dominatie rusa.
Scripturile totusi mi se par cunoscute, apropo, vezi ca tu acolo in poze, ai facut doar textdraw-urile, nu sistem...
Bine poate am gresit eu ca m-am luat de gramatica lui insa sistemele sunt luate de la rusi garantat! Am avut ocazia sa am pe maini un gamemode arizona rp de la un rus care a fost scripter acolo si sunt sisteme foarte asemanatoare...
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Sisteme luate de la rusii. La niste textdraw-uri ai furat de la Arizona RP... Sa nu mai vorbesc de gramatica ta slaba
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13 hours ago, Banditul said:
Problema e la partea cu aVehiclesNames. Cand incerci iei numele modelului .
Problema e ca CarInfo[car][cModel] e 0 si scazand 400 din 0 rezulta -400.
Probabil ori nu se incarca corect din baza de date ori chiar este 0 in baza de date
Am rezolvat, mersi ca mi-ai adus aminte de baza de date... Am sters tot din tabelul cu masini personale dar am uitat sa sterg si din tabelul cu jucatori Car Key-urile...
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Nu merge comanda /v, nu apare dialogul.
Server Log:
[03:59:13] [debug] Run time error 4: "Array index out of bounds" [03:59:13] [debug] Accessing element at negative index -400
Functia care ar trebuii sa arate dialogul
stock ShowPlayerVehicle(playerid) { new szTitle[180], szDialog[2048], szDialog2[2048], vstatus[1024]; if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid)); for(new i = 0; i < 10; i++) { if(i < 5) { if(i < 3) { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0; } else { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0; } } else { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0; } } ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit"); return 1; }
function LoadCar(id) { if(CarInfo[id][cModel] != 0) return 1; new query[256]; mysql_format(SQL, query, 128, "SELECT * FROM `cars` WHERE `ID`='%d'", id); new Cache: db = mysql_query(SQL, query); if(cache_get_row_count() > 0) { new i = 0; CarInfo[id][cID] = id; CarInfo[id][cModel] = cache_get_field_content_int(i, "Model"); CarInfo[id][cLocationx] = cache_get_field_content_float(i, "Locationx"); CarInfo[id][cLocationy] = cache_get_field_content_float(i, "Locationy"); CarInfo[id][cLocationz] = cache_get_field_content_float(i, "Locationz"); CarInfo[id][cAngle] = cache_get_field_content_float(i, "Angle"); CarInfo[id][cColorOne] = cache_get_field_content_int(i, "ColorOne"); CarInfo[id][cColorTwo] = cache_get_field_content_int(i, "ColorTwo"); cache_get_field_content(i, "Owner", CarInfo[id][cOwner], SQL, 129); cache_get_field_content(i, "Text", CarInfo[id][cText], SQL, 129); CarInfo[id][cTextColor] = cache_get_field_content_int(i, "ColorText"); CarInfo[id][cValue] = cache_get_field_content_int(i, "Value"); CarInfo[id][cDays] = cache_get_field_content_int(i, "days"); cache_get_field_content(i, "License", CarInfo[id][cLicense], SQL, 129); CarInfo[id][cAlarm] = cache_get_field_content_int(i, "Alarm"); CarInfo[id][cLock] = cache_get_field_content_int(i, "Lockk"); CarInfo[id][mod0] = cache_get_field_content_int(i, "mod0"); CarInfo[id][mod1] = cache_get_field_content_int(i, "mod1"); CarInfo[id][mod2] = cache_get_field_content_int(i, "mod2"); CarInfo[id][mod3] = cache_get_field_content_int(i, "mod3"); CarInfo[id][mod4] = cache_get_field_content_int(i, "mod4"); CarInfo[id][mod5] = cache_get_field_content_int(i, "mod5"); CarInfo[id][mod6] = cache_get_field_content_int(i, "mod6"); CarInfo[id][mod7] = cache_get_field_content_int(i, "mod7"); CarInfo[id][mod8] = cache_get_field_content_int(i, "mod8"); CarInfo[id][mod9] = cache_get_field_content_int(i, "mod9"); CarInfo[id][mod10] = cache_get_field_content_int(i, "mod10"); CarInfo[id][mod11] = cache_get_field_content_int(i, "mod11"); CarInfo[id][mod12] = cache_get_field_content_int(i, "mod12"); CarInfo[id][mod13] = cache_get_field_content_int(i, "mod13"); CarInfo[id][paintjob] = cache_get_field_content_int(i, "paintjob"); CarInfo[id][KM] = cache_get_field_content_float(i, "KM"); CarInfo[id][Userid] = cache_get_field_content_int(i, "Userid"); CarInfo[id][Confiscated] = cache_get_field_content_int(i, "Confiscated"); CarInfo[id][Spawned] = 0; CarInfo[id][cSpecial] = cache_get_field_content_int(i, "Special"); CarInfo[id][cTax] = cache_get_field_content_int(i, "Tax"); CarInfo[id][cPoints] = cache_get_field_content_int(i, "Points"); CarInfo[id][cFuel] = cache_get_field_content_int(i, "Fuel"); CarInfo[id][cNeon] = cache_get_field_content_int(i, "Neon"); cache_delete(db); } return 1; }
Mersi anticipat!
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Nu ai fisierul .dll specificat si cat despre compilarea systems.inc:
- .inc vine de la include care doar adauga liniile de cod in gamemode prin #include <systems> si acel tip de fisiere nu poate fi compilat.
- Compileaza doar gamemodeul si o sa se compileze in el si acel include.
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31 minutes ago, Mister said:
HouseInfo[100][hInfo],
modifici din 100 in 300 sau depinde cate case ai tu in baza de date
Aceasta a fost rezolvarea, am incercat sa mai schimb inainte in mai mult dar tot nu mergea cred ca din cauza ca nu erau suficiente sloturi sa corespunda cu baza de date. Mersi mult ca mi-ai dat idea cu 300
Puteti da T/C
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Am folosit crashdetect si in loguri am primit asta:
[09:31:01] [debug] Run time error 4: "Array index out of bounds"
[09:31:01] [debug] Accessing element at index 100 past array upper bound 99
[09:31:01] [debug] AMX backtrace:
[09:31:01] [debug] #0 00262cf4 in public LoadProperty () from wa-rpg.amx
[09:31:01] [debug] #1 00093800 in public zcmd_OnGameModeInit () from wa-rpg.amx
[09:31:01] [debug] #2 native CallLocalFunction () from samp03svr
[09:31:01] [debug] #3 0001f9dc in public L_AFK_OnGM () from wa-rpg.amx
[09:31:01] [debug] #4 native CallLocalFunction () from samp03svr
[09:31:01] [debug] #5 00012c20 in public SSCANF_OnGameModeInit () from wa-rpg.amxFunctia:
function LoadProperty() { new result[180],index = 0; mysql_query(SQL,"SELECT * FROM `houses` ORDER BY `houses`.`ID` ASC"); mysql_store_result(); while(mysql_retrieve_row()) { housess++; index++; new i = index; mysql_get_field("ID", result); HouseInfo[i][hID] = strval(result); mysql_get_field("Entrancex", result); HouseInfo[i][hEntrancex] = floatstr(result); mysql_get_field("Entrancey", result); HouseInfo[i][hEntrancey] = floatstr(result); mysql_get_field("Entrancez", result); HouseInfo[i][hEntrancez] = floatstr(result); mysql_get_field("Exitx", result); HouseInfo[i][hExitx] = floatstr(result); mysql_get_field("Exity", result); HouseInfo[i][hExity] = floatstr(result); mysql_get_field("Exitz", result); HouseInfo[i][hExitz] = floatstr(result); mysql_get_field("Owner", result); strmid(HouseInfo[i][hOwner], result, 0, 32, 32); mysql_get_field("Discription", result); strmid(HouseInfo[i][hDiscription], result, 0, 24, 24); mysql_get_field("Value", result); HouseInfo[i][hValue] = strval(result); mysql_get_field("Hel", result); HouseInfo[i][hHel] = strval(result); mysql_get_field("Arm", result); HouseInfo[i][hArm] = strval(result); mysql_get_field("Interior", result); HouseInfo[i][hInterior] = strval(result); mysql_get_field("Lockk", result); HouseInfo[i][hLock] = strval(result); mysql_get_field("Owned", result); HouseInfo[i][hOwned] = strval(result); mysql_get_field("Rent", result); HouseInfo[i][hRent] = strval(result); mysql_get_field("Rentabil", result); HouseInfo[i][hRentabil] = strval(result); mysql_get_field("Takings", result); HouseInfo[i][hTakings] = strval(result); mysql_get_field("Level", result); HouseInfo[i][hLevel] = strval(result); mysql_get_field("Virtual", result); HouseInfo[i][hVirtual] = strval(result); mysql_get_field("Radio", result); HouseInfo[i][hRadio] = strval(result); UpdateLabel(1,HouseInfo[i][hID]); } mysql_free_result(); printf("Houses: %d", index); return 1; }
Si aici aveti si definitiile:enum hInfo { hID, Float:hEntrancex, Float:hEntrancey, Float:hEntrancez, Float:hExitx, Float:hExity, Float:hExitz, hOwner[25], hDiscription[64], hValue, hHel, hArm, hInterior, hLock, hOwned, hRent, hRentabil, hTakings, hLevel, hVirtual, hPickupID, hRadio }; new HouseInfo[100][hInfo], Text3D:HouseLabel[sizeof(HouseInfo)];
Ceva idei?
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15 minutes ago, Banditul said:
Incearca versiunea 3.10.8 nu pe cea 3.10.9 chestia e ca cei care lucreaza la el au bagat o detectie in plus(evident e o chestie care trebuie reparata in script dar nu afecteaza deloc functionarea gm-ului)
Gata, mersi mult!
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26 minutes ago, Banditul said:
Chiar deloc, e cel original cu multe optimizari
L-am incercat si imi da 435 de warninguri de tipul:
warning 239: literal array/string passed to a non-const parameter
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1 minute ago, Banditul said:
Pentru asta poti folosi compilarorul comunitati
https://forum.sa-mp.com/showthread.php?t=659284
Mereu mi-a compilat in max 5 sec
Mda insa asta reflecta si optimizarea gm-ului daca folosesti pe cel original... Insa o sa il incerc si pe acesta
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14 minutes ago, Banditul said:
Din pacate strcmp e singura solutie de a compara stringuri. Pana si acel isequal contine strcmp.
Dar daca chiar consideri ca performanta serverului e mica solutia e sa folosesti C++/C# pentru a rescrie gm-u eficient.
Ca si sfat, daca chiar nu observi acea performanta redusa atunci nu are rost sa optimizezi. Se blocheaza serveru cand compari stringuri cu strcmp? Nu? Atunci nu are rost sa optimizezi. Majoritatea hosturilor au procesoare puternice si multa memorie asa ca pot face fata chiar si gm-urilor prost facute.
Edit: Sau un vps cu multa memorie si un procesor puternic(din pacate samp ruleaza pe un singur thread deci procesoarele cu multi threads nu ajuta)
Ok, mersi! Mda... Nu este chiar asa rau insa gm-ul se compileaza in 45-48 sec si as dori sa ajung undeva la 35-40
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3 minutes ago, KiNGzOR said:
Ai discord ceva? Astea am rezolvat doar ca imi da erori la sistemul de treasure.
Gabe#3616
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On 12/6/2018 at 8:28 PM, KiNGzOR said:
../gamemodes/new.pwn(3967) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3968) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3969) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3970) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3971) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3972) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3973) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3974) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3975) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3976) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3977) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3978) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3980) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3981) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3982) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3983) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3984) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3985) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3986) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3987) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3988) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3989) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3990) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3992) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3993) : error 017: undefined symbol "playerid"
../gamemodes/new.pwn(3994) : error 017: undefined symbol "playerid"# AM DEFINIT ASA : #define playerid dar imi da crash pawno,de ce? daca se defineaza altfel va rog ajutati-ma!
Ai putea sa ne oferi liniile de cod...
Ce melodie sa pun la logare/inregistrare?
in Discuţii scripting
Posted
Salut! Nu stiu daca este bine pus topicul aici insa as dorii sa imi dati niste idei pentru o melodie cand intri pe server. Multumesc!