case 1: {
TogglePlayerSpectating(i, 1);
for( new j = 0; j <= 50; j++) SendClientMessage(i, COLOR_WHITE, "");
PlayAudioStreamForPlayer(i, "http://www.youtubeinmp3.com/fetch/?video=https://www.youtube.com/watch?v=pk1YRxLu8n4");
SetPlayerVirtualWorld(i, 9999);
PlayerTextDrawHide(i, NameTD);
PlayerTextDrawSetString(i, TutorialTD[1], "~y~Tutorial - Pasul 1:~w~~h~ Intro");
strcat(szTD, "Salut si bine ai venit pe comunitatea Burned Romania.~n~Pentru inceput, te voi pune la cunostinta cu cateva elemente de baza ale server-ului RPG.~n~");
strcat(szTD, "Pentru a vizualiza majoritatea comenzilor, poti folosi comanda /help.~n~Dupa tastarea acestei comenzi, ti se vor afisa diferite tabele cu fiecare informatie necesara la momentul dat.");
InterpolateCameraPos(i, 1665.612548, -1757.263427, 54.814579, 1683.537841, -1942.781616, 35.670131, 15000);
InterpolateCameraLookAt(i, 1667.853515, -1761.334472, 52.969528, 1687.079589, -1939.998657, 33.499637, 15000);
SetPlayerPosEx(i, 1665.612548, -1757.263427, 54.81
Lucram prin burned adica copiam sistemul de realizari ,uitate ultimile 3 rinduri astea sunt