Exord
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Posts posted by Exord
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Salut , am incercat sa schimb coordonatele la jail spawn astfel :
// JAIL SPAWN
new Float:gRandomJailSpawns[3][3] = {
{250,1115.1315,3135.8599,4.2237,272.2851},
{250,1222.0573,3113.2234,4.2278,101.5168},
{250,1267.6554,3156.7180,4.2052,84.2833}Si imi da aceasta eroare :
error 018: initialization data exceeds declared size
Dau +1 celui care ma ajuta.
Multumesc anticipat , o zi/seara faina in continuare !
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Frumos , +1.
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Daca te referi la acest filterscript cu jobul Quary Worker
Atunci intra pe acest link : http://www.solidfiles.com/v/aW6zYmRzdrqBX
Dupa ce ai descarcat fisierul intrii in folderul unde ai tu gamemodul , in acesta vei gasii un folder numit filterscript. Fisierul pe care l-ai descarcat il bagi acolo si gata.
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Salut , am incercat sa adaug un sistem de pacanele pe un gm bigzone si imi apar urmatoarele erori :
error 029: invalid expression, assumed zero
error 001: expected token: ";", but found ")"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
Liniile sunt urmatoarele :
CMD:pacanele(playerid, params[])
{
if(!PlayerToPoint(250.0,playerid,1971.3878,1015.4063,992.5007)) return SCM(playerid, -1, "Nu esti la casino !");
Pacanele(playerid, true);
return 1;
}
new joacapacanele[MAX_PLAYERS];
new PlayerText:PacaneleTD[50];
new sumapacanele[MAX_PLAYERS];
new timerpacanele[MAX_PLAYERS];
new rundapacanele[MAX_PLAYERS];
new pacaneleruleaza[MAX_PLAYERS];
new IcoanaPacanele[MAX_PLAYERS][10];//Pacanele
PacaneleTD[0] = CreatePlayerTextDraw(playerid, -10.500000, 111.250000, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, PacaneleTD[0], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[0], 658.000000, 246.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[0], 1);
PlayerTextDrawColor(playerid, PacaneleTD[0], 170);
PlayerTextDrawSetShadow(playerid, PacaneleTD[0], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[0], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[0], 255);
PlayerTextDrawFont(playerid, PacaneleTD[0], 4);
PlayerTextDrawSetProportional(playerid, PacaneleTD[0], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[0], 0);PacaneleTD[1] = CreatePlayerTextDraw(playerid, 155.500000, 124.812500, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, PacaneleTD[1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[1], 348.000000, 217.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[1], 1);
PlayerTextDrawColor(playerid, PacaneleTD[1], 1515870975);
PlayerTextDrawSetShadow(playerid, PacaneleTD[1], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[1], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[1], 255);
PlayerTextDrawFont(playerid, PacaneleTD[1], 4);
PlayerTextDrawSetProportional(playerid, PacaneleTD[1], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[1], 0);PacaneleTD[2] = CreatePlayerTextDraw(playerid, 159.000000, 139.299896, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, PacaneleTD[2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[2], 0.460002, 180.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[2], 1);
PlayerTextDrawColor(playerid, PacaneleTD[2], -1105322241);
PlayerTextDrawSetShadow(playerid, PacaneleTD[2], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[2], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[2], 255);
PlayerTextDrawFont(playerid, PacaneleTD[2], 4);
PlayerTextDrawSetProportional(playerid, PacaneleTD[2], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[2], 0);PacaneleTD[3] = CreatePlayerTextDraw(playerid, 137.500000, 111.074989, "]");
PlayerTextDrawLetterSize(playerid, PacaneleTD[3], 1.271500, 3.966874);
PlayerTextDrawAlignment(playerid, PacaneleTD[3], 1);
PlayerTextDrawColor(playerid, PacaneleTD[3], -65281);
PlayerTextDrawSetShadow(playerid, PacaneleTD[3], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[3], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[3], 255);
PlayerTextDrawFont(playerid, PacaneleTD[3], 2);
PlayerTextDrawSetProportional(playerid, PacaneleTD[3], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[3], 0);PacaneleTD[4] = CreatePlayerTextDraw(playerid, 137.500000, 317.574981, "]");
PlayerTextDrawLetterSize(playerid, PacaneleTD[4], 1.271500, 3.966874);
PlayerTextDrawAlignment(playerid, PacaneleTD[4], 1);
PlayerTextDrawColor(playerid, PacaneleTD[4], -65281);
PlayerTextDrawSetShadow(playerid, PacaneleTD[4], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[4], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[4], 255);
PlayerTextDrawFont(playerid, PacaneleTD[4], 2);
PlayerTextDrawSetProportional(playerid, PacaneleTD[4], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[4], 0);PacaneleTD[5] = CreatePlayerTextDraw(playerid, 477.500000, 110.637481, "]");
PlayerTextDrawLetterSize(playerid, PacaneleTD[5], 1.271500, 3.966874);
PlayerTextDrawAlignment(playerid, PacaneleTD[5], 1);
PlayerTextDrawColor(playerid, PacaneleTD[5], -65281);
PlayerTextDrawSetShadow(playerid, PacaneleTD[5], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[5], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[5], 255);
PlayerTextDrawFont(playerid, PacaneleTD[5], 2);
PlayerTextDrawSetProportional(playerid, PacaneleTD[5], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[5], 0);PacaneleTD[6] = CreatePlayerTextDraw(playerid, 477.000000, 318.887481, "]");
PlayerTextDrawLetterSize(playerid, PacaneleTD[6], 1.271500, 3.966874);
PlayerTextDrawAlignment(playerid, PacaneleTD[6], 1);
PlayerTextDrawColor(playerid, PacaneleTD[6], -65281);
PlayerTextDrawSetShadow(playerid, PacaneleTD[6], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[6], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[6], 255);
PlayerTextDrawFont(playerid, PacaneleTD[6], 2);
PlayerTextDrawSetProportional(playerid, PacaneleTD[6], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[6], 0);PacaneleTD[7] = CreatePlayerTextDraw(playerid, 497.700012, 140.412597, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, PacaneleTD[7], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[7], 0.460002, 180.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[7], 1);
PlayerTextDrawColor(playerid, PacaneleTD[7], -1105322241);
PlayerTextDrawSetShadow(playerid, PacaneleTD[7], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[7], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[7], 255);
PlayerTextDrawFont(playerid, PacaneleTD[7], 4);
PlayerTextDrawSetProportional(playerid, PacaneleTD[7], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[7], 0);PacaneleTD[8] = CreatePlayerTextDraw(playerid, 168.700012, 132.100097, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, PacaneleTD[8], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[8], 323.000000, 0.280000);
PlayerTextDrawAlignment(playerid, PacaneleTD[8], 1);
PlayerTextDrawColor(playerid, PacaneleTD[8], -1105322241);
PlayerTextDrawSetShadow(playerid, PacaneleTD[8], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[8], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[8], 255);
PlayerTextDrawFont(playerid, PacaneleTD[8], 4);
PlayerTextDrawSetProportional(playerid, PacaneleTD[8], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[8], 0);PacaneleTD[9] = CreatePlayerTextDraw(playerid, 165.700012, 338.162597, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, PacaneleTD[9], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[9], 323.000000, 0.280000);
PlayerTextDrawAlignment(playerid, PacaneleTD[9], 1);
PlayerTextDrawColor(playerid, PacaneleTD[9], -1105322241);
PlayerTextDrawSetShadow(playerid, PacaneleTD[9], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[9], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[9], 255);
PlayerTextDrawFont(playerid, PacaneleTD[9], 4);
PlayerTextDrawSetProportional(playerid, PacaneleTD[9], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[9], 0);PacaneleTD[10] = CreatePlayerTextDraw(playerid, 161.000000, 133.125000, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[10], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[10], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[10], 1);
PlayerTextDrawColor(playerid, PacaneleTD[10], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[10], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[10], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[10], 0);
PlayerTextDrawFont(playerid, PacaneleTD[10], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[10], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[10], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[10], 1276);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[10], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[11] = CreatePlayerTextDraw(playerid, 253.305603, 134.025054, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[11], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[11], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[11], 1);
PlayerTextDrawColor(playerid, PacaneleTD[11], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[11], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[11], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[11], 0);
PlayerTextDrawFont(playerid, PacaneleTD[11], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[11], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[11], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[11], 1276);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[11], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[12] = CreatePlayerTextDraw(playerid, 360.005462, 131.587219, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[12], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[12], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[12], 1);
PlayerTextDrawColor(playerid, PacaneleTD[12], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[12], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[12], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[12], 0);
PlayerTextDrawFont(playerid, PacaneleTD[12], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[12], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[12], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[12], 1276);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[12], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[13] = CreatePlayerTextDraw(playerid, 176.000000, 209.625183, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[13], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[13], 77.000000, 75.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[13], 1);
PlayerTextDrawColor(playerid, PacaneleTD[13], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[13], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[13], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[13], 0);
PlayerTextDrawFont(playerid, PacaneleTD[13], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[13], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[13], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[13], 1240);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[13], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[14] = CreatePlayerTextDraw(playerid, 270.000000, 209.625183, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[14], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[14], 77.000000, 75.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[14], 1);
PlayerTextDrawColor(playerid, PacaneleTD[14], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[14], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[14], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[14], 0);
PlayerTextDrawFont(playerid, PacaneleTD[14], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[14], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[14], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[14], 1240);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[14], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[15] = CreatePlayerTextDraw(playerid, 373.500000, 210.062683, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[15], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[15], 77.000000, 75.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[15], 1);
PlayerTextDrawColor(playerid, PacaneleTD[15], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[15], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[15], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[15], 0);
PlayerTextDrawFont(playerid, PacaneleTD[15], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[15], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[15], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[15], 1240);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[15], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[16] = CreatePlayerTextDraw(playerid, 174.500000, 269.562683, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[16], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[16], 77.000000, 75.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[16], 1);
PlayerTextDrawColor(playerid, PacaneleTD[16], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[16], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[16], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[16], 0);
PlayerTextDrawFont(playerid, PacaneleTD[16], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[16], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[16], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[16], 1274);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[16], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[17] = CreatePlayerTextDraw(playerid, 272.000000, 270.437683, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[17], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[17], 77.000000, 75.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[17], 1);
PlayerTextDrawColor(playerid, PacaneleTD[17], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[17], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[17], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[17], 0);
PlayerTextDrawFont(playerid, PacaneleTD[17], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[17], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[17], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[17], 1274);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[17], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[18] = CreatePlayerTextDraw(playerid, 375.400024, 268.812957, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[18], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[18], 77.000000, 75.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[18], 1);
PlayerTextDrawColor(playerid, PacaneleTD[18], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[18], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[18], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[18], 0);
PlayerTextDrawFont(playerid, PacaneleTD[18], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[18], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[18], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[18], 1274);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[18], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[19] = CreatePlayerTextDraw(playerid, -4.599975, 355.437957, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[19], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[19], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[19], 1);
PlayerTextDrawColor(playerid, PacaneleTD[19], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[19], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[19], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[19], 0);
PlayerTextDrawFont(playerid, PacaneleTD[19], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[19], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[19], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[19], 1274);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[19], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[20] = CreatePlayerTextDraw(playerid, 9.200021, 355.437957, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[20], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[20], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[20], 1);
PlayerTextDrawColor(playerid, PacaneleTD[20], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[20], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[20], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[20], 0);
PlayerTextDrawFont(playerid, PacaneleTD[20], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[20], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[20], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[20], 1274);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[20], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[21] = CreatePlayerTextDraw(playerid, 24.500061, 355.300476, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[21], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[21], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[21], 1);
PlayerTextDrawColor(playerid, PacaneleTD[21], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[21], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[21], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[21], 0);
PlayerTextDrawFont(playerid, PacaneleTD[21], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[21], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[21], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[21], 1274);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[21], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[22] = CreatePlayerTextDraw(playerid, 49.500000, 360.187500, "=_$100,000,000");
PlayerTextDrawLetterSize(playerid, PacaneleTD[22], 0.298499, 1.005000);
PlayerTextDrawAlignment(playerid, PacaneleTD[22], 1);
PlayerTextDrawColor(playerid, PacaneleTD[22], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[22], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[22], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[22], 255);
PlayerTextDrawFont(playerid, PacaneleTD[22], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[22], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[22], 0);PacaneleTD[23] = CreatePlayerTextDraw(playerid, 147.900054, 354.400421, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[23], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[23], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[23], 1);
PlayerTextDrawColor(playerid, PacaneleTD[23], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[23], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[23], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[23], 0);
PlayerTextDrawFont(playerid, PacaneleTD[23], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[23], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[23], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[23], 1240);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[23], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[24] = CreatePlayerTextDraw(playerid, 168.501312, 354.400421, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[24], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[24], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[24], 1);
PlayerTextDrawColor(playerid, PacaneleTD[24], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[24], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[24], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[24], 0);
PlayerTextDrawFont(playerid, PacaneleTD[24], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[24], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[24], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[24], 1240);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[24], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[25] = CreatePlayerTextDraw(playerid, 189.602600, 354.400421, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[25], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[25], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[25], 1);
PlayerTextDrawColor(playerid, PacaneleTD[25], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[25], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[25], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[25], 0);
PlayerTextDrawFont(playerid, PacaneleTD[25], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[25], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[25], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[25], 1240);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[25], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[26] = CreatePlayerTextDraw(playerid, 217.099945, 359.750000, "=_$75,000,000");
PlayerTextDrawLetterSize(playerid, PacaneleTD[26], 0.298499, 1.005000);
PlayerTextDrawAlignment(playerid, PacaneleTD[26], 1);
PlayerTextDrawColor(playerid, PacaneleTD[26], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[26], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[26], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[26], 255);
PlayerTextDrawFont(playerid, PacaneleTD[26], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[26], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[26], 0);PacaneleTD[27] = CreatePlayerTextDraw(playerid, 305.702697, 354.812866, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[27], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[27], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[27], 1);
PlayerTextDrawColor(playerid, PacaneleTD[27], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[27], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[27], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[27], 0);
PlayerTextDrawFont(playerid, PacaneleTD[27], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[27], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[27], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[27], 1247);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[27], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[28] = CreatePlayerTextDraw(playerid, 326.702697, 354.375366, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[28], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[28], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[28], 1);
PlayerTextDrawColor(playerid, PacaneleTD[28], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[28], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[28], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[28], 0);
PlayerTextDrawFont(playerid, PacaneleTD[28], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[28], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[28], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[28], 1247);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[28], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[29] = CreatePlayerTextDraw(playerid, 346.302734, 354.037872, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[29], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[29], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[29], 1);
PlayerTextDrawColor(playerid, PacaneleTD[29], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[29], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[29], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[29], 0);
PlayerTextDrawFont(playerid, PacaneleTD[29], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[29], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[29], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[29], 1247);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[29], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[30] = CreatePlayerTextDraw(playerid, 371.599945, 360.187500, "=_$50,000,000");
PlayerTextDrawLetterSize(playerid, PacaneleTD[30], 0.298499, 1.005000);
PlayerTextDrawAlignment(playerid, PacaneleTD[30], 1);
PlayerTextDrawColor(playerid, PacaneleTD[30], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[30], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[30], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[30], 255);
PlayerTextDrawFont(playerid, PacaneleTD[30], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[30], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[30], 0);PacaneleTD[31] = CreatePlayerTextDraw(playerid, 453.302734, 357.100372, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[31], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[31], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[31], 1);
PlayerTextDrawColor(playerid, PacaneleTD[31], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[31], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[31], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[31], 0);
PlayerTextDrawFont(playerid, PacaneleTD[31], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[31], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[31], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[31], 1276);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[31], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[32] = CreatePlayerTextDraw(playerid, 469.802734, 357.100372, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[32], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[32], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[32], 1);
PlayerTextDrawColor(playerid, PacaneleTD[32], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[32], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[32], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[32], 0);
PlayerTextDrawFont(playerid, PacaneleTD[32], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[32], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[32], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[32], 1276);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[32], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[33] = CreatePlayerTextDraw(playerid, 485.203704, 357.100372, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[33], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[33], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[33], 1);
PlayerTextDrawColor(playerid, PacaneleTD[33], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[33], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[33], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[33], 0);
PlayerTextDrawFont(playerid, PacaneleTD[33], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[33], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[33], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[33], 1276);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[33], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[34] = CreatePlayerTextDraw(playerid, 509.099975, 362.812500, "=_$150,000");
PlayerTextDrawLetterSize(playerid, PacaneleTD[34], 0.298499, 1.005000);
PlayerTextDrawAlignment(playerid, PacaneleTD[34], 1);
PlayerTextDrawColor(playerid, PacaneleTD[34], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[34], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[34], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[34], 255);
PlayerTextDrawFont(playerid, PacaneleTD[34], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[34], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[34], 0);PacaneleTD[35] = CreatePlayerTextDraw(playerid, -1.796295, 376.787872, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[35], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[35], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[35], 1);
PlayerTextDrawColor(playerid, PacaneleTD[35], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[35], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[35], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[35], 0);
PlayerTextDrawFont(playerid, PacaneleTD[35], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[35], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[35], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[35], 1254);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[35], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[36] = CreatePlayerTextDraw(playerid, 18.703704, 377.300323, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[36], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[36], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[36], 1);
PlayerTextDrawColor(playerid, PacaneleTD[36], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[36], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[36], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[36], 0);
PlayerTextDrawFont(playerid, PacaneleTD[36], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[36], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[36], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[36], 1254);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[36], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[37] = CreatePlayerTextDraw(playerid, 38.203659, 377.200317, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[37], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[37], 29.000000, 21.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[37], 1);
PlayerTextDrawColor(playerid, PacaneleTD[37], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[37], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[37], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[37], 0);
PlayerTextDrawFont(playerid, PacaneleTD[37], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[37], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[37], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[37], 1254);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[37], 0.000000, 0.000000, 0.000000, 1.000000);PacaneleTD[38] = CreatePlayerTextDraw(playerid, 65.099975, 381.187500, "=_$100,000");
PlayerTextDrawLetterSize(playerid, PacaneleTD[38], 0.298499, 1.005000);
PlayerTextDrawAlignment(playerid, PacaneleTD[38], 1);
PlayerTextDrawColor(playerid, PacaneleTD[38], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[38], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[38], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[38], 255);
PlayerTextDrawFont(playerid, PacaneleTD[38], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[38], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[38], 0);PacaneleTD[40] = CreatePlayerTextDraw(playerid, 462.703674, 116.450317, "");
PlayerTextDrawLetterSize(playerid, PacaneleTD[40], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, PacaneleTD[40], 106.000000, 121.000000);
PlayerTextDrawAlignment(playerid, PacaneleTD[40], 1);
PlayerTextDrawColor(playerid, PacaneleTD[40], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[40], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[40], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[40], 0);
PlayerTextDrawFont(playerid, PacaneleTD[40], 5);
PlayerTextDrawSetProportional(playerid, PacaneleTD[40], 0);
PlayerTextDrawSetShadow(playerid, PacaneleTD[40], 0);
PlayerTextDrawSetPreviewModel(playerid, PacaneleTD[40], 19610);
PlayerTextDrawSetPreviewRot(playerid, PacaneleTD[40], 40.000000, 0.000000, 15.000000, 1.000000);PacaneleTD[41] = CreatePlayerTextDraw(playerid, 577.698974, 102.124992, "Your_Cash:_$3,655,844");
PlayerTextDrawLetterSize(playerid, PacaneleTD[41], 0.258000, 1.040001);
PlayerTextDrawAlignment(playerid, PacaneleTD[41], 2);
PlayerTextDrawColor(playerid, PacaneleTD[41], 515120895);
PlayerTextDrawSetShadow(playerid, PacaneleTD[41], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[41], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[41], 255);
PlayerTextDrawFont(playerid, PacaneleTD[41], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[41], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[41], 0);PacaneleTD[42] = CreatePlayerTextDraw(playerid, 583.400878, 155.500000, "BET:");
PlayerTextDrawLetterSize(playerid, PacaneleTD[42], 0.540000, 1.228126);
PlayerTextDrawAlignment(playerid, PacaneleTD[42], 2);
PlayerTextDrawColor(playerid, PacaneleTD[42], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[42], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[42], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[42], 255);
PlayerTextDrawFont(playerid, PacaneleTD[42], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[42], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[42], 0);PacaneleTD[43] = CreatePlayerTextDraw(playerid, 537.198974, 175.187500, "<");
PlayerTextDrawTextSize(playerid, PacaneleTD[43], 10.0,10.0);
PlayerTextDrawLetterSize(playerid, PacaneleTD[43], 0.540000, 1.228126);
PlayerTextDrawAlignment(playerid, PacaneleTD[43], 2);
PlayerTextDrawColor(playerid, PacaneleTD[43], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[43], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[43], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[43], 255);
PlayerTextDrawFont(playerid, PacaneleTD[43], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[43], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[43], 0);
PlayerTextDrawSetSelectable(playerid, PacaneleTD[43], true);PacaneleTD[44] = CreatePlayerTextDraw(playerid, 627.177124, 175.187500, ">");
PlayerTextDrawTextSize(playerid, PacaneleTD[44], 10.0,10.0);
PlayerTextDrawLetterSize(playerid, PacaneleTD[44], 0.540000, 1.228126);
PlayerTextDrawAlignment(playerid, PacaneleTD[44], 2);
PlayerTextDrawColor(playerid, PacaneleTD[44], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[44], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[44], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[44], 255);
PlayerTextDrawFont(playerid, PacaneleTD[44], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[44], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[44], 0);
PlayerTextDrawSetSelectable(playerid, PacaneleTD[44], true);PacaneleTD[45] = CreatePlayerTextDraw(playerid, 582.698974, 176.062500, "$50,000,000");
PlayerTextDrawLetterSize(playerid, PacaneleTD[45], 0.258000, 1.040001);
PlayerTextDrawAlignment(playerid, PacaneleTD[45], 2);
PlayerTextDrawColor(playerid, PacaneleTD[45], 515120895);
PlayerTextDrawSetShadow(playerid, PacaneleTD[45], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[45], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[45], 255);
PlayerTextDrawFont(playerid, PacaneleTD[45], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[45], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[45], 0);PacaneleTD[46] = CreatePlayerTextDraw(playerid, 549.198974, 189.625000, "MIN");
PlayerTextDrawTextSize(playerid, PacaneleTD[46], 10.0,10.0);
PlayerTextDrawLetterSize(playerid, PacaneleTD[46], 0.258000, 1.040001);
PlayerTextDrawAlignment(playerid, PacaneleTD[46], 2);
PlayerTextDrawColor(playerid, PacaneleTD[46], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[46], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[46], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[46], 255);
PlayerTextDrawFont(playerid, PacaneleTD[46], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[46], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[46], 0);
PlayerTextDrawSetSelectable(playerid, PacaneleTD[46], true);PacaneleTD[47] = CreatePlayerTextDraw(playerid, 609.800415, 190.937500, "MAX");
PlayerTextDrawTextSize(playerid, PacaneleTD[47], 10.0,10.0);
PlayerTextDrawLetterSize(playerid, PacaneleTD[47], 0.258000, 1.040001);
PlayerTextDrawAlignment(playerid, PacaneleTD[47], 2);
PlayerTextDrawColor(playerid, PacaneleTD[47], -1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[47], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[47], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[47], 255);
PlayerTextDrawFont(playerid, PacaneleTD[47], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[47], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[47], 0);
PlayerTextDrawSetSelectable(playerid, PacaneleTD[47], true);PacaneleTD[48] = CreatePlayerTextDraw(playerid, 587.099975, 266.562500, "SPIN");
PlayerTextDrawTextSize(playerid, PacaneleTD[48], 30.0,30.0);
PlayerTextDrawLetterSize(playerid, PacaneleTD[48], 0.657999, 1.735625);
PlayerTextDrawAlignment(playerid, PacaneleTD[48], 2);
PlayerTextDrawColor(playerid, PacaneleTD[48], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[48], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[48], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[48], 255);
PlayerTextDrawFont(playerid, PacaneleTD[48], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[48], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[48], 0);
PlayerTextDrawSetSelectable(playerid, PacaneleTD[48], true);PacaneleTD[49] = CreatePlayerTextDraw(playerid, 70.599975, 221.062500, "~r~LOSE");
PlayerTextDrawLetterSize(playerid, PacaneleTD[49], 0.657999, 1.735625);
PlayerTextDrawAlignment(playerid, PacaneleTD[49], 2);
PlayerTextDrawColor(playerid, PacaneleTD[49], 1018445055);
PlayerTextDrawSetShadow(playerid, PacaneleTD[49], 0);
PlayerTextDrawSetOutline(playerid, PacaneleTD[49], 0);
PlayerTextDrawBackgroundColor(playerid, PacaneleTD[49], 255);
PlayerTextDrawFont(playerid, PacaneleTD[49], 1);
PlayerTextDrawSetProportional(playerid, PacaneleTD[49], 1);
PlayerTextDrawSetShadow(playerid, PacaneleTD[49], 0);Stiu , este complicat dar sper sa ma ajutati . Multumesc anticipat.
-
Mersi , +1.
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Recomand dar stii care este problema cand scoti la vanzare un asemenea sistem ? Cineva il va cumpara iar apoi il va da spre download gratuit cum s-a intamplat si cu gm-ul burned a lui Edison. Oricum felicitiari pentru acest sistem , nu oricine stie sa faca.
-
bravo , 10/10
-
-
Fain
-
Frumos , 10/10.
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Nu merge linkul , pui te rog altul ? Pare interesant.
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On 10/9/2017 at 8:50 PM, BuNiCu-RP said:
Salut poti incerca asa:
#define MAX_UPDATE_LENGTH 1500 #define UPDATE_DIALOG 5879 #define UPDATE_DIALOG_NAME "Server Updates" #define ShowUpdateDialog(%0,%1) ShowPlayerDialog(%0, UPDATE_DIALOG, 0, UPDATE_DIALOG_NAME, %1, "Close", "") CMD:updates(playerid, params) { new updateString[MAX_UPDATE_LENGTH]; // Big large string if(strlen(updateString) > MAX_UPDATE_LENGTH) return 0; format(updateString, sizeof(updateString), "Text Update"); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); format(updateString, sizeof(updateString), "%s\nText Update", updateString); ShowUpdateDialog(playerid, updateString); return 1; }
Multumesc frumos , chiar m-ai ajutat <3.
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On 10/3/2017 at 12:04 AM, Uzzi25 Official said:
Adauga #define updatetext
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(20458) : error 029: invalid expression, assumed zero
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(20458) : error 029: invalid expression, assumed zero
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(20458) : error 029: invalid expression, assumed zero
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(20458) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
? -
22 hours ago, Uzzi25 Official said:
Poftim
CMD:updates(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SCM(playerid, COLOR_ERROR, "Nu esti loagat.");
new query[1000],versiune[128],updateid,vizionari,text[40][1000],rezultat[1000],query2[256],textafisare[2000],data[128], updateid2 = 0;
mysql_format(SQL, query, sizeof(query), "SELECT * FROM `updates` WHERE `ID` > '0'");
new Cache: cache = mysql_query(SQL, query);
if(cache_get_row_count() < 1) return SCM(playerid, COLOR_ERROR, "Nu exista updateuri adaugate in lista.");
for(new i, j = cache_get_row_count(); i != j; i++)
{
updateid = cache_get_field_content_int(i, "ID");
vizionari = cache_get_field_content_int(i, "Vizionari");
cache_get_field_content(i, "Versiune", rezultat); format(versiune, 128, rezultat);
cache_get_field_content(i, "Data", rezultat); format(data, 128, rezultat);
for(new a = 0; a < 40; a++)
{
format(query2, sizeof(query2), "Text%d",a);
cache_get_field_content(i, query2,rezultat); format(text[a], 1000, rezultat);
strcpy(updatetext[a][updateid2], text[a], 1000);
}
strcpy(updatedata[updateid2], data, 128);
strcpy(updateversiune[updateid2], versiune, 128);
updateid2++;
if(updateid == 1) format(textafisare, sizeof(textafisare), "{0066FF}ID\t{FFFFFF}Versiune\t{0066FF}Data\t{FFFFFF}Vizionari\n{FFFFFF}Update {0066FF}# %d\t{FFFFFF}%s\t{0066FF}%s{FFFFFF}\t%d",updateid, versiune,data, vizionari);
if(updateid > 1) format(textafisare, sizeof(textafisare), "%s\n{FFFFFF}Update {0066FF}# %d\t{FFFFFF}%s\t{0066FF}%s{FFFFFF}\t%d",textafisare,updateid,versiune,data, vizionari);
}
ShowPlayerDialog(playerid, DIALOG_UPDATES, DIALOG_STYLE_TABLIST_HEADERS, "SERVER: Updates", textafisare, "Seleteaza","Anuleaza");
cache_delete(cache);
return 1;
}
CMD:au(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SCM(playerid, COLOR_ERROR, "Nu esti loagat.");
if(PlayerInfo[playerid][pAdmin] >= 7 && EstiFondator(playerid))
{
new versiune[128],data[128],query[1000];
if(sscanf(params, "s[128]", versiune)) return SCM(playerid, -1, "USAGE: /addupdate [nume versiune]");
new year, month,day;
getdate(year, month, day);
format(data, sizeof(data), "%02d.%02d.%d",day,month,year);
mysql_format(SQL, query, sizeof(query), "INSERT INTO `updates` (`Versiune`,`Data`) VALUES ('%s','%s')",versiune,data);
mysql_tquery(SQL, query, "", "");
SCM(playerid, -1, "{0066FF}UPDATE: {FFFFFF}Versiunea a fos adaugata cu succes.");
}
return 1;
}C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(41555) : error 017: undefined symbol "updatetext"
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(41555) : error 029: invalid expression, assumed zero
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(41555) : error 029: invalid expression, assumed zero
C:\Users\viperex\Desktop\Crashed Romania\BigZoneGM\gamemodes\BigZoneGM.pwn(41555) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Ai idee de ce primesc aceasta eroare ? Sunt mai incepator la scripting si nu ma descurc chiar atat de bine... -
1 hour ago, MegaZ775 said:
Salut ! uite un tutorial nu este chiar pentru comanda /tutorial cum iti doresti tu dar tot lafel se creeaza si comanda pe care tu o cauti:
Uite si un model cu comanda pe care tu o cauti:
EXEMPLUL:CMD:update(playerid, params[])
{
SCM(playerid, 0xFFFF00AA, " Pune aici detaliile despre update )./");
SCM(playerid, 0xFFFF00AA, " Pune aici detaliile despre uptate )./");
return 1;
}Imi cer scuze daca nu la asta te refereai prin comanda /update dar eu am pus ce am inteles
Sper ca te-am ajutat!
Salut , am incercat sa pun in practica tutorialul tau dar am primit cateva erori , daca ma poti ajuta te pwp.
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On 9/30/2017 at 1:57 PM, Mister said:
Ce doresti si faca aceasta Comanda?
Salut , as dorii ca aceasta comanda cand implementez un sistem nou sa apara acolo
Ex : Noul update 0.4 contine:
Adauga comanda x , y , z
Lucrat la mapping
Rezolvate diferse buguri minore , daca stii cumva cum pot face iti multumesc pt ajutor.
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Salut , daca ar putea cineva sa ma ajute cum as putea face aceasta comanda as fi foarte recunoscator. Am tot cautat pe youtube si pe alte forumuri si pur si simplu nu gasesc cum o pot face pe aceasta. Cine ma poate ajuta sa imi lase skypeul sau intr-un reply la acest topic. Multumesc frumos. O zi frumoasa in continuare !
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daca ar merge sursa....
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Am incercat sa pun astfel insa atunci cand jucatorul moare cu wanted nu il da in jail , il da intr-un loc buguit iar cand incerc sa pun coordonatele mele imi da eroare.