if(strcmp(result,"1",true) == 0) {
if(PlayerInfo[playerid][pRank] >= 1)
ServerWeapon(playerid, 24, 200);
SendClientMessage(playerid, COLOR_MONEY, "Ti-ai cumparat un deagle la pretul de 220$.");
SafeInfo[x][sMaterials] -= 200;
SafeInfo[x][sMoney] -= 220;
}
else if(strcmp(result,"2",true) == 0) {
if(PlayerInfo[playerid][pRank] >= 2)
ServerWeapon(playerid, 31, 600);
SendClientMessage(playerid, COLOR_MONEY, "Ti-ai cumparat un M4 la pretul de 310$.");
SafeInfo[x][sMaterials] -= 320;
SafeInfo[x][sMoney] -= 310;
}
else if(strcmp(result,"3",true) == 0) {
if(PlayerInfo[playerid][pRank] >= 3)
ServerWeapon(playerid, 30,600);
SendClientMessage(playerid, COLOR_MONEY, "Ti-ai cumparat un AK47 la pretul de 300$.");
SafeInfo[x][sMaterials] -= 320;
SafeInfo[x][sMoney] -= 300;
}
else if(strcmp(result,"4",true) == 0) {
ServerWeapon(playerid, 33, 300);
SendClientMessage(playerid, COLOR_MONEY, "Ti-ai cumparat un Rifle la pretul de 535$.");
SafeInfo[x][sMaterials] -= 400;
SafeInfo[x][sMoney] -= 535;
}
else if(strcmp(result,"5",true) == 0) {
if(PlayerInfo[playerid][pRank] >= 5)
ServerWeapon(playerid, 32, 400);
SendClientMessage(playerid, COLOR_MONEY, "Ti-ai cumparat un TEC9 la pretul de 450$.");
SafeInfo[x][sMaterials] -= 370;
SafeInfo[x][sMoney] -= 450;
}
else if(strcmp(result,"6",true) == 0) {
if(PlayerInfo[playerid][pRank] >= 6)
ServerWeapon(playerid, 27, 200);
SendClientMessage(playerid, COLOR_MONEY, "Ti-ai cumparat un Combat Shotgun la pretul de 530$.");
SafeInfo[x][sMaterials] -= 250;
SafeInfo[x][sMoney] -= 530;
}