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draken

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Posts posted by draken

  1. Salutare dragi prieteni ! In cele ce urmeaza am sa va prezint problema mea.

    Am implementat recent in gamemode un sistem de clan turfs [/spay]. Totul decurge perfect, ma pun duty, merg la peretele unde este "turful", folosesc spray, se pune text-ul[tag-ul clanului], dau restart la server, ma duc la peretele pe care l-am "dominat" inainte de restart, peretele figureaza ca fiind al clanului din care fac parte dar pe perete se pun niste paranteze " {} ". Va pun in cele ce urmeaza LoadGraffiti si FinalProcess(atunci cand pune text-ul pe perete, cand functioneaza pana sa dau restart la server).

    LoadGraffiti:

    public LoadGraffiti()
    {
    	new Cache: db = mysql_query(SQL, "SELECT * FROM `graffiti` ORDER BY `graffiti`.`ID` ASC");
    	new graff = 0, x, result[256], tagname[256];
     	for(new i, j = cache_get_row_count (); i != j; ++i)
    	{
    	    graff ++;
           	cache_get_field_content(i, "ID", result); x = strval(result); GraffitiInfo[x][gfID] = x;
           	cache_get_field_content(i, "X", result); GraffitiInfo[x][gfX] = floatstr(result);
           	cache_get_field_content(i, "Y", result); GraffitiInfo[x][gfY] = floatstr(result);
         	cache_get_field_content(i, "Z", result); GraffitiInfo[x][gfZ] = floatstr(result);
          	cache_get_field_content(i, "Rot", result); GraffitiInfo[x][gfRot] = floatstr(result);
           	cache_get_field_content(i, "Owned", result); GraffitiInfo[x][gfOwned] = strval(result);
           	cache_get_field_content(i, "Tag", result); GraffitiInfo[x][gfTag] = strval(result);
           	cache_get_field_content(i, "Color", result); GraffitiInfo[x][gfColor] = strval(result);
    
    	    GraffitiInfo[x][gfObject] = CreateDynamicObject(19373, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]);
    	    if(GraffitiInfo[x][gfOwned] == 0 ) tagname = "None";
    	    else format(tagname, sizeof(tagname), "{%s}%s", ClanInfo[GraffitiInfo[x][gfOwned]][cClanColor], ClanInfo[GraffitiInfo[x][gfOwned]][cClanTag]);
    	    SetDynamicObjectMaterialText(GraffitiInfo[x][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_256x128, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1);
    	}
    	printf("[Graffiti Script]: %d graffiti loaded.", graff);
    	cache_delete(db);
    	return 1;
    }

    Si FinalProcess:

    public FinalProces(playerid) {
    	if(IsPlayerConnected(playerid) && StartedSpray[playerid] == 1) {
        	ClearAnimations(playerid);
        	new string[256];
        	new string1[256];
        	new test = 7 + random(6);
        	ClanProces[playerid] += test;
        	if(ClanProces[playerid] >= 100) {
    			new tagname[256];
    			new i = StartedSprayOn[playerid];
    			format(string, sizeof(string), "{FF0000}%s (din clanul %s) a reusit sa va deseneze complet peretele (turf id %d).", GetName(playerid), ClanInfo[PlayerInfo[playerid][pClan]][cClanName], i);
    			SendClanMessage(GraffitiInfo[i][gfOwned], string);
    			format(string, sizeof(string), "{FF0000}%s a reusit sa va deseneze complet peretele (turf id %d).", GetName(playerid), i);
    			SendClanMessage(PlayerInfo[playerid][pClan], string);
                GraffitiInfo[i][gfOwned] = PlayerInfo[playerid][pClan];
    			DestroyDynamicObject(GraffitiInfo[i][gfObject]);
    			GraffitiInfo[i][gfObject] = CreateDynamicObject(19373, GraffitiInfo[i][gfX], GraffitiInfo[i][gfY], GraffitiInfo[i][gfZ], 0.0, 0.0, GraffitiInfo[i][gfRot]);
    			format(tagname, sizeof(tagname), "{%s}%s", ClanInfo[GraffitiInfo[i][gfOwned]][cClanColor], ClanInfo[GraffitiInfo[i][gfOwned]][cClanTag]);
    		    SetDynamicObjectMaterialText(GraffitiInfo[i][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_256x128, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1);
    			GraffitiInfo[StartedSprayOn[playerid]][gfAttacked] = 0;
    			new query[256];
    			format(query, sizeof(query), "UPDATE `graffiti` SET `Owned`='%d' WHERE `ID`='%d'", PlayerInfo[playerid][pClan], i);
    			mysql_query(SQL, query);
    			StartedSpray[playerid] = 0;
    			StartedSpray2[playerid] = 0;
    			StartedSprayOn[playerid] = 0;
        	}
        	else {
    	    	format(string, sizeof(string), "{F29C55}Continua sa dai cu spray-ul! (%d%s)", ClanProces[playerid], "%%");
    			format(string1, sizeof(string1), "~r~Progres~n~~w~%d%s", ClanProces[playerid], "%");
    			GameTextForPlayer(playerid, string1, 5000, 1);
    			SendClientMessage(playerid, -1, string);
        	}
        	ResetPlayerWeapons(playerid);
        	StartedSpray2[playerid] = 0;
    	}
    	return 1;
    }

    Va rog frumos sa ma ajutati.

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