draken
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Posts posted by draken
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Multumesc mult ! Rezolvat !
Se poate da t/c !
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Din pacate nu sunt atat de avansat.
Imi poti da un model? sau sa-mi faci pentru una si sa le fac eu pe celelalte.
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Da, mai intai incarc clanurile apoi graffiti.
printf are din cate am vazut
[Graffiti Script]: 17 graffiti loaded.
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Salutare dragi prieteni ! In cele ce urmeaza am sa va prezint problema mea.
Am implementat recent in gamemode un sistem de clan turfs [/spay]. Totul decurge perfect, ma pun duty, merg la peretele unde este "turful", folosesc spray, se pune text-ul[tag-ul clanului], dau restart la server, ma duc la peretele pe care l-am "dominat" inainte de restart, peretele figureaza ca fiind al clanului din care fac parte dar pe perete se pun niste paranteze " {} ". Va pun in cele ce urmeaza LoadGraffiti si FinalProcess(atunci cand pune text-ul pe perete, cand functioneaza pana sa dau restart la server).
LoadGraffiti:
public LoadGraffiti() { new Cache: db = mysql_query(SQL, "SELECT * FROM `graffiti` ORDER BY `graffiti`.`ID` ASC"); new graff = 0, x, result[256], tagname[256]; for(new i, j = cache_get_row_count (); i != j; ++i) { graff ++; cache_get_field_content(i, "ID", result); x = strval(result); GraffitiInfo[x][gfID] = x; cache_get_field_content(i, "X", result); GraffitiInfo[x][gfX] = floatstr(result); cache_get_field_content(i, "Y", result); GraffitiInfo[x][gfY] = floatstr(result); cache_get_field_content(i, "Z", result); GraffitiInfo[x][gfZ] = floatstr(result); cache_get_field_content(i, "Rot", result); GraffitiInfo[x][gfRot] = floatstr(result); cache_get_field_content(i, "Owned", result); GraffitiInfo[x][gfOwned] = strval(result); cache_get_field_content(i, "Tag", result); GraffitiInfo[x][gfTag] = strval(result); cache_get_field_content(i, "Color", result); GraffitiInfo[x][gfColor] = strval(result); GraffitiInfo[x][gfObject] = CreateDynamicObject(19373, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]); if(GraffitiInfo[x][gfOwned] == 0 ) tagname = "None"; else format(tagname, sizeof(tagname), "{%s}%s", ClanInfo[GraffitiInfo[x][gfOwned]][cClanColor], ClanInfo[GraffitiInfo[x][gfOwned]][cClanTag]); SetDynamicObjectMaterialText(GraffitiInfo[x][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_256x128, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1); } printf("[Graffiti Script]: %d graffiti loaded.", graff); cache_delete(db); return 1; }
Si FinalProcess:
public FinalProces(playerid) { if(IsPlayerConnected(playerid) && StartedSpray[playerid] == 1) { ClearAnimations(playerid); new string[256]; new string1[256]; new test = 7 + random(6); ClanProces[playerid] += test; if(ClanProces[playerid] >= 100) { new tagname[256]; new i = StartedSprayOn[playerid]; format(string, sizeof(string), "{FF0000}%s (din clanul %s) a reusit sa va deseneze complet peretele (turf id %d).", GetName(playerid), ClanInfo[PlayerInfo[playerid][pClan]][cClanName], i); SendClanMessage(GraffitiInfo[i][gfOwned], string); format(string, sizeof(string), "{FF0000}%s a reusit sa va deseneze complet peretele (turf id %d).", GetName(playerid), i); SendClanMessage(PlayerInfo[playerid][pClan], string); GraffitiInfo[i][gfOwned] = PlayerInfo[playerid][pClan]; DestroyDynamicObject(GraffitiInfo[i][gfObject]); GraffitiInfo[i][gfObject] = CreateDynamicObject(19373, GraffitiInfo[i][gfX], GraffitiInfo[i][gfY], GraffitiInfo[i][gfZ], 0.0, 0.0, GraffitiInfo[i][gfRot]); format(tagname, sizeof(tagname), "{%s}%s", ClanInfo[GraffitiInfo[i][gfOwned]][cClanColor], ClanInfo[GraffitiInfo[i][gfOwned]][cClanTag]); SetDynamicObjectMaterialText(GraffitiInfo[i][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_256x128, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1); GraffitiInfo[StartedSprayOn[playerid]][gfAttacked] = 0; new query[256]; format(query, sizeof(query), "UPDATE `graffiti` SET `Owned`='%d' WHERE `ID`='%d'", PlayerInfo[playerid][pClan], i); mysql_query(SQL, query); StartedSpray[playerid] = 0; StartedSpray2[playerid] = 0; StartedSprayOn[playerid] = 0; } else { format(string, sizeof(string), "{F29C55}Continua sa dai cu spray-ul! (%d%s)", ClanProces[playerid], "%%"); format(string1, sizeof(string1), "~r~Progres~n~~w~%d%s", ClanProces[playerid], "%"); GameTextForPlayer(playerid, string1, 5000, 1); SendClientMessage(playerid, -1, string); } ResetPlayerWeapons(playerid); StartedSpray2[playerid] = 0; } return 1; }
Va rog frumos sa ma ajutati.
Bottles GM+Panel [low cost / best products]
in Vânzare
Posted
Cumparat ! Pe deplin multumit !
Fata de ceea ce a postat s4urik, este un gamemode fara buguri, cat despre panel, cel postat de s4urik are multe vulnerabilitati
Cumparati cu incredere !