Jump to content

draken

Membru
  • Posts

    5
  • Joined

  • Last visited

Profile Information

  • Level of knowledge
    Mediu

draken's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Cumparat ! Pe deplin multumit ! Fata de ceea ce a postat s4urik, este un gamemode fara buguri, cat despre panel, cel postat de s4urik are multe vulnerabilitati Cumparati cu incredere !
  2. Multumesc mult ! Rezolvat ! Se poate da t/c !
  3. Din pacate nu sunt atat de avansat. Imi poti da un model? sau sa-mi faci pentru una si sa le fac eu pe celelalte.
  4. Da, mai intai incarc clanurile apoi graffiti. printf are din cate am vazut [Graffiti Script]: 17 graffiti loaded.
  5. Salutare dragi prieteni ! In cele ce urmeaza am sa va prezint problema mea. Am implementat recent in gamemode un sistem de clan turfs [/spay]. Totul decurge perfect, ma pun duty, merg la peretele unde este "turful", folosesc spray, se pune text-ul[tag-ul clanului], dau restart la server, ma duc la peretele pe care l-am "dominat" inainte de restart, peretele figureaza ca fiind al clanului din care fac parte dar pe perete se pun niste paranteze " {} ". Va pun in cele ce urmeaza LoadGraffiti si FinalProcess(atunci cand pune text-ul pe perete, cand functioneaza pana sa dau restart la server). LoadGraffiti: public LoadGraffiti() { new Cache: db = mysql_query(SQL, "SELECT * FROM `graffiti` ORDER BY `graffiti`.`ID` ASC"); new graff = 0, x, result[256], tagname[256]; for(new i, j = cache_get_row_count (); i != j; ++i) { graff ++; cache_get_field_content(i, "ID", result); x = strval(result); GraffitiInfo[x][gfID] = x; cache_get_field_content(i, "X", result); GraffitiInfo[x][gfX] = floatstr(result); cache_get_field_content(i, "Y", result); GraffitiInfo[x][gfY] = floatstr(result); cache_get_field_content(i, "Z", result); GraffitiInfo[x][gfZ] = floatstr(result); cache_get_field_content(i, "Rot", result); GraffitiInfo[x][gfRot] = floatstr(result); cache_get_field_content(i, "Owned", result); GraffitiInfo[x][gfOwned] = strval(result); cache_get_field_content(i, "Tag", result); GraffitiInfo[x][gfTag] = strval(result); cache_get_field_content(i, "Color", result); GraffitiInfo[x][gfColor] = strval(result); GraffitiInfo[x][gfObject] = CreateDynamicObject(19373, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]); if(GraffitiInfo[x][gfOwned] == 0 ) tagname = "None"; else format(tagname, sizeof(tagname), "{%s}%s", ClanInfo[GraffitiInfo[x][gfOwned]][cClanColor], ClanInfo[GraffitiInfo[x][gfOwned]][cClanTag]); SetDynamicObjectMaterialText(GraffitiInfo[x][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_256x128, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1); } printf("[Graffiti Script]: %d graffiti loaded.", graff); cache_delete(db); return 1; } Si FinalProcess: public FinalProces(playerid) { if(IsPlayerConnected(playerid) && StartedSpray[playerid] == 1) { ClearAnimations(playerid); new string[256]; new string1[256]; new test = 7 + random(6); ClanProces[playerid] += test; if(ClanProces[playerid] >= 100) { new tagname[256]; new i = StartedSprayOn[playerid]; format(string, sizeof(string), "{FF0000}%s (din clanul %s) a reusit sa va deseneze complet peretele (turf id %d).", GetName(playerid), ClanInfo[PlayerInfo[playerid][pClan]][cClanName], i); SendClanMessage(GraffitiInfo[i][gfOwned], string); format(string, sizeof(string), "{FF0000}%s a reusit sa va deseneze complet peretele (turf id %d).", GetName(playerid), i); SendClanMessage(PlayerInfo[playerid][pClan], string); GraffitiInfo[i][gfOwned] = PlayerInfo[playerid][pClan]; DestroyDynamicObject(GraffitiInfo[i][gfObject]); GraffitiInfo[i][gfObject] = CreateDynamicObject(19373, GraffitiInfo[i][gfX], GraffitiInfo[i][gfY], GraffitiInfo[i][gfZ], 0.0, 0.0, GraffitiInfo[i][gfRot]); format(tagname, sizeof(tagname), "{%s}%s", ClanInfo[GraffitiInfo[i][gfOwned]][cClanColor], ClanInfo[GraffitiInfo[i][gfOwned]][cClanTag]); SetDynamicObjectMaterialText(GraffitiInfo[i][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_256x128, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1); GraffitiInfo[StartedSprayOn[playerid]][gfAttacked] = 0; new query[256]; format(query, sizeof(query), "UPDATE `graffiti` SET `Owned`='%d' WHERE `ID`='%d'", PlayerInfo[playerid][pClan], i); mysql_query(SQL, query); StartedSpray[playerid] = 0; StartedSpray2[playerid] = 0; StartedSprayOn[playerid] = 0; } else { format(string, sizeof(string), "{F29C55}Continua sa dai cu spray-ul! (%d%s)", ClanProces[playerid], "%%"); format(string1, sizeof(string1), "~r~Progres~n~~w~%d%s", ClanProces[playerid], "%"); GameTextForPlayer(playerid, string1, 5000, 1); SendClientMessage(playerid, -1, string); } ResetPlayerWeapons(playerid); StartedSpray2[playerid] = 0; } return 1; } Va rog frumos sa ma ajutati.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.