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Cristi69

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  1. Salut , doresc sa va arat cateva lucruri . Un mic video : https://youtu.be/hA6XGtgnRLc Job Drugs Farmer: Acest job se poate lua de la /jobs, evident, si totodata puteti sa va distrati luand recolta de pe camp! Ce trebuie sa faci la acest job?: Pai..., iei combina si mergi pe camp sa recoltezi canabisul, dupa care trebuie sa mergeti in hangar sa puneti ce ati recoltat si sa duceti in masina de funerare drogurile la destinatie! POZE : http://postimg.org/image/v03xy0o97/ http://postimg.org/image/ndi910tl7/ Adaugare Pasaport : Pentru a trece prin vama trebuie sa ai Pasaport , altfel nu poti trece granita. Locatia este la primaria din Los Santos , pentru a il cumpara trebuie sa tastati /buypassport Poze: http://postimg.org/image/75zk1ux8r/ Adaugare Vama: Vama a fost adaugata pentru controale la granita , prinderea infractorilor etc. Poze: http://postimg.org/gallery/15n65obw/ Factiune Ballas & Corleone Famiglia: Poze: http://postimg.org/gallery/12m1cci4/
  2. Salut , doresc si eu un mic toturial pentru a adauga mai multe MAPE la PAINTBALL. Doresc ca jucatorii sa selecteze mapa dorita , si sa fie selectata mapa care are mai multe VOTURI. Multumesc Frumos.
  3. Salut , as dorii si eu un tutorial pentru SALVARE TUNNING masina personala. Doresc masina sa fie tunata tot timpul . Nu dupa respawn / despawn. Multumesc frumos.
  4. Poziţie: scripter / mapper Scripter Alte detalii: Cerinte : + 16ani cunostinte medii / mari scripting . Cei amatori doresc sa nu lase pm . Va astept cu PM pe cei interesati.
  5. function SetTunning(idd) { new carid = CarInfo[idd][Spawned]; new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,0,lights,alarm,CarInfo[idd][cLock],bonnet,boot,objective); if(CarInfo[idd][mod0] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod0]); } if(CarInfo[idd][mod1] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod1]); } if(CarInfo[idd][mod2] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod2]); } if(CarInfo[idd][mod3] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod3]); } if(CarInfo[idd][mod4] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod4]); } if(CarInfo[idd][mod5] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod5]); } if(CarInfo[idd][mod6] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod6]); } if(CarInfo[idd][mod7] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod7]); } if(CarInfo[idd][mod8] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod8]); } if(CarInfo[idd][mod9] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod9]); } if(CarInfo[idd][mod10] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod10]); } if(CarInfo[idd][mod11] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod11]); } if(CarInfo[idd][mod12] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod12]); } if(CarInfo[idd][mod13] != 0) { AddVehicleComponent(carid,CarInfo[idd][mod13]); } SetVehicleNumberPlate(carid,CarInfo[idd][cLicense]); } stock FindEmptyID() { new i; for(i = 1; i <= pvehs; i++) { if(CarInfo[cID] == -2) { return i; } } return 0; } stock FindSpawnID(car) { new i; for(i = 1; i <= pvehs; i++) { if(CarInfo[Spawned] == car) { return i; } } return 0; } stock GetClosestVehicle(playerid) { new closestdist = 999999999, closestvehicle = -1; new Float:x[2],Float:y[2],Float:z[2],distance; for(new i; i < MAX_VEHICLES; i++) { GetVehiclePos(i,x[0],y[0],z[0]); //if(x[0] == 0.0 && y[0] == 0.0 && z[0] == 0.0) return -1; GetPlayerPos(playerid,x[1],y[1],z[1]); distance = floatround(GetDistanceBetweenPoints(x[0],y[0],z[0],x[1],y[1],z[1])); if(distance < closestdist) { closestdist = distance; closestvehicle = i; } } return closestvehicle; }
  6. Mai exact ce trebuie schimbat la ea ? SetTunning(idd) sau SetTunning(car) ?
  7. Problema intalnita (descriere):Nu se salveaza tunning-ul la masina persoanala. La gamemode-ul creeat de EDISON gen b-****Ero(area / rile) / warning-(ul / urile):Liniile de cod / sursa / script-ul(obligatoriu): case 2: { // tow if(CarInfo[vsid][Spawned] == 0) return SendClientMessage(playerid, COLOR_YELLOW2, "Error: Your car isn't spawned!"); if(PlayerInfo[playerid][pCash] < 500) return SendClientMessage(playerid, COLOR_YELLOW2, "Error: Your don't have $500!"); if(IsVehicleOccupied(CarInfo[vsid][Spawned])) return SendClientMessage(playerid, COLOR_YELLOW2, "Error: Vehicle is ocuppied!"); SetVehicleToRespawn(CarInfo[vsid][Spawned]); SetTunning(vsid); GivePlayerCash(playerid, -500); SBizzInfo[11][sbTill] += 500; mysql_format(SQL, string,sizeof(string),"UPDATE sbizz SET Till = %d WHERE ID = %d",SBizzInfo[11][sbTill],5); mysql_tquery(SQL, string, "", ""); format(string, sizeof(string), "{FFB870}Your %s is now at its parking place.", aVehicleNames[CarInfo[vsid][cModel]-400]); SendClientMessage(playerid, COLOR_WHITE, string); } case 3: { // despawn & spawn if(CarInfo[vsid][Spawned] == 0) { CarInfo[vsid][Spawned] = CreateVehicle(CarInfo[vsid][cModel],CarInfo[vsid][cLocationx],CarInfo[vsid][cLocationy],CarInfo[vsid][cLocationz],CarInfo[vsid][cAngle],CarInfo[vsid][cColorOne],CarInfo[vsid][cColorTwo],-1); SetTunning(vsid); if(CarInfo[PlayerInfo[playerid][pCarKey1]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][0] = 1800; else if(CarInfo[PlayerInfo[playerid][pCarKey2]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][1] = 1800; else if(CarInfo[PlayerInfo[playerid][pCarKey3]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][2] = 1800; else if(CarInfo[PlayerInfo[playerid][pCarKey4]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][3] = 1800; else if(CarInfo[PlayerInfo[playerid][pCarKey5]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][4] = 1800; format(string, sizeof(string), "{FFB870}Your %s has been spawned.", aVehicleNames[CarInfo[vsid][cModel]-400]); SendClientMessage(playerid, COLOR_WHITE, string); mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Spawned='%d' WHERE ID=%d", CarInfo[vsid][Spawned], vsid); mysql_tquery(SQL, string, "", ""); } else { if(IsVehicleOccupied(CarInfo[vsid][Spawned])) return SendClientMessage(playerid, COLOR_YELLOW2, "Error: Vehicle is ocuppied!"); if(CarInfo[PlayerInfo[playerid][pCarKey1]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][0] = -1; else if(CarInfo[PlayerInfo[playerid][pCarKey2]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][1] = -1; else if(CarInfo[PlayerInfo[playerid][pCarKey3]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][2] = -1; else if(CarInfo[PlayerInfo[playerid][pCarKey4]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][3] = -1; else if(CarInfo[PlayerInfo[playerid][pCarKey5]][Spawned] == CarInfo[vsid][Spawned] && vsid != 0) DespawnCar[playerid][4] = -1; DestroyVehicle(CarInfo[vsid][Spawned]); CarInfo[vsid][Spawned] = 0; format(string, sizeof(string), "{FFB870}Your %s has been despawned.", aVehicleNames[CarInfo[vsid][cModel]-400]); SendClientMessage(playerid, COLOR_WHITE, string); mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Spawned='%d' WHERE ID=%d", CarInfo[vsid][Spawned], vsid); mysql_tquery(SQL, string, "", ""); } }Imagini / Video (optional): Ati incercat sa rezolvati singur?: Desigur , dar nu am reusit . Stau la el de 4 ore.
  8. Pai cod de la ce , daca nu este sistem de tunning ? As dorii sa aplic unul.
  9. Problema intalnita (descriere): Nu se salveaza tunning-ul la masini personale. Tunez masina , o parchez si revine la modul initial.Ero(area / rile) / warning-(ul / urile): -Liniile de cod / sursa / script-ul(obligatoriu): -Imagini / Video (optional): -Ati incercat sa rezolvati singur?: Desigur , aproximativ 1 ora incerc si nu reusesc
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