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YqLmX's Achievements
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Recomand!
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Arata-mi comanda cu care iti cumperi masina si cu care o vinzi la dealership.
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Trebuie sa modifici functia InsertCar.
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Salut, sunt in cautare de 3-4 oameni capabili (designer, helper, admin, g.moderator) pentru echipa administrativa a unei comunitati, momentan suntem 4 oameni (scripter, founder, rpg administrator). Rog sa-mi trimiteti PM daca sunteti interesati, nu doresc agramati, copii prosti sau incapabili.
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Salut, am si eu o mare problema cu functia OnPlayerDeath. De exemplu, sunt politist si omor un jucator cu wanted iar acesta nu intra mereu in jail, uneori primeste respawn alte ori intra in jail. De asemenea si cand am contract pe un jucator ... uneori iau banii pe contract, alteori nimic. Cred ca e o problema in executarea functiei OnPlayerDeath, dar mi se pare suspect ca uneori o executa, uneori nu. Cred ca e de la OnPlayerGiveDamage problema, caci la OnPlayerDeath nu vad ce ar putea fi. public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) { if(damagedid != INVALID_PLAYER_ID) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return 1; if(GetPlayerSurfingVehicleID(playerid) != INVALID_VEHICLE_ID) return 1; if(amount < 0) { new string[128],sendername[25]; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string,sizeof(string),"[AdmInfo]: %s(%d) it is possible to use global kill, hp amount %.2f.(GIVE)",sendername,playerid,amount); ABroadCast(0xf03337FF,string,1); Kick(playerid); return 1; } if(playerdeath[damagedid] == 0) { if(weaponid == 34) { SetPlayerHealthEx(damagedid, 0.0); SetPlayerArmourEx(damagedid, 0.0); OnPlayerDeath(damagedid,playerid,weaponid); playerdeath[damagedid] = 1; return 1; } new Float: HP, Float: AP ; GetPlayerHealthEx(damagedid,HP); GetPlayerArmourEx(damagedid,AP); if ( AP >= amount ) { SetPlayerArmourEx ( damagedid, AP - amount ); } else if ( AP <= 0 ) { new const Float: remainHP = HP - amount; SetPlayerHealthEx ( damagedid, remainHP ); if ( remainHP <= 0 ) { OnPlayerDeath( damagedid, playerid, weaponid ); playerdeath[damagedid] = 1; return 1; } } else { new const Float: remainHP = HP + ( AP - amount ); SetPlayerArmourEx ( damagedid, 0.0 ); SetPlayerHealthEx ( damagedid, remainHP ); if ( remainHP <= 0 ) { OnPlayerDeath( damagedid, playerid, weaponid ); playerdeath[damagedid] = 1; return 1; } } if(PlayerCuffed[damagedid] == 1) { SetPlayerHealthEx(damagedid,100); } if(PlayerInfo[damagedid][pSleeping] == 1) { SetPlayerHealthEx(damagedid, 100); } new Float:xx1,Float:yy1,Float:zz1; GetPlayerPos(playerid,xx1,yy1,zz1); new factiuneid; factiuneid = PlayerInfo[playerid][pMember]; if(IsPlayerInArea(playerid, 1440.428, -1741.078, 1622.964, -1595.012)) // lspd { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, 371.8314, -2104.27, 455.4938, -1910.831)) // Fish { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, -280.269, -420.4035, 81.74512, -163.4902)) // Camionagiu { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, 622.8186, -1405.52, 828.1717, -1330.513)) // cnn { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, 1695.218, -1966.099, 1824.515, -1606.855)) // spawn & DMV { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, 1706.627, -1227.872, 1854.937, -1133.126)) // gsls { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(PlayerInfo[playerid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, 1390.991, -1058.119, 1569.725, -951.5297)) // banca { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(PlayerInfo[playerid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(IsPlayerInArea(playerid, -583.8938, -1553.157, -163.4902, -1249.533)) // banca { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(PlayerInfo[playerid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; } else { TogglePlayerControllable(playerid, 0); SCM(playerid, COLOR_LIGHTRED, "Ai primit freeze 3 secunde pentru ca ai atacat un jucator in Safe-Zone!"); SetTimerEx("freezetimer",3000, false, "i", playerid); } } if(tazer[playerid] == 1 && IsACop(playerid) && weaponid == 24) { if(IsACop(damagedid)) return SendClientMessage(playerid, 0xFFB870FF, "Nu puteti utiliza tazer-ul pe politisti."); if(PlayerCuffed[damagedid] == 1) return SendClientMessage(playerid, 0xFFB870FF, "Acest jucator este deja electrocutat."); if(PlayerInfo[damagedid][pSleeping] == 1) return SendClientMessage(playerid, 0xFFB870FF, "Jucator electrocutat"); if(GetDistanceBetweenPlayers(playerid,damagedid) < 15) { new string[126],sendername[25],giveplayer[25]; GetPlayerName(playerid,sendername,sizeof(sendername)); GetPlayerName(damagedid,giveplayer,sizeof(giveplayer)); format(string, sizeof(string), "* Ai fost electrocutat de %s pentru 8 secunde.", sendername); SendClientMessage(damagedid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You tazed %s for 8 seconds.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s shoots with his tazer at %s, and tazed him.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(damagedid, "~r~~h~Tazed", 2500, 3); TogglePlayerControllable(damagedid, 0); PlayerCuffed[damagedid] = 1; PlayerCuffedTime[damagedid] = 8; SetPlayerHealthEx(damagedid,100); } } } } return 1; }