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M.G_Master

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Posts posted by M.G_Master

  1. Acum 11 minute, Tud0r. #Codat #Imparat a spus:

    Mdea... se vede ca ai max. 12 ani . Poate aveam o nelamurire dc unu iti dadea in continuu +1 ... Oricum draga copilas nu trebuie sa te enervezi asa tare daca crezi ca esti nevinovat asa ca gura mica.

    ,, Maxim 12 ani " / ,, Copilas " ?

    Mai copil obosit , eu iti sugerez ca de acum inainte sa te informezi mai bine inainte de a posta .

    Toti sunteti la fel in fata monitorului , dar fata-n fata nici tupeu sa te uiti in sus n-ai .

    Daca mai ai ceva de comentat / adaugat sunt disponibil si pe Y!M / Skype , nu este nevoie de Off-Topic .

    Datele de contact le poti gasii in profilul meu ( Profile Link )

    Eu unul o sa astept decizia Administratorilor .

    Bafta ( again ) !

     

    • Upvote 1
  2. Ha , Ha ... Ha :dry:

    Deci , cand vad copii de acestia ca si tine , pur si simplu imi vine sa-mi dau kill .

    Si doar pentru informarea ta mai ,, gutitza " , acel account ii apartine

    Co-Fondatorului de pe comunitatea mea .

    Ce vrei sa fac eu in legatura cu asta ? Sa le spun membriilor de pe comunitate

    ( care toti au tag-ul ,, M.G " la nick-name ) sa nu-mi dea like-uri deoarece imi fac toti 

    copii reclamatii din ciuda ca am mai multe like-uri decat post-uri ?

    Si chiar daca ar fi dat nebunia in mine , si m-as apuca sa fac account-uri doar

    pentru like-uri , poti sa fii sigur ca nu as folosii acelasi tag pe care il folosesc

    eu la acele account-uri , destul de logic nu ? 

     

    Si inca ceva , mai ,, guritza " , acele +1 le-am primit in post-uri in care

    chiar am ajutat persoanele respective , nu la post-uri aiurea ...

     

    Din cate ai observat , eu am venit aici ca sa dau o mana de ajutor ,

    nu pentru altceva .

     

    Cam atat am avut de spus , de aici in colo las Administratorii ( WopsS si Vyorel  ) sa decida ce se va intampla .

    Bafta !

    Cu Respect si Stima : [mG]Master.

    • Upvote 1
  3. Acum 17 ore, AdY.Capone a spus:

    Le-am adaugat si par a fi programe bune.. laravel la ce ajuta daca nu te superi sa imi raspunzi?

    Pai ... ,, Laravel FrameWork " este un System ( OPEN-SOURCE PHP )

    care detine niste protectii ( shield-uri ) foarte performante .

    Mai multe informatii despre acesta poti afla aici [ Click Aici ] !

    • Upvote 1
  4. Pai , eu unul nu vad nici o problema la script-ul ( sistem-ul ) de masini personale care l-ai postat mai sus ...

    Ai spus ca vrei sa detii 3 slot-uri de masini personale , si din cate vad din ce ai postat mai sus , asa si este ...

    Sunt 3 caz-uri ( case ) si 3 mod-uri ( else ) ...

     

  5. Acum 19 ore, Lothbrok a spus:

    Daca taceai, filozof ramaneai!

    Am zis, este parerea mea, cine nu ii convine, ce sa zic....  

    Ai mare dreptate ,  daca taceai , filozof ramaneai .:))

    Printule , te rog frumos sa-mi arati si mie unde te contrazic eu pe tine in ,, faimoasa ta parere " ...

    Nu vezi de ochi ? Da-i jos ! :)) Eu nici macar nu ti-am citit post-ul , ci numai titlul , eu ce am spus am spus 

    la mod-ul general despre acest subiect care este postat din nou si din nou pe acest forum ,

    nu am spus nimic despre TINE sau despre ,, faimoasa ta parere " :P

     

     

  6. Acum 3 ore, AdY.Capone a spus:

    Acestea se adauga in folderul panel-ului sau altundeva? +1

    Pai , daca te referi la ,, PHP-FireWall " si ,, Anti-DDoS " , atunci da .

    Daca de exemplu ai numele folder-ului panel-ului ,, panelX "

    Deci adresa web al panel-ului va fii :

    ,, www.domain-name.domain/panelX/ "

    sau

    ,, http://panelX.domain-name.domain "

    Atunci folder-ul ,, PHP-FireWall " si fisierul ,,Anti-DDoS.php "

    trebuie sa le introduci in folder-ul numit ,, panelX " .

     

    Ei bine , sper sa-ti fie de ajutor , pe mine personal m-a ajutat ,

    are protectii impotriva tuturor tip-urilor de atac ,

    + impotriva SQL-Map / SQL-Injection ( testat de mine )

    • Upvote 1
  7. Din cate am observat eu ( cel putin ) , mai sunt cateva post-uri cu acelasi subiect ...:P

    Din punctul meu de vedere , parerea mea este ca ar fi mai bine daca a-ti posta ideile / parerile / propunerile

    din acest domeniu ( Declinarea SA:MP-ului in Romania ) intr-un singur post , nu in X posturi 

    ca nu rezolvati mai nimic daca in loc de un singur post cu acest subiect in care sunt atasate toate

    ideile / parerile / propunerile voastre sa fie 100 de post-uri cu 2-3 idei / pareri / propuneri ... etc

    Pe langa ca si asa nu rezolvati mai nimic daca tot postati ( FAPTE NU VORBE ) acest subiect , mai si dati dovada 

    de o personalitate asemanatoare cu persoanele pe care ii invinuiti ...

    Mai exact, chiar intr-un post cu acest subiect am vazut ca s-a precizat faptul ca

    prea multi copii isi deschid servere ( edit-uri ) peste noapte doar pentru dorinta de

    a avea si el ce are owner-ul de pe serverul respectiv unde a jucat el SA:MP prima oara .

    Ei bine, mie mi se pare ca si voi acum faceti acelasi lucru in privinta cu acest subiect :))

    ,, Iată-l-ai pă' Nitălai ce subiect smecher si interesant a postat , ia hai ca mai fac si eu unu la fel " :))

    P.S : In privinta declinarea SA:MP-ului in Romania , parerea mea este ca nimeni nu are nici o vina pentru asta , avand in vedere ca orice joc este trecator , sau vreti sa spuneti ca inca mai jucati Mario ? :))

    • Upvote 1
  8. Acum 13 minute, KnowN a spus:

    Sterge acel g_Handle din funcția cache_get_field_content_float

    Am sters ...

    Tot asa :

    Citat

    StartCB

    ("LoadPersonalVehicleInfo");Log("17:17:12","cache_get_field_content_int",1,"invalid datatype",0);


    EndCB()

    Alte pareri / idei ?

  9. Acum 4 minute, #P-A Alwin a spus:

    Salutare tuturor ! As avea nevoie de un SCRIPTER deoarece vreau sa deschid un "proiect" 

    Adresa skype : alwincostin , P.S. sa aveti cel putin 14 ani si experienta.

    Imi pare rau sa-ti spun asta ,,prietenas" , dar ai cam gresit seciunea ... :P

    Incearca din nou in sectiunea corespunzatoare ( Click Aici pentru respectiva sectiune ) ,

    respectand modelul precizat pentru acest tip de post , si roaga un Moderator sa-ti

    stearga acest post facut aiurea ...

    • Upvote 1
  10. Acum 19 ore, KnowN a spus:

    Sterge acel g_Handle de la functia cache_get_field_content_int.

    Done . 

    Nu mai apare eroarea :

    Citat

    StartCB

    ("CheckAccountPassword");Log("16:39:10","CMySQLResult::GetRowDataByName()",1,"invalid row index ('0')",0);
    EndCB();StartCB("CheckAccountPassword");Log("16:39:19","CMySQLResult::GetRowDataByName()",1,"invalid row index ('0')",0);
    EndCB();StartCB("CheckAccountPassword");Log("16:39:39","CMySQLResult::GetRowDataByName()",1,"invalid row index ('0')",0);


    EndCB()

    Dar acum a revenit prima eroare :

    Citat

    StartCB

    ("LoadPersonalVehicleInfo");Log("17:17:12","cache_get_field_content_int",1,"invalid datatype",0);


    EndCB()

    Pareri / Idei ?

    P.S: Functia ( SQL ) ,,LoadPersonalVehicleInfo" : [ Actuala ]

    Spoiler

    SQL_Function LoadPersonalVehicleInfo( playerid )
    {
        if ( !IsPlayerConnected( playerid ) )
            return ( 0 );

        new Field[ 25 ], Rows, Fields;
        cache_get_data( Rows, Fields, g_Handle );

        if( Rows )
        {
            PlayerInfo[ playerid ][ CarID ]      = cache_get_field_content_int( 0,"ID" );
            PlayerInfo[ playerid ][ car_X ]      = cache_get_field_content_float( 0, "Veh_LocX", g_Handle );
            PlayerInfo[ playerid ][ car_Y ]      = cache_get_field_content_float( 0, "Veh_LocY", g_Handle );
            PlayerInfo[ playerid ][ car_Z ]      = cache_get_field_content_float( 0, "Veh_LocZ", g_Handle );
            PlayerInfo[ playerid ][ car_A ]      = cache_get_field_content_float( 0,"Veh_LocA", g_Handle );
            PlayerInfo[ playerid ][ car_Locked ] = cache_get_field_content_int( 0, "car_Locked" );
            PlayerInfo[ playerid ][ car_color1 ] = cache_get_field_content_int( 0, "Veh_Color1" );
            PlayerInfo[ playerid ][ car_color2 ] = cache_get_field_content_int( 0, "Veh_Color2" );
            PlayerInfo[ playerid ][ spoilerid ]  = cache_get_field_content_int( 0, "Spoiler" );
            PlayerInfo[ playerid ][ neonid ]     = cache_get_field_content_int( 0, "Plate" );

            cache_get_field_content( 0, "Plate", Field, g_Handle );
            format( PlayerInfo[ playerid ][ car_plate ], 20, "%s", Field );

            PlayerInfo[ playerid ][ p_VehID ] = AddStaticVehicleEx( PlayerInfo[ playerid ][ CarID ],
                                                                    PlayerInfo[ playerid ][ car_X ], PlayerInfo[ playerid ][ car_Y ], PlayerInfo[ playerid ][ car_Z ], PlayerInfo[ playerid ][ car_A ],
                                                                    PlayerInfo[ playerid ][ car_color1 ], PlayerInfo[ playerid ][ car_color2 ], 60 );

            format( VehicleOwner[ PlayerInfo[ playerid ][ p_VehID ] ], 25, "%s", PlayerName( playerid ) );
            SetVehicleNumberPlate( PlayerInfo[ playerid ][ p_VehID ], PlayerInfo[ playerid ][ car_plate ] );

            if ( PlayerInfo[ playerid ][ neonid ] != 0 )
                OnDialogResponse( playerid, DIALOG_CAR_NEON, 1, PlayerInfo[ playerid ][ neonid ], "lol" );

            if ( PlayerInfo[ playerid ][ spoilerid ] != 0 )
                AddVehicleComponent( PlayerInfo[ playerid ][ p_VehID ], PlayerInfo[ playerid ][ spoilerid ] );

            format( gsString, 128, "%s{2AB22A}'s personal vehicle.", PlayerName( playerid ) );
            Player3DVehicleLabel[ playerid ] = CreateDynamic3DTextLabel( gsString, 0x33CCFFFF, PlayerInfo[ playerid ][ car_X ], PlayerInfo[ playerid ][ car_Y ], PlayerInfo[ playerid ][ car_Z ], 20 );
        }
        return ( 1 );
    }

     

  11. Citat

    if(PRESSED(KEY_FIRE))
        {
            if(PlayerInfo[playerid][pJob] == 10)
            {
                if(HoldWood[playerid] == 1) return 1;
                for(new t = 0; t < sizeof(Tree); t++)
                {
                    if(!IsValidDynamicObject(Tree[t]) || TreeA[t] != 1) continue;
                    new Float:x, Float:y, Float:z;
                    GetDynamicObjectPos(Tree[t], x, y, z);
                    // SendClientMessage(playerid,COLOR_WHITE,"Du-te la punctul rosu de pe harta");
                    if(IsPlayerInRangeOfPoint(playerid, 3.2, x, y, z))
                    {
                        new skill, remain, forup;
                        GetWoodSkill(playerid, skill, remain, forup);
                        if(PlayerInfo[playerid][pStockPile] >= (225 + skill*25)) return SendClientMessage(playerid, COLOR_GRAD1, "Nu puteti taia mai multi copaci, stocurile sunt pline.");
                        if(WoodWait[playerid] > gettime())
                        {
                            format(gString, sizeof(gString), "Trebuie sa astepti %d secunde.", WoodWait[playerid]-gettime());
                            SendClientMessage(playerid, COLOR_ERROR, gString);
                            return 1;
                        }
                        TreeA[t] = 0;

                        ClearAnimations(playerid);
                        GivePlayerWeapon(playerid, 9, 1);
                        ApplyAnimation(playerid,"CHAINSAW","WEAPON_csaw",4.1,1,0,0,0,6100);

                        CutWood[playerid] = 1;
                        SetTimerEx("PTree", 6000, 0, "ii", t, playerid);
                    }
                }
            }
        }

    Chiar iti este atat de greu sa pui doua Slash-uri ( Comment ) pe linia respectiva ( cu mesajul ) ... ?

    • Upvote 1
  12. Pai , din cate imi audc aminte de cand am instalat prima data acest ,, U.C.P " , exista in interiorul folder-ului un fisiser ,, ReadMe.txt " unde este explicat foarte frumos totul legat de acel ,, U.C.P " inclusiv Instalrea si Configurarea acestuia .

    • Upvote 1
  13. Acum 23 ore, Zephyr. a spus:

    Salutare, de curând lucrez la în panel, nu întâmpin probleme etc dar singură problemă e Securitatea, adică sta prost cu securitatea și poate fi spart ușor, știe cineva niște sfaturi privind îmbunătățirea securității? Va rog fără posturi pt +1 sau off topic, am să cer warn.

    Pai , ai putea incerca sa-l faci pe sistem ,, Laravel FrameWork " 

    Laravel FrameWork Informations )

    Sau , uite aici un ,, PHP-FireWall " si un ,, Anti-DDoS " foarte eficiente pentru panel-uri :

    ( DownLoad )

    Are protectii impotriva tuturor tip-urilor de atac .

    Pe mine m-a ajutat , il recomand cu incredere .

    • Upvote 2
  14. Spoiler

    SQL_Function CheckAccountPassword( playerid, password[ ] )
    {
        if ( !IsPlayerConnected( playerid ) )
            return ( 1 );

        new Login_Field[ 256 ], xxstring[512];

        cache_get_field_content( 0, "Password", Login_Field, g_Handle );

        if ( strmatch( password, Login_Field ) )
        {
            new LastOnline[ 256 ], RegisterDate[ 256 ];

            PlayerPlaySound(playerid,1057,0.0,0.0,0.0);

            format( gsQuery, 128, "UPDATE `MGS_Server_Accounts` SET `LoggedIn` = 1,`IP` = '%s',`Lang` = %d WHERE `Name` = '%s'", GetPlayerIPEx( playerid ), Lang[ playerid ], PlayerName( playerid ) );
            mysql_function_query( g_Handle, gsQuery, false, "", "" );
            //----------------------------- Loggin' Into Account -----------------//
            PlayerInfo[ playerid ][ LoggedIn ]             = 1;
            PlayerInfo[ playerid ][ AccID ]             = cache_get_field_content_int( 0, "Key", g_Handle );
            PlayerInfo[ playerid ][ pVip ]                 = cache_get_field_content_int( 0, "Vip", g_Handle );
            PlayerInfo[ playerid ][ Level ]             = cache_get_field_content_int( 0, "Level", g_Handle );
            PlayerInfo[ playerid ][ rVip ]                 = cache_get_field_content_int( 0, "rVip", g_Handle );
            PlayerInfo[ playerid ][ bKillingSpree ]     = cache_get_field_content_int( 0, "BestKillings", g_Handle );
            PlayerInfo[ playerid ][ KillingSpree ]         = cache_get_field_content_int( 0, "KillingSpree", g_Handle );
            PlayerInfo[ playerid ][ Drugs ]             = cache_get_field_content_int( 0, "Drugs", g_Handle );
            PlayerInfo[ playerid ][ Coins ]             = cache_get_field_content_int( 0, "Coins", g_Handle );
            PlayerInfo[ playerid ][ PosRespect ]         = cache_get_field_content_int( 0, "Positive", g_Handle );
             PlayerInfo[ playerid ][ NegRespect ]         = cache_get_field_content_int( 0, "Negative", g_Handle );
            PlayerInfo[ playerid ][ SAdmin ]             = cache_get_field_content_int( 0, "SAdmin", g_Handle );
            PlayerInfo[ playerid ][ FavSkin ]             = cache_get_field_content_int( 0, "FavSkin", g_Handle );
            PlayerInfo[ playerid ][ rank ]                 = cache_get_field_content_int( 0, "ClanRank", g_Handle );
            PlayerInfo[ playerid ][ c_points ]             = cache_get_field_content_int( 0, "ClanPoints", g_Handle );
            PlayerInfo[ playerid ][ c_deaths ]             = cache_get_field_content_int( 0, "ClanDeaths", g_Handle );
            PlayerInfo[ playerid ][ PKicks ]             = cache_get_field_content_int( 0, "Kicks", g_Handle );
            PlayerInfo[ playerid ][ PBans ]             = cache_get_field_content_int( 0, "Bans", g_Handle );
            PlayerInfo[ playerid ][ PJails ]             = cache_get_field_content_int( 0, "Jails", g_Handle );
            PlayerInfo[ playerid ][ PWarns ]             = cache_get_field_content_int( 0, "Warns", g_Handle );
            PlayerInfo[ playerid ][ PClearCH ]             = cache_get_field_content_int( 0, "ClearChats", g_Handle );
            PlayerInfo[ playerid ][ PReactions ]         = cache_get_field_content_int( 0, "ReactionTest", g_Handle );
            PlayerInfo[ playerid ][ PMaths ]             = cache_get_field_content_int( 0, "MathTest", g_Handle );
            PlayerInfo[ playerid ][ PMutes ]             = cache_get_field_content_int( 0, "Mutes", g_Handle );
            PlayerInfo[ playerid ][ Property ]             = cache_get_field_content_int( 0, "Property", g_Handle );
            PlayerInfo[ playerid ][ Jailed ]             = cache_get_field_content_int( 0, "Jailed", g_Handle );
            PlayerInfo[ playerid ][ Frozen ]             = cache_get_field_content_int( 0, "Frozen", g_Handle );
            PlayerInfo[ playerid ][ Kills ]             = cache_get_field_content_int( 0, "Kills", g_Handle );
            PlayerInfo[ playerid ][ Deaths ]             = cache_get_field_content_int( 0, "Deaths", g_Handle );
            PlayerInfo[ playerid ][ rAdmin ]             = cache_get_field_content_int( 0, "RAdmin", g_Handle );
            PlayerInfo[ playerid ][ D_Score ]             = cache_get_field_content_int( 0, "DuelScore", g_Handle );
            PlayerInfo[ playerid ][ Race_Score ]         = cache_get_field_content_int( 0, "RaceScore", g_Handle );
            PlayerInfo[ playerid ][ Stunt_Score ]         = cache_get_field_content_int( 0, "StuntScore", g_Handle );
            PlayerInfo[ playerid ][ Drift_Score ]         = cache_get_field_content_int( 0, "DriftScore", g_Handle );
            PlayerInfo[ playerid ][ CarID ]             = cache_get_field_content_int( 0, "OwnedCarID", g_Handle );
            PlayerInfo[ playerid ][ szOwnedHouseID ]     = cache_get_field_content_int( 0, "HouseID", g_Handle );
            PlayerInfo[ playerid ][ P_BANK_MONEY ]         = cache_get_field_content_int( 0, "BankMoney", g_Handle );
            Lang[ playerid ]                            = cache_get_field_content_int( 0, "Lang", g_Handle );
            Users[ playerid ][ gang ]                     = cache_get_field_content_int( 0, "GangID", g_Handle );
            Users[ playerid ][ g_Kills ]                 = cache_get_field_content_int( 0, "GangKills", g_Handle );
            Users[ playerid ][ g_Deaths ]                 = cache_get_field_content_int( 0, "GangDeaths", g_Handle );
            Users[ playerid ][ isLeader ]                 = cache_get_field_content_int( 0, "GangRank", g_Handle );
            Users[ playerid ][ g_Warns ]                 = cache_get_field_content_int( 0, "GangWarns", g_Handle );
            Users[ playerid ][ g_Captures ]             = cache_get_field_content_int( 0, "GangCaptures", g_Handle );
            Users[ playerid ][ g_Points ]                 = cache_get_field_content_int( 0, "GangPoints", g_Handle );
            PlayerInfo[ playerid ][ NoPM ]                 = cache_get_field_content_int( 0, "NoPM", g_Handle );
            PlayerInfo[ playerid ][ GotoIgnored ]         = cache_get_field_content_int( 0, "NoGoto", g_Handle );
            PlayerInfo[ playerid ][ Ignore_Spec ]         = cache_get_field_content_int( 0, "NoSpec", g_Handle );

            cache_get_field_content( 0, "E-Mail", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ EMail ], 128, "%s", Login_Field );

            SetPVarFloat( playerid, "vSpawn_X", cache_get_field_content_float( 0, "vSpawn_X", g_Handle ) );
            SetPVarFloat( playerid, "vSpawn_Y", cache_get_field_content_float( 0, "vSpawn_Y", g_Handle ) );
            SetPVarFloat( playerid, "vSpawn_Z", cache_get_field_content_float( 0, "vSpawn_Z", g_Handle ) );
            SetPVarFloat( playerid, "vSpawn_A", cache_get_field_content_float( 0, "vSpawn_A", g_Handle ) );

            ResetPlayerMoney( playerid );
            GivePlayerMoney( playerid, cache_get_field_content_int( 0, "Cash", g_Handle ) );
            SetPVarInt( playerid, "sMoney", cache_get_field_content_int( 0, "Cash", g_Handle ) );

            SetPlayerScore( playerid, cache_get_field_content_int( 0, "Score", g_Handle ) );

            cache_get_field_content( 0, "Online", Login_Field, g_Handle );
            sscanf( Login_Field, "p<:>iii", PlayerInfo[ playerid ][ hours ],
                                            PlayerInfo[ playerid ][ mins ],
                                            PlayerInfo[ playerid ][ secs ] );

            cache_get_field_content( 0, "LastOn", LastOnline, g_Handle );
            cache_get_field_content( 0, "RegisterDate", RegisterDate, g_Handle );
            cache_get_field_content( 0, "Rank", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ RankName ], 25, Login_Field );

            cache_get_field_content( 0, "Description1", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ Description1 ], 128, "%s", Login_Field );

            cache_get_field_content( 0, "Description2", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ Description2 ], 128, "%s", Login_Field );

            cache_get_field_content( 0, "Description3", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ Description3 ], 128, "%s", Login_Field );

            cache_get_field_content( 0, "ClanJoined", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ JoinedInClan ], 50, Login_Field );

            cache_get_field_content( 0, "Clan", Login_Field, g_Handle );
            format( PlayerInfo[ playerid ][ Clan ], 25, "%s", Login_Field );

            cache_get_field_content( 0, "ClanOnline", Login_Field );
            sscanf( Login_Field, "p<:>iii", PlayerInfo[ playerid ][ clan_H ], PlayerInfo[ playerid ][ clan_M ], PlayerInfo[ playerid ][ clan_S ] );

            cache_get_field_content( 0, "SavingSts", Login_Field, g_Handle );
            sscanf( Login_Field, "p<,>ii", PlayerInfo[ playerid ][ p_HoldSaving ], PlayerInfo[ playerid ][ p_VehicleHoldSaving ] );

            if ( PlayerInfo[ playerid ][ Jailed ] >= 1 )
            {
                cache_get_field_content( 0, "JailTime", Login_Field, g_Handle );
                sscanf( Login_Field, "p<:>ii", gTime[ playerid ][ 0 ], gTime[ playerid ][ 1 ] );
            }

            if ( PlayerInfo[ playerid ][ Frozen ] == 1 )
            {
                cache_get_field_content( 0, "FreezeTime", Login_Field, g_Handle );
                sscanf( Login_Field, "p<:>ii", gTime[ playerid ][ 0 ], gTime[ playerid ][ 1 ] );
            }
            if ( PlayerInfo[ playerid ][ CarID ] != 0 )
            {
                format( gsQuery, 128, "SELECT * FROM `MGS_Server_PersonalsVehicles` WHERE `Owner` = '%s'", PlayerName( playerid ) );
                mysql_function_query( g_Handle, gsQuery, true, "LoadPersonalVehicleInfo", "i", playerid );
            }

            if ( !strmatch( PlayerInfo[ playerid ][ Clan ], "None" ) )
            {
                format( gsQuery, 256, "SELECT * FROM `MGS_Server_Clans` WHERE `name` = '%s'", PlayerInfo[ playerid ][ Clan ] );
                mysql_function_query( g_Handle, gsQuery, true, "LoadClanDetails", "i", playerid );
            }

     

  15. 1 oră în urmă, bEnZ a spus:

    Si , merge conectat pe orice gm acest UCP? o poza si un virus total te rog eu frumos.. sa nu mai iau iar vreun trojan in pc .

    Da , merge pe orice tip / gen de Server SA-MP respectiv Game-Mode .

    Mai multe informatii poti gasii aici [ InFo ]

    Acum 38 minute, Zephyr. a spus:

    D.joe ala parca e incomplet lipsesc multe.

    Nu este incomplet . :D

    Doar ca nu este versiunea ,, Premium " al ,, U.C.P-ului " lui D.Joe , acea versiune nu este FREE ci doar de Cumparat ...

    Intradevar , este un ,, U.C.P " foarte simplificat , dar tot odata foarte complex si stabil din partea de vedere a securitatii .

    La ora actuala , nu cred ca se gaseste un ,, U.C.P / P.C.P " mai bun ca si acesta . :)

    L-am folosit si eu , il recomand cu incredere ! :P

    • Upvote 2
  16. Daca te referi la un ,, User Control Panel / Player Control Panel "

    pentru un Server SA-MP , atunci eu iti recomand Panel-urile lui D.Joe ...

    Sunt foarte complexe si stabile deoarece sunt concepute pe sistem ,, laravel framework  "

    si asta il face foarte eficient si din punct de vedere al securitatii .

    Download Link

     

    • Upvote 1
  17. Salut ! :D

    Animatie ( Fishing-Rod ) :

    Citat

    ApplyAnimation( playerid, "SWORD", "sword_block", 50.0, 0, 1, 0, 1, 1 );

    Object ID ( Fishing-Rod ) :

    Citat

    18632

    Si , pentru a evita orice eventual ( risc ) bug / error , adauga si aceasta functie :

    Citat

    function AnimFixer( playerid )
    {
        if ( VaildFishPlace( playerid ) )
        {
            if ( Fishing[ playerid ] == 1 )
            {
                SetCameraBehindPlayer( playerid );
                   ApplyAnimation( playerid, "SWORD", "sword_block", 50.0, 0, 1, 0, 1, 1 );
            }
        }
        return ( 1 );
    }

    Bafta ! :P

     

    • Upvote 1
  18. 1 oră în urmă, KnowN a spus:
    
    SQL_Function LoadPersonalVehicleInfo( playerid )
    {
        if ( !IsPlayerConnected( playerid ) )
            return ( 0 );
    
        new Field[ 25 ], Rows, Fields;
        cache_get_data( Rows, Fields, g_Handle );
    
        if( Rows )
        {
            PlayerInfo[ playerid ][ CarID ]      = cache_get_field_content_int( 0,"ID" );
            PlayerInfo[ playerid ][ car_X ]      = cache_get_field_content_float( 0, "Veh_LocX" );
            PlayerInfo[ playerid ][ car_Y ]      = cache_get_field_content_float( 0, "Veh_LocY" );
            PlayerInfo[ playerid ][ car_Z ]      = cache_get_field_content_float( 0, "Veh_LocZ" );
            PlayerInfo[ playerid ][ car_A ]      = cache_get_field_content_float( 0,"Veh_LocA" );
            PlayerInfo[ playerid ][ car_Locked ] = cache_get_field_content_int( 0, "car_Locked" );
            PlayerInfo[ playerid ][ car_color1 ] = cache_get_field_content_int( 0, "Veh_Color1" );
            PlayerInfo[ playerid ][ car_color2 ] = cache_get_field_content_int( 0, "Veh_Color2" );
            PlayerInfo[ playerid ][ spoilerid ]  = cache_get_field_content_int( 0, "Spoiler" );
            PlayerInfo[ playerid ][ neonid ]     = cache_get_field_content_int( 0, "Plate" );
    
            cache_get_field_content( 0, "Plate", Field, g_Handle );
            format( PlayerInfo[ playerid ][ car_plate ], 20, "%s", Field );
    
            PlayerInfo[ playerid ][ p_VehID ] = AddStaticVehicleEx( PlayerInfo[ playerid ][ CarID ],
                                                                    PlayerInfo[ playerid ][ car_X ], PlayerInfo[ playerid ][ car_Y ], PlayerInfo[ playerid ][ car_Z ], PlayerInfo[ playerid ][ car_A ],
                                                                    PlayerInfo[ playerid ][ car_color1 ], PlayerInfo[ playerid ][ car_color2 ], 60 );
    
            format( VehicleOwner[ PlayerInfo[ playerid ][ p_VehID ] ], 25, "%s", PlayerName( playerid ) );
            SetVehicleNumberPlate( PlayerInfo[ playerid ][ p_VehID ], PlayerInfo[ playerid ][ car_plate ] );
    
            if ( PlayerInfo[ playerid ][ neonid ] != 0 )
                OnDialogResponse( playerid, DIALOG_CAR_NEON, 1, PlayerInfo[ playerid ][ neonid ], "lol" );
    
            if ( PlayerInfo[ playerid ][ spoilerid ] != 0 )
                AddVehicleComponent( PlayerInfo[ playerid ][ p_VehID ], PlayerInfo[ playerid ][ spoilerid ] );
    
            format( gsString, 128, "%s{2AB22A}'s personal vehicle.", PlayerName( playerid ) );
            Player3DVehicleLabel[ playerid ] = CreateDynamic3DTextLabel( gsString, 0x33CCFFFF, PlayerInfo[ playerid ][ car_X ], PlayerInfo[ playerid ][ car_Y ], PlayerInfo[ playerid ][ car_Z ], 20 );
        }
        return ( 1 );
    }

     

    Mdeah .

    Eroarea de la ,, Personal Vehicles System " s-a rezolvat ...

    Dar acum mi-au aparut niste erori de la functia ,, CheckAccountPassword " :))

    Citat

    StartCB("CheckAccountPassword");Log("16:39:10","CMySQLResult::GetRowDataByName()",1,"invalid row index ('0')",0);
    EndCB();StartCB("CheckAccountPassword");Log("16:39:19","CMySQLResult::GetRowDataByName()",1,"invalid row index ('0')",0);
    EndCB();StartCB("CheckAccountPassword");Log("16:39:39","CMySQLResult::GetRowDataByName()",1,"invalid row index ('0')",0);
    EndCB()

    Nici nu ma mai lasa sa ma loghez pe server ...

    Idei ?

    • Upvote 2
  19. Problema ( Descriere ) : Ma tot bantuie o eroare in MySQL Logs ( mysql_log.html ) de la ,, Personal Vehicles Sistem " .
    Eroarea ( Error ) : ("LoadPersonalVehicleInfo");

                        Log("12:12:24","cache_get_field_content_int",1,"invalid datatype",0);
    Liniile de cod sursa al script-ului :

    Citat

    SQL_Function LoadPersonalVehicleInfo( playerid )
    {
        if ( !IsPlayerConnected( playerid ) )
            return ( 0 );

        new Field[ 25 ], Rows, Fields;
        cache_get_data( Rows, Fields, g_Handle );

        if( Rows )
        {
            PlayerInfo[ playerid ][ CarID ]      = cache_get_field_content_int( 0,"ID", g_Handle );
            PlayerInfo[ playerid ][ car_X ]      = cache_get_field_content_float( 0, "Veh_LocX", g_Handle );
            PlayerInfo[ playerid ][ car_Y ]      = cache_get_field_content_float( 0, "Veh_LocY", g_Handle );
            PlayerInfo[ playerid ][ car_Z ]      = cache_get_field_content_float( 0, "Veh_LocZ", g_Handle );
            PlayerInfo[ playerid ][ car_A ]      = cache_get_field_content_float( 0,"Veh_LocA", g_Handle );
            PlayerInfo[ playerid ][ car_Locked ] = cache_get_field_content_int( 0, "car_Locked", g_Handle );
            PlayerInfo[ playerid ][ car_color1 ] = cache_get_field_content_int( 0, "Veh_Color1", g_Handle );
            PlayerInfo[ playerid ][ car_color2 ] = cache_get_field_content_int( 0, "Veh_Color2", g_Handle );
            PlayerInfo[ playerid ][ spoilerid ]  = cache_get_field_content_int( 0, "Spoiler", g_Handle );
            PlayerInfo[ playerid ][ neonid ]     = cache_get_field_content_int( 0, "Plate", g_Handle );

            cache_get_field_content( 0, "Plate", Field, g_Handle );
            format( PlayerInfo[ playerid ][ car_plate ], 20, "%s", Field );

            PlayerInfo[ playerid ][ p_VehID ] = AddStaticVehicleEx( PlayerInfo[ playerid ][ CarID ],
                                                                    PlayerInfo[ playerid ][ car_X ], PlayerInfo[ playerid ][ car_Y ], PlayerInfo[ playerid ][ car_Z ], PlayerInfo[ playerid ][ car_A ],
                                                                    PlayerInfo[ playerid ][ car_color1 ], PlayerInfo[ playerid ][ car_color2 ], 60 );

            format( VehicleOwner[ PlayerInfo[ playerid ][ p_VehID ] ], 25, "%s", PlayerName( playerid ) );
            SetVehicleNumberPlate( PlayerInfo[ playerid ][ p_VehID ], PlayerInfo[ playerid ][ car_plate ] );

            if ( PlayerInfo[ playerid ][ neonid ] != 0 )
                OnDialogResponse( playerid, DIALOG_CAR_NEON, 1, PlayerInfo[ playerid ][ neonid ], "lol" );

            if ( PlayerInfo[ playerid ][ spoilerid ] != 0 )
                AddVehicleComponent( PlayerInfo[ playerid ][ p_VehID ], PlayerInfo[ playerid ][ spoilerid ] );

            format( gsString, 128, "%s{2AB22A}'s personal vehicle.", PlayerName( playerid ) );
            Player3DVehicleLabel[ playerid ] = CreateDynamic3DTextLabel( gsString, 0x33CCFFFF, PlayerInfo[ playerid ][ car_X ], PlayerInfo[ playerid ][ car_Y ], PlayerInfo[ playerid ][ car_Z ], 20 );
        }
        return ( 1 );
    }


     

    Imagini / Video : -
     

    Ati incercat sa rezolvati singur ? : Yes , Sir .

    P.S : Tiin sa va anunt ca Server-ul ruleaza in perfecta stare ( in conditii normale ) , fara nici o problema / bug ...

          Server Log-ul ( server_log.txt ) Server-ului este 100% curat , fara nici un Warnning / Error !

     

    Citat

    ----------
    Loaded log file: "server_log.txt".
    ----------

    SA-MP Dedicated Server
    ----------------------
    v0.3.7-R2, (C)2005-2015 SA-MP Team

    [12:10:42] 
    [12:10:42] Server Plugins
    [12:10:42] --------------
    [12:10:42]  Loading plugin: [MGS]_Server-CrashDetect-Plugin.so
    [12:10:42]   CrashDetect v4.15.1 is OK.
    [12:10:42]   Loaded.
    [12:10:42]  Loading plugin: [MGS]_Server-xFile-Plugin.so
    [12:10:42]   Loaded.
    [12:10:42]  Loading plugin: [MGS]_Server-Gvar-Plugin.so
    [12:10:42] 

    *** GVar Plugin v1.3 by Incognito loaded ***

    [12:10:42]   Loaded.
    [12:10:42]  Loading plugin: [MGS]_Server-MySQLx-Plugin.so
    [12:10:42]  >> plugin.mysql: R39-4 successfully loaded.
    [12:10:42]   Loaded.
    [12:10:42]  Loading plugin: [MGS]_Server-SScanf-Plugin.so
    [12:10:42] 

    [12:10:42]  ===============================

    [12:10:42]       sscanf plugin loaded.     

    [12:10:42]          Version:  2.8.1        

    [12:10:42]    (c) 2012 Alex "Y_Less" Cole  

    [12:10:42]  ===============================

    [12:10:42]   Loaded.
    [12:10:42]  Loading plugin: [MGS]_Server-Streamer-Plugin.so
    [12:10:42] 

    *** Streamer Plugin v2.7.9 by Incognito loaded ***

    [12:10:42]   Loaded.
    [12:10:42]  Loading plugin: [MGS]_Server-WhirlPool-Plugin.so
    [12:10:42]  
    [12:10:42]  ==================
    [12:10:42]  
    [12:10:42]   Whirlpool loaded
    [12:10:42]  
    [12:10:42]  ==================
    [12:10:42]  
    [12:10:42]   Loaded.
    [12:10:42]  Loaded 7 plugins.

    [12:10:42] 
    [12:10:42] Filterscripts
    [12:10:42] ---------------
    [12:10:42]   Loading filterscript '[MGS]_Server-ClanBase-Object.amx'...
    [12:10:42]   Loading filterscript '[MGS]_Server-GanGBase-Object.amx'...
    [12:10:42]   Loading filterscript '[MGS]_Server-Maps-Objects_v01.amx'...
    [12:10:43]   Loading filterscript '[MGS]_Server-PersonalsIslands-Objects.amx'...
    [12:10:43]   Loaded 4 filterscripts.

    [12:10:43]  
    [12:10:43]  
    [12:10:43]  
    [12:10:43]  ======================================= 
    [12:10:43]  |                                     | 
    [12:10:43]  |        YSI version 3.09.0684        | 
    [12:10:43]  |        By Alex "Y_Less" Cole        | 
    [12:10:43]  |                                     | 
    [12:10:43]  ======================================= 
    [12:10:43]  
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ Master GaminG Stunt Server | phpMyAdmin : MySQL Data-Bases Connecting    ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server Host ( 213.136.80.44 ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server User ( samp_servers ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server DBs  ( server01 )   ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server Pass ( ************* ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server Stat : ( +++++++++++ ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server Maps : ( +++++++++++ ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server CMDs : ( +++++++++++ ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server Logs : ( +++++++++++ ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Server Bans : ( +++++++++++ ) ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Loading ] ... ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Succes ] ...  ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Ready ] ...   ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ Done ] ...    ]=-::.
    [12:10:43] .::-=[ phpMyAdmin : MySQL Data-Bases Connecting | Please Wait , [ OK ] ...      ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ Master GaminG Stunt Server | phpMyAdmin : MySQL Data-Bases Connecting    ]=-::.
    [12:10:43] .::-=[--------------------------------------------------------------------------]=-::.
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Forbidden Names • ( 0 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Forbidden Tags • ( 0 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Forbidden Words • ( 0 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Forbidden CMDs • ( 0 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Hot Air Ballons • ( 4 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Started UP • ( 12:10:43 ) ON ( 13/03/2016 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Started UP • ( 1457871043 ) ON ( Epoch Timer ) « •
    [12:10:43] Number of vehicle models: 39
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Houses • ( "1188" ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Properties • ( "107" ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Vehicles • ( "793" ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : Duels • ( "7" ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanGs • ( 7 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( 0 ) • ID • ( 1 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( 0 ) • ID • ( 2 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( 0 ) • ID • ( 3 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( 0 ) • ID • ( 4 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( 0 ) • ID • ( 5 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( 0 ) • ID • ( 6 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Name • ( Master GaminG GanG ) • ID • ( 7 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Teritories • ( 7 ) « •
    [12:10:43] .::-=[ - Successfully -> Loaded => ]=-::. • » Master GaminG Stunt | Server : GanG Check-Point • ( 7 ) « •

     

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