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Tudo

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Posts posted by Tudo

  1. Chiar acum, DaEdRiC-FoX a spus:

    acel tutorial a fost facut de mine acuk cativa ani, dar nu este bun, pe langa faptul ca este " static" adica facut "manual" intr.un fel..nu e bun pentru tine mai ales daca esti incepator.

    Cat despre tutorialul pe care il ceri, nu cred ca va sta cineva sa faca un asemenea tutorial..Iti recomamd sa te uiti prin diferite funcții, din modurile de joc de pe net, sa te documentezi de pe wiki samp si sa incerci sa faci singur.

    Asta si vreau sa fac, sa incerc sa-l fac de la inceput insa problema e ca nu am nici macar o mica idee cum se pot salva masinile si m-am tot uitat prin gm-uri insa nu vreau sa dau cu copy/paste si sa fie buguit maxim sau altceva..ce vreau/cer este daca stie cineva un tutorial .

    Oricum mersi de sfat si de tutorialele de pe forum chiar ma ajuta .

  2. Salut, vreau sa va intreb cum pot crea ca atunci cand un player cumpara masina sa ii salveze masina si plus comenzile pentru masina...am urmarit acest tutorial insa acolo sunt doar comenzile, eu nu imi dau seama si am tot cautat tutoriale si toate cele si nu stiu cum sa fac sa salveze masina jucatorilui respectiv si toate comenzile pentru o masina personala, ii rog pe cei care o sa ma ajute , daca gasiti un tutorial sau ceva sa nu fie MYSQL deoarece nu stiu cum se lucreaza sau altceva..momentan merg pe moda mai veche deoarece sunt incepator si vreau sa invat pas cu pas . :)

    Multumesc .

  3. Acum 14 ore, AddisoN a spus:

    fa asa: 

    if (dialogid==DIALOG_HELP)

    {

    if (!response) return 1;

    if (listitem==0){instuctiuni}

    else if (listitem==1){instructiuni}

    //Continui tu cu cate cazuri ai. Si verifica ca sa nu ai cand jucatorul nu raspunde kick (playerid);

    }

    Nici macar comanda nu merge...nu reactioneaza deloc ...

    UP !

  4. Acum 11 minute, DaEdRiC-FoX a spus:

    greseala este aici:

    
    if(response)
    {
    	if(dialogid)
    
    
    intai se verifica id-ul dialogului, apoi se pune if(response)

    Degeaba am scris asa la inceput:

    	if(dialogid == DIALOG_HELP)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
    	        {
    			if(response)
    	    	    {
    	           	if(listitem == 0)// Checking which listitem was selected
    	        	{
    	         		SCM(playerid,....

    Si la fel imi da cand apas pe "cancel" ...

  5. 	if(response)// They pressed the first button.
    	    {
    	    if(dialogid == DIALOG_HELP)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
    	        {
    			//if(response)
    	    	    {
    	           	if(listitem == 0)// Checking which listitem was selected
    	        	{
    	         		SCM(playerid, COLOR_GREEN, "|________________________Comenzi Generale________________________|");
    					SCM(playerid, COLOR_WHITE,"{FFAF00}» Account:{FFFFFF} /stats /buylevel /upgrade /resetupgrades /(c)hange(s)pawn(c)ivil /leaders /helpers /admins");
    					SCM(playerid, COLOR_WHITE,"{FFAF00}» General:{FFFFFF} /pay /charity /time /buy /get /id /drink /showlicenses /givekey /robbing /ticketlist /swithkey");
    					SCM(playerid, COLOR_WHITE,"{FFAF00}» General:{FFFFFF} /buygun /skill /licenses /lotto /surrender /contract /factions /jobs /nr /glasses /trunk /info /neon");
    					SCM(playerid, COLOR_WHITE,"{FFAF00}» General:{FFFFFF} /report /needhelp /accept /cancel /eject /usedrugs /usepills /fill /fillcar /service /fightstyle");
    					SCM(playerid, COLOR_WHITE,"{FFAF00}» RentVehicle:{FFFFFF} /rentcar /rentplane /rentboat /rentbike /rentgolf /rentmountain /unrentvehicle");
    			  		SCM(playerid, COLOR_WHITE,"{FFAF00}» Chat:{FFFFFF} (/w)hisper /sms (/s)hout /b (/ad)vertise /me");
    			  		SCM(playerid, COLOR_WHITE,"{FFAF00}» IRC:{FFFFFF} /irc Admins  /irc MOTD [motdtext]  /irc status [channelnr]  /i [text]");
    			  		SCM(playerid, COLOR_WHITE,"{FFAF00}» IRC:{FFFFFF} /irc Password [channelnr]  (/irc NeedPass [channelnr]  /irc Lock [channelnr]");
    			  		SCM(playerid, COLOR_WHITE,"{FFAF00}» IRC:{FFFFFF} /irc join [channelnr]  /irc join [channelnr] [password])  (/irc leave)");
    			  		SCM(playerid, COLOR_WHITE,"{FFAF00}» Tog:{FFFFFF} /togooc /tognews /togwhisper /togphone");
    			  		SCM(playerid, COLOR_WHITE,"{FFAF00}» Married:{FFFFFF} /witness /propose /divorce");
    					SCM(playerid, COLOR_WHITE,"{FFAF00}» Bank:{FFFFFF} /withdraw /bank /transfer /balance /credit /paycredit /infocredit");
    	                SCM(playerid, COLOR_GREEN, "|______________________________________________________________|");
    	        	}
    				if(listitem == 1)
    				{
    				    if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 1)
    					{
    						SCM(playerid, COLOR_GREEN, "|________________________Police Department____________________________|");
    		                SCM(playerid, 0x0000FFFF, "» Police Department:{FFFFFF} /radio /departments (/m)egaphone (/su)spect /mdc /jail /duty /wanted /tazer /drag /cuff");
    		                SCM(playerid, 0x0000FFFF, "» Police Department:{FFFFFF} /cellswitch(cs) /frisk /take /ticket /deliver /camera /ram /jaillist(jl) (/togr)adio (/togd)epartments");
    		                SCM(playerid, 0x0000FFFF, "» Police Department:{FFFFFF} /backup(bk) /backupclear(bkc) /carcera /echipare /swat /rbls /rbsf /rbon /rboff /water /members /factionspawn");
    		                SCM(playerid, COLOR_GREEN, "|__________________________________________________________________|");
    				}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 2)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Federal Bureau Of Investigations_____________________|");
    						SendClientMessage(playerid, 0x0000FFFF, "» Federal Bureau Of Investigations: {FFFFFF}(/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /jail /wanted /tazer /drag /cuff");
    						SendClientMessage(playerid, 0x0000FFFF, "» Federal Bureau Of Investigations: {FFFFFF}/frisk /take /deliver /camera /ram (/j)ail(l)ist (/togr)adio (/togd)epartments");
    						SendClientMessage(playerid, 0x0000FFFF, "» Federal Bureau Of Investigations: {FFFFFF}/backup(bk) /backupclear(bkc) /carcera /echipare /undercover /showbadge");
    						SendClientMessage(playerid, 0x0000FFFF, "» Federal Bureau Of Investigations: {FFFFFF}/water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|__________________________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 3)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________National Guard_____________________|");
    						SendClientMessage(playerid, 0x0000FFFF, "» National Guard: {FFFFFF}(/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /jail /wanted /tazer /drag /cuff (/c)ell(s)witch");
    						SendClientMessage(playerid, 0x0000FFFF, "» National Guard: {FFFFFF}/take /deliver /camera /ram (/j)ail(l)ist (/togr)adio (/togd)epartments /backup(bk) /backupclear(bkc) /carcera /echipare");
    						SendClientMessage(playerid, 0x0000FFFF, "» National Guard: {FFFFFF}/water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|__________________________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 4)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Medic & Fireman_____________________|");
    						SCM(playerid, COLOR_WHITE, "» Medic & Fireman: {FFFFFF}(/r)adio (/d)epartments /heal /get pills /sellpills /duty (/togr)adio (/togd(epartments) /water /members /factionspawn");
                            SCM(playerid, COLOR_GREEN, "|__________________________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 5)
    					{
    					    SCM(playerid, COLOR_GREEN, "_____________________La Cosa Nostra_____________________");
    						SendClientMessage(playerid, COLOR_ORANGE, "» La Cosa Nostra: {FFFFFF}(/f)amily (/f)amily(a)lliance (/togf)amily /tie /untie /water /members /factionspawn");
                            SCM(playerid, COLOR_GREEN, "|__________________________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 6)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Yakuza_____________________|");
    						SendClientMessage(playerid, 0x006400FF, "» Yakuza: {FFFFFF}(/f)amily (/f)amily(a)lliance (/togf)amily /tie /untie /water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|_______________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 7)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Mayor_____________________|");
    						SendClientMessage(playerid, 0x9ACD32FF, "» Mayor:{FFFFFF} /settax /givetax");
    						SCM(playerid, COLOR_GREEN, "|______________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 8)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Hitman Agency_____________________|");
    						SendClientMessage(playerid, 0x8E2323FF, "» Hitman Agency: {FFFFFF}(/f)amily (/togf)amily /portable /order /water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|______________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 9)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________News Reporter_____________________|");
    						SendClientMessage(playerid, 0xEFC6FFFF, "» News Reporter: {FFFFFF}(/f)amily (/togf)amily /news /live ");
                            SendClientMessage(playerid, 0xEFC6FFFF, "» News Reporter: {FFFFFF}/paper /water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|______________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 10)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Taxi Company_____________________|");
    						SendClientMessage(playerid, 0xFFFF00FF, "» Taxi Company: {FFFFFF}(/f)amily (/togf)amily /fare /water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|_____________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 11)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________School Instructor_____________________|");
    						SendClientMessage(playerid, 0x00F5FFFF, "» School Instructor: {FFFFFF}(/f)amily (/togf)amily /startlesson /stoplesson ");
                            SendClientMessage(playerid, 0x00F5FFFF, "» School Instructor: {FFFFFF}/givelicense /water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|__________________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 12)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Bloods Gang_____________________|");
    						SendClientMessage(playerid, COLOR_BLOODS, "» Bloods Gang: {FFFFFF}(/f)amily (/f)amily(a)lliance (/togf)amily /water");
                            SendClientMessage(playerid, COLOR_BLOODS, "» Bloods Gang: {FFFFFF}/tie /untie /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|____________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 13)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Crips Gang_____________________|");
    						SendClientMessage(playerid, COLOR_CRIPS, "» Crips Gang: {FFFFFF}(/f)amily (/f)amily(a)lliance (/togf)amily /water");
    						SendClientMessage(playerid, COLOR_CRIPS, "» Crips Gang: {FFFFFF}/tie /untie /water /members /factionspawn");
    						SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 14)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Surenos Gang_____________________|");
    						SendClientMessage(playerid, COLOR_SURENOS, "» Surenos Gang: {FFFFFF}(/f)amily (/f)amily(a)lliance (/togf)amily /water");
    						SendClientMessage(playerid, COLOR_SURENOS, "» Surenos Gang: {FFFFFF}/tie /untie /water /members /factionspawn");
                            SCM(playerid, COLOR_GREEN, "|_____________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 15)
    					{
    					    SCM(playerid, COLOR_GREEN, "|_____________________Nortenos Gang_____________________|");
    						SendClientMessage(playerid, COLOR_NORTENOS, "» Nortenos Gang: {FFFFFF}(/f)amily (/f)amily(a)lliance (/togf)amily /water");
    						SendClientMessage(playerid, COLOR_NORTENOS, "» Nortenos Gang: {FFFFFF}/tie /untie /water /members /factionspawn");
                            SCM(playerid, COLOR_GREEN, "|______________________________________________________|");
    					}
    }
    				if(listitem == 2){
    
    					if(PlayerInfo[playerid][pJob] == 1) {
    					SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Detective: /find");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 2) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Lawyer: /free");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 3) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Whore: /sex");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    	    			if(PlayerInfo[playerid][pJob] == 4) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Drugs Dealer: /selldrugs /getdrugs /usedrugs");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    				    }
    
    			     	if(PlayerInfo[playerid][pJob] == 5) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Car Jacker: /dropcar");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 7) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Car Mechanic: /repair /refill /duty");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 8) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary BodyGuard: /guard");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 9) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Arms Dealer: /materials /sellgun");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 10) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Car Dealer: /sellcar");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 12) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Boxer: /fight /boxstats");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 14) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Bus Driver: /fare");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 15) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Paper Boy: /papers /bring /deliver");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    
    				    if(PlayerInfo[playerid][pJob] == 16) {
    				    SCM(playerid, COLOR_GREEN, "______________________Job Help______________________");
    				    SendClientMessage(playerid,0x660099,"» Job Secondary Trucker: /load /buyprods /sellprods");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    					if(PlayerInfo[playerid][pJob] == 0) {
    					SCM(playerid, COLOR_GREEN, "|_____________________Somer______________________|");
    				    SendClientMessage(playerid,COLOR_ORANGE,"» Nu esti angajat .");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    	}
    				if(listitem == 3){
    					SCM(playerid, COLOR_GREEN, "|_____________________House Help______________________|");
    		  			SendClientMessage(playerid, COLOR_ORANGE,"» House:{FFFFFF} /enter /exit /open /home /heal /(h)ouse(u)pgrade /setrent /setrentable /tv (player/off)");
    					SendClientMessage(playerid, COLOR_ORANGE,"» House:{FFFFFF} /evict /evictall /buyhouse /sellhouse /renters  /spawnchange /housewithdraw");
    					SendClientMessage(playerid, COLOR_ORANGE,"» House:{FFFFFF} /lock /carupgrade /carcolor /towcar");
    					SendClientMessage(playerid, COLOR_ORANGE,"» Rent:{FFFFFF} /unrent /enter /exit /home /spawnchange /lock");
    					SendClientMessage(playerid, COLOR_ORANGE,"» Other:{FFFFFF} /phonehelp /fishhelp /cookhelp /irchelp");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
                    if(listitem == 4){
    					SCM(playerid, COLOR_GREEN, "|_____________________Business Help______________________|");
    					SendClientMessage(playerid, COLOR_ORANGE,"» {FFFFFF}Business: /bizinfo /bizfee /bizname /prodprice /extortion");
    					SendClientMessage(playerid, COLOR_ORANGE,"» {FFFFFF}Business: /enter /exit /open /buybiz /sellbiz /bizwithdraw /bizbank");
    				    SCM(playerid, COLOR_GREEN, "|___________________________________________________|");
    					}
    				if(listitem == 5)
    				{
    				    if(PlayerInfo[playerid][pLeader] == 1)
    					{
    					SendClientMessage(playerid, COLOR_GREEN,"|___________________________________________[Leader Commands]_____________________________________|");
    					SendClientMessage(playerid, COLOR_ORANGE,"» Leader:{FFFFFF} /invite /uninvite /giverank /(l)eader(c)hat /government");
    					if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pLeader] == 4)
    					{
    					SendClientMessage(playerid, COLOR_ORANGE,"» Leader:{FFFFFF} /rmute /unrmute /dmute /undmute");
    					}
    					if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pLeader] == 15)
    					{
    					SendClientMessage(playerid, COLOR_ORANGE,"» Leader:{FFFFFF} /fmute /unfmute");
    					}
    					if (PlayerInfo[playerid][pLeader] == 7)
    					{
    					SendClientMessage(playerid, COLOR_ORANGE,"» Leader:{FFFFFF} /settax /givetax");
    					}
    					if (PlayerInfo[playerid][pLeader] == 0)
    					{
    					SendClientMessage(playerid, COLOR_WHITE,"» Nu esti liderb .");
    					}
    					SendClientMessage(playerid, COLOR_GREEN,"|___________________________________________[Leader Commands]_____________________________________|");
    				}
    
    					{
    				if(listitem == 6)
    					{
    					SendClientMessage(playerid, COLOR_GREEN,"|___________________________________________[Admin Commands]_____________________________________|");
    					if (PlayerInfo[playerid][pAdmin] >= 1)
    					{
    					SendClientMessage(playerid, COLOR_WHITE, "» Admin Level 1: /ac /o /check /setint /setint /goto /goback /mute /unmute /warn /kick /ban");
    					SendClientMessage(playerid, COLOR_WHITE, "» Admin Level 1: /slap /spec /afrisk /checkhp /unfreeze /respawncar /disarm /cnn /cnnn");
    					}
    					if (PlayerInfo[playerid][pAdmin] >= 2)
    					{
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 2:  /gotolv /gotosf /gotols /skydive");
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 2:  /gethere /unjail /unprison /freeze");
    					}
    					if (PlayerInfo[playerid][pAdmin] >= 3)
    					{
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 3: /rtc /prison /spawn /up /down /left /right /fly /cc /bigears /mk /savemission /loadmission");
    					}
    					if (PlayerInfo[playerid][pAdmin] >= 4)
    					{
    				    SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 4: /sethp /rac /gotocar /getcar /repairvehicle /vehicle /entercar /hirecar /mole /tod");
    					}
    					if (PlayerInfo[playerid][pAdmin] >= 5)
    					{
    				    SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 5: ");
    					}
    					if (PlayerInfo[playerid][pAdmin] >= 6)
    					{
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 6: /edit /agl /atl /unbanname /unbanip /unwarn /setjob /setstat /setskin /gethereall /startlotto /fine /fuck /explode");
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 6: /asellbiz /asellsbiz /asellhouse /house /houseo /sbiz /biz /noooc /weather /weatherall /agm /agd /agp /getip /rac");
    					}
    					if (PlayerInfo[playerid][pAdmin] >= 7)
    					{
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 6: /makeadmin /makehelper /makeleader /setteam /setvw /setmoney /givegun /payday /factionpayday");
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 6: /setarmour /setmoney /healall /healallcars /deleteaccount /givemoney /personalcars");
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 6: /givelevelupall /giverespectupall /givemoneyall /fuelallcars /restart");
    					SendClientMessage(playerid, COLOR_WHITE,"» Admin Level 6: /fourdive /makeircadmin /setfamily /forceskin /hq /ck /cks /setchamp");
    					SendClientMessage(playerid, COLOR_GREEN,"|___________________________________________[Admin Commands]_____________________________________|");
    					}
    					}
    
    
    
    					}
    					}
    		    	    }
    					}
    		    		}
    	return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
    	}

     

  6. Salut, incerc sa fac un job truck mai simplu si am nevoie de putin ajutor cu cateva chestii pe care nu le stiu.

    Acesta este scriptul:

    if(strcmp(cmd, "/truck", true) == 0)
    		{
    		    new vehicleid = GetPlayerVehicleID(playerid);
    		    if(vehicleid == truck[0] || vehicleid == truck[1] ||vehicleid == truck[1])
    		    {
    		        truckCP[playerid] = 1;
    		        DisablePlayerCheckpoint(playerid);
    				new rand = random(sizeof(RandomCP));
        			SetPlayerCheckpoint(playerid, RandomCP[rand][0], RandomCP[rand][1],RandomCP[rand][2], 5.0);
    			}
    				else
                    {
                   SendClientMessage(playerid,COLOR_GREY,"Nu esti intr-un TIR .");
                 }
                }

    Ce am nevoie, pai, 

    1. Cand playerul respectiv scrie prima oara /truck ii apare un checkpoint unde trebuie sa se duca, insa aici vreau ca playerul sa nu poata sa scrie iar /truck si sa-i schimbe checkpoint-ul, vreau mai intai sa se duca la checkpoint-ul care i l-a dat prima oara iar apoi sa poata scrie iar pentru al doilea CP .

    2.Vreau ca acel player sa nu poata sa scrie /truck daca nu a atasat la TIR o remorca (aici chiar nu imi dau seama ce script sa folosesc, nici exemplu nu am gasit)

    3. Multumesc de ajutor . :)

  7. Salut, incerc sa fac un job truck mai simplu si am nevoie de putin ajutor cu cateva chestii pe care nu le stiu.

    Acesta este scriptul:

    if(strcmp(cmd, "/truck", true) == 0)
    		{
    		    new vehicleid = GetPlayerVehicleID(playerid);
    		    if(vehicleid == truck[0] || vehicleid == truck[1] ||vehicleid == truck[1])
    		    {
    		        truckCP[playerid] = 1;
    		        DisablePlayerCheckpoint(playerid);
    				new rand = random(sizeof(RandomCP));
        			SetPlayerCheckpoint(playerid, RandomCP[rand][0], RandomCP[rand][1],RandomCP[rand][2], 5.0);
    			}
    				else
                    {
                   SendClientMessage(playerid,COLOR_GREY,"Nu esti intr-un TIR .");
                 }
                }

    Ce am nevoie, pai, 

    1. Cand playerul respectiv scrie prima oara /truck ii apare un checkpoint unde trebuie sa se duca, insa aici vreau ca playerul sa nu poata sa scrie iar /truck si sa-i schimbe checkpoint-ul, vreau mai intai sa se duca la checkpoint-ul care i l-a dat prima oara iar apoi sa poata scrie iar pentru al doilea CP .

    2.Vreau ca acel player sa nu poata sa scrie /truck daca nu a atasat la TIR o remorca (aici chiar nu imi dau seama ce script sa folosesc, nici exemplu nu am gasit)

    3. Multumesc de ajutor . :)

  8. Stiu ce acel site, m-am uitat acolo problema este ca nu imi dau seama cum sa separ "motorul" de lumini, adica cand pornesc motorul se aprind si luminile iar eu nu vreau asa, vreau motorul pe cifra 2 iar luminile pe CTRL . :) Multumesc celor ce isi rapesc putin timp sa-mi explice/ajute .

  9. Am un cod pentru pornirea motorului dar cand pornesc motorul se aprind si luminile iar eu le vreau separat, cand apas pe tasta 2 sa porneasca/opreasca motorul iar pe CTRL sa pornesc/opresc luminile

    if(newkeys & KEY_SUBMISSION) //Number 2 or + in your keyboard.
    	{
    	    if(IsPlayerInAnyVehicle(playerid)) // If the player is in any vehicle (I should have done this to state driver but anyways).
    	    {
         		new engine, lights, alarm, doors, bonnet, boot, objective; // Variables to store the status.
        		new vid = GetPlayerVehicleID(playerid); // We need to get players vehicle to get the params.
        		GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective); // We need to get vehicle params in order to change them.
    			if(engine == 0) // If engine is OFF the code below turns on the engine.
    			{
    			    SetVehicleParamsEx(vid,1,1,alarm,doors,bonnet,boot,objective);
    			    SendClientMessage(playerid,-1,"You turned ON your vehicle engine and lights.");
    				return 1;
    			}
    			else if(engine == 1) // If the engine is ON so we turn it off.
    			{
       				SetVehicleParamsEx(vid,0,0,alarm,doors,bonnet,boot,objective);
    			    SendClientMessage(playerid,-1,"You turned OFF your vehicle engine and lights.");
    				return 1;
    			}
    			else if(engine == -1) // If the params are unset let's take a example when you spawn a car as admin.
    			{
    			    SetVehicleParamsEx(vid,1,1,alarm,doors,bonnet,boot,objective);
    			}
    		}
    	}

    Multumesc de ajutor .

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