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S4K

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Everything posted by S4K

  1. S4K

    Problema Level

    Cand ajung acasa voi urca. Sunt la scoala pe la 15:00 ajung acasa si urc. Multumesc frumos ca ma veti ajuta.
  2. Problema intalnita (descriere): Deci, playerii primesc level, iar cand ies si intra inapoi au level 1.Ero(area / rile) / warning-(ul / urile): Sunt mai multe chestii in gm. poate ma ajutati sau sa imi spuneti unde trebuie sa intru sa dau.Liniile de cod / sursa / script-ul(obligatoriu): Pai in gm sunt multe chestii, multe scripturi cu level. poate stiti vreo chestie mica care trebuie facuta. Imagini / Video (optional): -Ati incercat sa rezolvati singur?: Am incercat dar nustiu ce sa fac
  3. S4K

    Problema Pyaday

    KnowN Iti multumesc din tot sufletul esti un adevarat scripter. +1 si TC. Multumesc inca odata
  4. Problema intalnita (descriere): la ora fixa nu se da paydayul. Serverul nu da paydayul si scriptul il am.Ero(area / rile) / warning-(ul / urile): Nu-mi da paydayul la ora fixaLiniile de cod / sursa / script-ul(obligatoriu):public SyncUp() { new string[128], tmphour, tmpminute, tmpsecond, hour, minn, sec; gettime(hour,minn,sec); gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)) { format(string, sizeof(string), "SERVER: The time is now %d:00 hours",hour); BroadCast(COLOR_WHITE,string); ghour = tmphour; PayDay(); if(hour == 20 || hour == 10 || hour == 22) { format(string, sizeof(string), "Lottery News: We have started the Lottery Election."); OOCOff(COLOR_WHITE, string); new rand = random(80); if(rand < 77) { rand += 3; } Lotto(rand); } if(hour == 22) { mysql_tquery(SQL,"UPDATE users SET FactionTime = FactionTime+1 WHERE Member > 0","",""); foreach(Player, i) { new escstr2[MAX_PLAYER_NAME], result[500], query[500]; GetPlayerName(i, escstr2, sizeof(escstr2)); format(query, sizeof(query), "SELECT `FactionTime` FROM users WHERE `name` = '%s'", escstr2); mysql_store_result(); mysql_query(SQL,query); if(mysql_retrieve_row()) { mysql_fetch_field_row(result, "FactionTime"); PlayerInfo[pFactionTime] = strval( result ); } mysql_free_result(); } } if(hour == 23) { new str[256]; for(new turf = 1; turf < sizeof(TurfInfo); turf++) { TurfInfo[turf][zTime] = 0; mysql_format(SQL,str,sizeof(str),"UPDATE `turfs` SET `Time`='0' WHERE `ID`='%d'",turf); mysql_tquery(SQL,str,"",""); } } if (realtime) { SetWorldTime(hour); } } return 1; }Imagini / Video (optional): public PayDay() { new string[128], str[256], string3[128], interest, account[MAX_PLAYERS], hour, minn, sec, expamount, rent[MAX_PLAYERS]; gettime(hour,minn,sec); foreach(Player,i) { if(IsPlayerConnected(i)) { if(PlayerInfo[pLevel] >= 0) { new wakaname[25]; GetPlayerName(i,wakaname,sizeof(wakaname)); if(MoneyMessage==1) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); new rand; rand = random(sizeof(gRandomJailSpawns)); SetPlayerInterior(i, 6); SetPlayerPos(i,gRandomJailSpawns[rand][0],gRandomJailSpawns[rand][1],gRandomJailSpawns[rand][2]); PlayerInfo[pJailed] = 1; ResetPlayerWeaponsEx(i); ResetPlayerWeapons(i); WantedPoints = 0; PlayerInfo[pJailTime] = 240; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); Update(i,pJailedx); Update(i,pJailTimex); TogglePlayerControllable(i, 0); SetTimerEx("UnFreezeStation", 1000, false, "i", i); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); new key = PlayerInfo[pPhousekey]; if(key != 999) { rent = HouseInfo[key][hRent]; if(rent > GetPlayerCash(i) && strcmp(playername2, HouseInfo[key][hOwner], false) == 0) { PlayerInfo[pPhousekey] = 999; Update(i,pPhousekeyx); } HouseInfo[key][hTakings] += rent; mysql_format(SQL,str,sizeof(str),"UPDATE `houses` SET `Takings`='%d' WHERE `ID`='%d'",HouseInfo[key][hTakings],key); mysql_tquery(SQL,str,"",""); } if(PlayerInfo[pPayDay] >= 5) { new tmpintrate; if(PlayerInfo[pPremiumAccount] == 1) { tmpintrate = 2; PlayerInfo[pPayDayHad] += 1; if(PlayerInfo[pPayDayHad] >= 5) { PlayerInfo[pExp]++; PlayerInfo[pPayDayHad] = 0; SCM(i,COLOR_LIGHTBLUE,"You got 1 respect point bonus because you have premium account."); } new bonus = PlayerInfo[pPayCheck] / 2; PlayerInfo[pPayCheck] += bonus; } else { tmpintrate = 1; } account = PlayerInfo[pAccount]; Tax += TaxValue; PlayerInfo[pAccount] -= TaxValue; new checks = PlayerInfo[pPayCheck], ebill = (PlayerInfo[pLevel]*SBizzInfo[14][sbEntranceCost]/100); PlayerInfo[pAccount] += checks; interest = (PlayerInfo[pAccount]/1000)*(tmpintrate); PlayerInfo[pExp] += 1; PlayerInfo[pAccount] += interest; SendClientMessage(i, COLOR_TEAL, "----------------------------------------------------------------------------"); SendClientMessage(i, COLOR_WHITE, "Your paycheck has arrived; please visit the bank to withdraw your money."); format(string, sizeof(string), "Paycheck: $%s | Bank balance: $%s | Bank interest: $%s | Tax: $%s (10 percent)", FormatNumber(checks), FormatNumber(PlayerInfo[pAccount]), FormatNumber(interest), FormatNumber(TaxValue)); SendClientMessage(i, COLOR_GREY, string); format(string3, sizeof(string3), "Rent: $%s | Total earnings: $%d", FormatNumber(rent), checks-TaxValue); SendClientMessage(i, COLOR_GREY, string3); SendClientMessage(i, COLOR_TEAL, "----------------------------------------------------------------------------"); /*if(GiftActiv > 0) { PlayerInfo[pGiftPoints] += 1; SendClientMessage(i, COLOR_GREY, "Also you reward a 1 GiftPoint "); }*/ if(PlayerInfo[pAccount] >= ebill && key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { PlayerInfo[pAccount] -= ebill; SBizzInfo[14][sbTill] += ebill; mysql_format(SQL,str,sizeof(str),"UPDATE `sbizz` SET `Till`='%d' WHERE `ID`='14'",SBizzInfo[14][sbTill]); mysql_tquery(SQL,str,"",""); } else { ebill = 0; } format(string, sizeof(string), "~y~payday"); GameTextForPlayer(i, string, 5000, 1); PlayerInfo[pPayDay] = 0; PlayerInfo[pPayCheck] = 0; if(PlayerInfo[pCarLicT] > 0) { PlayerInfo[pCarLicT] -= 1; } if(PlayerInfo[pFlyLicT] > 0) { PlayerInfo[pFlyLicT] -= 1; } if(PlayerInfo[pBoatLicT] > 0) { PlayerInfo[pBoatLicT] -= 1; } if(PlayerInfo[pGunLicT] > 0) { PlayerInfo[pGunLicT] -= 1; } if(PlayerInfo[pRob] < 10) { PlayerInfo[pRob]++; } if(PlayerInfo[pFpunish] > 0) { PlayerInfo[pFpunish]--; } if(PlayerInfo[pSleeping] == 0) { PlayerInfo[pConnectTime] += 1; } if(IsACop(i)) { PlayerInfo[pLawyer] += 1; } if(PlayerInfo[pLevel] == 1 || PlayerInfo[pLevel] == 2 || PlayerInfo[pLevel] == 3 || PlayerInfo[pLevel] == 4) { expamount = PlayerInfo[pLevel]*2; if(PlayerInfo[pExp] >= expamount) { SCM(i,COLOR_LIGHTBLUE,"** You can use buylevel because you have necessary respect points."); } } else if(PlayerInfo[pLevel] >= 5) { expamount = PlayerInfo[pLevel]*3; if(PlayerInfo[pExp] >= expamount) { SCM(i,COLOR_LIGHTBLUE,"** You can use buylevel because you have necessary respect points."); } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } } for(new x = 0; x < MAX_GROUPS; x++) { DynamicFactions[x][fBank] += DynamicFactions[x][fPaydayMoney]; mysql_format(SQL,str,sizeof(str),"UPDATE `factions` SET `Bank`='%d' WHERE `ID`='%d'",DynamicFactions[x][fBank],x); mysql_tquery(SQL,str,"",""); } return 1; } Ati incercat sa rezolvati singur?: Am incercat dar nu reusesc. poate ma puteti ajuta voi. Multumesc frumos
  5. S4K

    GM RULEGAME

    M-am decis sa pun gmul meu pe acest site. ****[THIS SCRIPT CONTAINS]: - Dynamic Business System - Family Dynamic System (Possibility of direct families of game creation liking) - Dynamic GiftBox (Placing a gift -playerii can receive gifts from 5 to 5 hours of it) - Fireworks System (cmd: / placefirework) - Accessories System (possibility of buying accessories store / vip for character) - Mapping Custom (Indoor / Outdoor) - Radio system for cars - Orders for custom admin - Custom Jobs - Creation of dynamic events - Gates System (ability to create gates homes Player) - Paintball System ****[SERVER UPDATES]: - Added command / window that can be used to open / close the windows of a vehicle - Bbc radio added one (/ carradio + / bmusic + / hmusic) - /Carradio: the number of listeners to a radio station appearing on a different column - Command / members (which can be used by leaders) displays faction members orderly columns - Fisherman: When a player is fishing rod in hand he appears; when a player exits the fishing animation (get in the car, hit the other players), it must use again / fish to fish - On infernusurile police siren sounds just like normal police cars in the game ****[SERVER FACTIONS]: 1.Los Santos Police Department 2.National Guard 3.Hitman Agency 4.FBI 5.News Reporters 6.Taxi LV 7.Grove Street 8.Ballas 9.The Russian Mafia 10.Los Vagos 11.Los Aztecas 12.School Instructors LV 13.Paramedic Department 14.The Rifa 15.Las Venturas Police Department 16.Taxi LS ****[JOBS]: 1. Car Mechanic 2. Drug Dealer 3. Whore 4. Garbageman 5. Arms Dealer 6. Farmer 7. Trucker 8. Pizza Boy 9. Detective Pozele se gasesc in acel gamemode Link Download Direct : http://www.fileshare.ro/e31881842 Succes Cu EL
  6. Salut as dori si eu acest panel daca se poate. am mare nevoie de el, va multumesc foarte frumos. Link catre acel panel: http://sinceplay.ro/panel/ - scuzati nu fac reclama. Va rog frumos poate ma ajutati.
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