PhaRaoH.
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Everything posted by PhaRaoH.
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Ai domeniu ceva?
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Nu mai cereti ajutor in privat ! Daca doriti sa fiti ajutati cu o problema va rog sa postati aici folosind acest model !
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Sterge tot din fisierul pawno, inafara de folderul include. Adauga fisierele lipsa dintr-un pawno de pe sa-mp.com.
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Ti-am dat add pe skype!!!
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Up!
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WTF... Daca nu vine muntele la tine te duci tu la el =)) Invata cum sa-l deschizii sunt 100 de tut. cum sa-l faci sa ruleze. Decat sa il muti pe ini.
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@NoNamed nu am OnPlayerRegister.@Alexredd nu se salveaza.Pot pune orice suma vreau eu ca acesta nu se schimba in joc, stock resetPlayerVariables(const playerid) { playerVariables[playerid][pStatus] = 0; // 0 - Unauthentic | 1 - Authentic playerVariables[playerid][pSeconds] = 0; playerVariables[playerid][pSkinCount] = 0; playerVariables[playerid][pSkin] = 60; SetPlayerSkin(playerid, 60); gGas[playerid] = 0; playerVariables[playerid][pMoney] = 999999; //Aici am modificat..Si degeab tot 10.000 imi da. playerVariables[playerid][pTazer] = 0; playerVariables[playerid][pOnRequest] = INVALID_PLAYER_ID; playerVariables[playerid][pBankMoney] = 30000; playerVariables[playerid][pHealth] = 100; playerVariables[playerid][pArmour] = 0; playerVariables[playerid][pPMStatus] = 0; playerVariables[playerid][pAnticheatExemption] = 0; playerVariables[playerid][pPos][0] = 0; playerVariables[playerid][pEvent] = 0; playerVariables[playerid][pJetpack] = 0; playerVariables[playerid][pWalkieTalkie] = -1; playerVariables[playerid][pLevel] = 1; playerVariables[playerid][pTabbed] = 0; playerVariables[playerid][pHackWarnTime] = 0; playerVariables[playerid][pCarPaintjob] = -1; playerVariables[playerid][pBackup] = -1; playerVariables[playerid][pDriveLicense] = 0; playerVariables[playerid][pFlyLicense] = 0; playerVariables[playerid][pGunLicense] = 0; playerVariables[playerid][pCarID1] = -1; playerVariables[playerid][pCarID2] = -1; playerVariables[playerid][pFightStyle] = 4; playerVariables[playerid][pWarns] = 0; playerVariables[playerid][pCarColour1][0] = -1; playerVariables[playerid][pCarColour1][1] = -1; playerVariables[playerid][pCarColour2][0] = -1; playerVariables[playerid][pCarColour2][1] = -1; playerVariables[playerid][pMatrunTime] = 0; playerVariables[playerid][pPhoneBook] = 0; playerVariables[playerid][pHelperDuty] = 0; playerVariables[playerid][pDropCarTimeout] = 0; playerVariables[playerid][pPos][1] = 0; playerVariables[playerid][pHelper] = 0; playerVariables[playerid][pPhoneNumber] = -1; playerVariables[playerid][pPos][2] = 0; playerVariables[playerid][pSkinSet] = 0; playerVariables[playerid][pTutorial] = 0; playerVariables[playerid][pCarModel1] = 0; playerVariables[playerid][pCarModel2] = 0; playerVariables[playerid][pGender] = 1; playerVariables[playerid][pPhoneStatus] = 1; playerVariables[playerid][pHackWarnings] = 0; playerVariables[playerid][pSeeOOC] = 1; playerVariables[playerid][pGroup] = 0; playerVariables[playerid][pGroupRank] = 0; playerVariables[playerid][pPrisonTime] = 0; playerVariables[playerid][pFWarns] = 0; playerVariables[playerid][pFPunish] = 0; playerVariables[playerid][pPrisonID] = 0; playerVariables[playerid][pHospitalized] = 0; playerVariables[playerid][pSpamCount] = 0; playerVariables[playerid][pNewbieEnabled] = 1; playerVariables[playerid][pMuted] = 0; playerVariables[playerid][pAdminLevel] = 0; playerVariables[playerid][pPhoneCall] = -1; playerVariables[playerid][pInternalID] = -1; playerVariables[playerid][pVirtualWorld] = 0; playerVariables[playerid][pSpectating] = INVALID_PLAYER_ID; playerVariables[playerid][pJob] = 0; playerVariables[playerid][pFirstLogin] = 0; playerVariables[playerid][pRobPoints] = 0; playerVariables[playerid][pReport] = 0; playerVariables[playerid][pInterior] = 0; playerVariables[playerid][pRespect] = 0; playerVariables[playerid][pCheckpoint] = 0; playerVariables[playerid][pMaterials] = 0; playerVariables[playerid][pHeadValue] = -1; playerVariables[playerid][pDonate] = 0; playerVariables[playerid][pPhoneCall] = -1; playerVariables[playerid][pFreezeTime] = 0; playerVariables[playerid][pFreezeType] = 0; playerVariables[playerid][pOOCMuted] = 0; playerVariables[playerid][pNewbieTimeout] = 0; playerVariables[playerid][pDrag] = -1; playerVariables[playerid][pRPoints] = 0; playerVariables[playerid][pCarKM] = 0; playerVariables[playerid][pDrugs] = 0; playerVariables[playerid][pPhoneCredit] = 0;
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Nimic... Precizez ca folosesc vortex.
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Problema intalnita (descriere):Incerc sa setez o suma mai mare de bani sa o primesti cand te loghezi pe server insa chiar daca schimb cand intru pe server tot la fel este...Ero(area / rile) / warning-(ul / urile):-Liniile de cod / sursa / script-ul(obligatoriu):Nu stiu exact ce cod sa arat.Imagini / Video (optional):Nu e necesar.Ati incercat sa rezolvati singur?:Da...
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Am si eu comanda /getgift. Aceasta este facuta pe pGPoints... Doresc sa scot pgpoints si in locul acestora sa bag un timp.Adica comanda acum poate fi folosita atunci cand ai acele pGPoints, si vreau sa o poti folosii odata la 3 ore.Ma puteti ajuta? CMD:getgift(playerid, params[]) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(5.0, playerid, 1713.8951,-1847.7421,13.5709)) { if(PlayerInfo[playerid][pGPoints] >= 3) { new cadou = random(9)+2; if(cadou == 1) { GivePlayerCash(playerid, 25000); Update(playerid, pCashx); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [25.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~25,000$!", 5000, 1); return 1; } if(cadou == 2) { GivePlayerCash(playerid, 50000); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pCashx); GameTextForPlayer(playerid, "~g~50,000$!", 5000, 1); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [50.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } if(cadou == 3) { GivePlayerCash(playerid, 100000); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pCashx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [100.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~100,000$!", 5000, 1); return 1; } if(cadou == 4) { GivePlayerCash(playerid, 150000); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pCashx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [150.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~150,000$!", 5000, 1); return 1; } if(cadou == 5) { GivePlayerCash(playerid, 200000); Update(playerid, pCashx); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [200.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~200,000$!", 5000, 1); return 1; } if(cadou == 6) { PlayerInfo[playerid][pExp] += 1; Update(playerid, pRP); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Respect Points]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~1 Respect points", 5000, 1); return 1; } if(cadou == 7) { PlayerInfo[playerid][pExp] += 1; Update(playerid, pRP); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Respect Points]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~1 Respect points", 5000, 1); return 1; } if(cadou == 8) { PlayerInfo[playerid][pExp] += 2; Update(playerid, pRP); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [+2 Respect Points]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~2 Respect points", 5000, 1); return 1; } if(cadou == 9) { GivePlayerCash(playerid, 125000); Update(playerid, pCashx); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [125.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~125,000$!", 5000, 1); return 1; } if(cadou == 10) { PlayerInfo[playerid][pRob] += 2; PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pRobx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [+2 Rob Points]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~1 Rob points", 5000, 1); return 1; } if(cadou == 11) { PlayerInfo[playerid][pPPoints] += 1; PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pPPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Premium Points]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~1 Premium points", 5000, 1); return 1; } if(cadou == 12) { PlayerInfo[playerid][pRob] += 1; PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pRobx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [+1 Rob Points]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~1 Rob points", 5000, 1); return 1; } if(cadou == 13) { GivePlayerCash(playerid, 175000); Update(playerid, pCashx); PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [175.000$]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~175,000$!", 5000, 1); return 1; } if(cadou == 14) { if(PlayerInfo[playerid][pFpunish] > 10) { PlayerInfo[playerid][pFpunish] -= 10; PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pFpunishx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [Clear 10 FPunish]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~-10 FPunish", 5000, 1); return 1; } else { PlayerInfo[playerid][pFpunish] += 20; PlayerInfo[playerid][pGPoints] -= 3; Update(playerid, pGPointsx); Update(playerid, pFpunishx); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a primit un cadou! [Clear 20 FPunish]",name); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~-20 FPunish", 5000, 1); return 1; } } } else { SCM(playerid, -1, "Nu detii 3 GPoints!"); return 1; } } else { SCM(playerid, -1, "Nu esti la spawn civili!"); return 1; } } return 1; }
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Buna Ziua. Am si eu un panel pentru gamemode-ul meu(Vortex) Insa intampin o problema la acesta: Cand dau la sectiunea aplicatii imi apar doar aplicatiile de la Los Santos Police Dep. Si doresc sa pot face app la fiecare fact +sa vad la fiecare in partea aplicatia respectiva.Nu sa vad la LSPD aplicatia de la S.I. Nu stiu ce cod sa va dau.Insa va pot da orice.
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Era prost pus un dialog.
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Problema intalnita (descriere):Cand ma urc in orice masina, sunt dat afara.Dar nu prin slap sau ceva de genu.Pur si simplu ca si cum as apasa enter sau "f"Ero(area / rile) / warning-(ul / urile): Nu am in pawno nici una.Liniile de cod / sursa / script-ul(obligatoriu):Nu stiu ce sa pun.M-am uitat prin cod-uri dar nimic dubios...Imagini / Video (optional):-Ati incercat sa rezolvati singur?:Da, uitandu-ma in script insa nimic. Folosesc gamemode-ul EvoGame. Daca trebuie sa arat vreun code spuneti.