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kiLLersx

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Posts posted by kiLLersx

  1. rezolvale singur ia .

     

    if( !strcmp( cmdtext, "/problema", true ) ) 
    {
      if( !strcmp( cmdtext[ 4 ], "probl", true ) ) 
         {
       SendClientMessage( playerid, -1, "PROBLEMA in curs" );
            }
    return 1;
    }

    si asta e rezolvarea . te iei dupa acest model .

     

    if( !strcmp( cmdtext, "/problema", true ) ) 
    {
        // Avem o paranteza "{" deci am mers cu 4 spatii mai in fata
        if( !strcmp( cmdtext[ 4 ], "probl", true ) ) 
        {
            //Alta paranteza "{" mai mergem 4 spatii in fata
            SendClientMessage( playerid, -1, "PROBLEMA in curs" );
    
        }
        //Am inchis paranteza, am dat 4 space-uri inapoi
        return 1;
    }

     

  2. incearca asa poate merge

     

    public UpdateGangZone(i)
    {
        new szString[ 128 ];
        z_id = zoneID - 1;
        if(WarWon == 5) GZ_DATA[ z_id ][ zColor ] = COLOR_CHICHAGOFF;
        else if(WarWon == 6) GZ_DATA[ z_id ][ zColor ] = COLOR_SMINIONA;
        else if(WarWon == 12) GZ_DATA[ z_id ][ zColor ] = COLOR_FORLENZAFF;
        else if(WarWon == 13) GZ_DATA[ z_id ][ zColor ] = COLOR_ZALUCHIFF;
        GZ_DATA[ z_id ][ zOwner ] = WarWon;
        GZ_DATA[ z_id ][ zOwned ] = 1;
        for(new i; i< MAX_PLAYERS; i++) {
            if( !IsPlayerConnected( i ) ) continue;
            if( turf[ i ] != 0 ){
                GangZoneHideForPlayerEx( i, GZ_DATA[ z_id ][ zID ] );
                 GangZoneShowForPlayerEx( i, GZ_DATA[ z_id ][ zID ], GZ_DATA[ z_id ][ zColor ] );
            }
        }
        format( szString, 128, "UPDATE `gangzones` SET `Color` = %d, `Owner` = %d, `Owned` = %d WHERE `ID` = %d", GZ_DATA[ z_id ][ zColor ], GZ_DATA[ z_id ][ zOwner ], GZ_DATA[ z_id ][ zOwned ], zoneID );
        mysql_query( szString );
        return 1;
    }

     

  3. Problema intalnita (descriere): deci vreau sa atasez acest text de masina dar el sta in aceea pozitie cum ii setez angle ?
    Ero(area / rile) / warning-(ul / urile): nu am erori
    Liniile de cod / sursa / script-ul(obligatoriu):
    Imagini / Video (optional): 

    	new padurar = CreateObject(19327, 0.0, -1.9, 0.3, 270.0, 0.0, 0.0);
    	SetObjectMaterialText(padurar, "{FFFFFF}PADURAR", 0, 50, "Arial", 25, 1, -16777216, 0, 0);	
    	AttachObjectToVehicle(padurar, masinalemne, -0.120000, 4.414052, 0.000000, 0.000000, 0.000000, -90.449951); //Object Model: 19362 | 


    Ati incercat sa rezolvati singur?: da

  4. if(strcmp(cmd,"/job",true)==0)
        {
            if(IsPlayerConnected(playerid))
    	    {
    			ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_LIST, "Joburi Disponibile", "Detectiv \nAvocat \nDrug Dealer\nCar Mechanic\nArms Dealer\nBus Driver\nPaper Boy\nTrucker\nDistribuitor de Petrol\nFermier", "Purchase", "Cancel");
    			
    		}
    		return 1;
    	}

     

  5. Problema intalnita (descriere): am facut dialog pe /job sati iei job-ul direct de acolo dar nu imi da jobul nici mesajul .. 
    Ero(area / rile) / warning-(ul / urile):
    Liniile de cod / sursa / script-ul(obligatoriu): 

    	if(response)// They pressed the first button. 
        {
        switch(dialogid == 555)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. 
            {
    		case 0:// Our dialog!
        	    {
               	switch(listitem)// Checking which listitem was selected
            	{
            	    case 0:// detective
            	    {
            	        PlayerInfo[playerid][pJob] = 1; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul detective .");
    					return 1;
            	    }
            	    case 1: // avocat
            	    {
            	        PlayerInfo[playerid][pJob] = 2; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul avocat .");  
    					return 1;
            	    }
            	    case 2: // drug dealer
            	    {
            	        PlayerInfo[playerid][pJob] = 3; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul drug dealer .");  
    					return 1;
            	    }
    				case 3: // car mecanic
            	    {
            	        PlayerInfo[playerid][pJob] = 4; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul mecanic .");  
    					return 1;
            	    }
    				case 4: // arms dealer
            	    {
            	        PlayerInfo[playerid][pJob] = 5; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul arms dealer .");  
    					return 1;
            	    }
    				case 5: // bus driver
            	    {
            	        PlayerInfo[playerid][pJob] = 6; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul bus driver .");  
    					return 1;
            	    }
    				case 6: // paper boy
            	    {
            	        PlayerInfo[playerid][pJob] = 7; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul paper boy .");  
    					return 1;
            	    }
    				case 7: // trucker
            	    {
            	        PlayerInfo[playerid][pJob] = 8; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul trucker .");  
    					return 1;
            	    }
    				case 8: // distribuitor de petrol
            	    {
            	        PlayerInfo[playerid][pJob] = 9; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul distribuitor de petrol .");  
    					return 1;
            	    }
    				case 9: // fermier
            	    {
            	        PlayerInfo[playerid][pJob] = 10; 
    					SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul fermier .");  
    					return 1;
            	    }
            	}
        	    }
    		}
        }


    Imagini / Video (optional):
    Ati incercat sa rezolvati singur?: da

  6. Problema intalnita (descriere) : Cand urc intro masina numi apare doar odata textul ca nu ai rent ci cate case am .
    Ero(area / rile) / warning-(ul / urile): nu am erori
    Liniile de cod / sursa / script-ul(obligatoriu): 

         for(new i; i < MAX_PLAYERS; i++)
         {
           if(newcar == 2)// masini de la casa
          {
                 if(PlayerInfo[playerid][pPhousekey] == 1 ) { }
               else
                {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
                 }
          }
          if(newcar == 1)
          {
             if(PlayerInfo[playerid][pPhousekey] == 0) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 3)
          {
             if(PlayerInfo[playerid][pPhousekey] == 2) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 4)
          {
             if(PlayerInfo[playerid][pPhousekey] == 3) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 5)
          {
             if(PlayerInfo[playerid][pPhousekey] == 4) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 6)
          {
             if(PlayerInfo[playerid][pPhousekey] == 5) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 7)
          {
             if(PlayerInfo[playerid][pPhousekey] == 6) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 8)
          {
             if(PlayerInfo[playerid][pPhousekey] == 7) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 9)
          {
             if(PlayerInfo[playerid][pPhousekey] == 8) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 10)
          {
             if(PlayerInfo[playerid][pPhousekey] == 9) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
           if(newcar == 11)
          {
             if(PlayerInfo[playerid][pPhousekey] == 10) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 12)
          {
             if(PlayerInfo[playerid][pPhousekey] == 11) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 13)
          {
             if(PlayerInfo[playerid][pPhousekey] == 12) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 14)
          {
             if(PlayerInfo[playerid][pPhousekey] == 13) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 15)
          {
             if(PlayerInfo[playerid][pPhousekey] == 14) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 16)
          {
             if(PlayerInfo[playerid][pPhousekey] == 15) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 17)
          {
             if(PlayerInfo[playerid][pPhousekey] == 16) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 18)
          {
             if(PlayerInfo[playerid][pPhousekey] == 17) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 19)
          {
             if(PlayerInfo[playerid][pPhousekey] == 18) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 20)
          {
             if(PlayerInfo[playerid][pPhousekey] == 19) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
            }
           if(newcar == 21)
          {
             if(PlayerInfo[playerid][pPhousekey] == 20) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 22)
          {
             if(PlayerInfo[playerid][pPhousekey] == 21) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 23)
          {
             if(PlayerInfo[playerid][pPhousekey] == 22) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 24)
          {
             if(PlayerInfo[playerid][pPhousekey] == 23) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 25)
          {
             if(PlayerInfo[playerid][pPhousekey] == 24) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 26)
          {
             if(PlayerInfo[playerid][pPhousekey] == 25) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 27)
          {
             if(PlayerInfo[playerid][pPhousekey] == 26) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 28)
          {
             if(PlayerInfo[playerid][pPhousekey] == 27) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 29)
          {
             if(PlayerInfo[playerid][pPhousekey] == 28) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 30)
          {
             if(PlayerInfo[playerid][pPhousekey] == 29) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 31)
          {
             if(PlayerInfo[playerid][pPhousekey] == 30) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 32)
          {
             if(PlayerInfo[playerid][pPhousekey] == 31) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 33)
          {
             if(PlayerInfo[playerid][pPhousekey] == 32) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 34)
          {
             if(PlayerInfo[playerid][pPhousekey] == 33) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 35)
          {
             if(PlayerInfo[playerid][pPhousekey] == 34) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 36)
          {
             if(PlayerInfo[playerid][pPhousekey] == 35) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
            if(newcar == 37)
          {
             if(PlayerInfo[playerid][pPhousekey] == 36) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
            if(newcar == 38)
          {
             if(PlayerInfo[playerid][pPhousekey] == 37) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 39)
          {
             if(PlayerInfo[playerid][pPhousekey] == 38) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 40)
          {
             if(PlayerInfo[playerid][pPhousekey] == 39) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 41)
          {
             if(PlayerInfo[playerid][pPhousekey] == 40) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 42)
          {
             if(PlayerInfo[playerid][pPhousekey] == 41) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 43)
          {
             if(PlayerInfo[playerid][pPhousekey] == 42) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 44)
          {
             if(PlayerInfo[playerid][pPhousekey] == 43) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 45)
          {
             if(PlayerInfo[playerid][pPhousekey] == 44) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 46)
          {
             if(PlayerInfo[playerid][pPhousekey] == 45) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 47)
          {
             if(PlayerInfo[playerid][pPhousekey] == 48) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 48)
          {
             if(PlayerInfo[playerid][pPhousekey] == 47) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 49)
          {
             if(PlayerInfo[playerid][pPhousekey] == 48) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 50)
          {
             if(PlayerInfo[playerid][pPhousekey] == 49) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 51)
          {
             if(PlayerInfo[playerid][pPhousekey] == 50) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 52)
          {
             if(PlayerInfo[playerid][pPhousekey] == 51) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 53)
          {
             if(PlayerInfo[playerid][pPhousekey] == 52) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 54)
          {
             if(PlayerInfo[playerid][pPhousekey] == 53) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 55)
          {
             if(PlayerInfo[playerid][pPhousekey] == 54) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 56)
          {
             if(PlayerInfo[playerid][pPhousekey] == 55) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 57)
          {
             if(PlayerInfo[playerid][pPhousekey] == 56) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 58)
          {
             if(PlayerInfo[playerid][pPhousekey] == 57) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 59)
          {
             if(PlayerInfo[playerid][pPhousekey] == 58) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 60)
          {
             if(PlayerInfo[playerid][pPhousekey] == 59) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 61)
          {
             if(PlayerInfo[playerid][pPhousekey] == 60) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 62)
          {
             if(PlayerInfo[playerid][pPhousekey] == 61) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
            if(newcar == 63)
          {
             if(PlayerInfo[playerid][pPhousekey] == 62) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 64)
          {
             if(PlayerInfo[playerid][pPhousekey] == 63) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 65)
          {
             if(PlayerInfo[playerid][pPhousekey] == 64) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 66)
          {
             if(PlayerInfo[playerid][pPhousekey] == 65) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 67)
          {
             if(PlayerInfo[playerid][pPhousekey] == 68) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 68)
          {
             if(PlayerInfo[playerid][pPhousekey] == 67) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
            if(newcar == 69)
          {
             if(PlayerInfo[playerid][pPhousekey] == 68) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 70)
          {
             if(PlayerInfo[playerid][pPhousekey] == 69) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 71)
          {
             if(PlayerInfo[playerid][pPhousekey] == 70) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 72)
          {
             if(PlayerInfo[playerid][pPhousekey] == 71) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 73)
          {
             if(PlayerInfo[playerid][pPhousekey] == 72) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 74)
          {
             if(PlayerInfo[playerid][pPhousekey] == 73) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 75)
          {
             if(PlayerInfo[playerid][pPhousekey] == 74) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 76)
          {
             if(PlayerInfo[playerid][pPhousekey] == 75) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 77)
          {
             if(PlayerInfo[playerid][pPhousekey] == 76) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 78)
          {
             if(PlayerInfo[playerid][pPhousekey] == 77) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
          if(newcar == 79)
          {
             if(PlayerInfo[playerid][pPhousekey] == 78) { }
             else
              {
                  format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]);
                SendClientMessage(playerid, COLOR_RED, string);
                RemovePlayerFromVehicle(playerid);
             }
          }
       }
       }


    Imagini / Video (optional):
    Ati incercat sa rezolvati singur?: da

  7. am la ongamemodeinit 

    	for(new i; i < sizeof(PD); i++)
        {
    	    format(TextCar2, sizeof(TextCar2), "LS-%d-PD", i);
         	//format(TextCar, sizeof(TextCar), "%s", CarInfo[h][cLicense]);
           	TextUpCar2[i] = Create3DTextLabel(TextCar2, 0x0080FFFF , 0.0, 0.0, 0.0, 25, 0, 1);
           	Attach3DTextLabelToVehicle(TextUpCar2[i], i, 0.0, 0.0, 0.1);
    	    SetVehicleNumberPlate(PD[i], TextCar2);
    	    //SetVehicleToRespawn(PD[i]);
    	}

    deci pe placuta apare numarul bine dar numi apare 3d ! .

     

  8. Problema intalnita (descriere): ce nu e corect in acest script ? imi pune textul pe tablita dar numi pune 3d ! 
    Ero(area / rile) / warning-(ul / urile):
    Liniile de cod / sursa / script-ul(obligatoriu): 

    forward plate();
    public plate()
    {
    	//new nrinmatric[128];
    	for(new i = 0; i < sizeof(PD); i++)
    	{
    	    format(TextCar, sizeof(TextCar), "LS-%d-PD", i);
         	//format(TextCar, sizeof(TextCar), "%s", CarInfo[h][cLicense]);
           	TextUpCar2[i] = Create3DTextLabel(TextCar, 0x0080FFFF , 0.0, 0.0, 0.0, 25, 0, 1);
           	Attach3DTextLabelToVehicle(TextUpCar2[i], i, 0.0, 0.0, 0.1);
    	    //SetVehicleNumberPlate(PD[i], nrinmatric);
    	    //SetVehicleToRespawn(PD[i]);
    	}
    	return 1;
    	
    }


    Imagini / Video (optional):
    Ati incercat sa rezolvati singur?: da

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