kiLLersx
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Posts posted by kiLLersx
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dami pm si iti dau id de contact si te ajut eu GRATIS ! nu low-cost
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care e linia ?
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contacteaza-ma prin pm !
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da linia 72
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am reusit inainte mersi oricum de ajutor puteti da TC
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ma bag si eu ... daca vrei dami pm
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incearca asa poate merge
public UpdateGangZone(i) { new szString[ 128 ]; z_id = zoneID - 1; if(WarWon == 5) GZ_DATA[ z_id ][ zColor ] = COLOR_CHICHAGOFF; else if(WarWon == 6) GZ_DATA[ z_id ][ zColor ] = COLOR_SMINIONA; else if(WarWon == 12) GZ_DATA[ z_id ][ zColor ] = COLOR_FORLENZAFF; else if(WarWon == 13) GZ_DATA[ z_id ][ zColor ] = COLOR_ZALUCHIFF; GZ_DATA[ z_id ][ zOwner ] = WarWon; GZ_DATA[ z_id ][ zOwned ] = 1; for(new i; i< MAX_PLAYERS; i++) { if( !IsPlayerConnected( i ) ) continue; if( turf[ i ] != 0 ){ GangZoneHideForPlayerEx( i, GZ_DATA[ z_id ][ zID ] ); GangZoneShowForPlayerEx( i, GZ_DATA[ z_id ][ zID ], GZ_DATA[ z_id ][ zColor ] ); } } format( szString, 128, "UPDATE `gangzones` SET `Color` = %d, `Owner` = %d, `Owned` = %d WHERE `ID` = %d", GZ_DATA[ z_id ][ zColor ], GZ_DATA[ z_id ][ zOwner ], GZ_DATA[ z_id ][ zOwned ], zoneID ); mysql_query( szString ); return 1; }
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nu merge
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vrei sa ghicim linia ? specifica in codul dat linia
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Problema intalnita (descriere): deci vreau sa atasez acest text de masina dar el sta in aceea pozitie cum ii setez angle ?
Ero(area / rile) / warning-(ul / urile): nu am erori
Liniile de cod / sursa / script-ul(obligatoriu):
Imagini / Video (optional):new padurar = CreateObject(19327, 0.0, -1.9, 0.3, 270.0, 0.0, 0.0); SetObjectMaterialText(padurar, "{FFFFFF}PADURAR", 0, 50, "Arial", 25, 1, -16777216, 0, 0); AttachObjectToVehicle(padurar, masinalemne, -0.120000, 4.414052, 0.000000, 0.000000, 0.000000, -90.449951); //Object Model: 19362 |
Ati incercat sa rezolvati singur?: da -
acele conectari sunt niste npc care nu mai exista in versiunea 0.3.7 ci sunt actori !
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CMD:comanda (playerid, params[]) { playerVariables[playerid][pAdminLevel] = 6; playerVariables[playerid][pManager] = 1; return 1; }
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nu merge
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upppppppp
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if(strcmp(cmd,"/job",true)==0) { if(IsPlayerConnected(playerid)) { ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_LIST, "Joburi Disponibile", "Detectiv \nAvocat \nDrug Dealer\nCar Mechanic\nArms Dealer\nBus Driver\nPaper Boy\nTrucker\nDistribuitor de Petrol\nFermier", "Purchase", "Cancel"); } return 1; }
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nu merge e si buguit . up
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Problema intalnita (descriere): am facut dialog pe /job sati iei job-ul direct de acolo dar nu imi da jobul nici mesajul ..
Ero(area / rile) / warning-(ul / urile):
Liniile de cod / sursa / script-ul(obligatoriu):if(response)// They pressed the first button. { switch(dialogid == 555)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. { case 0:// Our dialog! { switch(listitem)// Checking which listitem was selected { case 0:// detective { PlayerInfo[playerid][pJob] = 1; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul detective ."); return 1; } case 1: // avocat { PlayerInfo[playerid][pJob] = 2; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul avocat ."); return 1; } case 2: // drug dealer { PlayerInfo[playerid][pJob] = 3; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul drug dealer ."); return 1; } case 3: // car mecanic { PlayerInfo[playerid][pJob] = 4; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul mecanic ."); return 1; } case 4: // arms dealer { PlayerInfo[playerid][pJob] = 5; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul arms dealer ."); return 1; } case 5: // bus driver { PlayerInfo[playerid][pJob] = 6; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul bus driver ."); return 1; } case 6: // paper boy { PlayerInfo[playerid][pJob] = 7; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul paper boy ."); return 1; } case 7: // trucker { PlayerInfo[playerid][pJob] = 8; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul trucker ."); return 1; } case 8: // distribuitor de petrol { PlayerInfo[playerid][pJob] = 9; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul distribuitor de petrol ."); return 1; } case 9: // fermier { PlayerInfo[playerid][pJob] = 10; SendClientMessage(playerid, 0xFFFFFF, "Acum ai jobul fermier ."); return 1; } } } } }
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: da -
apare pe masini textul pana la masina 45 ca atatea am la pd si fbi . dar apare de la id 1 . eu vreau sa apara doar la masinile de pd .
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Problema intalnita (descriere) : Cand urc intro masina numi apare doar odata textul ca nu ai rent ci cate case am .
Ero(area / rile) / warning-(ul / urile): nu am erori
Liniile de cod / sursa / script-ul(obligatoriu):for(new i; i < MAX_PLAYERS; i++) { if(newcar == 2)// masini de la casa { if(PlayerInfo[playerid][pPhousekey] == 1 ) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 1) { if(PlayerInfo[playerid][pPhousekey] == 0) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 3) { if(PlayerInfo[playerid][pPhousekey] == 2) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 4) { if(PlayerInfo[playerid][pPhousekey] == 3) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 5) { if(PlayerInfo[playerid][pPhousekey] == 4) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 6) { if(PlayerInfo[playerid][pPhousekey] == 5) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 7) { if(PlayerInfo[playerid][pPhousekey] == 6) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 8) { if(PlayerInfo[playerid][pPhousekey] == 7) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 9) { if(PlayerInfo[playerid][pPhousekey] == 8) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 10) { if(PlayerInfo[playerid][pPhousekey] == 9) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 11) { if(PlayerInfo[playerid][pPhousekey] == 10) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 12) { if(PlayerInfo[playerid][pPhousekey] == 11) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 13) { if(PlayerInfo[playerid][pPhousekey] == 12) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 14) { if(PlayerInfo[playerid][pPhousekey] == 13) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 15) { if(PlayerInfo[playerid][pPhousekey] == 14) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 16) { if(PlayerInfo[playerid][pPhousekey] == 15) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 17) { if(PlayerInfo[playerid][pPhousekey] == 16) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 18) { if(PlayerInfo[playerid][pPhousekey] == 17) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 19) { if(PlayerInfo[playerid][pPhousekey] == 18) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 20) { if(PlayerInfo[playerid][pPhousekey] == 19) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 21) { if(PlayerInfo[playerid][pPhousekey] == 20) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 22) { if(PlayerInfo[playerid][pPhousekey] == 21) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 23) { if(PlayerInfo[playerid][pPhousekey] == 22) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 24) { if(PlayerInfo[playerid][pPhousekey] == 23) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 25) { if(PlayerInfo[playerid][pPhousekey] == 24) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 26) { if(PlayerInfo[playerid][pPhousekey] == 25) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 27) { if(PlayerInfo[playerid][pPhousekey] == 26) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 28) { if(PlayerInfo[playerid][pPhousekey] == 27) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 29) { if(PlayerInfo[playerid][pPhousekey] == 28) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 30) { if(PlayerInfo[playerid][pPhousekey] == 29) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 31) { if(PlayerInfo[playerid][pPhousekey] == 30) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 32) { if(PlayerInfo[playerid][pPhousekey] == 31) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 33) { if(PlayerInfo[playerid][pPhousekey] == 32) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 34) { if(PlayerInfo[playerid][pPhousekey] == 33) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 35) { if(PlayerInfo[playerid][pPhousekey] == 34) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 36) { if(PlayerInfo[playerid][pPhousekey] == 35) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 37) { if(PlayerInfo[playerid][pPhousekey] == 36) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 38) { if(PlayerInfo[playerid][pPhousekey] == 37) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 39) { if(PlayerInfo[playerid][pPhousekey] == 38) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 40) { if(PlayerInfo[playerid][pPhousekey] == 39) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 41) { if(PlayerInfo[playerid][pPhousekey] == 40) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 42) { if(PlayerInfo[playerid][pPhousekey] == 41) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 43) { if(PlayerInfo[playerid][pPhousekey] == 42) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 44) { if(PlayerInfo[playerid][pPhousekey] == 43) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 45) { if(PlayerInfo[playerid][pPhousekey] == 44) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 46) { if(PlayerInfo[playerid][pPhousekey] == 45) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 47) { if(PlayerInfo[playerid][pPhousekey] == 48) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 48) { if(PlayerInfo[playerid][pPhousekey] == 47) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 49) { if(PlayerInfo[playerid][pPhousekey] == 48) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 50) { if(PlayerInfo[playerid][pPhousekey] == 49) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 51) { if(PlayerInfo[playerid][pPhousekey] == 50) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 52) { if(PlayerInfo[playerid][pPhousekey] == 51) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 53) { if(PlayerInfo[playerid][pPhousekey] == 52) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 54) { if(PlayerInfo[playerid][pPhousekey] == 53) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 55) { if(PlayerInfo[playerid][pPhousekey] == 54) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 56) { if(PlayerInfo[playerid][pPhousekey] == 55) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 57) { if(PlayerInfo[playerid][pPhousekey] == 56) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 58) { if(PlayerInfo[playerid][pPhousekey] == 57) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 59) { if(PlayerInfo[playerid][pPhousekey] == 58) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 60) { if(PlayerInfo[playerid][pPhousekey] == 59) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 61) { if(PlayerInfo[playerid][pPhousekey] == 60) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 62) { if(PlayerInfo[playerid][pPhousekey] == 61) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 63) { if(PlayerInfo[playerid][pPhousekey] == 62) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 64) { if(PlayerInfo[playerid][pPhousekey] == 63) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 65) { if(PlayerInfo[playerid][pPhousekey] == 64) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 66) { if(PlayerInfo[playerid][pPhousekey] == 65) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 67) { if(PlayerInfo[playerid][pPhousekey] == 68) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 68) { if(PlayerInfo[playerid][pPhousekey] == 67) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 69) { if(PlayerInfo[playerid][pPhousekey] == 68) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 70) { if(PlayerInfo[playerid][pPhousekey] == 69) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 71) { if(PlayerInfo[playerid][pPhousekey] == 70) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 72) { if(PlayerInfo[playerid][pPhousekey] == 71) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 73) { if(PlayerInfo[playerid][pPhousekey] == 72) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 74) { if(PlayerInfo[playerid][pPhousekey] == 73) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 75) { if(PlayerInfo[playerid][pPhousekey] == 74) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 76) { if(PlayerInfo[playerid][pPhousekey] == 75) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 77) { if(PlayerInfo[playerid][pPhousekey] == 76) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 78) { if(PlayerInfo[playerid][pPhousekey] == 77) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } if(newcar == 79) { if(PlayerInfo[playerid][pPhousekey] == 78) { } else { format(string, 256, "[a.Ro]Nu ai chirie la casa lui %s ,pentru a conduce aceasta masina!", HouseInfo[i][hOwner]); SendClientMessage(playerid, COLOR_RED, string); RemovePlayerFromVehicle(playerid); } } } }
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: da -
am la ongamemodeinit
for(new i; i < sizeof(PD); i++) { format(TextCar2, sizeof(TextCar2), "LS-%d-PD", i); //format(TextCar, sizeof(TextCar), "%s", CarInfo[h][cLicense]); TextUpCar2[i] = Create3DTextLabel(TextCar2, 0x0080FFFF , 0.0, 0.0, 0.0, 25, 0, 1); Attach3DTextLabelToVehicle(TextUpCar2[i], i, 0.0, 0.0, 0.1); SetVehicleNumberPlate(PD[i], TextCar2); //SetVehicleToRespawn(PD[i]); }
deci pe placuta apare numarul bine dar numi apare 3d ! .
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pai pe placute arata corect eu am in gm asa . new PD[45]; si imi enumera fiecare masina corect . dar nu mi se urca 3dtext ...
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nu merge
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Problema intalnita (descriere): ce nu e corect in acest script ? imi pune textul pe tablita dar numi pune 3d !
Ero(area / rile) / warning-(ul / urile):
Liniile de cod / sursa / script-ul(obligatoriu):forward plate(); public plate() { //new nrinmatric[128]; for(new i = 0; i < sizeof(PD); i++) { format(TextCar, sizeof(TextCar), "LS-%d-PD", i); //format(TextCar, sizeof(TextCar), "%s", CarInfo[h][cLicense]); TextUpCar2[i] = Create3DTextLabel(TextCar, 0x0080FFFF , 0.0, 0.0, 0.0, 25, 0, 1); Attach3DTextLabelToVehicle(TextUpCar2[i], i, 0.0, 0.0, 0.1); //SetVehicleNumberPlate(PD[i], nrinmatric); //SetVehicleToRespawn(PD[i]); } return 1; }
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: da
Warning Copilare GM UNNIC RPG
in Discuţii scripting
Posted
rezolvale singur ia .
si asta e rezolvarea . te iei dupa acest model .