Comanda /enter if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < housess; i++)
{
if (PlayerToPoint(3, playerid,HouseData[i][hEntrancex], HouseData[i][hEntrancey], HouseData[i][hEntrancez]))
{
if(PlayerData[playerid][pPhousekey] == i || HouseData[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseData[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseData[i][hWorld]);
SetPlayerPos(playerid,HouseData[i][hExitx],HouseData[i][hExity],HouseData[i][hExitz]);
GameTextForPlayer(playerid, "~w~Bine ai venit acasa", 5000, 1);
PlayerData[playerid][pInt] = HouseData[i][hInt];
PlayerData[playerid][pLocal] = i;
SetPlayerVirtualWorld(playerid,i);
InHouse[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
} Comanda /exit if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < housess; i++)
{
if (PlayerToPoint(3, playerid,HouseData[i][hExitx], HouseData[i][hExity], HouseData[i][hExitz]) && InHouse[playerid] == i)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseData[i][hEntrancex],HouseData[i][hEntrancey],HouseData[i][hEntrancez]);
PlayerData[playerid][pInt] = 0;
PlayerData[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid,0);
InHouse[playerid] = 0;
if(HouseData[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}