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Posts posted by Alcapone12
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Incearca asa
inainte de: new carkey = PlayerData[playerid][pPcarkey]; sau dupa new carkey5 = PlayerData[playerid][pPcarkey5]; Adauga asta: new string[128];
Si la dialog:
ShowPlayerDialog(playerid, DIALOG_V, DIALOG_STYLE_LIST, "Masini personale", string , "Select", "Close");
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Ma ajuta cineva?
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Problema intalnita (descriere): Am creat un timer la comanda :getgift sa poate fii data o data la 4 ore, dar daca dau relog si intru iarasi, pot folosi din nou comanda fara sa se fi salvat timpul
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul(obligatoriu):CMD:getgift(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai."); if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_WHITE,"{37B9C8}Coboara din vehicul, pentru a putea primi cadoul."); if(!IsPlayerInRangeOfPoint(playerid, 7.0, -2320.9114,-1608.5073,486.2220)) return SCM(playerid,0xFFFFCCFF, "Nu te afli in locatia corecta pe Muntele Chilliad SF."); if(TimerGetGift[playerid] >= 1) { SendClientMessage(playerid, -1, "Poti primi acest cadou o data la 4 ore."); return 1; } { { new Random = random(12); switch(Random) { case 0: { GivePlayerCash(playerid,1000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 1,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 1: { GivePlayerCash(playerid,2000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 2,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 2: { GivePlayerCash(playerid,3000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 3,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 3: { PlayerInfo[playerid][pExp] += 1; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 1 punct de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 4: { PlayerInfo[playerid][pExp] += 2; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 2 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 5: { PlayerInfo[playerid][pExp] += 3; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 3 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 6: { PlayerInfo[playerid][pExp] += 4; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 4 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 7: { PlayerInfo[playerid][pExp] += 5; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 5 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 8: { PlayerInfo[playerid][pHPoints] += 20; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 20 Gold."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 9: { PlayerInfo[playerid][pHPoints] += 30; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 30 Gold."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 10: { PlayerInfo[playerid][pHPoints] += 50; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 50 Gold."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 11: { GivePlayerCash(playerid,5000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 5,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } } } } return 1; }
Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: Nu stiu ce ar trebui sa fac, sa se salveze timpul dupa delogare. -
Cineva? As dori un raspuns..
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Ma ajuta cineva?
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Salutare, tuturor!
Vreau sa stiu cum pot face sa spawnez mai multe masini odata, serverul permite spawnarea unei singure masini simultan.
Am pus mai jos dialog-ul
if(dialogid == DIALOG_VEHSPAWN) { if(response) { if(listitem == 0) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_DS,"Ai deja o masina spawnata!"); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pPcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } if(listitem == 1) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un motor sau o bicicleta."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja o bicicleta sau un motor spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pmotokey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = PlayerInfo[playerid][pmotokey]; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 2) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un elicopter."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja un elicopter spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][phelikey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 3) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina premium."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja masina premium spawnata."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pprcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } } return 1; }
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Fa un #define cu culoarea dorita si pune-o in loc de TEAM_AZTECAS_COLOR .
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Posteaza serverlog
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Gratis, nu-ti face nimeni, spor la tutoriale ! Fa-ti singur !
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Da-mi un PM, cu detaliile de contact.
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Uite asta de banip, o sa-ti postez si cea sa poti vedea ip.
if(strcmp(cmd,"/banip",true)==0)
{
if(PlayerInfo[playerid][pAdmin] >= 4)
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_GRAD1,"{B8DBFF}Synthax: /banip [players ip]");
return 1;
}
SendRconCommand(string);
SendRconCommand("reloadbans");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "{CC0000}AdmCmd: %s a banat IP-ul %s", sendername,tmp);
ABroadCast(COLOR_LIGHTRED,string,1);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "{5CAD5C}Eroare: Nivelul tau de admin nu este suficient de mare pentru a folosi aceasta comanda.");
}
return 1;
}if(strcmp(cmd, "/getip", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 2)
{
tmp = strtok(cmdtext,idx);
new playersip[128];//era 256
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_GRAD1,"{B8DBFF}Synthax: /getip [Players ID]");
return 1;
}
giveplayerid = ReturnUser(tmp);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerIp(giveplayerid,playersip,sizeof(playersip));
format(string, sizeof(string), "Player: %s IP: %s",giveplayer,playersip);
SendClientMessage(playerid,COLOR_GRAD2,string);
}
return 1;
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Travolta Family , Kortello Mafia .
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Nu ai conectat serverul la baza de date, sau poate nu ai facut bine conexiunea.
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Da-ti t/c
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Cum sa mearga, daca baza de date nu este buna.
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Nu ai facut bine conexiunea dintre baza de date si serverul, sau poate nu ai facut-o deloc.
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Problema intalnita (descriere): Cand masina trebuie sa bubuie, nu bubuie, ramane in flacari si daca ii dau respawn tot asa ramane si nu pot porni motorul la ea.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):
Imagini / Video (optional): http://imgur.com/CLUgbsy
Ati incercat sa rezolvati singur?: Nu reusesc, adica nu stiu din ce cauza, ar trebui sa apara dupa ce bubuie un dialog sa platesti 500$ pentru ca ai bubuit dar nu apare, si nu o pot porni. -
Am comanda pusa in gamemode , si nu imi apar mesajele care le trimit, asta doresc sa rezolv, nu alta chestie, legata de comenzile din gamemode,
Widualk , daca vrei si poti sa mi-o faci, daca nu sa o rezolv pe asta, sa apara mesajele.
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Am inlocuit comanda asta , cu o comanda din alt gamemode, dar nu apar mesajele, de ex dau /pm ion text , si nu apare nici mie nici celui care trebuie sa primeasca, la coamnda pe care am luat-o , primeam erori , iar la asta nu apar mesajele.
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Problema intalnita (descriere): Pai cand dau /pm la cineva nu apar mesajele in chat nici mie , nici celui care trebuie sa primeasca
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):if(strcmp(cmd, "/pm", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "/pm <playerid/name> <text>"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, 20); GetPlayerName(playerid, sendername, 20); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GREY, "/pm <playerid/name> <text>"); return 1; } if((PlayerData[playerid][pAdmin] >= 1) && (PlayerData[playerid][pAgent] >= 0)) { return 1; } else { format(string, sizeof(string), "(( PM de la %s: %s ))", sendername, (result)); SendClientMessage(giveplayerid, COLOR_YELLOW, string); format(string, sizeof(string), "(( PM catre %s: %s ))", giveplayer, (result)); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } } } return 1;
Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: Tot nu reusesc sa fac sa apara mesajele:| -
urci te rog baza de date si gamemode pe alt site ? Nu mi se descarca de pe solidfiles
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Iti dau domeniu.ro si webhost, valabile 1 an
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Uitati si voi ce host bun este xtremehost, conversatie cu cel de la support..
Problema getgift
in Arhivă probleme
Posted
T/C, am rezolvat.