Jump to content

Alcapone12

Membru
  • Posts

    33
  • Joined

  • Last visited

Posts posted by Alcapone12

  1. Incearca asa

    inainte de: new carkey = PlayerData[playerid][pPcarkey]; sau dupa new carkey5 = PlayerData[playerid][pPcarkey5];
    Adauga asta:
    new string[128];
    

    Si la dialog:

    ShowPlayerDialog(playerid, DIALOG_V, DIALOG_STYLE_LIST, "Masini personale", string , "Select", "Close");

  2. Problema intalnita (descriere): Am creat un timer la comanda :getgift sa poate fii data o data la 4 ore, dar daca dau relog si intru iarasi, pot folosi din nou comanda fara sa se fi salvat timpul
    Ero(area / rile) / warning-(ul / urile):-
    Liniile de cod / sursa / script-ul(obligatoriu): 

    CMD:getgift(playerid, params[])
    {
       if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi  mai intai.");
       if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_WHITE,"{37B9C8}Coboara din vehicul, pentru a putea primi cadoul.");
       if(!IsPlayerInRangeOfPoint(playerid, 7.0, -2320.9114,-1608.5073,486.2220))  return SCM(playerid,0xFFFFCCFF, "Nu te afli in locatia corecta pe Muntele Chilliad SF.");
       if(TimerGetGift[playerid] >= 1)
    	{
        SendClientMessage(playerid, -1, "Poti primi acest cadou o data la 4 ore.");
        return 1;
    	}
    
       {
           {
    	    	new Random = random(12);
    	    	switch(Random)
    	    	{
    	    		case 0:
    	    		{
    	    			GivePlayerCash(playerid,1000);
                    	Update(playerid,pCashx);
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 1,000$.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    		   			ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 1:
    	    		{
         				GivePlayerCash(playerid,2000);
                    	Update(playerid,pCashx);
    	  				SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 2,000$.");
    	  				TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	   			}
    	    		case 2:
    	    		{
         				GivePlayerCash(playerid,3000);
                    	Update(playerid,pCashx);
    	  				SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 3,000$.");
    	  				TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 3:
    	    		{
                		PlayerInfo[playerid][pExp] += 1;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 1 punct de respect.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 4:
    	    		{
    	    			PlayerInfo[playerid][pExp] += 2;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 2 puncte de respect.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    				case 5:
    	    		{
    	    			PlayerInfo[playerid][pExp] += 3;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 3 puncte de respect.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 6:
    	    		{
    	    			PlayerInfo[playerid][pExp] += 4;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 4 puncte de respect.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 7:
    	    		{
    	    			PlayerInfo[playerid][pExp] += 5;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 5 puncte de respect.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 8:
    	    		{
    	    			PlayerInfo[playerid][pHPoints] += 20;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 20 Gold.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 9:
    	    		{
    	    			PlayerInfo[playerid][pHPoints] += 30;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 30 Gold.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 10:
    	    		{
    	    			PlayerInfo[playerid][pHPoints] += 50;
    	    			SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 50 Gold.");
    	    			TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    		case 11:
    	    		{
         				GivePlayerCash(playerid,5000);
                    	Update(playerid,pCashx);
    	  				SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 5,000$.");
    	  				TimerGetGift[playerid] = 1;
    					SetTimerEx("NewGetGift", 14400000, false, "i", playerid);
    					ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0);
    	    		}
    	    	}
    		}
       }
       return 1;
    }


    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?: Nu stiu ce ar trebui sa fac, sa se salveze timpul dupa delogare.

  3. Salutare, tuturor!

    Vreau sa stiu cum pot face sa spawnez mai multe masini odata, serverul permite spawnarea unei singure masini simultan. 

    Am pus mai jos dialog-ul

    	if(dialogid == DIALOG_VEHSPAWN)
    	{	
    	    if(response)
    		{
    	    	if(listitem == 0)
    			{
    			   new getcarid = GetPlayerVehicleID(playerid);
    			   {
    					if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina.");
    					if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_DS,"Ai deja o masina spawnata!");
    					if(personalcar[playerid] != 0)
    					{
    						if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
    						{
    							DestroyObject(Neon1[personalcar[playerid]]);
    							DestroyObject(Neon2[personalcar[playerid]]);
    							Neon1[personalcar[playerid]] = 0;
    							Neon2[personalcar[playerid]] = 0;
    						}
    						vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
    						DestroyVehicle(personalcar[playerid]);
    						OwnedVeh(personalcar[playerid]) = 0;
    						personalcar[playerid] = 0;
    					}
    					new carid = PlayerInfo[playerid][pPcarkey];
    					new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
    					SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
    					new engine,lights,alarm,doors,bonnet,boot,objective;
    					if(CarInfo[carid][cLock] == 1)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
    					}
    					if(CarInfo[carid][cLock] == 0)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
    					}
    					OwnedVeh(car) = carid;
    					personalcar[playerid] = car;
    					format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]);
    					SCM(playerid,0xFFCC99FF,string);
    					SwitchKey[playerid] = 1;
    					ModVehicle(car);
    					if(CarInfo[carid][cNeon] != 0)
    					{
    						if(CarInfo[carid][cNeon] == 1)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 2)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 3)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 4)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 5)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 6)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    					}
    				}
    			}
    	    	if(listitem == 1)
    			{
    				new getcarid = GetPlayerVehicleID(playerid);
    				{
    					if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un motor sau o bicicleta.");
    					if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja o bicicleta sau un motor spawnat.");
    					if(personalcar[playerid] != 0)
    					{
    						if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
    						{
    							DestroyObject(Neon1[personalcar[playerid]]);
    							DestroyObject(Neon2[personalcar[playerid]]);
    							Neon1[personalcar[playerid]] = 0;
    							Neon2[personalcar[playerid]] = 0;
    						}
    						vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
    						DestroyVehicle(personalcar[playerid]);
    						OwnedVeh(personalcar[playerid]) = 0;
    						personalcar[playerid] = 0;
    					}
    					new carid = PlayerInfo[playerid][pmotokey];
    					new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
    					SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
    					new engine,lights,alarm,doors,bonnet,boot,objective;
    					if(CarInfo[carid][cLock] == 1)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
    					}
    					if(CarInfo[carid][cLock] == 0)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
    					}
    					OwnedVeh(car) = PlayerInfo[playerid][pmotokey];
    					personalcar[playerid] = car;
    					format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]);
    					SCM(playerid,0xFFCC99FF,string);
    					SwitchKey[playerid] = 1;
    					ModVehicle(car);
    					return 1;
    				}
    			}
    	    	if(listitem == 2)
    			{
    				new getcarid = GetPlayerVehicleID(playerid);
    				{
    					if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un elicopter.");
    					if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja un elicopter spawnat.");
    					if(personalcar[playerid] != 0)
    					{
    						if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
    						{
    							DestroyObject(Neon1[personalcar[playerid]]);
    							DestroyObject(Neon2[personalcar[playerid]]);
    							Neon1[personalcar[playerid]] = 0;
    							Neon2[personalcar[playerid]] = 0;
    						}
    						vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
    						DestroyVehicle(personalcar[playerid]);
    						OwnedVeh(personalcar[playerid]) = 0;
    						personalcar[playerid] = 0;
    					}
    					new carid = PlayerInfo[playerid][phelikey];
    					new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
    					SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
    					new engine,lights,alarm,doors,bonnet,boot,objective;
    					if(CarInfo[carid][cLock] == 1)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
    					}
    					if(CarInfo[carid][cLock] == 0)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
    					}
    					OwnedVeh(car) = carid;
    					personalcar[playerid] = car;
    					format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]);
    					SCM(playerid,0xFFCC99FF,string);
    					SwitchKey[playerid] = 1;
    					ModVehicle(car);
    					return 1;
    				}
    			}
    	    	if(listitem == 3)
    			{
    				new getcarid = GetPlayerVehicleID(playerid);
    				{
    					if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina premium.");
    					if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja masina premium spawnata.");
    					if(personalcar[playerid] != 0)
    					{
    						if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
    						{
    							DestroyObject(Neon1[personalcar[playerid]]);
    							DestroyObject(Neon2[personalcar[playerid]]);
    							Neon1[personalcar[playerid]] = 0;
    							Neon2[personalcar[playerid]] = 0;
    						}
    						vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
    						DestroyVehicle(personalcar[playerid]);
    						OwnedVeh(personalcar[playerid]) = 0;
    						personalcar[playerid] = 0;
    					}
    					new carid = PlayerInfo[playerid][pprcarkey];
    					new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
    					SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
    					new engine,lights,alarm,doors,bonnet,boot,objective;
    					if(CarInfo[carid][cLock] == 1)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
    					}
    					if(CarInfo[carid][cLock] == 0)
    					{
    						GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    						SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
    					}
    					OwnedVeh(car) = carid;
    					personalcar[playerid] = car;
    					format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]);
    					SCM(playerid,0xFFCC99FF,string);
    					SwitchKey[playerid] = 1;
    					ModVehicle(car);
    					if(CarInfo[carid][cNeon] != 0)
    					{
    						if(CarInfo[carid][cNeon] == 1)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 2)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 3)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 4)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 5)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    						else if(CarInfo[carid][cNeon] == 6)
    						{
    							Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
    							Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
    							AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    							AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    						}
    					}
    				}
    			    
    			}
    	    }
    	    return 1;
    	}

     

  4. Uite asta de banip, o sa-ti postez si cea sa poti vedea ip.

     

        if(strcmp(cmd,"/banip",true)==0)
        {
            if(PlayerInfo[playerid][pAdmin] >= 4)
            {
                tmp = strtok(cmdtext,idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid,COLOR_GRAD1,"{B8DBFF}Synthax: /banip [players ip]");
                    return 1;
                   }
                SendRconCommand(string);
                SendRconCommand("reloadbans");
                   GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, 128, "{CC0000}AdmCmd: %s a banat IP-ul %s", sendername,tmp);
                ABroadCast(COLOR_LIGHTRED,string,1);
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "{5CAD5C}Eroare: Nivelul tau de admin nu este suficient de mare pentru a folosi aceasta comanda.");
            }
            return 1;
        }

        if(strcmp(cmd, "/getip", true) == 0)
        {
            if (PlayerInfo[playerid][pAdmin] >= 2)
            {
                tmp = strtok(cmdtext,idx);
                new playersip[128];//era 256
                if(!strlen(tmp))
                {
                      SendClientMessage(playerid,COLOR_GRAD1,"{B8DBFF}Synthax: /getip [Players ID]");
                    return 1;
                }
                 giveplayerid = ReturnUser(tmp);
                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                GetPlayerIp(giveplayerid,playersip,sizeof(playersip));
                 format(string, sizeof(string), "Player: %s IP: %s",giveplayer,playersip);
                SendClientMessage(playerid,COLOR_GRAD2,string);
            }
            return 1;
        }

  5. Problema intalnita (descriere): Cand masina trebuie sa bubuie, nu bubuie, ramane in flacari si daca ii dau respawn tot asa ramane si nu pot porni motorul la ea.
    Ero(area / rile) / warning-(ul / urile): -
    Liniile de cod / sursa / script-ul(obligatoriu):
    Imagini / Video (optional): http://imgur.com/CLUgbsy
    Ati incercat sa rezolvati singur?: Nu reusesc, adica nu stiu din ce cauza, ar trebui sa apara dupa ce bubuie un dialog sa platesti 500$ pentru ca ai bubuit dar nu apare, si nu o pot porni.

  6. Am comanda pusa in gamemode , si nu imi apar mesajele care le trimit, asta doresc sa rezolv, nu alta chestie, legata de comenzile din gamemode, 

    Widualk , daca vrei si poti sa mi-o faci, daca nu sa o rezolv pe asta, sa apara mesajele.

  7. Am inlocuit comanda asta , cu o comanda din alt gamemode, dar nu apar mesajele, de ex dau /pm ion text , si nu apare nici mie nici celui care trebuie sa primeasca, la coamnda pe care am luat-o , primeam erori , iar la asta nu apar mesajele.

  8. Problema intalnita (descriere): Pai cand dau /pm la cineva nu apar mesajele in chat nici mie , nici celui care trebuie sa primeasca
    Ero(area / rile) / warning-(ul / urile): -
    Liniile de cod / sursa / script-ul(obligatoriu):

    if(strcmp(cmd, "/pm", true) == 0)
    {
    
    
       tmp = strtok(cmdtext, idx);
         if(!strlen(tmp)) {
                SendClientMessage(playerid, COLOR_GREY, "/pm <playerid/name> <text>");
    
                return 1;
         }
         giveplayerid = ReturnUser(tmp);
            if(IsPlayerConnected(giveplayerid)) {
             if(giveplayerid != INVALID_PLAYER_ID) {
    
    
              
                GetPlayerName(giveplayerid, giveplayer, 20);
                GetPlayerName(playerid, sendername, 20);
    new length = strlen(cmdtext);
      while ((idx < length) && (cmdtext[idx] <= ' ')) {
          idx++;
              }
           new offset = idx;
              new result[128];
           while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) {
              result[idx - offset] = cmdtext[idx];
                 idx++;
                   }
                    result[idx - offset] = EOS;
                    if(!strlen(result)) {
                     SendClientMessage(playerid, COLOR_GREY, "/pm <playerid/name> <text>");
                      return 1;
                    }
                    if((PlayerData[playerid][pAdmin] >= 1) && (PlayerData[playerid][pAgent] >= 0)) {
                    
    return 1;
    }
    else {
       format(string, sizeof(string), "(( PM de la %s: %s ))", sendername, (result));
            SendClientMessage(giveplayerid, COLOR_YELLOW, string);
            format(string, sizeof(string), "(( PM catre %s: %s ))", giveplayer, (result));
        SendClientMessage(playerid, COLOR_YELLOW, string);
           return 1;
    }
    }
    }
    return 1;

    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?: Tot nu reusesc sa fac sa apara mesajele:|

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.