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Posts posted by blueeemi
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Ce anume vrei să modifici?
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merge
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if(strcmp(cmd, "/gotoxyz", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 6) { return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new x = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new y = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new z = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new interior = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 3) { SetPlayerPos(playerid, x, y, z); format(string,sizeof(string),"Ai fost teleportat la coordonatele x = %d, y = %d, z = %d, interior %d.",x,y,z,interior); SendClientMessage(playerid, COLOR_WHITE, string); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid,interior); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "AdmInfo:{FFFFFF} Admin %s s-a teleportat. (/gotxyz)", sendername); ABroadCast(COLOR_LIGHTRED,string,5); } else { SendError(playerid,cmd); } } return 1; }
Comanda am luat-o din GM-ul la care lucrez. Poti renunta la liniile:
GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "AdmInfo:{FFFFFF} Admin %s s-a teleportat. (/gotxyz)", sendername); ABroadCast(COLOR_LIGHTRED,string,5);
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if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !"); return 1; } if (PlayerInfo[playerid][pGunLic] < 1) { SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(IsPlayerInRangeOfPoint(playerid, 3.0, 294.5952 , -108.6249 , 1001.5156 ) || IsPlayerInRangeOfPoint(playerid, 3.0, X, Y, Z )) { if(BizzInfo[location-200][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod2 = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_WHITE,string); format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)", DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2), DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring1); format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)", DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2), DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring2); format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)", DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2), DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2), DecimalPoint(GunPrice[19][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring4); format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)", DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2), DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod2; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo; //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo; //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo; //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge)); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout)); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 203 && IsACop(playerid)) { } else { SafeGivePlayerMoney(playerid, - payout); } BizzInfo[location-200][bTill] += payout; ExtortionBiz(location-200, payout); BizzInfo[location-200][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SafeGivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store."); return 1; } } return 1; }
In loc de X, Y, Z pui coordonatele de la GSLS. Le gasesti la
PlayerInfo[playerid][pLocal] = 203;
sau
PlayerInfo[playerid][pLocal] = 200;
, nu stiu care e la tine GSLS.
Vezi
294.5952 , -108.6249 , 1001.5156
daca erau la 203 sau la 200, si inlocuieste cu celalalt.
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if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !"); return 1; } if (PlayerInfo[playerid][pGunLic] < 1) { SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(IsPlayerInRangeOfPoint(playerid, 3.0, 294.5952 , -108.6249 , 1001.5156 )) { if(BizzInfo[location-200][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod2 = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_WHITE,string); format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)", DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2), DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring1); format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)", DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2), DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring2); format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)", DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2), DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2), DecimalPoint(GunPrice[19][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring4); format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)", DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2), DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod2; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo; //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo; //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo; //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge)); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout)); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 203 && IsACop(playerid)) { } else { SafeGivePlayerMoney(playerid, - payout); } BizzInfo[location-200][bTill] += payout; ExtortionBiz(location-200, payout); BizzInfo[location-200][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SafeGivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store."); return 1; } } return 1; }
Incearca asa
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Multumesc mult @Punct.
+rep
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Inca o problema , te-as ruga. Nu se salveaza kilometrii parcusi cu masina dupa ce resetez server/ repornesc gm.
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Multumesc mult.
Inca o problema, am facut hq la TCC in zona fermei si cand ies din hq cad in apa. someone?
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nu pot da zoom sa pot face tufs, alta solutie?
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Buna, as vrea sa fac o parcare TCC unde membrii sa poata parca masinile ridicate. Nu stiu cum sa aflu coordonatele unei zone mai mari, a unei pozitii stiu dar o zona mai mare?
Va rog
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Cand compilez imi da error "Pawn Compiler library has stopped working"
-am compilat cu pawno din GM
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C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(10102) : error 017: undefined symbol "FormatNumber"
C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(10080) : warning 204: symbol is assigned a value that is never used: "costlevel"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(16091) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(16093) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(16095) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(16097) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(16102) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(17415) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(21186) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(21705) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(22103) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(23853) : error 017: undefined symbol "RotateObject"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24179) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24190) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24203) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24232) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24243) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24256) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24258) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24260) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24263) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24253) : warning 204: symbol is assigned a value that is never used: "curfunds"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24284) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24484) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24487) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(24493) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(27224) : error 017: undefined symbol "FormatNumber"C:UsersEmanuelDesktopRulePlay RPG v0.4 - 25.02.2014gamemodesRulePlay.pwn(34958) : error 017: undefined symbol "FormatNumber"Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase26 Errors. -
C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(476) : error 001: expected token: ";", but found "new"
C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(583) : error 020: invalid symbol name ""C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(4569) : warning 235: public function lacks forward declaration (symbol "SendFAMessage")C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(4583) : warning 235: public function lacks forward declaration (symbol "SendFA2Message")C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(9992) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(10000) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(10015) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(10031) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14362) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14367) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14368) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14369) : error 017: undefined symbol "Textdraw"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14369) : warning 215: expression has no effectC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14369) : error 001: expected token: ";", but found "]"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14369) : error 029: invalid expression, assumed zeroC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14369) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase6 Errors. -
nu merge
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C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14366) : error 017: undefined symbol "Textdrawa"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14366) : warning 215: expression has no effectC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14366) : error 001: expected token: ";", but found "]"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14366) : error 029: invalid expression, assumed zeroC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(14366) : fatal error 107: too many error messages on one line
aici? va rog
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Problema intalnita (descriere): Warning-uri
Ero(area / rile) / warning-(ul / urile): sunt mai multe
Liniile de cod / sursa / script-ul(obligatoriu):C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(4572) : warning 235: public function lacks forward declaration (symbol "SendFAMessage")
C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(4586) : warning 235: public function lacks forward declaration (symbol "SendFA2Message")C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(6252) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(9995) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(10003) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(10018) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(10034) : warning 219: local variable "string" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(11883) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(17485) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(18953) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(19553) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(23351) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(23351) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(24818) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(24819) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(24820) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(24821) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(24901) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(25044) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(27252) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(27382) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(27788) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(27819) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(28196) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(28278) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30432) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30459) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30464) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30465) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30476) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30541) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30555) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(30562) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(31359) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(31364) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(31517) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(32950) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(32998) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(41545) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(41567) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(41577) : warning 219: local variable "para1" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(41812) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(43609) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(43725) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(44430) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(50393) : warning 203: symbol is never used: "pricepills"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(50392) : warning 203: symbol is never used: "telpills"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(50392 -- 50413) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(50579) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(52842) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(53548) : warning 213: tag mismatchC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(53548) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(53548) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(26792) : warning 204: symbol is assigned a value that is never used: "tmp2"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(54366) : warning 202: number of arguments does not match definitionC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(54555) : warning 219: local variable "PlayerName" shadows a variable at a preceding levelC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(56162) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(56163) : warning 217: loose indentationC:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(58639) : warning 203: symbol is never used: "BIG_str"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(58639) : warning 203: symbol is never used: "PassiveMode"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(58639) : warning 203: symbol is never used: "ReactionTimer"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(58639) : warning 203: symbol is never used: "Speedo"C:UsersEmanuelDesktopsamp03z_svr_R1_win32new3gamemodesGM.pwn(58639) : warning 203: symbol is never used: "motd"Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: Da, GM-ul este luat de la un prieten. L-am modificat eu , nu are errori dar nu reusesc sa scap de warning-urile astea.
Ma poate ajuta cineva?
in Ajutor Scripting
Posted
Dai /save în locatia aia și vezi coordonatele. Dupa cauti în script cu CTRL+F : CreateDynamicObject(1432 și stergi obiectele care se afla în zona coordonatelor din save.