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blueeemi

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Everything posted by blueeemi

  1. Dai /save în locatia aia și vezi coordonatele. Dupa cauti în script cu CTRL+F : CreateDynamicObject(1432 și stergi obiectele care se afla în zona coordonatelor din save.
  2. blueeemi

    Sistem HELPER

    Ce anume vrei să modifici?
  3. if(strcmp(cmd, "/gotoxyz", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 6) { return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new x = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new y = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new z = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/gotoxyz [x] [y] [z] [interior]"); return 1; } new interior = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 3) { SetPlayerPos(playerid, x, y, z); format(string,sizeof(string),"Ai fost teleportat la coordonatele x = %d, y = %d, z = %d, interior %d.",x,y,z,interior); SendClientMessage(playerid, COLOR_WHITE, string); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid,interior); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "AdmInfo:{FFFFFF} Admin %s s-a teleportat. (/gotxyz)", sendername); ABroadCast(COLOR_LIGHTRED,string,5); } else { SendError(playerid,cmd); } } return 1; } Comanda am luat-o din GM-ul la care lucrez. Poti renunta la liniile: GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "AdmInfo:{FFFFFF} Admin %s s-a teleportat. (/gotxyz)", sendername); ABroadCast(COLOR_LIGHTRED,string,5);
  4. if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !"); return 1; } if (PlayerInfo[playerid][pGunLic] < 1) { SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(IsPlayerInRangeOfPoint(playerid, 3.0, 294.5952 , -108.6249 , 1001.5156 ) || IsPlayerInRangeOfPoint(playerid, 3.0, X, Y, Z )) { if(BizzInfo[location-200][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod2 = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_WHITE,string); format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)", DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2), DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring1); format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)", DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2), DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring2); format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)", DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2), DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2), DecimalPoint(GunPrice[19][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring4); format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)", DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2), DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod2; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo; //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo; //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo; //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge)); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout)); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 203 && IsACop(playerid)) { } else { SafeGivePlayerMoney(playerid, - payout); } BizzInfo[location-200][bTill] += payout; ExtortionBiz(location-200, payout); BizzInfo[location-200][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SafeGivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store."); return 1; } } return 1; } In loc de X, Y, Z pui coordonatele de la GSLS. Le gasesti la PlayerInfo[playerid][pLocal] = 203; sau PlayerInfo[playerid][pLocal] = 200; , nu stiu care e la tine GSLS. Vezi 294.5952 , -108.6249 , 1001.5156 daca erau la 203 sau la 200, si inlocuieste cu celalalt.
  5. if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !"); return 1; } if (PlayerInfo[playerid][pGunLic] < 1) { SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(IsPlayerInRangeOfPoint(playerid, 3.0, 294.5952 , -108.6249 , 1001.5156 )) { if(BizzInfo[location-200][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod2 = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_WHITE,string); format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)", DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2), DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring1); format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)", DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2), DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring2); format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)", DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2), DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2), DecimalPoint(GunPrice[19][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring4); format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)", DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2), DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod2; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo; //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo; //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo; //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge)); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout)); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 203 && IsACop(playerid)) { } else { SafeGivePlayerMoney(playerid, - payout); } BizzInfo[location-200][bTill] += payout; ExtortionBiz(location-200, payout); BizzInfo[location-200][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SafeGivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store."); return 1; } } return 1; } Incearca asa
  6. @ verifica coordonatele punctelor definite PlayerInfo[playerid][pLocal] = 200; si PlayerInfo[playerid][pLocal] = 203;
  7. Multumesc mult @Punct. +rep
  8. Inca o problema , te-as ruga. Nu se salveaza kilometrii parcusi cu masina dupa ce resetez server/ repornesc gm.
  9. Multumesc mult. Inca o problema, am facut hq la TCC in zona fermei si cand ies din hq cad in apa. someone?
  10. nu pot da zoom sa pot face tufs, alta solutie?
  11. Buna, as vrea sa fac o parcare TCC unde membrii sa poata parca masinile ridicate. Nu stiu cum sa aflu coordonatele unei zone mai mari, a unei pozitii stiu dar o zona mai mare? Va rog
  12. Cand compilez imi da error "Pawn Compiler library has stopped working" -am compilat cu pawno din GM
  13. Problema intalnita (descriere): Warning-uri Ero(area / rile) / warning-(ul / urile): sunt mai multe Liniile de cod / sursa / script-ul(obligatoriu): Imagini / Video (optional): - Ati incercat sa rezolvati singur?: Da, GM-ul este luat de la un prieten. L-am modificat eu , nu are errori dar nu reusesc sa scap de warning-urile astea.
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