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Bl1tzz

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Posts posted by Bl1tzz

  1. 6 minutes ago, Spman said:

    Din mesajul de eroare rezulta ca zilele de war sunt (sau corect spus, ar trebui sa fie) 4 la numar.

    Din conditia pusa (linia aia care incepe cu if si contine 5 apeluri la GetWeekDay) rezulta ca scriptul permite doar in 2 zile warurile (7-5=2).

     

    Deci, iote ca ai setat prost zilele. Daca modifici doar stringurile (aka cuvintele dintre ghilimele) nu inseamna ca o sa se modifice si felul in care scriptul functioneaza.

    Deci ma poti ajuta sa rezolv?

  2. 2 minutes ago, SoNNy.sys said:

    Arata-ne functia GetWeekDay

    Quote

    public GetWeekDay()
    {
        new year,month,day;
        getdate(year, month, day);

        new
            weekday,
            j,
            e;

        if (month <= 2)
        {
            month += 12;
            --year;
        }

        j = year % 100;
        e = year / 100;

        switch ((day + (month+1)*26/10 + j + j/4 + e/4 - 2*e) % 7)
        {
            case 0: weekday = 1;
            case 1: weekday = 2;
            case 2: weekday = 3;
            case 3: weekday = 4;
            case 4: weekday = 5;
            case 5: weekday = 6;
            case 6: weekday = 7;
        }
        return weekday;
    }

     

  3. Problema intalnita (descriere): Nu mai merge comanda attack imi zice ca warurile sunt intre zilele alea, cand eu le-am setat zilele ( si a mers 2 zile, apoi nu mai mergea )
    Ero(area / rile) / warning-(ul / urile): War-ul este permis doar Luni, Marti, Miercuri, Joi, Vineri!.  ( asta imi zice )

    Liniile de cod / sursa / script-ul(obligatoriu): 

    Quote

    CMD:attack(playerid, params[])
    {
        if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
        new hour,minn,sec;
        gettime(hour,minn,sec);
        if(IsPlayerConnected(playerid))
        {
            if(!IsAMember(playerid)) return SCM(playerid,COLOR_WHITE,"You are not a member of a mafia.");
            if(PlayerInfo[playerid][pRank] < 4) return SCM(playerid,COLOR_WHITE,"You don't have rank 4.");
            if(GetWeekDay() == 1 || GetWeekDay() == 2 || GetWeekDay() == 3 || GetWeekDay() == 4 || GetWeekDay() == 5) return SendClientMessage(playerid, COLOR_WHITE, "War-ul este permis doar Luni, Miercuri, Vineri si Duminica.");
            if(hour == 20 || hour == 22)
            {
                new turf,faction,string[128],sendername[MAX_PLAYER_NAME];
                for(new i = 1; i <= sizeof(TurfInfo); i++)
                {
                    if(IsPlayerInTurf(playerid, i) == 1)
                    {
                        turf = i;
                        break;
                    }
                }
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if(turf == 0) return SCM(playerid, COLOR_WHITE, "You are not on a turf.");
                if(DeelayWar[PlayerInfo[playerid][pMember]] > 0)
                {
                    format(string,sizeof(string),"Your mafia can attack another turf in %d seconds.",DeelayWar[PlayerInfo[playerid][pMember]]);
                    SendClientMessage(playerid, COLOR_WHITE, string);
                    return 1;
                }
                faction = PlayerInfo[playerid][pMember];
                if(TurfInfo[turf][zOwned] == faction) return SCM(playerid, COLOR_WHITE, "You can't attack your own turf.");
                if(WarInfo[turf][wAttacker] != 0) return SCM(playerid, COLOR_WHITE, "Turf is already attacked.");
                if(InWar[faction] == 1) return SCM(playerid, COLOR_WHITE, "You have an active war.");
                if(InWar[TurfInfo[turf][zOwned]] == 1) return SCM(playerid, COLOR_WHITE, "This mafia have active war.");
                new memberss;
                foreach(Player, i)
                {
                    if(IsPlayerConnected(i))
                    {
                        if(PlayerInfo[pMember] == TurfInfo[turf][zOwned])
                        {
                            memberss ++;
                        }
                    }
                }
                if(memberss < 1) return SCM(playerid, COLOR_WHITE, "This mafia don't have members online.");
                WarInfo[turf][wTime] = 1200;
                WarInfo[turf][wAttacker] = faction;
                WarInfo[turf][wFaction] = TurfInfo[turf][zOwned];
                format(string,sizeof(string),"[TURF] %s from your group attacked turf %d (owned by %s).",sendername,turf,NumeFactiune(TurfInfo[turf][zOwned]));
                SendFamilyMessage(faction,COLOR_GREEN,string);
                format(string,sizeof(string),"[TURF] %s from %s attacked turf %d owned by you.",sendername,NumeFactiune(WarInfo[turf][wAttacker]),turf);
                SendFamilyMessage(TurfInfo[turf][zOwned],COLOR_GREEN,string);
                mysql_query(SQL, "SELECT * FROM wars");
                mysql_store_result();
                new warid = mysql_num_rows() + 1;
                mysql_free_result();
                format(string, sizeof(string),"[WAR] %s started a war with %s (war id: %d).",NumeFactiune(WarInfo[turf][wAttacker]),NumeFactiune(TurfInfo[turf][zOwned]),warid);
                foreach(Player, i)
                {
                    if(PlayerInfo[pMember] == TurfInfo[turf][zOwned] || PlayerInfo[pMember] == WarInfo[turf][wAttacker])
                    {
                        SetPlayerVirtualWorld(i, 1024);
                        SendClientMessage(i, COLOR_YELLOW, "Ai fost teleportat intr-un Virtual World unde sunt prezenti doar jucatorii ce participa la war.");
                    }
                }
                if(WarInfo[turf][wAttacker] == 4 || TurfInfo[turf][zOwned] == 4)
                {
                    for(new veh; veh < sizeof(Aztecasc); veh++)
                    {
                        SetVehicleVirtualWorld(Aztecasc[veh], 1024);
                    }
                }
                if(WarInfo[turf][wAttacker] == 5 || TurfInfo[turf][zOwned] == 5)
                {
                    for(new veh; veh < sizeof(Grovec); veh++)
                    {
                        SetVehicleVirtualWorld(Grovec[veh], 1024);
                    }
                }
                if(WarInfo[turf][wAttacker] == 6 || TurfInfo[turf][zOwned] == 6)
                {
                    for(new veh; veh < sizeof(Vagosc); veh++)
                    {
                        SetVehicleVirtualWorld(Vagosc[veh], 1024);
                    }
                }
                if(WarInfo[turf][wAttacker] == 10 || TurfInfo[turf][zOwned] == 10)
                {
                    for(new veh; veh < sizeof(Ballasc); veh++)
                    {
                        SetVehicleVirtualWorld(Ballasc[veh], 1024);
                    }
                }
                new y,m,d,h,mi,s;
                getdate(y,m,d);
                gettime(h,mi,s);
                worstscoreat[turf] = 0;
                worstmemberat[turf] = 999;
                bestscoreat[turf] = 0;
                bestmemberat[turf] = 999;
                worstscoredf[turf] = 0;
                worstmemberdf[turf] = 999;
                bestscoredf[turf] = 0;
                bestmemberdf[turf] = 999;
                InWar[TurfInfo[turf][zOwned]] = 1;
                InWar[faction] = 1;
                waitwar[faction] = 60;
            }
            else return SCM(playerid,COLOR_WHITE,"War must be between 20:00 and 22:00.");
        }
        return 1;
    }


    Imagini / Video (optional): Nu e nevoie
    Ati incercat sa rezolvati singur?: Da

  4. Problema intalnita (descriere): Cand intra cineva pe server si tasteaza comanda /report,/changepass si scriu acolo %s, mie imi pica server, va rog ajutor.
    Ero(area / rile) / warning-(ul / urile): -
    Liniile de cod / sursa / script-ul(obligatoriu): -
    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?:  Da, insa nu pot, va rog ajutor.

  5. Unde aţi întâmpinat problema: pe serverul meu de samp
    Descriere problemă: Cand cineva intra pe server si tasteaza comanda /reports, /changepass , iar acolo scrie %s, imi cade serveru si trebuie sa dau restart, cum pot sa evit aceasta problema.

    Poze/Video : nu e nevoie

  6. In script sunt bagate toate masinele pe care le doresc la DS,dar cind dau sa cumpar imi arata doar vreo 7-10 ajutatima va rog.

     

     

     

        case DIALOG_BUYCAR:
            {
                if(response)
                {
                    new stringbuycar[1500];
                    switch(listitem)
                    {
                        case 0:
                        {
                            format(stringbuycar,sizeof(stringbuycar),"Perrenial (Price: %d$) (Stock: %d)\nSadler (Price: %d$) (Stock: %d)\nMoonbean (Price: %d$) (Stock: %d)\nBravura (Price: %d$) (Stock: %d)\nHermes (Price: %d$) (Stock: %d)\nSunrise (Price: %d$) (Stock: %d)\nBuritto (Price: %d$) (Stock: %d)\nMesa (Price: %d$) (Stock: %d)\nStallion (Price: %d$) (Stock: %d)\nHotknife (Price: %d$) (Stock: %d)",vehPrice[404],vehSlots[404],
                            vehPrice[543],vehSlots[543],vehPrice[418],vehSlots[418],vehPrice[401],vehSlots[401],vehPrice[474],vehSlots[474],
                            vehPrice[550],vehSlots[550],vehPrice[482],vehSlots[482],vehPrice[500],vehSlots[500],vehPrice[439],vehSlots[439],vehPrice[434],vehSlots[434]);
                            ShowPlayerDialog(playerid, DIALOG_BUYCAR_CRAP, DIALOG_STYLE_LIST, "Cheap Vehicles", stringbuycar, "Select", "Cancel");
                        }
                        case 1:
                        {
                            format(stringbuycar,sizeof(stringbuycar),"Stratum (Price: %d$) (Stock: %d)\nHustler (Price: %d$) (Stock: %d)\nBlista Compact (Price: %d$) (Stock: %d)\nSavanna (Price: %d$) (Stock: %d)\nSlamvan (Price: %d$) (Stock: %d)\nPremier (Price: %d$) (Stock: %d)\nPheonix (Price: %d$) (Stock: %d)",vehPrice[561], vehSlots[561],vehPrice[545],vehSlots[545],vehPrice[496],vehSlots[496],vehPrice[567],vehSlots[567],vehPrice[535],vehSlots[535],vehPrice[426],
                            vehSlots[426],vehPrice[603],vehSlots[603]);
                             ShowPlayerDialog(playerid, DIALOG_BUYCAR_CLASSIC, DIALOG_STYLE_LIST, "Normal Vehicles",stringbuycar, "Select", "Cancel");
                         }
                        case 2:
                        {
                            format(stringbuycar,sizeof(stringbuycar),"Rancher (Price: %d$) (Stock: %d)\nEuros (Price: %d$) (Stock: %d)\nHuntley (Price: %d$) (Stock: %d)\nFlash (Price: %d$) (Stock: %d)\nUranus (Price: %d$) (Stock: %d)\nSandking (Price: %d$) (Stock: %d)\nComet (Price: %d$) (Stock: %d)\nElegy (Price: %d$) (Stock: %d)\nJester (Price: %d$) (Stock: %d)\nBuffalo (Price: %d$) (Stock: %d)",vehPrice[489], vehSlots[489],vehPrice[587],vehSlots[587],vehPrice[579],vehSlots[579],
                            vehPrice[565],vehSlots[565],vehPrice[558],vehSlots[558],vehPrice[495],vehSlots[495],
                            vehPrice[480],vehSlots[480],vehPrice[562],vehSlots[562],vehPrice[559],vehSlots[559],vehPrice[402],vehSlots[402]);
                            ShowPlayerDialog(playerid, DIALOG_BUYCAR_SEDAN, DIALOG_STYLE_LIST, "Expensive Vehicles",stringbuycar, "Select", "Cancel");
                        }
                        case 3:
                        {
                            format(stringbuycar,sizeof(stringbuycar),"Cheetah (Price: %d$) (Stock: %d)\nSultan (Price: %d$) (Stock: %d)\nBanshee (Price: %d$) (Stock: %d)\nTurismo (Price: %d$) (Stock: %d)\nBullet (Price: %d$) (Stock: %d)\nInfernus (Price: %d$) (Stock: %d) \nElegy (Price: %d$) (Stock: %d)",vehPrice[415],vehSlots[415],vehPrice[560],vehSlots[560],vehPrice[429],vehSlots[429],vehPrice[451],vehSlots[451],vehPrice[541],vehSlots[541],vehPrice[411],vehSlots[411],vehPrice[562],vehSlots[562]);
                            ShowPlayerDialog(playerid, DIALOG_BUYCAR_SUV, DIALOG_STYLE_LIST, "Lux Vehicles",stringbuycar, "Select", "Cancel");
                        }
                        case 4:
                        {
                            format(stringbuycar,sizeof(stringbuycar),"Faggio (Price: %d$) (Stock: %d)\nQuad (Price: %d$) (Stock: %d)\nWayfarer (Price: %d$) (Stock: %d)\nFreeway (Price: %d$) (Stock: %d)\nSanchez (Price: %d$) (Stock: %d)\nPCJ-600 (Price: %d$) (Stock: %d)\nFCR-900 (Price: %d$) (Stock: %d)\nNRG-500 (Price: %d$) (Stock: %d)",vehPrice[462],vehSlots[462],vehPrice[471],vehSlots[471],vehPrice[586],vehSlots[586],vehPrice[463],vehSlots[463],vehPrice[468],vehSlots[468],vehPrice[461],vehSlots[461],
                            vehPrice[521],vehSlots[521],vehPrice[522],vehSlots[522]);
                            ShowPlayerDialog(playerid, DIALOG_BUYCAR_BIKE, DIALOG_STYLE_LIST, "Motorcycles",stringbuycar, "Select", "Cancel");
                        }
                        case 5:
                        {
                            format(stringbuycar,sizeof(stringbuycar),"Spearrow (100 PP) (Stock: %d)\nMaverick (100 PP) (Stock: %d)\nHotring Racer (100 PP) (Stock: %d)\nBMX (200 PP) (Stock: %d)\nMountaine Bike (200 PP) (Stock: %d)",vehSlots[469],vehSlots[487],vehSlots[494],vehSlots[481],vehSlots[510]);
                            ShowPlayerDialog(playerid, DIALOG_BUYCAR_MUSCLE, DIALOG_STYLE_LIST, "Premium Vehicles", stringbuycar, "Select", "Cancel");
                        }
                    }
                }
            }
            case DIALOG_BUYCAR_CRAP: if(response) switch (listitem) {

                case 0: PurchaseVehicleFromDealer(playerid, 404, vehPrice[404], 0);
                case 1: PurchaseVehicleFromDealer(playerid, 543, vehPrice[543], 0);
                case 2: PurchaseVehicleFromDealer(playerid, 418, vehPrice[418], 0);
                case 3: PurchaseVehicleFromDealer(playerid, 401, vehPrice[401], 0);
                case 4: PurchaseVehicleFromDealer(playerid, 474, vehPrice[474], 0);
                case 5: PurchaseVehicleFromDealer(playerid, 550, vehPrice[550], 0);
                case 6: PurchaseVehicleFromDealer(playerid, 482, vehPrice[482], 0);
                case 7: PurchaseVehicleFromDealer(playerid, 500, vehPrice[500], 0);
                case 8: PurchaseVehicleFromDealer(playerid, 439, vehPrice[439], 0);
                case 9: PurchaseVehicleFromDealer(playerid, 434, vehPrice[434], 0);
            }
            case DIALOG_BUYCAR_CLASSIC: if(response) switch (listitem) {

                case 0: PurchaseVehicleFromDealer(playerid, 561, vehPrice[561], 0);
                case 1: PurchaseVehicleFromDealer(playerid, 545, vehPrice[545], 0);
                case 2: PurchaseVehicleFromDealer(playerid, 496, vehPrice[496], 0);
                case 3: PurchaseVehicleFromDealer(playerid, 567, vehPrice[567], 0);
                case 4: PurchaseVehicleFromDealer(playerid, 535, vehPrice[535], 0);
                case 5: PurchaseVehicleFromDealer(playerid, 426, vehPrice[426], 0);
                case 6: PurchaseVehicleFromDealer(playerid, 603, vehPrice[603], 0);

            }
            case DIALOG_BUYCAR_SEDAN: if(response) switch (listitem) {

                case 0: PurchaseVehicleFromDealer(playerid, 505, vehPrice[505], 0);
                case 1: PurchaseVehicleFromDealer(playerid, 587, vehPrice[587], 0);
                case 2: PurchaseVehicleFromDealer(playerid, 579, vehPrice[579], 0);
                case 3: PurchaseVehicleFromDealer(playerid, 565, vehPrice[565], 0);
                case 4: PurchaseVehicleFromDealer(playerid, 558, vehPrice[558], 0);
                case 5: PurchaseVehicleFromDealer(playerid, 495, vehPrice[495], 0);
                case 6: PurchaseVehicleFromDealer(playerid, 480, vehPrice[480], 0);
                case 7: PurchaseVehicleFromDealer(playerid, 562, vehPrice[562], 0);
                case 8: PurchaseVehicleFromDealer(playerid, 559, vehPrice[559], 0);
                case 9: PurchaseVehicleFromDealer(playerid, 402, vehPrice[402], 0);
            }
            case DIALOG_BUYCAR_SUV: if(response) switch(listitem) {

                case 0: PurchaseVehicleFromDealer(playerid, 415, vehPrice[415], 0);
                case 1: PurchaseVehicleFromDealer(playerid, 560, vehPrice[560], 0);
                case 2: PurchaseVehicleFromDealer(playerid, 429, vehPrice[429], 0);
                case 3: PurchaseVehicleFromDealer(playerid, 451, vehPrice[451], 0);
                case 4: PurchaseVehicleFromDealer(playerid, 541, vehPrice[541], 0);
                case 5: PurchaseVehicleFromDealer(playerid, 411, vehPrice[411], 0);
            }
            case DIALOG_BUYCAR_BIKE: if(response) switch(listitem) {

                case 0: PurchaseVehicleFromDealer(playerid, 462, vehPrice[462], 0);
                case 1: PurchaseVehicleFromDealer(playerid, 471, vehPrice[471], 0);
                case 2: PurchaseVehicleFromDealer(playerid, 586, vehPrice[586], 0);
                case 3: PurchaseVehicleFromDealer(playerid, 463, vehPrice[463], 0);
                case 4: PurchaseVehicleFromDealer(playerid, 468, vehPrice[468], 0);
                case 5: PurchaseVehicleFromDealer(playerid, 461, vehPrice[461], 0);
                case 6: PurchaseVehicleFromDealer(playerid, 521, vehPrice[521], 0);
                case 7: PurchaseVehicleFromDealer(playerid, 522, vehPrice[522], 0);
            }
            case DIALOG_BUYCAR_MUSCLE: if(response) switch(listitem) {

                case 0:
                {
                    if(playerVariables[playerid][pPremiumPoints] >= 100)
                    {
                        PurchaseVehicleFromDealer(playerid, 469, 0, 100);
                        playerVariables[playerid][pPremiumPoints] -= 100;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You don't have 100 premium points!");
                    }

                }
                case 1:
                {
                    if(playerVariables[playerid][pPremiumPoints] >= 100)
                    {
                        PurchaseVehicleFromDealer(playerid, 487, 0, 100);
                        playerVariables[playerid][pPremiumPoints] -= 100;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You don't have 100 premium points!");
                    }

                }
                case 2:
                {
                    if(playerVariables[playerid][pPremiumPoints] >= 100)
                    {
                        PurchaseVehicleFromDealer(playerid, 494, 0, 100);
                        playerVariables[playerid][pPremiumPoints] -= 100;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You don't have 100 premium points!");
                    }

                }
                case 3:
                {
                    if(playerVariables[playerid][pPremiumPoints] >= 200)
                    {
                        PurchaseVehicleFromDealer(playerid, 481, 0, 200);
                        playerVariables[playerid][pPremiumPoints] -= 200;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You don't have 200 premium points!");
                    }

                }
                case 4:
                {
                    if(playerVariables[playerid][pPremiumPoints] >= 200)
                    {
                        PurchaseVehicleFromDealer(playerid, 510, 0, 200);
                        playerVariables[playerid][pPremiumPoints] -= 200;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You don't have 200 premium points!");
                    }

                }
                case 5:
                {
                    if(playerVariables[playerid][pPremiumPoints] >= 100)
                    {
                        PurchaseVehicleFromDealer(playerid, 539, 0, 100);
                        playerVariables[playerid][pPremiumPoints] -= 100;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You don't have 100 premium points!");
                    }

                }

  7.  if(vehicleid == NFScar){
      ChangeVehiclePaintjob(NFScar,0); // paint job
      AddVehicleComponent(NFScar, 1033); // roof
      AddVehicleComponent(NFScar, 1010); // nos
      AddVehicleComponent(NFScar, 1080); // rim
      AddVehicleComponent(NFScar, 1029); // exhaust
      AddVehicleComponent(NFScar, 1026); // side
      AddVehicleComponent(NFScar, 1170); // front
      AddVehicleComponent(NFScar, 1140); // rear
      AddVehicleComponent(NFScar, 1139); // Spoiler
      }
        if(vehicleid == NFScar1){
      ChangeVehiclePaintjob(NFScar1,0); // paint job
      AddVehicleComponent(NFScar1, 1035); // roof
      AddVehicleComponent(NFScar1, 1010); // nos
      AddVehicleComponent(NFScar1, 1080); // rim
      AddVehicleComponent(NFScar1, 1037); // exhaust
      AddVehicleComponent(NFScar1, 1039); // side
      AddVehicleComponent(NFScar1, 1172); // front
      AddVehicleComponent(NFScar1, 1148); // back
      AddVehicleComponent(NFScar1, 1146); // Spoiler
      }
          if(vehicleid == NFScar2){
      ChangeVehiclePaintjob(NFScar2,0); // paint job
      AddVehicleComponent(NFScar2, 1068); // roof
      AddVehicleComponent(NFScar2, 1010); // nos
      AddVehicleComponent(NFScar2, 1080); // rim
      AddVehicleComponent(NFScar2, 1066); // exhaust
      AddVehicleComponent(NFScar2, 1070); // side
      AddVehicleComponent(NFScar2, 1173); // front
      AddVehicleComponent(NFScar2, 1161); // back
      AddVehicleComponent(NFScar2, 1158); // Spoiler
      }
          if(vehicleid == NFScar3){
      ChangeVehiclePaintjob(NFScar3,0); // paint job
      AddVehicleComponent(NFScar3, 1053); // roof
      AddVehicleComponent(NFScar3, 1010); // nos
      AddVehicleComponent(NFScar3, 1080); // rim
      AddVehicleComponent(NFScar3, 1045); // exhaust
      AddVehicleComponent(NFScar3, 1048); // side
      AddVehicleComponent(NFScar3, 1152); // front
      AddVehicleComponent(NFScar3, 1151); // back
      AddVehicleComponent(NFScar3, 1050); // Spoiler
      }
          if(vehicleid == NFScar4){
      ChangeVehiclePaintjob(NFScar4,0); // paint job
      AddVehicleComponent(NFScar4, 1061); // roof
      AddVehicleComponent(NFScar4, 1010); // nos
      AddVehicleComponent(NFScar4, 1080); // rim
      AddVehicleComponent(NFScar4, 1059); // exhaust
      AddVehicleComponent(NFScar4, 1057); // side
      AddVehicleComponent(NFScar4, 1156); // front
      AddVehicleComponent(NFScar4, 1157); // back
      AddVehicleComponent(NFScar4, 1060); // Spoiler
      }
          if(vehicleid == NFScar5){
      ChangeVehiclePaintjob(NFScar5,0); // paint job
      AddVehicleComponent(NFScar5, 1091); // roof
      AddVehicleComponent(NFScar5, 1010); // nos
      AddVehicleComponent(NFScar5, 1080); // rim
      AddVehicleComponent(NFScar5, 1089); // exhaust
      AddVehicleComponent(NFScar5, 1057); // side
      AddVehicleComponent(NFScar5, 1165); // front
      AddVehicleComponent(NFScar5, 1167); // back
      AddVehicleComponent(NFScar5, 1163); // Spoiler
      }
     
     
     
     
     
    Numai asta am gasit la tunning....
    ca ea se tuneaza dar cand dau /v park ramane numai culoarea si gta
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