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prototype0104

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Everything posted by prototype0104

  1. Am rezolvat mersi mult! Puteti da TC!
  2. Multumesc!! Am gasit si am rezolvat partea cu bagatu' la jail. Mai am chestia cu wantedu de rezolvat daca aveti idei va rog sa dati reply
  3. Da nu stiu exact unde gasesc partea asta nu pot pune tot GMul..
  4. Am cautat in GM tot am dat scrolldown dar sunt prea multe linii ca sa le citesc pe toate.. Nu stiu unde se gaseste
  5. Problema intalnita (descriere):La PD si armata : Primesc wanted cand omora pe cineva cu wanted si cel cu wanted nu il baga la inchisoare Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul:Nu stiu care sunt Imagini / Video (optional): Ati incercat sa rezolvati singur?:Da La PD si armata cand omora pe cineva le da si lor wanted si cel care este omorat nu se duce la inchisoare . Nu stiu ce sa postez din gamemode pentru rezolvare va rog ajutati-ma
  6. SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; Nu e asta? Sorry pentru dublu post
  7. Problema intalnita (descriere): In joc nu merge cum ar trebui /v sellto ( nu ii da cheile masinii celui care i-o vand) Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul: else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey] == 9999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, "Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } else if(PlayerInfo[giveplayerid][pPcarkey2] == 9999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " This is not your car"); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da dar nu inteleg ce e gresit . Am citit de o gramada de ori partea asta.
  8. Cand dau /v sellto la o masina nu ii da cheile celui care i-o dau. else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey] == 9999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, "Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } else if(PlayerInfo[giveplayerid][pPcarkey2] == 9999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " This is not your car"); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } }
  9. Salutare! Am in GM un system vehicule personale doar ca /v sellto nu merge asa bine (cand vand masina cheile imi raman tot mie) Aici sunt liniile : else if(strcmp(x_nr,"selltoexddasasfsda",true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey]+PreVehicle || GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey2]+PreVehicle || GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey3]+PreVehicle || GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey4]+PreVehicle || GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey5]+PreVehicle) { GetPlayerName(playerid, playername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey]+PreVehicle) { ownvehkey = PlayerData[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey2]+PreVehicle) { ownvehkey = PlayerData[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey3]+PreVehicle) { ownvehkey = PlayerData[playerid][pPcarkey3]; } else if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey4]+PreVehicle) { ownvehkey = PlayerData[playerid][pPcarkey4]; } else if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey5]+PreVehicle) { ownvehkey = PlayerData[playerid][pPcarkey5]; } else { return 1; } if(strcmp(sendername, CarData[ownvehkey][cOwner], true) == 0 ) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendUsage(playerid,"/v sellto [playerid/PartOfName] [pret]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerData[giveplayerid][pPcarkey] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [pret]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Pretul trebuie sa fie de la 1$ pana la 1500000$. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* I-ai oferit lui %s masina ta pentru $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Propietarul masinii %s ti-a oferit masina pentru $%d (scrie /accept ownablecar) s-o cumperi.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarID[giveplayerid] = ownvehkey; OwnableCarOffer[giveplayerid] = playerid; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerData[giveplayerid][pPcarkey2] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [pret]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Pretul trebuie sa fie de la 1$ pana la 1500000$. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* I-ai oferit lui %s masina ta pentru $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Propietarul masinii %s ti-a oferit masina pentru $%d (scrie /accept ownablecar) s-o cumperi.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerData[giveplayerid][pPcarkey3] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [pret]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Pretul trebuie sa fie de la 1$ pana la 1500000$. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* I-ai oferit lui %s masina ta pentru $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Propietarul masinii %s ti-a oferit masina pentru $%d (scrie /accept ownablecar) s-o cumperi.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } if(PlayerData[giveplayerid][pPcarkey4] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [pret]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Pretul trebuie sa fie de la 1$ pana la 1500000$. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* I-ai oferit lui %s masina ta pentru $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Propietarul masinii %s ti-a oferit masina pentru $%d (scrie /accept ownablecar) s-o cumperi.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } if(PlayerData[giveplayerid][pPcarkey5] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [pret]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Pretul trebuie sa fie de la 1$ pana la 1500000$. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* I-ai oferit lui %s masina ta pentru $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Propietarul masinii %s ti-a oferit masina pentru $%d (scrie /accept ownablecar) s-o cumperi.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else { SendClientMessage(playerid, COLOR_GREY, "Playerul are deja 5 masini !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Acest jucator nu este langa tine!"); return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, "Nu este masina ta "); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Trebuie sa fi in masina ca sa o vinzi!"); return 1; } } return 1; }
  10. Salutare! Am un GM si cand explodeaza masina raman flacarile alea . Cum le scot? Vreau doar sa le explodeze si sa respawneze.. Si eu script pentru /deletecar sau ceva de genu? Am unul destroycar dar le sterge doar momentan , la restart reapar.
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