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ZeussPro

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  1. Am supra-pus comanda , dar nu vad unde spui tu ca este lipsa " } " , arata-mi coloana , linia te rog.,
  2. Eroare. [pawn]C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(2200) : error 017: undefined symbol "WasteDeAMXersTime" C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(2875) : error 017: undefined symbol "LoopingAnim" C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(2876) : error 017: undefined symbol "LoopingAnim" C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(2877) : error 017: undefined symbol "LoopingAnim" C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(2989) : error 017: undefined symbol "PentruPlayerUpdate" C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(3011) : error 017: undefined symbol "IsPlayerInRange" C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4008) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4012) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4024) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4028) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4032) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4036) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4040) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4044) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4048) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4060) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4064) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4068) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4072) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4076) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4088) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4092) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4096) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4108) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4112) : error 004: function "PlayerToPoint" is not implemented C:UsersAndreyDesktopmodscld-RPGcld-RPG.pwn(4136) : error 004: function "PlayerToPoint" is not implemented[/pawn]
  3. Problemă întâlnită (descriere):Am un gm care detine un script de vehicule personale de tip [ poti detine 1 masina , 1 motto , 1 barca, 1 avion(heli) ] dar cand dau /parcheaza [asa este trecut in gm] nu se salveaza , arata "NUME SERVER : Masina ta va fi spawnata aici de acum in colo ! " dar nu se salveaza.. Ero(area / rile) / warning-(ul / urile): 0 ,0 Liniile de cod / sursa / script-ul: [pawn]//-----------------------------------------Comanda-----------------------------------------// if(strcmp(cmd, "/parcheaza", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey]+PreVehicle) { carid = PlayerData[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey2]+PreVehicle) { carid = PlayerData[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerData[playerid][pPcarkey3]+PreVehicle) { carid = PlayerData[playerid][pPcarkey3]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid)-PreVehicle; GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid+PreVehicle, x, y, z); GetVehicleZAngle(carid+PreVehicle, a); if(IsPlayerInVehicle(playerid,carid+PreVehicle) && CarData[carid][cOwned] == 1) { if(PlayerData[playerid][pPcarkey] == 999 && PlayerData[playerid][pPcarkey2] == 999 && PlayerData[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY, "Nu detii o masina personala."); return 1; } if(getcarid == carid) { CarData[carid][cLocationx] = x; CarData[carid][cLocationy] = y; CarData[carid][cLocationz] = z; CarData[carid][cAngle] = a; SendClientMessage(playerid, COLOR_GRAD2, "Ai parcat masina personala aici!"); SendClientMessage(playerid, COLOR_GRAD2, "De acum masina ta se va respama aici!"); DestroyVehicle(carid+PreVehicle); CreateVehicle(CarData[carid][cModel],CarData[carid][cLocationx],CarData[carid][cLocationy],CarData[carid][cLocationz]+1.0,CarData[carid][cAngle],CarData[carid][cColorOne],CarData[carid][cColorTwo],60000); TogglePlayerControllable(playerid, 1); format(string, sizeof(string), "%s",CarData[carid][cNum]); SetVehicleNumberPlate(carid+PreVehicle, string); format(string, sizeof(string), "UPDATE cars SET Locationx='%f' WHERE id=%d", CarData[carid][cLocationx], carid); mysql_query(string); format(string, sizeof(string), "UPDATE cars SET Locationy='%f' WHERE id=%d", CarData[carid][cLocationy], carid); mysql_query(string); format(string, sizeof(string), "UPDATE cars SET Locationz='%f' WHERE id=%d", CarData[carid][cLocationz], carid); mysql_query(string); format(string, sizeof(string), "UPDATE cars SET Angle='%f' WHERE id=%d", CarData[carid][cAngle], carid); mysql_query(string); return 1; } } } } [/pawn] Imagini / Video (optional): Nu am Aţi încercat să rezolvaţi singur?: pana acuma rezolvam aceasta problema cu /aparcheaza [admin only] ... dar doresc daca se poate sa ma ajutati sa fac /park masina , /park motto , /park barca , /park heli Nu am reusit pana acuma din lipsa de experienta , multumesc celor care ma pot ajuta !
  4. Problemă întâlnită (descriere): Gm-ul care-l folosesc are un sistem de vehicule personale [poti detine 1 masina , 1 barca , 1 heli , 1 motor] cand dai /lock si sunt in masina [intentionez sa inchid masina] Mi-se incuie ori motorul , ori heli , ori barca. Ero(area / rile) / warning-(ul / urile): Nu are errori/warning-uri Liniile de cod / sursa / script-ul: [pawn]//-----------------------------------------Comanda-----------------------------------------// if(strcmp(cmd, "/lock", true) == 0) { if(SwitchKey[playerid] == 1) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala ~r~Incuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala ~g~Descuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 2) { new carid = PlayerData[playerid][pPcarkey2]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~r~Incuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~g~Descuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } if(SwitchKey[playerid] == 3) { new carid = PlayerData[playerid][pPcarkey3]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Barca/Avionul ~r~Incuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Barca/Avionul ~g~Descuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(SwitchKey[playerid] == 4) { new carid = HireCar[playerid]; if(CarLocked[HireCar[playerid]] == 0) { GameTextForPlayer(playerid, "~w~Masina Inciriata ~r~Incuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[carid] = 1; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~g~Descuiat", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[carid] = 0; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey] != 999) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Masina Personala ~r~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Personala ~g~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey2] != 999) { new carid = PlayerData[playerid][pPcarkey2]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~r~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Motocicleta Personala ~g~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(PlayerData[playerid][pPcarkey3] != 999) { new carid = PlayerData[playerid][pPcarkey]; if(CarData[carid][cLockk] == 0) { GameTextForPlayer(playerid, "~w~Barca/Avion ~r~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Barca/Avion ~g~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else if(HireCar[playerid] != 299) { if(CarLocked[HireCar[playerid]] == 0) { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~r~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[HireCar[playerid]] = 1; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { GameTextForPlayer(playerid, "~w~Masina Inchiriata ~g~--", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[HireCar[playerid]] = 0; GetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(HireCar[playerid],engine,lights,alarm,1,bonnet,boot,objective); return 1; } } else { SendClientMessage(playerid, COLOR_PURPLE, "Nu ai keyle la vreo masina!"); return 1; } }[/pawn] Imagini / Video (optional): Nu am Aţi încercat să rezolvaţi singur?: Am incercat [dar nu mi-a reusit din cauza lipsei de experienta] sa editez scriptul in asa fel sa folosesti /Lock masina , /lock barca / lock avion /lock motto Raman dator membrului care se ofera sa ma ajuta ! , va multumesc .
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