andreiu95
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Am o problema la server.. nu se salveaza km la masini... am facut un test am facut 0,12km si s-au salvat la iesire dar dupa am mai facut 0,55 si nu s-au salvat. Am baza de date... Va rog ajutor Poate va ajuta cu ceva sa ma ajutati astea ca sincer nu stiu ce sa va pun din GM #define cKMx 16 _________________________ vUpdate(OwnedVeh(vehicleid), cKMx); ____________________________ CarInfo[idd][cKM] = 0.0; _______________________-- vUpdate(idd, cKMx); __________________________ CarInfo[idd][cKM] = 0.0; _____________________ format(string,sizeof(string),"This car is owned by %s's and has %.2f KM and %d Time Destroy.",CarInfo[OwnedVeh(newcar)][cOwner],CarInfo[OwnedVeh(newcar)][cKM],CarInfo[OwnedVeh(newcar)][cTimed]); ___________________________ public Checkvehinfo() { foreach(Player,i) { if(IsPlayerConnected(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i); new spe = Carspeed(i); new str1[128],str2[128],str3[128]; TextDrawShowForPlayer(i, Speedd); format(str1,sizeof(str1)," Speed: %d Km/h",spe); TextDrawSetString(Speedd, str1); if(!IsABike(vehicle)) { TextDrawShowForPlayer(i, Fuell); format(str2,sizeof(str2),"Fuel: %d%", Gas[vehicle]); TextDrawSetString(Fuell, str2); } if(OwnedVeh(vehicle) != 0 && !IsAPlane(vehicle)) { TextDrawShowForPlayer(i, Odom); format(str3,sizeof(str3),"Odometers: %.2f Km",CarInfo[OwnedVeh(vehicle)][cKM]); TextDrawSetString(Odom, str3); } } } } return 1; } _________________________ mysql_get_field("KM", result); CarInfo[cKM] = floatstr(result); ________________________ ChangeVehiclePaintjob(vehicleid, CarInfo[OwnedVeh(vehicleid)][cPaintJ]); ModVehicle(vehicleid); SetVehicleNumberPlate(vehicleid,CarInfo[OwnedVeh(vehicleid)][cLicense]); vUpdate(OwnedVeh(vehicleid), cKMx); ________________________ vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0;
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Am rezolvat acum apare dar la gratii am o problema sunt in toate celulele jumatate de gratii la fiecare... [am pus inloc de CreateDynamicObject -> CreateObject] Ele stau pe dreapta (inchise) si pot iesii prin stanga si daca dau opecell/openallcell se muta pe stanga si pot iesii pe partea dreapta :| cum o rezolv
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Buna ziua, ma numesc Andrei. Cand dau "F" sa intre in jail cade in gol pana ajunge jos pe pamant si moare va rog ma puteti ajuta? AICI niste poze cu problema -edit- Apropo si pe cei care-i bag in jail cad incontinuu pana ajung la pamant si mor si apoi iara cad pana li se duce jail-ul... // JAIL SPAWN new Float:gRandomJailSpawns[12][3] = { {1757.1348,-1563.9214,1738.80}, {1762.0850,-1564.2567,1738.80}, {1765.7191,-1564.1948,1738.80}, {1769.6143,-1564.0420,1738.80}, {1773.9741,-1565.4312,1738.80}, {1778.8528,-1564.3851,1738.80}, {1778.7909,-1582.1433,1738.80}, {1774.2843,-1582.3098,1738.80}, {1769.5809,-1581.6857,1738.80}, {1765.7164,-1582.5916,1738.80}, {1761.4076,-1583.0607,1738.80}, {1757.4116,-1582.2372,1738.80} }; sau? AddStaticPickup(1239, 23, 1798.5801,-1578.1804,14.0827); // enter jail AddStaticPickup(1239, 23, 1756.4181,-1577.8954,1742.5309); // exit jail AddStaticPickup(1239, 23, 1762.0028,-1584.4185,1742.5264); // mdc jail sau? if (IsPlayerInRangeOfPoint(playerid,2,1798.5801,-1578.1804,14.0827)) // jail ls { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1756.4181,-1577.8954,1742.5309+0.5); GameTextForPlayer(playerid, "~w~Los Santos Jail", 5000, 1); PlayerInfo[playerid][pInt] = 0; TogglePlayerControllable(playerid, 0); SetTimerEx("UnFreezeStation", 200, 0, "i", playerid); } sau? if (IsPlayerInRangeOfPoint(playerid,2,1756.4181,-1577.8954,1742.5309) && PlayerInfo[playerid][pJailed] == 0)//jail