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Lexu97

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Posts posted by Lexu97

  1. Problemă întâlnită (descriere):Vreau sa pun cand scriu la chat sa-mi apara in fata numelui Civil,exemplu: Civil Lex:asgakgsalngas,mie imi apare doar Lex:dsgjsdgsdg.
    Ero(area / rile) / warning-(ul / urile):/,,/
    Liniile de cod / sursa / script-ul:/,/
    Imagini / Video (optional):/.m,n
    Aţi încercat să rezolvaţi singur?da,nu reusesc.

  2. Problemă întâlnită (descriere):Imi da errorile astea
    Ero(area / rile) / warning-(ul / urile):[pawn]C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9458) : warning 213: tag mismatch

    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9458) : warning 202: number of arguments does not match definition
    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9461) : warning 213: tag mismatch
    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9461) : warning 202: number of arguments does not match definition
    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9464) : warning 213: tag mismatch
    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9464) : warning 202: number of arguments does not match definition
    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9467) : warning 213: tag mismatch
    C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9467) : warning 202: number of arguments does not match definition
    Liniile de cod / sursa / script-ul:[pawn]

    [pawn]Liniile de cod / sursa / script-ul:SendClientMessage(playerid, COLOR_WHITE, " {FFFFFF}>> {FF8040}Laptele a fost incarcat, acum transporta-l la checkpoint-ul de pe mini-map ! {FFFFFF}<<");
    obj1 = CreateObject(-374.1212, -1047.8953, 59.4058, 0.00000, 0.00000, 0.00000);
    bit1 = GetPlayerVehicleID(playerid);
    AttachObjectToVehicle(obj1, bit1, -374.1212, -1047.8953, 59.4058, 0.00000, 0.00000, 0.00000);
    bit2 = CreateObject(-373.4979, -1047.9921, 59.4058, 0.00000, 0.00000, 0.00000);
    new ob2 = GetPlayerVehicleID(playerid);
    AttachObjectToVehicle(bit2, ob2,-373.4979, -1047.9921, 59.4058, 0.00000, 0.00000, 0.00000);
    bit3 = CreateObject(-372.9547, -1047.8743, 59.4058, 0.00000, 0.00000, 0.00000);
    new ob3 = GetPlayerVehicleID(playerid);
    AttachObjectToVehicle(bit3, ob3, -372.9547, -1047.8743, 59.4058, 0.00000, 0.00000, 0.00000);
    bit4 = CreateObject(-373.8555, -1048.4948, 59.4058, 0.00000, 0.00000, 0.00000);
    new ob4 = GetPlayerVehicleID(playerid);
    AttachObjectToVehicle(bit4, ob4, -373.8555, -1048.4948, 59.4058, 0.00000, 0.00000, 0.00000);[/pawn][/pawn]

    Imagini / Video (optional):/n/
    Aţi încercat să rezolvaţi singur?:Nu stiu ce sa-i fac.

  3. Incearca asa

    [pawn]case 6:

    {

    new RString[1400];

    strcat(RString, "Perenniel = $1nMoonbeam = $1nBobcat = $1nManana = $1n");

    strcat(RString, "Bravura = $1nSunrise = $1nIntruder = $1nWillard = $1n");

    strcat(RString, "Vincent = $1nStallion = $1nPremier = $1nClub = $1n");

    strcat(RString, "Majestic = $1nAdmiral = $1nMerit = $1nWindsor = $1n");

    strcat(RString, "Feltzer = $1nStratum = $1nComet = $1nCadrona = $1n");

    strcat(RString, "Emperor = $1nFortune = $1nNebul = $1nPrevion = $1n");

    strcat(RString, "Primo = $1nSolair = $1nBlista Compact = $1nTampa = $1n");

    strcat(RString, "Euros = $1nClover = $1");

    ShowPlayerDialog(playerid, 147, DIALOG_STYLE_LIST, "Normal Car:",RString,"Cumpara","Anulare");

    }

    }

    }

    Asa am facut si eu doar ca altfel.

    new text[512];

    ShowDialogPlayer(playerid, 147, DIALOG_STYLE_LIST ETC.

  4. 1.Folosesti functia http://wiki.sa-mp.ro/wiki/SetVehiclePos asta pentru a aduce remorca la tine si http://wiki.sa-mp.ro/wiki/AttachTrailerToVehicle asta ca sa o atasezi.

    2.Ca sa iti mearga aceea comanda pui la IsPlayerInRangeOfPoint.... coordonatele ale locului y si camioane si remorci noi.

    Dar cum fac ca  sa-mi apara remorca pe categorii de exemplu la combustibili sa-mi apara aia cu petrol,la carbuni aia plina cu carbuni.

     

    De exemplu,cand aleg transportul de carbuni sa-mi dea remorca care o vreau eu,(o pun eu aia care vreau),dar nu stiu cum.....

     

    [pawn] else if(CP[playerid] == 335)

    {

    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))

    {

    DisablePlayerCheckpoint(playerid);

    CP[playerid] = 0;

    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))

    {

    new cashr;

    new trailler;

    cashr = 2927;

    GivePlayerCash(playerid, cashr);

    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);

    GameTextForPlayer(playerid, string, 3000, 1);

    trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));

    SetVehicleToRespawn(trailler);

    SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul carbunilor a avut loc cu succes !");

    DisablePlayerCheckpoint(playerid);

    CP[playerid] = 0;

    }

    else

    {

    SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");

    CP[playerid] = 0;

    }

    }[/pawn]

     

    Si mai este o problema,eu la tiruri am remorca legata de tir,si nu se potrivesc treburile,daca fac cum spui tu,trebuie sa las o remorca si sa agat alta,stai ca iti arat cum sta treaba revin cu poza.

     

    Poze: http://imgur.com/yCmVnV1,6i8nhDH,A9AAI6h#0

              http://imgur.com/yCmVnV1,6i8nhDH,A9AAI6h#1

              http://imgur.com/yCmVnV1,6i8nhDH,A9AAI6h#2

  5. Problemă întâlnită (descriere):Aceste errori
    Ero(area / rile) / warning-(ul / urile):error 075: input line too long (after substitutions)

     error 037: invalid string (possibly non-terminated string)
     warning 215: expression has no effect
    error 001: expected token: ";", but found "-identifier-"
    eerror 017: undefined symbol "Anulare"
     warning 215: expression has no effect
    : error 001: expected token: ";", but found ")"
     fatal error 107: too many error messages on one line[/pawn]

    Liniile de cod / sursa / script-ul:[pawn] case 6:
    {
    ShowPlayerDialog(playerid, 147, DIALOG_STYLE_LIST, "Normal Car:", "Perenniel = $1nMoonbeam = $1nBobcat = $1nManana = $1nBravura = $1nSunrise = $1nIntruder = $1nWillard = $1nVincent = $1nStallion = $1nPremier = $1nClub = $1nMajestic = $1nAdmiral = $1nMerit = $1nWindsor = $1nFeltzer = $1nStratum = $1nComet = $1nCadrona = $1nEmperor = $1nFortune = $1nNebul = $1nPrevion = $1nPrimo = $1nSolair = $1nBlista Compact = $1nTampa = $1nEuros = $1nClover = $1", "Cumpara", "Anulare");
    }
    }
    }[/pawn]
    Imagini / Video (optional):;n
    Aţi încercat să rezolvaţi singur?:Da,tot errori da.

  6. ok , deci tu vrei o remorca langa tir ok? te duci pe [post='http://wiki.sa-mp.com/wiki/Vehicle_Model_ID_List']Aici si iei id remorcii pe care o vrei , pe urma iei 2 tiruri, pui unu in spatele altuia, intri in tirul din fata si dai " /save " sio sa iti dea niste numere cu urmatoarele chestii[pawn](modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2)[/pawn] si te duci la linia[pawn]public OnGameModeInit[/pawn] si pui prima masina cu AddStaticVehicle , te duci in al 2 lea tir (te asiguri ca ai loc in spate, pentru ca remorca e mai mare ca tirul) si dai " /save " , si la fel te duci la [pawn]public OnGameModeInit[/pawn]  si pui la fel tirul la fel , DAR de data asta , schimbi primul numar adica 514 si inlocuiesti cu id remorcii adica 450(sau ce id ai) asa iti pui si remorca si tirul :D . Tiam spus cam tot ce sa faci , daca nu ai inteles , dami pm la id de Y!M care il iei de la profulul meu! [post='http://www.sa-mp.ro/user/16750-widualksamp/]Aici

    .....ma nu intelegeti,eu vreau ca atunci cand aleg unde sa transport marfa sa-mi dea remorca,ca pe bugged,daca ati auzit de el,nu vreau sa fac reclama.

  7. stai , nu ineleg deci [pawn]1.Vreau sa dau remorca jos si sa o adauge cand dai pe destinatie.[/pawn] adica vrei sa se respawneze remorca?

    [pawn]2.Vreau ca atunci cand iei un tir sa se respawneze sa fie pentru toti.[/pawn]

    adica?

    [pawn]3.Sa adaug la comanda truck sa o poti lua din toate destinatiile de la truck,adica daca ma duc in locul x la y sa pot lua si de la y remorca sa duc la x,si invers.

    [/pawn]

    deci tu vrei sa fie remorcile intr-o parte si camionul in alta? sau ce vrei sa spui , fi mai explicit, pentru ca nu am inteles nimic...

    1.Sa fie tirul fara remorca,cand dai pe destinatie sa se adauge remorca.

    2.Cand un player ia tirul,sa apara altul,ca ala poate sta 30 min in tir si playeri nu asteapta sa vina ala cu tirul.

  8. Problemă întâlnită (descriere):1.Vreau sa dau remorca jos si sa o adauge cand dai pe destinatie.

    2.Vreau ca atunci cand iei un tir sa se respawneze sa fie pentru toti.

    3.Sa adaug la comanda truck sa o poti lua din toate destinatiile de la truck,adica daca ma duc in locul x la y sa pot lua si de la y remorca sa duc la x,si invers.

    Ero(area / rile) / warning-(ul / urile):
    Liniile de cod / sursa / script-ul:[pawn]Comanda job.

    if(strcmp(cmd, "/truck", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerData[playerid][pJob] == 16)
    {
    if(CP[playerid] >= 300 && CP[playerid] <= 350)
    {
    SendClientMessage(playerid, COLOR_GREY, "Deja lucrezi!");
    }
    else
    {
    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
    {
    ShowPlayerDialog(playerid,1904,DIALOG_STYLE_LIST,"Curse disponibile:","1. Marfa: Busteni | Distanta: 4124 M | Castig: 2321{00FF40}$ {FFFFFF}rn2. Marfa: Lactate | Distanta: 2412 M | Castig: 782{00FF40}$rn3. Marfa: Fiare | Distanta: 9018 M | Castig: 3284{00FF40}rn4. Marfa: Piese Auto | Distanta: 3019 M | Castig: 1010{00FF40}$rn5. Marfa: Carbuni | Distanta: 8915 M | Castig: 2927{00FF40}$","Select", "Cancel");
    CP[playerid] = 330;
    SendClientMessage(playerid, COLOR_YELLOW, "Alegeti o cursa !");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Nu esti intr-un tir!");
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Nu esti sofer pe tir!");
    }
    }
    return 1;
    }

    //////remorca si transport: else if(CP[playerid] == 331)
    {
    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    new cashr;
    new trailler;
    cashr = 2321;
    GivePlayerCash(playerid, cashr);
    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
    GameTextForPlayer(playerid, string, 3000, 1);
    trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    SetVehicleToRespawn(trailler);
    SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul busteni-lor a avut loc cu succes !");
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
    CP[playerid] = 0;
    }
    }
    else
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    }
    else if(CP[playerid] == 332)
    {
    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    new cashr;
    new trailler;
    cashr = 782;
    GivePlayerCash(playerid, cashr);
    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
    GameTextForPlayer(playerid, string, 3000, 1);
    trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    SetVehicleToRespawn(trailler);
    SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul lactatelor a avut loc cu succes !");
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
    CP[playerid] = 0;
    }
    }
    else
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    }
    else if(CP[playerid] == 333)
    {
    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    new cashr;
    new trailler;
    cashr = 3284;
    GivePlayerCash(playerid, cashr);
    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
    GameTextForPlayer(playerid, string, 3000, 1);
    trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    SetVehicleToRespawn(trailler);
    SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul fiarelor a avut loc cu succes !");
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
    CP[playerid] = 0;
    }
    }
    else
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    }
    else if(CP[playerid] == 334)
    {
    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    new cashr;
    new trailler;
    cashr = 1010;
    GivePlayerCash(playerid, cashr);
    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
    GameTextForPlayer(playerid, string, 3000, 1);
    trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    SetVehicleToRespawn(trailler);
    SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul pieselor auto a avut loc cu succes !");
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
    CP[playerid] = 0;
    }
    }
    else
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    }
    else if(CP[playerid] == 335)
    {
    if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    new cashr;
    new trailler;
    cashr = 2927;
    GivePlayerCash(playerid, cashr);
    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
    GameTextForPlayer(playerid, string, 3000, 1);
    trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    SetVehicleToRespawn(trailler);
    SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul carbunilor a avut loc cu succes !");
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
    CP[playerid] = 0;
    }
    }
    else
    {
    DisablePlayerCheckpoint(playerid);
    CP[playerid] = 0;
    }
    }[/pawn]

    Imagini / Video (optional):/n/
    Aţi încercat să rezolvaţi singur?:Da,nu reusesc.

     

    Care ma ajuta cu asta dau +1,hai sariti sa fie concurenta,Mersi!

  9. Problemă întâlnită (descriere):Cum adaug obiecte pe masina,la un job.Sa adaug niste butoaie pe masina si masina sa se lese spatele putin mai jos.
    Ero(area / rile) / warning-(ul / urile):/m/
    Liniile de cod / sursa / script-ul:/m/
    Imagini / Video (optional):/m/
    Aţi încercat să rezolvaţi singur?:Nu

  10. La PlayerData adaugi pPcarkey4.

     

    Iar la verificari adaugi [pawn]PlayerData[playerid][pPcarkey4] != 999[/pawn]

    Tot asa faci peste tot pe unde ai [pawn]PlayerData[playerid][pPcarkey3][/pawn] dar aici nu adaugi si != adaugi ce este si la pPcarkey3.

    inlocuiesc playerdata[playerid][pPcarkey3] !=999 cu 

    1. PlayerData[playerid][pPcarkey4] !=999 ?
  11. Problemă întâlnită (descriere):Cum mai creez inca un slot pentru masini.
    Ero(area / rile) / warning-(ul / urile):/m/
    Liniile de cod / sursa / script-ul:[pawn]

    if(strcmp(cmd, "/buycar", true) == 0)

    {
    if(PlayerData[playerid][pLevel] < 3)
    {
    SendClientMessage(playerid,COLOR_WHITE,"[R|T] Iti trebuie level `3` pentru a-ti cumpara un vehicul personal !");
    return 1;
    }
    if(PlayerData[playerid][pPcarkey] != 999 && PlayerData[playerid][pPcarkey1] != 999 && PlayerData[playerid][pPcarkey2] != 999 && PlayerData[playerid][pPcarkey3] != 999) return SendClientMessage(playerid, COLOR_GREY, "Nu mai poti cumpara alt vehicul.");
    if(IsPlayerInRangeOfPoint(playerid, 5.0, 328.9902,-1513.3729,36.0391))
    {
    ShowPlayerDialog(playerid, 140, DIALOG_STYLE_LIST, "Masini personale:", "Off RoadnSport CarnBikesnBoats", "Alege", "Anulare");
    }
    else
    {
    SendClientMessage(playerid,COLOR_WHITE,"Nu te aflii la Dealership !");
    }
    return 1;
    }

    [/pawn]

    Imagini / Video (optional):/n/
    Aţi încercat să rezolvaţi singur?:Nu,nu ma pricep la asta.

     

    Am pus comanda /buycar daca mai trebuie linii sa imi spuneti,cine ma poate ajuta +1,mersi.

  12.  

    La toate dialog-urile tale, 141142,  143144 sunt aceeasi chestie.

     

    [pawn]case 0:

    {

        VehDSmod[playerid]=401;

        VehDSpret[playerid]=1500000;

    }[/pawn]

     

    inseamna ca asta e prima masina, de la dialog-ul 141. Adica Bravura si costa $1.500.000. Ca sa adaugi inca una pui la sfarsit in dialog nMasina noua-pret si adaugi un alt case. De exemplu ultimul tau case la "Masini Normale" este 12. Dupa el adaugi alt case, ultimul case + 1.

     

    [pawn]case 13:

    {

       VehDSmod[playerid]=Model Masina;

       VehDSpret[playerid]=Pret;

    }[/pawn]

     

     

    Asta e deja alta problema.

     

    Nu imi copileaza si am facut exact ce ai spus tu.

    [pawn] switch(listitem)

    {

    case 0:

    {

    ShowPlayerDialog(playerid, 141, DIALOG_STYLE_LIST, "Masini Normale:", "Bravura = $1.500.000nSentinel = $1.300.000nManana = $1.100.000nPremier = $1.500.000nPrevion = $900.000nAdmiral = $1.650.000nSolair = $1.700.000nSandking = $1.810.000nBlista Compact = $1.780.000nSlamvan = $1.820.000nSultan = $1.920.000nElegy = $2.000.000nBuffalo = $4000000", "Cumpara", "Anulare");

    }

    case 1:

    {

    new text[512];

    format(text, sizeof(text),"Buffalo = $2.100.000nAlpha = $1.700.000nBanshee = $2.400.000nBullet = $3.700.000nCheetah = $2.720.000nHotring Racer = $5.000.000nInfernus = $4.600.000nJester = 2.780.000nPhoenix = $2.920.000nSuper GT = $2.500.000nTurismo = $3.400.000nZR-350 = $2.920.000nUranus = $2.250.000");

    ShowPlayerDialog(playerid,142,DIALOG_STYLE_LIST, "Masini Rapide (Sport)", text, "Cumpara","Anulare");

    }

    case 2:

    {

    ShowPlayerDialog(playerid, 143, DIALOG_STYLE_LIST, "Motociclete/Scutere:", "Wayfarer = $920.000nFCR-900 = $1.000.000nFreeway = $780.000nNRG-500 = $1.200.000nFaggio = $750.000nPCJ-600 = $1.100.000", "Cumpara", "Anulare");

    }

    case 3:

    {

    ShowPlayerDialog(playerid, 144, DIALOG_STYLE_LIST, "Elicoptere/Barci:", "Maverick-1.500.000nLeviathan-1.200.000nSparrow-1.000.000nCropduster-800.000nDodo-800.000nSkimmer-600.000nSquallo-700.000nSpeeder-1.000.000nReefer-800.000nDinghy-300.000", "Cumpara", "Anulare");

    }

    }

    }

    if((dialogid == 141) || (dialogid == 142) || (dialogid == 143) || (dialogid == 144))

    {

    if(!response)

    {

    SendClientMessage(playerid, 0xFF0000FF, "Ai anulat.");

    return 1; // We processed it

    }

    if(dialogid == 141)

    {

    if(PlayerData[playerid][pPcarkey] != 999)

    {

    SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala.");

    return 1; // We processed it

    }

    switch(listitem)

    {

    case 0:

    {

    VehDSmod[playerid]=401;

    VehDSpret[playerid]=1500000;

    }

    case 1:

    {

    VehDSmod[playerid]=405;

    VehDSpret[playerid]=1300000;

    }

    case 2:

    {

    VehDSmod[playerid]=410;

    VehDSpret[playerid]=1100000;

    }

    case 3:

    {

    VehDSmod[playerid]=529;

    VehDSpret[playerid]=400000;

    }

    case 4:

    {

    VehDSmod[playerid]=426;

    VehDSpret[playerid]=1500000;

    }

    case 5:

    {

    VehDSmod[playerid]=436;

    VehDSpret[playerid]=900000;

    }

    case 6:

    {

    VehDSmod[playerid]=445;

    VehDSpret[playerid]=1650000;

    }

    case 7:

    {

    VehDSmod[playerid]=458;

    VehDSpret[playerid]=1700000;

    }

    case 8:

    {

    VehDSmod[playerid]=495;

    VehDSpret[playerid]=1810000;

    }

    case 9:

    {

    VehDSmod[playerid]=496;

    VehDSpret[playerid]=1780000;

    }

    case 10:

    {

    VehDSmod[playerid]=535;

    VehDSpret[playerid]=1820000;

    }

    case 11:

    {

    VehDSmod[playerid]=560;

    VehDSpret[playerid]=1920000;

    }

    case 12:

    {

    VehDSmod[playerid]=562;

    VehDSpret[playerid]=2000000;

    }

    case 13;

    {

    VehDSmod[playerid]=402;

    VehDSpret[playerid]=4000000;

    }

    }

    )[/pawn]

  13. Ti-a raspuns NexT.

     

    Tu pune linia aia dupa [pawn]foreach(Player, i)

    {[/pawn]

    (17931) : error 017: undefined symbol "playerid"

     

    am pus doar linia asta 

     

    1. if( GetPlayerWantedLevel(playerid) >=2 ) SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)-2);
  14. Problemă întâlnită (descriere):Am cateva masini dar vreau sa mai adaug,ma poate ajuta cineva cu o explicatie?
    Ero(area / rile) / warning-(ul / urile):/nm/
    Liniile de cod / sursa / script-ul:
    [pawn]switch(listitem)
    {
    case 0:
    {
    ShowPlayerDialog(playerid, 141, DIALOG_STYLE_LIST, "Masini Normale:", "Bravura = $1.500.000nSentinel = $1.300.000nManana = $1.100.000nPremier = $1.500.000nPrevion = $900.000nAdmiral = $1.650.000nSolair = $1.700.000nSandking = $1.810.000nBlista Compact = $1.780.000nSlamvan = $1.820.000nSultan = $1.920.000nElegy = $2.000.000n", "Cumpara", "Anulare");
    }
    case 1:
    {
    new text[512];
    format(text, sizeof(text),"Buffalo = $2.100.000nAlpha = $1.700.000nBanshee = $2.400.000nBullet = $3.700.000nCheetah = $2.720.000nHotring Racer = $5.000.000nInfernus = $4.600.000nJester = 2.780.000nPhoenix = $2.920.000nSuper GT = $2.500.000nTurismo = $3.400.000nZR-350 = $2.920.000nUranus = $2.250.000");
    ShowPlayerDialog(playerid,142,DIALOG_STYLE_LIST, "Masini Rapide (Sport)", text, "Cumpara","Anulare");
    }
    case 2:
    {
    ShowPlayerDialog(playerid, 143, DIALOG_STYLE_LIST, "Motociclete/Scutere:", "Wayfarer = $920.000nFCR-900 = $1.000.000nFreeway = $780.000nNRG-500 = $1.200.000nFaggio = $750.000nPCJ-600 = $1.100.000", "Cumpara", "Anulare");
    }
    case 3:
    {
    ShowPlayerDialog(playerid, 144, DIALOG_STYLE_LIST, "Elicoptere/Barci:", "Maverick-1.500.000nLeviathan-1.200.000nSparrow-1.000.000nCropduster-800.000nDodo-800.000nSkimmer-600.000nSquallo-700.000nSpeeder-1.000.000nReefer-800.000nDinghy-300.000", "Cumpara", "Anulare");
    }
    }
    }
    if((dialogid == 141) || (dialogid == 142) || (dialogid == 143) || (dialogid == 144))
    {
    if(!response)
    {
    SendClientMessage(playerid, 0xFF0000FF, "Ai anulat.");
    return 1; // We processed it
    }
    if(dialogid == 141)
    {
    if(PlayerData[playerid][pPcarkey] != 999)
    {
    SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala.");
    return 1; // We processed it
    }
    switch(listitem)
    {
    case 0:
    {
    VehDSmod[playerid]=401;
    VehDSpret[playerid]=1500000;
    }
    case 1:
    {
    VehDSmod[playerid]=405;
    VehDSpret[playerid]=1300000;
    }
    case 2:
    {
    VehDSmod[playerid]=410;
    VehDSpret[playerid]=1100000;
    }
    case 3:
    {
    VehDSmod[playerid]=529;
    VehDSpret[playerid]=400000;
    }
    case 4:
    {
    VehDSmod[playerid]=426;
    VehDSpret[playerid]=1500000;
    }
    case 5:
    {
    VehDSmod[playerid]=436;
    VehDSpret[playerid]=900000;
    }
    case 6:
    {
    VehDSmod[playerid]=445;
    VehDSpret[playerid]=1650000;
    }
    case 7:
    {
    VehDSmod[playerid]=458;
    VehDSpret[playerid]=1700000;
    }
    case 8:
    {
    VehDSmod[playerid]=495;
    VehDSpret[playerid]=1810000;
    }
    case 9:
    {
    VehDSmod[playerid]=496;
    VehDSpret[playerid]=1780000;
    }
    case 10:
    {
    VehDSmod[playerid]=535;
    VehDSpret[playerid]=1820000;
    }
    case 11:
    {
    VehDSmod[playerid]=560;
    VehDSpret[playerid]=1920000;
    }
    case 12:
    {
    VehDSmod[playerid]=562;
    VehDSpret[playerid]=2000000;
    }
    }
    }
    else if(dialogid == 142)
    {
    if(PlayerData[playerid][pPcarkey] != 999)
    {
    SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala.");
    return 1; // We processed it
    }
    if(PlayerData[playerid][pPcarkey1] != 999)
    {
    SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala.");
    return 1; // We processed it
    }
    switch(listitem)
    {
    case 0:
    {
    VehDSmod[playerid]=402;
    VehDSpret[playerid]=2100000;
    }
    case 1:
    {
    VehDSmod[playerid]=602;
    VehDSpret[playerid]=1700000;
    }
    case 2:
    {
    VehDSmod[playerid]=429;
    VehDSpret[playerid]=2400000;
    }
    case 3:
    {
    VehDSmod[playerid]=541;
    VehDSpret[playerid]=3700000;
    }
    case 4:
    {
    VehDSmod[playerid]=415;
    VehDSpret[playerid]=2720000;
    }
    case 5:
    {
    VehDSmod[playerid]=494;
    VehDSpret[playerid]=5000000;
    }
    case 6:
    {
    VehDSmod[playerid]=411;
    VehDSpret[playerid]=4600000;
    }
    case 7:
    {
    VehDSmod[playerid]=559;
    VehDSpret[playerid]=2780000;
    }
    case 8:
    {
    VehDSmod[playerid]=603;
    VehDSpret[playerid]=2920000;
    }
    case 9:
    {
    VehDSmod[playerid]=506;
    VehDSpret[playerid]=2500000;
    }
    case 10:
    {
    VehDSmod[playerid]=451;
    VehDSpret[playerid]=3400000;
    }
    case 11:
    {
    VehDSmod[playerid]=477;
    VehDSpret[playerid]=2920000;
    }
    case 12:
    {
    VehDSmod[playerid]=558;
    VehDSpret[playerid]=2250000;
    }
    }[/pawn]
    Imagini / Video (optional):/b/
    Aţi încercat să rezolvaţi singur?:Nu
     
     
    Iar cand vreau sa cumpar a 2a masina zice ca am deja 1,dar nu o am,o am doar pe prima. Cum procedez in acest caz, o fi bug?
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