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Eklips

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Posts posted by Eklips

  1. Nick:Eklips

    Problema:Salut , am o problema cu accest fs cand il bag in srv nu imi da voie sa scriu nici o comanda decat /refuel are cineva idee din ce cauza .

    Erori / warnings:-

    Lini/script:

    Ai incercat sa rezolvi singur ?:Da

    [pawn]// Vehicle System 1.1 Beta © 2010 Johny C. & Luka P.

    // Contributors: Betamaster (Vehicle Name List)

    #include "a_samp.inc"

    #define FUEL_UPDATE_TIME (10000)

    stock Float:GetVehicleVelocityX(vehicleid){new Float:velocity_X, Float:velocity_dump_Y, Float:velocity_dump_Z;GetVehicleVelocity(vehicleid, velocity_X, velocity_dump_Y, velocity_dump_Z);velocity_dump_Y = 0.00;velocity_dump_Z = 0.00;return velocity_X;}

    stock Float:GetVehicleVelocityY(vehicleid){new Float:velocity_dump_X, Float:velocity_Y, Float:velocity_dump_Z;GetVehicleVelocity(vehicleid, velocity_dump_X, velocity_Y, velocity_dump_Z);velocity_dump_X = 0.00;velocity_dump_Z = 0.00;return velocity_Y;}

    stock Float:GetVehicleVelocityZ(vehicleid){new Float:velocity_dump_X, Float:velocity_dump_Y, Float:velocity_Z;GetVehicleVelocity(vehicleid, velocity_dump_X, velocity_dump_Y, velocity_Z);velocity_dump_X = 0.00;velocity_dump_Y = 0.00;return velocity_Z;}

    stock Float:SetVehicleSpeed(vehicleid, speed){new Float:angle;GetVehicleZAngle(vehicleid,angle);if(SetVehicleVelocity(vehicleid, (speed / 170.0) * floatsin(-angle, degrees), (speed / 170.0) * floatcos(-angle, degrees), 0.0))return(speed/170.0);else return(Float:0);}

    #define GetVehicleSpeed_P(%0) floatmul(floatsqroot(floatadd(floatpower(GetVehicleVelocityX(GetPlayerVehicleID(%0)), 2), floatadd(floatpower(GetVehicleVelocityY(GetPlayerVehicleID(%0)), 2), floatpower(GetVehicleVelocityZ(GetPlayerVehicleID(%0)), 2)))), 200)

    #define GetVehicleSpeed_V(%0) floatmul(floatsqroot(floatadd(floatpower(GetVehicleVelocityX(%0), 2), floatadd(floatpower(GetVehicleVelocityY(%0), 2), floatpower(GetVehicleVelocityZ(%0), 2)))), 200);

    #define Boolean bool

    enum E_VEHICLE_INFO

    {

    Boolean: E_VEHICLE_PROCESSED,

    Float: E_VEHICLE_FUEL,

    E_VEHICLE_FUEL_TIMER,

    Float: E_VEHICLE_HEALTH

    }

    new Text:VehicleText[MAX_PLAYERS][8], Float:LastSpeed[MAX_PLAYERS], VehicleInfo[MAX_VEHICLES][E_VEHICLE_INFO], Boolean:TextdrawsCreated[MAX_PLAYERS];

    forward UpdateFuelByPlayerVehicleID(playerid);

    stock CreateTextdraws(playerid)

    {

        VehicleText[playerid][0] = TextDrawCreate(330.000000, 435.000000, "~r~Vehicle name: ~w~name~r~ Vehicle health:~w~ health ~r~Vehicle fuel: ~w~fuel");TextDrawAlignment(VehicleText[playerid][0], 2);TextDrawBackgroundColor(VehicleText[playerid][0], 255);TextDrawFont(VehicleText[playerid][0], 1);TextDrawLetterSize(VehicleText[playerid][0], 0.340000, 1.000000);TextDrawColor(VehicleText[playerid][0], -1);

    TextDrawSetOutline(VehicleText[playerid][0], 1);TextDrawSetProportional(VehicleText[playerid][0], 1);TextDrawUseBox(VehicleText[playerid][0], 1);TextDrawBoxColor(VehicleText[playerid][0], 100);TextDrawTextSize(VehicleText[playerid][0], 713.000000, 860.000000);

    VehicleText[playerid][1] = TextDrawCreate(321.000000, 409.000000, "000km/h");TextDrawAlignment(VehicleText[playerid][1], 2);TextDrawBackgroundColor(VehicleText[playerid][1], 255);TextDrawFont(VehicleText[playerid][1], 1);TextDrawLetterSize(VehicleText[playerid][1], 0.440000, 2.399999);

    TextDrawColor(VehicleText[playerid][1], -1);TextDrawSetOutline(VehicleText[playerid][1], 0);TextDrawSetProportional(VehicleText[playerid][1], 1);TextDrawSetShadow(VehicleText[playerid][1], 1);TextDrawUseBox(VehicleText[playerid][1], 1);TextDrawBoxColor(VehicleText[playerid][1], 100);TextDrawTextSize(VehicleText[playerid][1], 163.000000, -131.000000);

    VehicleText[playerid][2] = TextDrawCreate(259.000000, 433.000000, "_");TextDrawBackgroundColor(VehicleText[playerid][2], 255);TextDrawFont(VehicleText[playerid][2], 1);TextDrawLetterSize(VehicleText[playerid][2], 0.500000, -0.200000);

    TextDrawColor(VehicleText[playerid][2], -1);TextDrawSetOutline(VehicleText[playerid][2], 0);TextDrawSetProportional(VehicleText[playerid][2], 1);TextDrawSetShadow(VehicleText[playerid][2], 1);TextDrawUseBox(VehicleText[playerid][2], 1);TextDrawBoxColor(VehicleText[playerid][2], 255);TextDrawTextSize(VehicleText[playerid][2], -45.000000, 0.000000);

    VehicleText[playerid][3] = TextDrawCreate(386.000000, 433.000000, "_");TextDrawBackgroundColor(VehicleText[playerid][3], 255);TextDrawFont(VehicleText[playerid][3], 1);TextDrawLetterSize(VehicleText[playerid][3], 0.500000, -0.200000);TextDrawColor(VehicleText[playerid][3], -1);TextDrawSetOutline(VehicleText[playerid][3], 0);

    TextDrawSetProportional(VehicleText[playerid][3], 1);TextDrawSetShadow(VehicleText[playerid][3], 1);TextDrawUseBox(VehicleText[playerid][3], 1);TextDrawBoxColor(VehicleText[playerid][3], 255);TextDrawTextSize(VehicleText[playerid][3], 648.000000, 0.000000);

    VehicleText[playerid][4] = TextDrawCreate(259.000000, 409.000000, "_");TextDrawBackgroundColor(VehicleText[playerid][4], 255);TextDrawFont(VehicleText[playerid][4], 1);TextDrawLetterSize(VehicleText[playerid][4], 0.500000, 2.200000);TextDrawColor(VehicleText[playerid][4], -1);

    TextDrawSetOutline(VehicleText[playerid][4], 0);TextDrawSetProportional(VehicleText[playerid][4], 1);TextDrawSetShadow(VehicleText[playerid][4], 1);TextDrawUseBox(VehicleText[playerid][4], 1);TextDrawBoxColor(VehicleText[playerid][4], 255);TextDrawTextSize(VehicleText[playerid][4], 253.000000, 0.000000);

    VehicleText[playerid][5] = TextDrawCreate(388.500000, 407.000000, "_");TextDrawBackgroundColor(VehicleText[playerid][5], 255);TextDrawFont(VehicleText[playerid][5], 1);TextDrawLetterSize(VehicleText[playerid][5], 0.500000, -0.100000);TextDrawColor(VehicleText[playerid][5], -1);

    TextDrawSetOutline(VehicleText[playerid][5], 0);TextDrawSetProportional(VehicleText[playerid][5], 1);TextDrawSetShadow(VehicleText[playerid][5], 1);TextDrawUseBox(VehicleText[playerid][5], 1);TextDrawBoxColor(VehicleText[playerid][5], 255);TextDrawTextSize(VehicleText[playerid][5], 253.000000, 24.000000);

    VehicleText[playerid][6] = TextDrawCreate(386.000000, 408.000000, "_");TextDrawBackgroundColor(VehicleText[playerid][6], 255);TextDrawFont(VehicleText[playerid][6], 1);TextDrawLetterSize(VehicleText[playerid][6], 0.500000, 2.599999);TextDrawColor(VehicleText[playerid][6], -1);

    TextDrawSetOutline(VehicleText[playerid][6], 0);TextDrawSetProportional(VehicleText[playerid][6], 1);TextDrawSetShadow(VehicleText[playerid][6], 1);TextDrawUseBox(VehicleText[playerid][6], 1);TextDrawBoxColor(VehicleText[playerid][6], 255);TextDrawTextSize(VehicleText[playerid][6], 385.000000, 0.000000);

    VehicleText[playerid][7] = TextDrawCreate(676.000000, 448.000000, "_");TextDrawBackgroundColor(VehicleText[playerid][7], 255);TextDrawFont(VehicleText[playerid][7], 1);TextDrawLetterSize(VehicleText[playerid][7], 0.500000, -0.200000);TextDrawColor(VehicleText[playerid][7], -1);

    TextDrawSetOutline(VehicleText[playerid][7], 0);TextDrawSetProportional(VehicleText[playerid][7], 1);TextDrawSetShadow(VehicleText[playerid][7], 1);TextDrawUseBox(VehicleText[playerid][7], 1);TextDrawBoxColor(VehicleText[playerid][7], 255);TextDrawTextSize(VehicleText[playerid][7], -45.000000, 0.000000);

    TextdrawsCreated[playerid] = true;

    return 1;

    }

    static VehicleList[212][] =

    {

    {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},{"Coach"},

    {"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},{"Rustler"},{"ZR-350"},

    {"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},{"Tanker"},

    {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},{"Utility"},{"Nevada"},{"Yosemite"},

    {"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},

    {"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},{"Utility Trailer"}

    };

    static Float:FuelStationCoords[][3] =

    {

    {2146.7766,2747.4424,10.8203},{2638.5972,1106.7181,10.8203},{1597.3271,2197.7712,10.8203},{608.5480,1699.3431,6.9922},{618.5945,1684.5210,6.9922},{-1470.1311,1863.6323,32.6328},{-737.2454,2742.9482,47.2266},{656.9113,-564.4317,16.510},{2202.2349,2474.3494,10.5258},{614.9333,1689.7418,6.6968},{-1328.8250,2677.2173,49.7665},{70.3882,1218.6783,18.5165},{2113.7390,920.1079,10.5255},{-1327.7218,2678.8723,50.0625},{-2409.5752,976.3114,45.2969},{-2026.0743,156.6390,28.7872},{-2244.5063,-2561.0781,31.9219},

    {-1603.3645,-2709.4622,48.3874},{-1609.7147,-2717.6572,48.3874},{-88.9507,-1164.7794,2.3085},{-93.0625,-1173.2089,2.3244},{1003.7032,-937.5828,42.3281},{1940.6816,-1770.7999,13.3906},{1940.0111,-1776.4730,13.3906},{1381.7468,459.1537,20.3452},{-1680.0511,408.4660,7.1797},{-1672.9927,415.2118,7.1797},{-730.05,2744.22,47.22}

    };

    public OnPlayerCommandText(playerid, cmdtext[])

    {

    if(strcmp("/refuel", cmdtext, true) == 0)

    {

        new Boolean:found = true;

        for(new i=0; i < sizeof(FuelStationCoords); i++)

        {

            if(IsPlayerInRangeOfPoint(playerid, 6.5, FuelStationCoords[0], FuelStationCoords[1], FuelStationCoords[2]))

            {

                found = true;

            }

        }

        if(!found) SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: You must be near fuel station to use this command.");

        else if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: You must be in a vehicle to use this command.");

    else

    {

    new Float:cost = ((100.00 - VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_FUEL]) * 100);

    if(GetPlayerMoney(playerid) < cost)

    {

    new szOutput[128]; format(szOutput, sizeof(szOutput), "SERVER: You don't have enough money to refuel your vehicle ($%i).", floatround(cost));

    SendClientMessage(playerid, 0xFFFFFFFF, szOutput);

    }

    else

    {

    GivePlayerMoney(playerid, -(floatround(cost)));

    VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_FUEL] = 100.00;

    SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Your vehicle has been refueled successfully.");

    }

    }

    }

    return 1;

    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

    {

    if((newkeys & 16) && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER && VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_FUEL] < 1)

    {

        RemovePlayerFromVehicle(playerid);

        TogglePlayerControllable(playerid, true);

    }

    return 1;

    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

    {

    if(!ispassenger)

    {

    if(VehicleInfo[vehicleid][E_VEHICLE_PROCESSED] == false)

    {

        VehicleInfo[vehicleid][E_VEHICLE_PROCESSED] = true;

        VehicleInfo[vehicleid][E_VEHICLE_FUEL] = 100.00;

    }

    else

    {

        if(VehicleInfo[vehicleid][E_VEHICLE_FUEL] == 0.00)

    {

            SetVehicleSpeed(GetPlayerVehicleID(playerid), 0);

    PutPlayerInVehicle(playerid, vehicleid, 0);

    TogglePlayerControllable(playerid, false);

    GameTextForPlayer(playerid, "~r~Out of fuel!", 1000, 4);

    }

    }

    if(GetVehicleModel(vehicleid) != 481 && GetVehicleModel(vehicleid) != 510 && GetVehicleModel(vehicleid) != 509)

    {

    VehicleInfo[vehicleid][E_VEHICLE_FUEL_TIMER] = SetTimerEx("UpdateFuelByPlayerVehicleID", FUEL_UPDATE_TIME, 1, "i", playerid);

    }

    }

    return 1;

    }

    public OnPlayerExitVehicle(playerid, vehicleid)

    {

    return KillTimer(VehicleInfo[vehicleid][E_VEHICLE_FUEL_TIMER]);

    }

    public UpdateFuelByPlayerVehicleID(playerid)

    {

    new const vehicleid = GetPlayerVehicleID(playerid);

        if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 510 || GetVehicleModel(vehicleid) == 509)

    {

    return 0;

        }

    new Float:memory[3]={0.00,0.00,0.00 }, result_speed=0;

    GetVehicleVelocity(vehicleid,memory[0],memory[1],memory[2]);

    result_speed = floatround(floatround(floatsqroot(((memory[0]*memory[0])+(memory[1]*memory[1]))+(memory[2]*memory[2]))*(136.666667),floatround_round)*(1.609344));

    if(result_speed)

    {

        new _random = random(100); while(_random < 50) _random = random(100); new val[4]; format(val, sizeof(val), "0.%i", _random);

    if(floatsub(VehicleInfo[vehicleid][E_VEHICLE_FUEL], floatstr(val)) > 0.00)

    {

        VehicleInfo[vehicleid][E_VEHICLE_FUEL] = floatsub(VehicleInfo[vehicleid][E_VEHICLE_FUEL], floatstr(val));

    new string[128], Float:health; GetVehicleHealth(GetPlayerVehicleID(playerid), health);

    format(string, sizeof(string), "~r~Vehicle name: ~w~%s~r~ Vehicle health:~w~ %.2f\%% ~r~Vehicle fuel: ~w~%.2f\%%", VehicleList[(GetVehicleModel(GetPlayerVehicleID(playerid)) - 400)], health / 1000 * 100, VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_FUEL]);

    TextDrawHideForPlayer(playerid, VehicleText[playerid][0]);

    TextDrawSetString(VehicleText[playerid][0], string);

    TextDrawShowForPlayer(playerid, VehicleText[playerid][0]);

    }

    else

    {

        VehicleInfo[vehicleid][E_VEHICLE_FUEL] = 0.00;

    SetVehicleSpeed(GetPlayerVehicleID(playerid), 0);

    TogglePlayerControllable(playerid, false);

        GameTextForPlayer(playerid, "~r~Out of fuel!", 1000, 4);

    }

    }

    return 1;

    }

    public OnPlayerUpdate(playerid)

    {

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    if(IsPlayerInAnyVehicle(playerid))

    {

    new Float:speed = GetVehicleSpeed_P(playerid);

    if(speed != LastSpeed[playerid])

    {

        new szOutput[9];

        format(szOutput, sizeof(szOutput), "%ikm/h", floatround(speed));

        TextDrawHideForPlayer(playerid, VehicleText[playerid][1]);

        TextDrawSetString(VehicleText[playerid][1], szOutput);

        TextDrawShowForPlayer(playerid, VehicleText[playerid][1]);

        LastSpeed[playerid] = speed;

    }

    new string[128], Float:health; GetVehicleHealth(GetPlayerVehicleID(playerid), health);

    if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 481 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 510 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 509)

    {

    format(string, sizeof(string), "~r~Vehicle name: ~w~%s~r~ Vehicle health:~w~ %.2f\%% ~r~Vehicle fuel: ~w~%.2f\%%", VehicleList[(GetVehicleModel(GetPlayerVehicleID(playerid)) - 400)], health / 1000 * 100, VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_FUEL]);

    }

    else

    {

    format(string, sizeof(string), "~r~Vehicle name: ~w~%s", VehicleList[(GetVehicleModel(GetPlayerVehicleID(playerid)) - 400)]);

    }

    if(TextdrawsCreated[playerid] == false)

    {

        CreateTextdraws(playerid);

    }

    TextDrawHideForPlayer(playerid, VehicleText[playerid][0]);

    TextDrawSetString(VehicleText[playerid][0], string);

    TextDrawShowForPlayer(playerid, VehicleText[playerid][0]);

    }

    }

    return 1;

    }

    public OnPlayerStateChange(playerid, newstate, oldstate)

    {

    if(newstate == PLAYER_STATE_DRIVER)

    {

        for(new i=0; i <= 7; i++)

    {

        TextDrawShowForPlayer(playerid, VehicleText[playerid]);

    new string[128], Float:health;

    GetVehicleHealth(GetPlayerVehicleID(playerid), health);

    format(string, sizeof(string), "~r~Vehicle name: ~w~%s~r~ Vehicle health:~w~ %.2f\%% ~r~Vehicle fuel: ~w~%.2f\%%", VehicleList[(GetVehicleModel(GetPlayerVehicleID(playerid)) - 400)], health / 1000 * 100, VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_FUEL]);

    TextDrawHideForPlayer(playerid, VehicleText[playerid][0]);

    TextDrawSetString(VehicleText[playerid][0], string);

    TextDrawShowForPlayer(playerid, VehicleText[playerid][0]);

    VehicleInfo[GetPlayerVehicleID(playerid)][E_VEHICLE_HEALTH] = health;

    }

    }

    else

    {

    for(new i=0; i <= 7; i++)

    {

    TextDrawHideForPlayer(playerid, VehicleText[playerid]);

    }

    }

    return 1;

    }

    public OnFilterScriptExit()

    {

    for(new i=0; i < MAX_PLAYERS; i++)

    {

    for(new j=0; j <= 7; j++)

    {

    TextDrawDestroy(VehicleText[j]);

    }

    }

    return 1;

    }

    public OnPlayerDisconnect(playerid, reason)

    {

    for(new i=0; i <= 7; i++)

    {

    TextDrawDestroy(VehicleText[playerid]);

    }

    LastSpeed[playerid] = 0.00;

    return 1;

    }

    public OnPlayerConnect(playerid)

    {

    TextdrawsCreated[playerid] = false;

    CreateTextdraws(playerid);

    return 1;

    }

    [/pawn]

  2. Nick: Eklips

    Problema: cand dau /barrier nu merge cand dau orice alta comanda merge

    Erori / warnings: nu

    Lini/script:

    Ai incercat sa rezolvi singur ?: da

    [pawn]if(strcmp(cmdtext, "/barrier", true) == 0)

    {

    if(PlayerToPoint(3.0, playerid, 63.0148,-1524.9260,4.9184))

        {

      MoveObject(vama1,54.190098, -1529.675781, 5.085436, 2.5);

            MoveObject(vama2,52.703281, -1540.749634, 5.067452, 2.5);

            MoveObject(vama1,54.231167, -1529.687012, 9.320637, 3.5);

            SetTimer("GateClosse", 4000, 0);

            GivePlayerMoney(playerid, -500);

        SendClientMessage(playerid, COLOR_1GREEN, "Vama a fost deschisa si ai platit 500$.");

            return 1;

    }

    }

    else if(PlayerToPoint(3.0, playerid, 43.9277,-1540.1890,5.2053))

    {

      MoveObject(vama2,52.695782, -1540.765869, 9.255125, 3.5);

      SetTimer("GateClosse", 4000, 0);

      GivePlayerMoney(playerid, -500);

      SendClientMessage(playerid, COLOR_1GREEN, "Vama a fost deschisa si ai platit 500$.");

      return 1;

      }

    else if(PlayerToPoint(5.0, playerid, 1734.4246,548.4321,26.5624))

    {

    MoveObject(vama3, 1735.363892, 541.511719, 23.052874, 3.5);

    SetTimer("GateClossse", 4000, 0);

    GivePlayerMoney(playerid, -500);

    SendClientMessage(playerid, COLOR_1GREEN, "Vama a fost deschisa si ai platit 500$.");

    return 1;

    }

    else if(PlayerToPoint(5.0, playerid, 1752.8773,524.2502,27.5999))

    {

    MoveObject(vama4, 1752.032959, 534.572021, 23.052874, 3.5);

    SetTimer("GateClossse", 4000, 0);

    GivePlayerMoney(playerid, -500);

    SendClientMessage(playerid, COLOR_1GREEN, "Vama a fost deschisa si ai platit 500$.");

    return 1;

    }

        else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "You are not at barrier");

    }[/pawn]

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