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IonuVRS

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Posts posted by IonuVRS

  1. Ba crysty, asa om ca tine, sa mor de am vazut.

    Adica eu am muncit acum un an si ceva la mape pentru RNG v3. v4, si tu vii si furi ma? ba, te dai mare cu o copie dupa xss si rng ba, majoritatea mapelor noi sunt ale mele si ale mapperilor de pe RNG, dar tu, un copil de 8 ani, de ce sa muncesti, mai bine sa iti bati joc, adauga ba si tu la credits mapperii, fa doua liste la credits, ti greu? daca ti greu, nu pune mapele ba, lauda-te cu mapele tale de 10 obiecte, nu te da mare ca ce mape ai facut sau ca ti-au adus mapperii tai altele furate/plagiate. asa copil, sa mor de am mai vazut.

  2. Nume: IonuVRS

    Nume tutorial: SetObjectMaterial

    Descriere: Pai, am vazut in topicul lui Gireada, cum se face asta, si am incercat, si a mers, dar atata ca am schimbat obiectul dat de el, si coordonatele, etc.

    Am vrut sa fac un obiect, sa arate ca o stanca, sa fac ceva mai frumos, o mapa mai faina, doar ca nu mi-a mers, dar problema este ca nu stiu de unde iau :

    -materialindex

    -txdname

    -texturename

    ...

    mai toate

    Daca puteti, sa faceti poze de unde le iau din ME, v-as fii recunoscator :)

  3. Gireada, am facut asa cu mmji-ai spus tu ,dar nu aia era problema, era pawno-ul meu, caci m-a ajutat un prieten, si i-am dat lui Gm-ul (ca nu am mare lucru in el) sa vada daca lui i se compileaza, si ce sa vezi, lui i s-a compilat.

    Mi-a dat pawno-ul lui, am compilat si eu, si totul a fost Oke.

    Multumesc tuturor care ati postat aici.

  4. Gireada, am incercat si cum mi-ai spus tu :(

    Dar, cum se poate ca pana acum, l-am facut de 4 saptamani aceasta comanda cu dialog, pana acum a mers, totul, nici-o eroare mica, nimic, acum vad ca scrisul s-a facut mai mic, inainte imi era mare, dar la inceput tot asa mic, si nu mai merge acea comanda :(

    Si cand am pus ce mi-ai dat tu, Gireada.

    C:\Documents and Settings\aaa\Desktop\Tutoriale Pawno\pawno\include\sscanf2.inc(218) : warning 219: local variable "string" shadows a variable at a preceding level

    C:\Documents and Settings\aaa\Desktop\Tutoriale Pawno\pawno\include\sscanf2.inc(218) : warning 219: local variable "string" shadows a variable at a preceding level

    C:\Documents and Settings\aaa\Desktop\Tutoriale Pawno\pawno\include\sscanf2.inc(278) : warning 219: local variable "string" shadows a variable at a preceding level

    C:\Documents and Settings\aaa\Desktop\Tutoriale Pawno\pawno\include\sscanf2.inc(278) : warning 219: local variable "string" shadows a variable at a preceding level

    C:\Documents and Settings\aaa\Desktop\Tutoriale Pawno\pawno\include\dini.inc(239) : warning 219: local variable "string" shadows a variable at a preceding level

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(53) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(53) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(56) : error 021: symbol already defined: "format"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(60) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(220) : error 075: input line too long (after substitutions)

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(221) : error 037: invalid string (possibly non-terminated string)

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(221) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(221) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(221) : fatal error 107: too many error messages on one line

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    9 Errors.

  5. Salut!

    Nu stiu de ce, ieri seara a mers totul, am scripta, nicu un necaz, acum cand vreau sa fac ceva... Imi arata erori la o comamanda /teles . Am facut cu Dialog.

    4DWg3yC.png

    Si sa va spun ce am la acele linii

    [pawn]

    CMD:teles(playerid,params[])

    {

    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "{0FF00A}Teleports","{0072FA}S{FFFFFF}tunts    {FFFFFF}({0FF00A}/Stunts{FFFFFF})\n{0072FA}D{FFFFFF}rifts    {FFFFFF}({0FF00A}/Drifts{FFFFFF})\n{0072FA}R{FFFFFF}aces    {FFFFFF}({0FF00A}/Races{FFFFFF})\n{0072FA}D{FFFFFF}eath{0072FA}M{FFFFFF}atchs    {FFFFFF}({0FF00A}/Dm{FFFFFF})\n{0072FA}F{FFFFFF}un    {FFFFFF}({0FF00A}/Fun{FFFFFF})\n{0072FA}O{FFFFFF}thers    {FFFFFF}({0FF00A}/Others{FFFFFF})\n{0072FA}P{FFFFFF}arties    {FFFFFF}({0FF00A}/Party{FFFFFF})", "Select" , "Cancel");

    return 1;

    }[/pawn]

    Este ceva in neregula?

    +

    Cum nu mi-i se compileaza, nu mi-i se formeaza nici AMX, dar, pana acum il aveam, acum pa.. :|

    [img width=500 height=360] 6VSc7em.png

  6. [pawn]CMD:handsup(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); }

        return (1) ; }

    CMD:bomb(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); }

        return (1) ; }

    [pawn]C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(916) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(916) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(917) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(919) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(921) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(921) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(922) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(924) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(926) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(926) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(927) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(929) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(931) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(931) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(932) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(934) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(936) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(936) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(937) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(939) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(941) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(941) : error 001: expected token: ";", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(942) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(944) : error 010: invalid function or declaration

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(946) : error 001: expected token: ")", but found "&"

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(946) : error 001: expected token: ";", but found "&"

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    [/pawn]

    mda... ori scipturile mele sunt facute altcumva, si ale tale nu imi sunt bune mie, ori nu-s bune deloc.

    CMD:robman(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); }

        return (1) ; }

    CMD:crossarms(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PAULNMAC", "wank_loop", 1.800001, 1, 0, 0, 1, 600); }

        return (1) ; }

    CMD:taichi(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0); }

        return (1) ; }

    CMD:spank(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); }

        return (1) ; }

    CMD:wave(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); }

        return (1) ; }

    CMD:sick(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); }

        return (1) ; }

    CMD:scared(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); }

        return (1) ; }

    CMD:talk(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PED","IDLE_CHAT",1.800001, 1, 1, 1, 1, 13000); }

        return (1) ; }

    CMD:kiss(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"KISSING", "Grlfrd_Kiss_02", 1.800001, 1, 0, 0, 1, 600); }

        return (1) ; }

    CMD:sit(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"INT_OFFICE", "OFF_Sit_Bored_Loop", 1.800001, 1, 0, 0, 1, 600); }

        return (1) ; }

    CMD:fucku(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"ped", "fucku", 4.1, 0, 1, 1, 1, 1 ); }

        return (1) ; }

    CMD:cocaine(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"CRACK", "crckdeth2", 1.800001, 1, 0, 0, 1, 600); }

        return (1) ; }

    CMD:rocky(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox", 1.800001, 1, 0, 0, 1, 600); }

        return (1) ; }

    CMD:smoke(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); }

        return (1) ; }

    CMD:beach(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:lookout(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"ON_LOOKERS","lkup_in",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:circle(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"CHAINSAW","CSAW_Hit_2",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:medic(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:chat(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:die(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PED","BIKE_fallR",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:slapa(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PED","BIKE_elbowL",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:rofl(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"PED","Crouch_Roll_L",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:glitched(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_O",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:fakefire(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            ApplyAnimation(playerid,"SILENCED","SilenceCrouchfire",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:fart(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

            PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0); }

        return (1) ; }

    CMD:vomit(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

                ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);

                PlayerPlaySound(playerid, 1169, 0.0, 0.0, 0.0); }

        return (1) ; }

    CMD:drunk(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

        ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1);

        ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1);

        ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:getin(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

        ApplyAnimation(playerid,"NEVADA","NEVADA_getin",4.1,0,1,1,1,1); }

        return (1) ; }

    CMD:piss(playerid, params[]) {

        if (GetPlayerState(playerid)== 1) {

        SetPlayerSpecialAction(playerid, 68); }

        return (1) ; }[/pawn]

    Uite aici cateva sper sa iti fie de folos bagale astea in GM .

  7. Foarte frumos explicat

    Dar

    Create3DTextLabel ("Gang Base\n (og/cg) To close the gate.", 0xFFFFFFFF, 2496.2603,2724.7888,10.8203, 50, 0);

    C:\Documents and Settings\aaa\Desktop\Tutorial for Ionu\gamemodes\Tutorial.pwn(38) : error 021: symbol already defined: "Create3DTextLabel"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    1 Error.

    Ce nu e bine? nu am definit ceva, sau ce trebuie sa adaug pe langa asta.

  8. Pai nu stiu ce sa sterg, am sters ce apartinea de porti (/og/cg/CreateDynamicObject, coordonate, tototot) dar imi da crash pawno-ul :(

    Ori pawno-ul este stricat, sau are ceva, ori am facut eu ceva total gresit

    Gata, am avut un "new object == CreateDynamicObject (coordonate) si l-am sters, acum s-a compilat, o sa ma uit mai atent acum peste tutorialul dat de Skull, Ca am cerut ajutor sa fac o poarta la deschidere cu comanda, si nu mi-a reusit atunci, o sa  incerc acum.

  9. Skull" post="163209" timestamp="1402487221"]

    public OnGameModeInit(playerid)
    {
        new object - CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ);
        
        //alte scripturi
        return 1;
    }
    
    modelid Modelul obiectului Float:X Coordonata X. Float:Y Coordonata Z. Float:Z Coordonata Y. Float:rX Rotarea obiectului X. Float:rY Rotarea obiectului Y. Float:rZ Rotarea obiectului Z. In fine, obiectul il faci in MAP EDITOR, si iti da codul direct.
    CMD:opengate(playerid, param[])
    {
        MoveObject(object, X, Y, Z, 10); //In loc de X, Y, Z pui coordonatele locului unde vrei sa se directioneze poarta.
        return 1;
    }
    si ca sa o inchizi
    CMD:closegate(playerid, params[])
    {
        MoveObject(object, X, Y, Z, 10); //In loc de X, Y, Z pui coordonatele obiectului original, adica cele care sunt si la CreateObject la ongamemodeinit
        return 1;
    }

    Observatie: Tot ce am facut eu functioneaza doar pentru CreateObject, daca folosesti CreateDynamicObject, inlocuieste MoveObject cu MoveDynamicObject

    Iti multumesc ca ai vrut sa ma ajuti, am facut cum mi-ai spus, dar imi da crash pawno-ul :( un prieten zice ca ce ai scris aici ai scris de mantuiala, ca nu este bine, am inlocuit si cu CreateDynamicObject, am facut de toate ce-am stiut, nu a emrs, acum nu stiu ce-a facut el, am sters si tot ce apartinea de asta, si tot imi da crash :@

  10. Mda, prima data aveam vreo 4 mape cu CreateObject in GM, nu in FS. Acelea apareau.

    Am incercat sa mai bag tot asa, nu apareau.

    Am facut cu CreateDynamicObject intr-un FS de mape, am si #include <streamer> si #include <a_samp> dar nu-mi apar obiectele, dar obiectele sterse, sterse sunt :(

    RemoveBuildingForPlayer e am la OnPlayerConnect

    CreateDynamicObject la OnFilterScriptInit

    Si nu-mi apar, doar cele removate, removate sunt..

    Un prieten a zis ca ma poate ajuta, dar asta doar in weekend ca nu poate in timpul saptamanii, dar pana atunci stau ca blegul si nu fac nimic decat mape pana bolonzesc...

  11. Defapt, Acele CreateObject sau ce ai tu se baga la OnGameModeInit/OnFilterScriptInit si RemoveBuildingForPlayer la OnPlayerConnect.

    Asa sunt, ma ajutat un prieten sa le pun, CreateDynamicObject la OnGameModeInit si RemoveBuildingForPlayer la OnPlayerConnect, mi-a explicat si de ce si cum, eu cand am mai incercat sa bag niste mape, pur si simplu, CreateDynamicObject, nu mergea, adica nu apareau obiectele, dar obietele sterse cu RemoveBuildingForPlayer, da, dispareau.

    Am incercat sa fac mapele un FS, dar asa nu a aparut niciuna, si le-am pus pe toate in GM, dar asa este mai mare lagul la ele...

    Un sfat care sa ma ajute?

  12. P.S: ma scuzati ca postez aici, vad ca este despre scripting, dar cred ca si mapele apartin de script. Nu stiam unde sa postez, ca  unele mape, nu mi-i se incarca, dar altele mi-i sau incarcat, pana la un anumit timp, de atunci nu mi-i sa mai incarcat nici-una :(

    Nick: IonuVRS

    Problema: Nu mi-i se incarca unele mape, primele mape adaugate (Beach,LV,cshop,baza de gang) apar, dar celelalte vreo 10 nu :( Dar obiectele removate, dispareau, dar cele adaugate, nu apareau....

    Erori / warnings:...

    Lini/script:...

    Ai incercat sa rezolvi singur ?: Am postat si pe sa:mp.com, si am incercat sa bag ceva plugin, dar nu a mers, din contra, nici una nu aparea... Daca cu mva nu inteleg din ce imi spuneti, v-as putea lasa cu TW sa mi-i le aranjati care va stiti.

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