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Everything posted by Jimmi
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Si ce trebuie sa adaug la ongamemodelnit? Mie imi arata ------ la toate masinile si nici geamul nu se dechide
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Pai daca dau /goto in baza de date se actualizeaza dar in /showstaffactivity nu
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Problema intalnita (descriere):Am incercat sa fac un sistem care memoreaza activitatea staff-ului. Ero(area / rile) / warning-(ul / urile):Nu stiu cum sa fac ca comanda /showstaffactivity sa puna punctul la comenzile executate. Liniile de cod / sursa / script-ul(obligatoriu): //========================================[CMD /SHOWSTAFFACTIVITY]============================================// CMD:showstaffactivity(playerid, params[]) { if(IsPlayerConnected(playerid)) { new jucator; if(sscanf(params, "u", jucator)) return SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /showstaffactivity [PlayerID/PartOfName]"); new str[255+1], players[MAX_PLAYER_NAME]; GetPlayerName(jucator, players, sizeof(players)); format(str, sizeof(str), "{FFFFFF}Activitatea lui %s", players); ShowPlayerDialog(playerid, 9, DIALOG_STYLE_MSGBOX, str, "/opr\t0 ori\n/cpr\t0 ori\n /unfreeze\t0 ori\n/setint\t0 ori\n/setvw\t0 ori\n/mute\t0 ori\n/mutereport\t0 ori\n/cc\t0 ori\n/respawn\t0 ori\n/slap\t0 ori\n/spec\t0 ori\n/setjob\t0 ori\n/kick\t0 ori\n/ban\t0 ori\n/goto\t0 ori\n/jail\t0 ori","Close",""); } return 1; }si stock RegEx() { new fx[24],a,b,c,d,e,f; gettime(a,b,c); getdate(d,e,f); format(fx, sizeof(fx), "%02d/%02d/%02d - %02d:%02d:%02d", f,e,d,a,b,c); return fx; } stock SaveExecCMDS(playerid, const string[], &str) { new xquery[255], uns[MAX_PLAYER_NAME]; GetPlayerName(playerid, uns, sizeof(uns)); format(xquery, sizeof(xquery), "INSERT INTO `logExecCmds`(`Player`, `Command`, `DateTime`, `ECount`) VALUES ('%s','%s','%s','%d')", uns, string, RegEx(), str); mysql_query(xquery); return 1; }la fel si structura in care am construit in baza de date: -- phpMyAdmin SQL Dump -- version 4.1.14.8 -- http://www.phpmyadmin.net -- -- Host: 93.119.26.250:3306 -- Generation Time: 12 Iun 2015 la 23:07 -- Server version: 5.5.39-36.0-log -- PHP Version: 5.4.36 SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `zp_hid6506` -- -- -------------------------------------------------------- -- -- Structura de tabel pentru tabelul `logExecCmds` -- CREATE TABLE IF NOT EXISTS `logExecCmds` ( `Player` varchar(32) NOT NULL, `Command` varchar(32) NOT NULL, `DateTime` varchar(32) NOT NULL, `ECount` int(11) NOT NULL, PRIMARY KEY (`Player`,`Command`,`DateTime`,`ECount`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -- Salvarea datelor din tabel `logExecCmds` -- INSERT INTO `logExecCmds` (`Player`, `Command`, `DateTime`, `ECount`) VALUES ('Jimmi', '/goto', '11/06/2015 - 22:31:41', 1), ('Jimmi', '/goto', '12/06/2015 - 15:41:14', 1), ('Jimmi', '/setint', '12/06/2015 - 15:41:37', 2), ('Jimmi', '/setint', '12/06/2015 - 16:31:57', 3), ('Jimmi', '/setint', '12/06/2015 - 16:32:05', 4), ('Jimmi', '/setint', '12/06/2015 - 16:32:33', 5), ('Jimmi', '/setint', '12/06/2015 - 16:37:31', 6), ('Jimmi', '/setint', '12/06/2015 - 17:21:40', 1); /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da de 2 ore tot incerc sa fac ceva....Sistemul e facut de la 0
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/windows pe dialog si sa deschida geamurile pe rand nu toate.
Jimmi replied to Jimmi's question in Arhivă probleme
Ceva de genul? CMD:windows(playerid, params[]) { if(GetPlayerVehicleID(playerid) && GetPlayerVehicleID(playerid) != INVALID_VEHICLE_ID) { if(strcmp(x_nr,"[Opened]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); return 1; } if(strcmp(x_nr,"[Opened]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); return 1; } if(strcmp(x_nr,"[Opened]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); return 1; } if(strcmp(x_nr,"[Opened]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); return 1; } if(strcmp(x_nr,"[Closed]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON); return 1; } if(strcmp(x_nr,"[Closed]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON); return 1; } if(strcmp(x_nr,"[Closed]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON); return 1; } if(strcmp(x_nr,"[Closed]",true) == 0) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON); return 1; } SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); } ShowPlayerDialog(playerid, DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Toggle", "Close", ""); return 1; } -
/windows pe dialog si sa deschida geamurile pe rand nu toate.
Jimmi replied to Jimmi's question in Arhivă probleme
E doar o comanda nu un sistem. -
/windows pe dialog si sa deschida geamurile pe rand nu toate.
Jimmi posted a question in Arhivă probleme
Problema intalnita (descriere):Cum pot face pe dialog.Si sa pot deschide ce geam vreau eu nu sa se deschida toata odata.Ceva de genul:i.imgur.com/DS8zVTV.png iar cand inchid geamul:http://i.imgur.com/i9q64po.png Ero(area / rile) / warning-(ul / urile):Nu am Liniile de cod / sursa / script-ul(obligatoriu): //========================================[CMD /WINDOWS]=====================================================// CMD:window(playerid, params[]) { if(GetPlayerVehicleID(playerid) && GetPlayerVehicleID(playerid) != INVALID_VEHICLE_ID) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); } return 1; } //========================================[CMD /CLOSEWINDOWS]=================================================// CMD:closewindow(playerid, params[]) { if(GetPlayerVehicleID(playerid) && GetPlayerVehicleID(playerid) != INVALID_VEHICLE_ID) { SetVehicleParamsCarWindows(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON); } return 1; } Imagini / Video (optional):Mai sus Ati incercat sa rezolvati singur?:da -
Doamne ajuta.Dar cum pot rezolva acele warning-uri din include? Si daca vreau sa o mut pe zcmd doar pun CMD:/repair(playerid,params[]) sau trebuie sa folosesc parametri sscanf? Am asta prin tot gm.new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(i),engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(GetPlayerVehicleID(i),VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); le sterg?
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Am reusit sa fac altceva pentru ca nu imi mergea forumul.Deci am folosit acest include: /* Extended vehicle functions by Emmet_ Thanks to: - [uL]Pottus -> GetVehicleTopSpeed idea - kvann -> SetVehicleInterior idea - Hanger -> Top speed data */ #if !defined INVALID_SEAT_ID #define INVALID_SEAT_ID -1 #endif #if !defined INVALID_PAINTJOB_ID #define INVALID_PAINTJOB_ID -1 #endif #define GetVehicleSeats(%0) \ (GetVehicleModelSeats(GetVehicleModel(%0))) #define SetVehicleInterior(%0) \ (LinkVehicleToInterior(%0)) #define GetVehicleBoot(%0,%1,%2,%3) \ (GetVehicleOffset((%0), VEHICLE_OFFSET_BOOT, %1, %2, %3)) #define GetVehicleHood(%0,%1,%2,%3) \ (GetVehicleOffset((%0), VEHICLE_OFFSET_HOOD, %1, %2, %3)) #define GetVehicleRoof(%0,%1,%2,%3) \ (GetVehicleOffset((%0), VEHICLE_OFFSET_ROOF, %1, %2, %3)) enum e_VehicleProperties { e_VEHICLE_INTERIOR, e_VEHICLE_PAINTJOB, e_VEHICLE_COLOR_1, e_VEHICLE_COLOR_2 }; static s_VehicleTrailerID[MAX_VEHICLES]; // Called when a vehicle is created. forward OnVehicleCreated(vehicleid); // Called when a vehicle is deleted. forward OnVehicleDestroyed(vehicleid); // Called when a trailer is hooked. forward OnTrailerHooked(playerid, vehicleid, trailerid); // Called when a trailer is unhooked. forward OnTrailerUnhooked(playerid, vehicleid, trailerid); // Called when a player shoots at a vehicle. forward OnPlayerShootVehicle(playerid, vehicleid, weaponid); enum e_ParamTypes { VEHICLE_TYPE_ENGINE, VEHICLE_TYPE_LIGHTS, VEHICLE_TYPE_ALARM, VEHICLE_TYPE_DOORS, VEHICLE_TYPE_BONNET, VEHICLE_TYPE_BOOT, VEHICLE_TYPE_OBJECTIVE }; enum e_OffsetTypes { VEHICLE_OFFSET_BOOT, VEHICLE_OFFSET_HOOD, VEHICLE_OFFSET_ROOF }; #if !defined IsValidVehicle native IsValidVehicle(vehicleid); #endif static const s_TopSpeed[212] = { 157, 147, 186, 110, 133, 164, 110, 148, 100, 158, 129, 221, 168, 110, 105, 192, 154, 270, 115, 149, 145, 154, 140, 99, 135, 270, 173, 165, 157, 201, 190, 130, 94, 110, 167, 0, 149, 158, 142, 168, 136, 145, 139, 126, 110, 164, 270, 270, 111, 0, 0, 193, 270, 60, 135, 157, 106, 95, 157, 136, 270, 160, 111, 142, 145, 145, 147, 140, 144, 270, 157, 110, 190, 190, 149, 173, 270, 186, 117, 140, 184, 73, 156, 122, 190, 99, 64, 270, 270, 139, 157, 149, 140, 270, 214, 176, 162, 270, 108, 123, 140, 145, 216, 216, 173, 140, 179, 166, 108, 79, 101, 270, 270, 270, 120, 142, 157, 157, 164, 270, 270, 160, 176, 151, 130, 160, 158, 149, 176, 149, 60, 70, 110, 167, 168, 158, 173, 0, 0, 270, 149, 203, 164, 151, 150, 147, 149, 142, 270, 153, 145, 157, 121, 270, 144, 158, 113, 113, 156, 178, 169, 154, 178, 270, 145, 165, 160, 173, 146, 0, 0, 93, 60, 110, 60, 158, 158, 270, 130, 158, 153, 151, 136, 85, 0, 153, 142, 165, 108, 162, 0, 0, 270, 270, 130, 190, 175, 175, 175, 158, 151, 110, 169, 171, 148, 152, 0, 0, 0, 108, 0, 0 }; static const s_CarColors[][] = { {16, 004, 001, 123, 001, 113, 001, 101, 001, 075, 001, 062, 001, 040, 001, 036, 001}, {16, 041, 041, 047, 047, 052, 052, 066, 066, 074, 074, 087, 087, 091, 091, 113, 113}, {16, 010, 010, 013, 013, 022, 022, 030, 030, 039, 039, 090, 090, 098, 098, 110, 110}, {16, 036, 001, 037, 001, 030, 001, 028, 001, 025, 001, 040, 001, 101, 001, 113, 001}, {16, 113, 039, 119, 050, 123, 092, 109, 100, 101, 101, 095, 105, 083, 110, 066, 025}, {16, 011, 001, 024, 001, 036, 001, 040, 001, 075, 001, 091, 001, 123, 001, 004, 001}, {2, 001, 001}, {2, 003, 001}, {2, 026, 026}, {2, 001, 001}, {16, 004, 001, 009, 001, 010, 001, 025, 001, 036, 001, 040, 001, 045, 001, 084, 001}, {16, 012, 001, 064, 001, 123, 001, 116, 001, 112, 001, 106, 001, 080, 001, 075, 001}, {16, 009, 001, 010, 008, 011, 001, 025, 008, 027, 001, 029, 008, 030, 001, 037, 008}, {16, 087, 001, 088, 001, 091, 001, 105, 001, 109, 001, 119, 001, 004, 001, 025, 001}, {16, 025, 001, 028, 001, 043, 001, 067, 001, 072, 001, 009, 001, 095, 001, 024, 001}, {16, 020, 001, 025, 001, 036, 001, 040, 001, 062, 001, 075, 001, 092, 001, 000, 001}, {2, 001, 003}, {0, 000, 000}, {16, 119, 119, 117, 227, 114, 114, 108, 108, 095, 095, 081, 081, 061, 061, 041, 041}, {16, 045, 075, 047, 076, 033, 075, 013, 076, 054, 075, 069, 076, 059, 075, 087, 076}, {2, 006, 001}, {16, 004, 001, 013, 001, 025, 001, 030, 001, 036, 001, 040, 001, 075, 001, 095, 001}, {14, 096, 025, 097, 025, 101, 025, 111, 031, 113, 036, 083, 057, 067, 059}, {12, 001, 016, 001, 056, 001, 017, 001, 053, 001, 005, 001, 035}, {16, 001, 000, 002, 002, 003, 002, 003, 006, 006, 016, 015, 030, 024, 053, 035, 061}, {2, 043, 000}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {2, 000, 001}, {2, 004, 075}, {16, 012, 012, 013, 013, 014, 014, 001, 002, 002, 001, 001, 003, 003, 001, 010, 010}, {2, 046, 026}, {16, 071, 059, 075, 059, 092, 072, 047, 074, 055, 083, 059, 083, 071, 087, 082, 087}, {2, 043, 000}, {2, 043, 000}, {14, 001, 001, 012, 012, 002, 002, 006, 006, 004, 004, 046, 046, 053, 053}, {2, 001, 001}, {14, 083, 001, 087, 001, 092, 001, 095, 001, 109, 001, 119, 045, 011, 001}, {16, 054, 007, 079, 007, 087, 007, 095, 016, 098, 020, 105, 020, 123, 020, 125, 021}, {2, 006, 076}, {16, 057, 008, 008, 017, 043, 021, 054, 038, 067, 008, 037, 078, 065, 079, 025, 078}, {16, 034, 034, 032, 032, 020, 020, 110, 110, 066, 066, 084, 084, 118, 118, 121, 121}, {16, 002, 096, 079, 042, 082, 054, 067, 086, 126, 096, 070, 096, 110, 054, 067, 098}, {16, 000, 000, 011, 105, 025, 109, 036, 000, 040, 036, 075, 036, 000, 036, 000, 109}, {16, 004, 001, 020, 001, 024, 001, 025, 001, 036, 001, 040, 001, 054, 001, 084, 001}, {12, 032, 036, 032, 042, 032, 053, 032, 066, 032, 014, 032, 032}, {16, 034, 034, 035, 035, 037, 037, 039, 039, 041, 041, 043, 043, 045, 045, 047, 047}, {32, 000, 000, 000, 001, 001, 005, 001, 001, 003, 003, 000, 001, 001, 022, 001, 001, 001, 035, 001, 001, 001, 044, 001, 001, 001, 053, 001, 001, 001, 057, 001, 001}, {2, 075, 002}, {2, 001, 003}, {2, 001, 074}, {2, 001, 001}, {16, 123, 123, 125, 125, 036, 036, 016, 016, 018, 018, 046, 046, 061, 061, 075, 075}, {16, 001, 003, 001, 005, 001, 016, 001, 022, 001, 035, 001, 044, 001, 053, 001, 057}, {2, 056, 056}, {2, 026, 026}, {16, 084, 015, 084, 058, 084, 031, 032, 074, 043, 031, 001, 031, 077, 031, 032, 074}, {16, 084, 063, 091, 063, 102, 065, 105, 072, 110, 093, 121, 093, 012, 095, 023, 001}, {16, 058, 001, 002, 001, 063, 001, 018, 001, 032, 001, 045, 001, 013, 001, 034, 001}, {16, 091, 001, 101, 001, 109, 001, 113, 001, 004, 001, 025, 001, 030, 001, 036, 001}, {16, 026, 026, 028, 028, 044, 044, 051, 051, 057, 057, 072, 072, 106, 106, 112, 112}, {16, 001, 003, 001, 009, 001, 018, 001, 030, 017, 023, 046, 023, 046, 032, 057, 034}, {16, 036, 001, 037, 001, 043, 001, 053, 001, 061, 001, 075, 001, 079, 001, 088, 001}, {16, 012, 012, 013, 013, 014, 014, 001, 002, 002, 001, 001, 003, 003, 001, 010, 010}, {16, 079, 079, 084, 084, 007, 007, 011, 011, 019, 019, 022, 022, 036, 036, 053, 053}, {2, 014, 075}, {2, 014, 075}, {16, 067, 076, 068, 076, 078, 076, 002, 076, 016, 076, 018, 076, 025, 076, 045, 088}, {16, 051, 001, 058, 008, 060, 001, 068, 008, 002, 001, 013, 008, 022, 001, 036, 008}, {8, 006, 006, 046, 046, 053, 053, 003, 003}, {0, 000, 000}, {2, 043, 000}, {16, 120, 117, 103, 111, 120, 114, 074, 091, 120, 112, 074, 083, 120, 113, 066, 071}, {4, 056, 015, 056, 053}, {4, 056, 015, 056, 053}, {16, 097, 001, 081, 001, 105, 001, 110, 001, 091, 001, 074, 001, 084, 001, 083, 001}, {16, 002, 039, 009, 039, 017, 001, 021, 001, 033, 000, 037, 000, 041, 029, 056, 029}, {16, 006, 007, 007, 006, 001, 006, 089, 091, 119, 117, 103, 102, 077, 087, 071, 077}, {16, 092, 001, 094, 001, 101, 001, 121, 001, 000, 001, 022, 001, 036, 001, 075, 001}, {16, 072, 001, 066, 001, 059, 001, 045, 001, 040, 001, 039, 001, 035, 001, 020, 001}, {16, 027, 036, 059, 036, 060, 035, 055, 041, 054, 031, 049, 023, 045, 032, 040, 029}, {14, 073, 045, 012, 012, 002, 002, 006, 006, 004, 004, 046, 046, 053, 053}, {16, 001, 001, 003, 003, 006, 006, 046, 046, 065, 009, 014, 001, 012, 009, 026, 001}, {16, 041, 041, 048, 048, 052, 052, 064, 064, 071, 071, 085, 085, 010, 010, 062, 062}, {32, 001, 031, 001, 000, 001, 031, 001, 000, 001, 020, 003, 000, 001, 005, 000, 000, 000, 006, 003, 000, 003, 006, 003, 000, 016, 000, 008, 000, 017, 000, 120, 000}, {8, 012, 035, 050, 032, 040, 026, 066, 036}, {14, 001, 073, 001, 074, 001, 075, 001, 076, 001, 077, 001, 078, 001, 079}, {2, 001, 001}, {16, 026, 014, 029, 042, 026, 057, 054, 029, 026, 003, 003, 029, 012, 039, 074, 035}, {4, 002, 026, 002, 029}, {12, 013, 118, 014, 123, 120, 123, 112, 120, 084, 110, 076, 102}, {2, 000, 000}, {12, 040, 065, 071, 072, 052, 066, 064, 072, 030, 072, 060, 072}, {16, 030, 026, 077, 026, 081, 027, 024, 055, 028, 056, 049, 059, 052, 069, 071, 107}, {2, 036, 013}, {16, 007, 094, 036, 088, 051, 075, 053, 075, 058, 067, 075, 067, 075, 061, 079, 062}, {16, 123, 124, 119, 122, 118, 117, 116, 115, 114, 108, 101, 106, 088, 099, 005, 006}, {16, 074, 072, 066, 072, 053, 056, 037, 019, 022, 022, 020, 020, 009, 014, 000, 000}, {2, 000, 001}, {16, 011, 123, 013, 120, 020, 117, 024, 112, 027, 107, 036, 105, 037, 107, 043, 093}, {16, 109, 025, 109, 032, 112, 032, 010, 032, 030, 044, 032, 052, 084, 066, 084, 069}, {16, 075, 084, 040, 084, 040, 110, 028, 119, 025, 119, 021, 119, 013, 119, 004, 119}, {2, 014, 075}, {16, 083, 066, 087, 074, 087, 075, 098, 083, 101, 100, 103, 101, 117, 116, 123, 036}, {16, 036, 117, 036, 013, 042, 030, 042, 033, 054, 036, 075, 079, 092, 101, 098, 109}, {16, 051, 039, 057, 038, 045, 029, 034, 009, 065, 009, 014, 001, 012, 009, 026, 001}, {12, 013, 118, 014, 123, 120, 123, 112, 120, 084, 110, 076, 102}, {10, 003, 003, 006, 006, 007, 007, 052, 052, 076, 076}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {2, 001, 001}, {16, 007, 001, 074, 001, 061, 001, 016, 001, 025, 001, 030, 001, 036, 001, 053, 001}, {16, 043, 043, 046, 046, 039, 039, 028, 028, 016, 016, 006, 006, 005, 005, 002, 002}, {16, 003, 090, 004, 090, 007, 068, 008, 066, 012, 060, 027, 097, 034, 051, 037, 051}, {16, 017, 039, 015, 123, 032, 112, 045, 088, 052, 071, 057, 067, 061, 096, 096, 096}, {16, 038, 051, 021, 036, 021, 034, 030, 034, 054, 034, 055, 020, 048, 018, 051, 006}, {16, 010, 001, 025, 001, 028, 001, 036, 001, 040, 001, 054, 001, 075, 001, 113, 001}, {16, 013, 076, 024, 077, 063, 078, 042, 076, 054, 077, 039, 078, 011, 076, 062, 077}, {16, 116, 001, 119, 001, 122, 001, 004, 001, 009, 001, 024, 001, 027, 001, 036, 001}, {16, 037, 036, 036, 036, 040, 036, 043, 041, 047, 041, 051, 072, 054, 075, 055, 084}, {16, 002, 039, 009, 039, 017, 001, 021, 001, 033, 000, 037, 000, 041, 029, 056, 029}, {2, 001, 001}, {0, 000, 000}, {16, 074, 074, 075, 013, 087, 118, 092, 003, 115, 118, 025, 118, 036, 000, 118, 118}, {16, 003, 003, 003, 008, 006, 025, 007, 079, 008, 082, 036, 105, 039, 106, 051, 118}, {0, 000, 000}, {32, 060, 024, 023, 000, 061, 027, 123, 000, 065, 031, 031, 000, 061, 061, 030, 000, 081, 035, 023, 000, 062, 061, 062, 000, 083, 066, 064, 000, 083, 064, 064, 000}, {14, 001, 001, 017, 020, 018, 020, 022, 030, 036, 043, 044, 051, 052, 054}, {16, 002, 039, 009, 039, 017, 001, 021, 001, 033, 000, 037, 000, 041, 029, 056, 029}, {16, 052, 001, 053, 001, 066, 001, 075, 001, 076, 001, 081, 001, 095, 001, 109, 001}, {0, 000, 000}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {16, 110, 001, 111, 001, 112, 001, 114, 001, 119, 001, 122, 001, 004, 001, 013, 001}, {12, 002, 035, 036, 002, 051, 053, 091, 002, 011, 022, 040, 035}, {0, 000, 000}, {16, 073, 001, 074, 001, 075, 001, 077, 001, 079, 001, 083, 001, 084, 001, 091, 001}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {16, 003, 001, 028, 001, 031, 001, 055, 001, 066, 001, 097, 001, 123, 001, 118, 001}, {16, 009, 001, 012, 001, 026, 096, 030, 096, 032, 001, 037, 001, 057, 096, 071, 096}, {2, 001, 001}, {2, 001, 001}, {14, 096, 067, 086, 070, 079, 074, 070, 086, 061, 098, 075, 075, 075, 091}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {16, 051, 001, 058, 008, 060, 001, 068, 008, 002, 001, 013, 008, 022, 001, 036, 008}, {16, 013, 118, 024, 118, 031, 093, 032, 092, 045, 092, 113, 092, 119, 113, 122, 113}, {16, 076, 008, 032, 008, 043, 008, 067, 008, 011, 011, 008, 090, 002, 002, 083, 013}, {2, 003, 001}, {16, 050, 001, 047, 001, 044, 096, 040, 096, 039, 001, 030, 001, 028, 096, 009, 096}, {16, 062, 037, 078, 038, 002, 062, 003, 087, 002, 078, 113, 078, 119, 062, 007, 078}, {16, 122, 001, 123, 001, 125, 001, 010, 001, 024, 001, 037, 001, 055, 001, 066, 001}, {2, 001, 001}, {16, 074, 039, 072, 039, 075, 039, 079, 039, 083, 036, 084, 036, 089, 035, 091, 035}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {16, 067, 001, 072, 001, 075, 001, 083, 001, 091, 001, 101, 001, 109, 001, 020, 001}, {6, 056, 056, 049, 049, 026, 124}, {16, 038, 009, 055, 023, 061, 074, 071, 087, 091, 087, 098, 114, 102, 119, 111, 003}, {16, 053, 032, 015, 032, 045, 032, 034, 030, 065, 032, 014, 032, 012, 032, 043, 032}, {16, 051, 001, 058, 001, 060, 001, 068, 001, 002, 001, 013, 001, 022, 001, 036, 001}, {2, 001, 001}, {2, 001, 001}, {16, 112, 001, 116, 001, 117, 001, 024, 001, 030, 001, 035, 001, 036, 001, 040, 001}, {16, 051, 001, 058, 008, 060, 001, 068, 008, 002, 001, 013, 008, 022, 001, 036, 008}, {16, 052, 039, 009, 039, 017, 001, 021, 001, 033, 000, 037, 000, 041, 029, 056, 029}, {16, 057, 008, 008, 017, 043, 021, 054, 038, 067, 008, 037, 078, 065, 079, 025, 078}, {16, 036, 001, 035, 001, 017, 001, 011, 001, 116, 001, 113, 001, 101, 001, 092, 001}, {2, 001, 006}, {0, 000, 000}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {16, 109, 001, 030, 008, 095, 001, 084, 008, 083, 001, 072, 008, 071, 001, 052, 008}, {16, 097, 096, 088, 064, 090, 096, 093, 064, 097, 096, 099, 081, 102, 114, 114, 001}, {16, 002, 039, 009, 039, 017, 001, 021, 001, 033, 000, 037, 000, 041, 029, 056, 029}, {0, 000, 000}, {2, 001, 001}, {12, 002, 035, 036, 002, 051, 053, 091, 002, 011, 022, 040, 035}, {16, 094, 001, 101, 001, 116, 001, 117, 001, 004, 001, 025, 001, 030, 001, 037, 001}, {16, 091, 038, 115, 043, 085, 006, 079, 007, 078, 008, 077, 018, 079, 018, 086, 024}, {2, 026, 026}, {16, 012, 001, 019, 096, 031, 064, 025, 096, 038, 001, 051, 096, 057, 001, 066, 096}, {16, 067, 001, 068, 096, 072, 001, 074, 008, 075, 096, 076, 008, 079, 001, 084, 096}, {12, 001, 003, 008, 007, 008, 010, 008, 016, 023, 031, 040, 044}, {2, 001, 001}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {18, 092, 092, 081, 081, 067, 067, 066, 066, 061, 061, 053, 053, 051, 051, 047, 047, 043, 043}, {16, 054, 001, 058, 001, 066, 001, 072, 001, 075, 001, 087, 001, 101, 001, 036, 001}, {16, 041, 010, 041, 020, 049, 011, 056, 123, 110, 113, 112, 116, 114, 118, 119, 101}, {2, 001, 001}, {2, 001, 001}, {16, 037, 037, 042, 042, 053, 053, 062, 062, 007, 007, 010, 010, 011, 011, 015, 015}, {16, 119, 001, 122, 001, 008, 001, 010, 001, 013, 001, 025, 001, 027, 001, 032, 001}, {16, 036, 001, 040, 001, 043, 001, 053, 001, 072, 001, 075, 001, 095, 001, 101, 001}, {2, 001, 001}, {16, 037, 037, 031, 031, 023, 023, 022, 022, 007, 007, 124, 124, 114, 114, 112, 112}, {0, 000, 000}, {2, 001, 001}, {2, 001, 001}, {16, 051, 001, 058, 008, 060, 001, 068, 008, 002, 001, 013, 008, 022, 001, 036, 008}, {0, 000, 000}, {2, 112, 020}, {2, 000, 001}, {2, 000, 001}, {2, 000, 001}, {2, 000, 001}, {16, 081, 008, 032, 008, 043, 008, 067, 008, 011, 011, 008, 090, 002, 002, 083, 013}, {2, 001, 001}, {16, 058, 001, 069, 001, 075, 077, 018, 001, 032, 001, 045, 045, 013, 001, 034, 001}, {16, 058, 001, 069, 001, 075, 077, 018, 001, 032, 001, 045, 045, 013, 001, 034, 001}, {16, 067, 076, 068, 076, 078, 076, 002, 076, 016, 076, 018, 076, 025, 076, 045, 088}, {16, 061, 008, 032, 008, 043, 008, 067, 008, 011, 011, 008, 090, 002, 002, 083, 013}, {0, 000, 000}, {0, 000, 000}, {2, 001, 001}, {2, 036, 036}, {0, 000, 000}, {0, 000, 000} }; /* native GetVehicleParams(vehicleid, type); native SetVehicleParams(vehicleid, type, status, delay = 0); native GetVehicleBoot(vehicleid, &Float:x, &Float:y, &Float:z); native GetVehicleHood(vehicleid, &Float:x, &Float:y, &Float:z); native GetVehicleRoof(vehicleid, &Float:x, &Float:y, &Float:z); native GetVehicleRandomColors(modelid, &color1, &color2); native GetVehicleColor(vehicleid, &color1, &color2); native GetNearestVehicle(vehicleid); native GetVehiclePaintjob(vehicleid); native GetVehicleDriver(vehicleid); native GetVehicleTopSpeed(vehicleid); native GetVehicleInterior(vehicleid); native GetVehicleSeats(vehicleid); native GetVehicleModelSeats(modelid); native ResetVehiclePaintjob(vehicleid); native IsVehicleSeatOccupied(vehicleid, seatid); native IsValidVehicle(vehicleid); */ forward EVF_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); public EVF_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective) { SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } stock static ResetVehicleProperties(vehicleid) { s_VehicleTrailerID[vehicleid] = INVALID_VEHICLE_ID; for (new i = 0; i < _:e_VehicleProperties; i ++) { deleteproperty(4, !"", (vehicleid << 2) + i); } } stock static SetVehiclePropertyValue(vehicleid, type, value) { new string[12]; format(string, sizeof(string), "%d", value); setproperty(4, !"", ((vehicleid << 2) + type), string); } stock static GetVehiclePropertyValue(vehicleid, type) { new string[12]; getproperty(4, !"", ((vehicleid << 2) + type), string); return strval(string); } stock static IsVehiclePropertySet(vehicleid, type) { return existproperty(4, !"", (vehicleid << 2) + type); } stock GetVehicleRandomColors(modelid, &color1, &color2) { new index = 0; color1 = 0; color2 = 0; if (!(400 <= modelid <= 611)) { return 0; } else { modelid -= 400; if (!s_CarColors[modelid][0]) { return 0; } else if (s_CarColors[modelid][0] == 2) { color1 = s_CarColors[modelid][1]; color2 = s_CarColors[modelid][2]; } else { index = random(s_CarColors[modelid][0]) & -2; color1 = s_CarColors[modelid][++index]; color2 = s_CarColors[modelid][++index]; } } return 1; } stock GetVehicleParams(vehicleid, type) { new params[7] ; GetVehicleParamsEx(vehicleid, params[0], params[1], params[2], params[3], params[4], params[5], params[6]); return (!(params[type] <= 0)); } stock SetVehicleParams(vehicleid, type, status, delay = 0) { new params[7]; if (GetVehicleParamsEx(vehicleid, params[0], params[1], params[2], params[3], params[4], params[5], params[6])) { params[type] = status; if (delay > 0) { SetTimerEx("EVF_SetVehicleParamsEx", delay, false, "iiiiiiii", vehicleid, params[0], params[1], params[2], params[3], params[4], params[5], params[6]); } else { SetVehicleParamsEx(vehicleid, params[0], params[1], params[2], params[3], params[4], params[5], params[6]); } return 1; } return 0; } stock GetVehicleOffset(vehicleid, type, &Float:x, &Float:y, &Float:z) { new Float:fPos[4], Float:fSize[3]; if (!IsValidVehicle(vehicleid)) { x = 0.0; y = 0.0; z = 0.0; return 0; } else { GetVehiclePos(vehicleid, fPos[0], fPos[1], fPos[2]); GetVehicleZAngle(vehicleid, fPos[3]); GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, fSize[0], fSize[1], fSize[2]); switch (type) { case VEHICLE_OFFSET_BOOT: { x = fPos[0] - (floatsqroot(fSize[1] + fSize[1]) * floatsin(-fPos[3], degrees)); y = fPos[1] - (floatsqroot(fSize[1] + fSize[1]) * floatcos(-fPos[3], degrees)); z = fPos[2]; } case VEHICLE_OFFSET_HOOD: { x = fPos[0] + (floatsqroot(fSize[1] + fSize[1]) * floatsin(-fPos[3], degrees)); y = fPos[1] + (floatsqroot(fSize[1] + fSize[1]) * floatcos(-fPos[3], degrees)); z = fPos[2]; } case VEHICLE_OFFSET_ROOF: { x = fPos[0]; y = fPos[1]; z = fPos[2] + floatsqroot(fSize[2]); } } } return 1; } stock GetNearestVehicle(playerid) { new Float:fX, Float:fY, Float:fZ, Float:fSX, Float:fSY, Float:fSZ, Float:fRadius; for (new i = 1; i < MAX_VEHICLES; i ++) { if (!IsValidVehicle(i) || !IsVehicleStreamedIn(i, playerid)) { continue; } else { GetVehiclePos(i, fX, fY, fZ); GetVehicleModelInfo(GetVehicleModel(i), VEHICLE_MODEL_INFO_SIZE, fSX, fSY, fSZ); fRadius = floatsqroot((fSX + fSX) + (fSY + fSY)); if (IsPlayerInRangeOfPoint(playerid, fRadius, fX, fY, fZ) && GetPlayerInterior(playerid) == GetVehicleInterior(i) && GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(i)) { return i; } } } return INVALID_VEHICLE_ID; } stock GetVehicleDriver(vehicleid) { for (new i = 0; i < MAX_PLAYERS; i ++) { if (GetPlayerState(i) == PLAYER_STATE_DRIVER && IsPlayerInVehicle(i, vehicleid)) { return i; } } return INVALID_PLAYER_ID; } stock IsVehicleSeatOccupied(vehicleid, seatid) { if (!GetVehicleModel(vehicleid)) { return 0; } else { for (new i = 0; i < MAX_PLAYERS; i ++) { if (IsPlayerInVehicle(i, vehicleid) && GetPlayerVehicleSeat(i) == seatid) { return 1; } } } return 0; } stock GetVehicleNextSeat(vehicleid, passenger = 1) { new seats = GetVehicleSeats(vehicleid); if (seats > 1) { for (new i = passenger; i < seats; i ++) { if (!IsVehicleSeatOccupied(vehicleid, i)) { return i; } } } return INVALID_SEAT_ID; } stock GetVehicleModelSeats(modelid) { static const s_VehicleSeats[] = { 4, 2, 2, 2, 4, 4, 1, 2, 2, 4, 2, 2, 2, 4, 2, 2, 4, 2, 4, 2, 4, 4, 2, 2, 2, 1, 4, 4, 4, 2, 1, 7, 1, 2, 2, 0, 2, 7, 4, 2, 4, 1, 2, 2, 2, 4, 1, 2, 1, 0, 0, 2, 1, 1, 1, 2, 2, 2, 4, 4, 2, 2, 2, 2, 1, 1, 4, 4, 2, 2, 4, 2, 1, 1, 2, 2, 1, 2, 2, 4, 2, 1, 4, 3, 1, 1, 1, 4, 2, 2, 4, 2, 4, 1, 2, 2, 2, 4, 4, 2, 2, 1, 2, 2, 2, 2, 2, 4, 2, 1, 1, 2, 1, 1, 2, 2, 4, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 4, 1, 1, 1, 2, 2, 2, 2, 7, 7, 1, 4, 2, 2, 2, 2, 2, 4, 4, 2, 2, 4, 4, 2, 1, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2, 1, 2, 4, 4, 1, 0, 0, 1, 1, 2, 1, 2, 2, 1, 2, 4, 4, 2, 4, 1, 0, 4, 2, 2, 2, 2, 0, 0, 7, 2, 2, 1, 4, 4, 4, 2, 2, 2, 2, 2, 4, 2, 0, 0, 0, 4, 0, 0 }; return (modelid < 400 || modelid > 611) ? (0) : (s_VehicleSeats[(modelid - 400)]); } stock Float:GetVehicleTopSpeed(vehicleid) { new model = GetVehicleModel(vehicleid); if (model) { return float(s_TopSpeed[(model - 400)]); } return 0.0; } stock GetVehicleInterior(vehicleid) { if (IsValidVehicle(vehicleid)) { return GetVehiclePropertyValue(vehicleid, e_VEHICLE_INTERIOR); } return 0; } stock GetVehicleColor(vehicleid, &color1, &color2) { if (IsValidVehicle(vehicleid)) { color1 = GetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_1); color2 = GetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_2); return 1; } return 0; } stock GetVehiclePaintjob(vehicleid) { if (IsValidVehicle(vehicleid)) { if (IsVehiclePropertySet(vehicleid, e_VEHICLE_PAINTJOB)) { return GetVehiclePropertyValue(vehicleid, e_VEHICLE_PAINTJOB); } else { return INVALID_PAINTJOB_ID; } } return 0; } stock ResetVehiclePaintjob(vehicleid) { if (IsValidVehicle(vehicleid)) { ChangeVehiclePaintjob(vehicleid, INVALID_PAINTJOB_ID); SetVehiclePropertyValue(vehicleid, e_VEHICLE_PAINTJOB, INVALID_PAINTJOB_ID); return 1; } return 0; } stock EVF_LinkVehicleToInterior(vehicleid, interiorid) { new ret = LinkVehicleToInterior(vehicleid, interiorid); if (ret) { SetVehiclePropertyValue(vehicleid, e_VEHICLE_INTERIOR, interiorid); } return ret; } stock EVF_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:a, color1, color2, respawn_delay, addsiren = 0) { new vehicleid = INVALID_VEHICLE_ID; if (400 <= modelid <= 611) { new randcolor1, randcolor2; if (GetVehicleRandomColors(modelid, randcolor1, randcolor2)) { if (color1 == -1) { color1 = randcolor1; } if (color2 == -1) { color2 = randcolor2; } } vehicleid = CreateVehicle(modelid, x, y, z, a, color1, color2, respawn_delay, addsiren); if (vehicleid != INVALID_VEHICLE_ID) { ResetVehicleProperties(vehicleid); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_1, color1); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_2, color2); CallLocalFunction("OnVehicleCreated", "i", vehicleid); } } return vehicleid; } stock EVF_DestroyVehicle(vehicleid) { if (IsValidVehicle(vehicleid)) { if (CallLocalFunction("OnVehicleDestroy", "i", vehicleid) > 0 || funcidx("OnVehicleDestroy") == -1) { ResetVehicleProperties(vehicleid); return DestroyVehicle(vehicleid); } } return 0; } stock EVF_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:a, color1, color2) { new vehicleid = INVALID_VEHICLE_ID; if (400 <= modelid <= 611) { new randcolor1, randcolor2; if (GetVehicleRandomColors(modelid, randcolor1, randcolor2)) { if (color1 == -1) { color1 = randcolor1; } if (color2 == -1) { color2 = randcolor2; } } vehicleid = AddStaticVehicle(modelid, x, y, z, a, color1, color2); if (vehicleid != INVALID_VEHICLE_ID) { ResetVehicleProperties(vehicleid); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_1, color1); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_2, color2); CallLocalFunction("OnVehicleCreated", "i", vehicleid); } } return vehicleid; } stock EVF_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:a, color1, color2, respawn_delay, addsiren = 0) { new vehicleid = INVALID_VEHICLE_ID; if (400 <= modelid <= 611) { new randcolor1, randcolor2; if (GetVehicleRandomColors(modelid, randcolor1, randcolor2)) { if (color1 == -1) { color1 = randcolor1; } if (color2 == -1) { color2 = randcolor2; } } vehicleid = AddStaticVehicleEx(modelid, x, y, z, a, color1, color2, respawn_delay, addsiren); if (vehicleid != INVALID_VEHICLE_ID) { ResetVehicleProperties(vehicleid); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_1, color1); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_2, color2); CallLocalFunction("OnVehicleCreated", "i", vehicleid); } } return vehicleid; } stock EVF_ChangeVehicleColor(vehicleid, color1, color2) { new ret = ChangeVehicleColor(vehicleid, color1, color2); if (ret) { SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_1, color1); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_2, color2); } return ret; } stock EVF_ChangeVehiclePaintjob(vehicleid, paintjobid) { new ret = ChangeVehiclePaintjob(vehicleid, paintjobid); if (ret) { SetVehiclePropertyValue(vehicleid, e_VEHICLE_PAINTJOB, paintjobid); } return ret; } public OnPlayerUpdate(playerid) { if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid), trailerid = GetVehicleTrailer(vehicleid) ; if (s_VehicleTrailerID[vehicleid] != trailerid) { if (trailerid != 0) { CallLocalFunction("OnTrailerHooked", "iii", playerid, vehicleid, trailerid); } else { CallLocalFunction("OnTrailerUnhooked", "iii", playerid, vehicleid, s_VehicleTrailerID[vehicleid]); } s_VehicleTrailerID[vehicleid] = trailerid; } } #if defined EVF_OnPlayerUpdate return EVF_OnPlayerUpdate(playerid); #else return 1; #endif } public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if ((hittype == BULLET_HIT_TYPE_VEHICLE) && (22 <= weaponid <= 38)) { CallLocalFunction("OnPlayerShootVehicle", "iii", playerid, hitid, weaponid); } #if defined EVF_OnPlayerWeaponShot return EVF_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ); #else return 1; #endif } public OnVehicleRespray(playerid, vehicleid, color1, color2) { SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_1, color1); SetVehiclePropertyValue(vehicleid, e_VEHICLE_COLOR_2, color2); #if defined EVF_OnVehicleRespray return EVF_OnVehicleRespray(playerid, vehicleid, color1, color2); #else return 1; #endif } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { SetVehiclePropertyValue(vehicleid, e_VEHICLE_PAINTJOB, paintjobid); #if defined EVF_OnVehiclePaintjob return EVF_OnVehiclePaintjob(playerid, vehicleid, paintjobid); #else return 1; #endif } #if defined _ALS_LinkVehicleToInterior #define LinkVehicleToInterior #else #define _ALS_LinkVehicleToInterior #endif #if defined _ALS_CreateVehicle #define CreateVehicle #else #define _ALS_CreateVehicle #endif #if defined _ALS_DestroyVehicle #define DestroyVehicle #else #define _ALS_DestroyVehicle #endif #if defined _ALS_AddStaticVehicle #define AddStaticVehicle #else #define _ALS_AddStaticVehicle #endif #if defined _ALS_AddStaticVehicleEx #define AddStaticVehicleEx #else #define _ALS_AddStaticVehicleEx #endif #if defined _ALS_ChangeVehicleColor #define ChangeVehicleColor #else #define _ALS_ChangeVehicleColor #endif #if defined _ALS_ChangeVehiclePaintjob #define ChangeVehiclePaintjob #else #define _ALS_ChangeVehiclePaintjob #endif #if defined _ALS_OnPlayerUpdate #undef OnPlayerUpdate #else #define _ALS_OnPlayerUpdate #endif #if defined _ALS_OnPlayerWeaponShot #undef OnPlayerWeaponShot #else #define _ALS_OnPlayerWeaponShot #endif #if defined _ALS_OnVehicleRespray #undef OnVehicleRespray #else #define _ALS_OnVehicleRespray #endif #if defined _ALS_OnVehiclePaintjob #undef OnVehiclePaintjob #else #define _ALS_OnVehiclePaintjob #endif #define LinkVehicleToInterior EVF_LinkVehicleToInterior #define CreateVehicle EVF_CreateVehicle #define DestroyVehicle EVF_DestroyVehicle #define AddStaticVehicle EVF_AddStaticVehicle #define AddStaticVehicleEx EVF_AddStaticVehicleEx #define ChangeVehicleColor EVF_ChangeVehicleColor #define ChangeVehiclePaintjob EVF_ChangeVehiclePaintjob #define OnPlayerUpdate EVF_OnPlayerUpdate #define OnPlayerWeaponShot EVF_OnPlayerWeaponShot #define OnVehicleRespray EVF_OnVehicleRespray #define OnVehiclePaintjob EVF_OnVehiclePaintjob #if defined EVF_OnPlayerUpdate forward EVF_OnPlayerUpdate(playerid); #endif #if defined EVF_OnPlayerWeaponShot forward EVF_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ); #endif #if defined EVF_OnVehicleRespray forward EVF_OnVehicleRespray(playerid, vehicleid, color1, color2); #endif #if defined EVF_OnVehiclePaintjob forward EVF_OnVehiclePaintjob(playerid, vehicleid, paintjobid); #endifSi problema e ca imi da cateva erori si comanda /repair merge doar pe lateral sa zic asa: C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "engine" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "lights" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "alarm" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "doors" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "bonnet" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "boot" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\pawno\include\EVF.inc(324) : warning 219: local variable "objective" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Comanda /repair if(strcmp(cmd, "/repair", true) == 0) { new Float:vX, Float:vY, Float:vZ, vehicleid = GetNearestVehicle(playerid); GetVehicleHood(vehicleid, vX, vY, vZ); if(IsPlayerInRangeOfPoint(playerid, 1.5, X, Y, Z)) { ApplyAnimation(playerid,"CAR", "Fixn_Car_Loop",4.1,1,1,1,1,10000); SetVehicleHealth(vehicleid, 1000.0); RepairVehicle(vehicleid); } else SendClientMessage(playerid, -1, "You're not near vehicle's hood."); return 1; }Si un video cu problema:https://www.youtube.com/watch?v=StFURd9O2mM&feature=youtu.be
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Am facut comanda dar in continuare nu stiu cum sa fac sa poata da /repair doar in fata unei masini.Nu oriunde if(strcmp(cmd, "/repair", true) == 0) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { ApplyAnimation(playerid,"CAR", "Fixn_Car_Loop",4.1,1,1,1,1,10000); new vehicleid = GetRepairCar(playerid); SetVehicleHealth(vehicleid, 1000.0); RepairVehicle(vehicleid); } return 1; } si stock GetRepairCar(playerid) { new Float:x, Float:y, Float:z; new Float:dist, Float:closedist=9999, closeveh; for(new i=1; i < MAX_VEHICLES; i++) { if(GetVehiclePos(i, x, y, z)) { dist = GetPlayerDistanceFromPoint(playerid, x, y, z); if(dist < closedist) { closedist = dist; closeveh = i; } } } return closeveh; }
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Problema intalnita (descriere):Vreau sa modific comanda /repair.Cum pot face sa nu mai ceara bani.Adica sa fi in fata unei masini sa dai /repair si sa te bage intr-o animatie.Fara sa mai ceri bani sau sa scri id-ul userului. Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul(obligatoriu): if(strcmp(cmd, "/repair", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /repair [playerid/numejucator] [price]"); return 1; } new playa; new money; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); money = strval(tmp); if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1, or above 99999!"); return 1; } if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, playa)&& IsPlayerInAnyVehicle(playa)) { if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, " Can't do that!"); return 1; } GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* Te-ai oferit sa ii repari masina lui %s pentru $%d .",giveplayer,money); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Mecanicul auto %s vrea sa iti repare masina pentru $%d, (scrie /accept repair) pentru a accepta.",sendername,money); SendClientMessage(playa, COLOR_LIGHTBLUE, string); RepairOffer[playa] = playerid; RepairPrice[playa] = money; } else { SendClientMessage(playerid, COLOR_GREY, " Acel jucator nu este langa tine / not in a car."); } } } else { SendClientMessage(playerid, COLOR_GREY, " Acel jucator este offline."); } } return 1; }Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da
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TC Multumesc
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Si daca vreau sa o fac pe zcmd?
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Problema intalnita (descriere):Am scos job-ul mecanic si vreau sa pun comenzile membrilor TCC. dar nu stiu cum sa o modific Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul(obligatoriu): if(strcmp(cmd, "/mduty", true) == 0) { if(PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob1] == 7) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "Acum esti off-duty ca mecanic si nu vei mai primi apelurile jucatorilor."); JobDuty[playerid] = 0; Mechanics -= 1; } else { SendClientMessage(playerid, COLOR_WHITE, "*Acum esti on-duty ca mecanic si vei primi apelurile jucatorilor."); JobDuty[playerid] = 1; Mechanics += 1; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string, sizeof(string), "Mecanicul %s este acum on-duty, folositi /service TCC", sendername); OOCNews(0x2993EDAA,string); } } return 1; }[code] Imagini / Video (optional):- Ati incercat sa rezolvati singur?:DaFactiunea tcc are id 14/(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
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Multumesc
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Problema intalnita (descriere):Cand un civil incearca sa intre intr-o maasina de la LSPD nu il baga.Ii da pozitie normala in loc sa il bage in masina si sa ii arate textul Nu faci parte din LSPD Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul(obligatoriu): public IsACopCar(carid) { if(carid >= CopCar[0] && carid <= CopCar[85]) { return 1; } return 0; } if(newcar >= CopCar[0] && newcar <= CopCar[30]) { if(!IsACop(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Nu esti membru {205BD2}Los Santos Police Department{FFFFFF}!"); RemovePlayerFromVehicle(playerid); } else if(newcar >= CopCar[14] && newcar <= CopCar[15] && PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid,COLOR_GREY,"Iti trebuie {205BD2}rank 2{FFFFFF}!"); RemovePlayerFromVehicle(playerid); } else if(newcar >= CopCar[18] && newcar <= CopCar[20] && PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid,COLOR_GREY,"Iti trebuie {205BD2}rank 3{FFFFFF}!"); RemovePlayerFromVehicle(playerid); } else if(newcar >= CopCar[21] && newcar <= CopCar[23] && PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid,COLOR_GREY,"Iti trebuie {205BD2}rank 4{FFFFFF}!"); RemovePlayerFromVehicle(playerid); } else if(newcar >= CopCar[16] && newcar <= CopCar[17] && PlayerInfo[playerid][pRank] < 5) { SendClientMessage(playerid,COLOR_GREY,"Iti trebuie {205BD2}rank 5{FFFFFF}!"); RemovePlayerFromVehicle(playerid); } else if(newcar >= CopCar[24] && newcar <= CopCar[25] && PlayerInfo[playerid][pRank] < 6) { SendClientMessage(playerid,COLOR_GREY,"Iti trebuie {205BD2}rank 6{FFFFFF}!"); RemovePlayerFromVehicle(playerid); } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new string[256]; new vehicless; vehicless = GetVehicleModel(vehicleid) - 400; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~g~%s", aVehicleNames[vehicless]); GameTextForPlayer(playerid, string, 4000, 3); if(!IsACop(playerid)) { if (IsACopCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) { gCarLock[vehicleid] = 0; UnLockCar(vehicleid); } else { ClearAnimations(playerid); } } if(IsACopCar(newcar)) { if(IsACop(playerid)) { } else { RemovePlayerFromVehicle(playerid); } } Imagini / Video (optional):http://imgur.com/0z4PVNH Ati incercat sa rezolvati singur?:da
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up
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Pai stiu.Dar pot face sa adaug la r6 la timestamp culoarea 339966
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Stiu, dar se poate modifica si la timestamp si nu stiu cum ca se vede urat asa
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Si daca vreau sa modific si la timestamp culoarea la r6 cum fac?vreau doar la ei sa fie si la timestamp alta culoarea.Culoarea folosita la scrisul ala e http://i.imgur.com/arSU32Z.jpg 339966
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Problema intalnita (descriere):Cum pot face ca atunci cand liderul la sub-liderul(r6) scrie pe chat scrisul lor sa fie cu alta culoare:un albastru cyan pe acolo ceva inchis.dar nu foarte foarte inchis. Ero(area / rile) / warning-(ul / urile):Nu am Liniile de cod / sursa / script-ul(obligatoriu): Imagini / Video (optional):da dar se opreste pawno Ati incercat sa rezolvati singur?:da dar se opreste pawno if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0 || strcmp(cmd, "/faction", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMuted] >= 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nu poti vorbi, ai mute!"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} (/f)action [faction chat]"); return 1; } for(new i; i < sizeof(TLD); i++) { if(strfind(result, TLD[i], true) != -1) { new reclama2[MAX_PLAYER_NAME]; GetPlayerName(playerid, reclama2, sizeof(reclama2)); SendClientMessage(playerid, COLOR_RED, "{0066FF}Reclama: {FFFFFF}Nu face reclama!"); format(string, 256, "{0066FF}AdmCmd: {FF0000}%s {FFFFFF}a incercat sa faca reclama. {0066FF}Mesaj : {FFFFFF}%s .", reclama2, result); ABroadCast(COLOR_YELLOW,string,1); return 0; } } if(GoIP(result)) { new reclama[MAX_PLAYER_NAME]; GetPlayerName(playerid, reclama, sizeof(reclama)); SendClientMessage(playerid, 0xFF0000FF, "{0066FF}Reclama: {FFFFFF}Nu face reclama!"); format(string, 256, "{0066FF}AdmCmd: {FF0000}%s {FFFFFF}a incercat sa faca reclama. {0066FF}Mesaj : {FFFFFF}%s .", reclama, result); ABroadCast(COLOR_YELLOW,string,1); return 0; } if (PlayerInfo[playerid][pLeader] > 0 || PlayerInfo[playerid][pMember] > 0) { new member = PlayerInfo[playerid][pMember]; if(member==5) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Sub-Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Comerciant %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Expert %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Avansat %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==6) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Sub-Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Comerciant %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Expert %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Avansat %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==8) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Director %s : %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Vice Director %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Assasin Profesonist %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Assasin %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Agent %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Intern %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Intern %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==9) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Producator %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Editor %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Crainic %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Reporter %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Cameraman %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Tipograf %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Tipograf %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==10) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Director(6) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Manager(5) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Supervisor Taxi(4) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Dispatch(3) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Cabbie(2) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Traniee(1) %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Traniee(1) %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==11) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Director(6) %s : %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Manager(5) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Supervisor Instructor(4) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Senior Instructor(3) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Instructor(2) %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Traniee(1) %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Traniee(1) %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==12) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Sub-Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Comerciant %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Expert %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Avansat %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==13) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Sub-Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Comerciant %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Expert %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Avansat %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Incepator %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==14) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Propietar %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Director %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Inginer %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Mecanic %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Vulcanizator %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Sofer %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Sofer %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); } printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " you are not part of a Family!"); return 1; } }//not connected return 1; }
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Poti fi mai explicit.Si cum sa fac comanda?
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Problema intalnita (descriere):Cum pot adauga functia de a se deschide geamurile pe sa-mp.? Ero(area / rile) / warning-(ul / urile):Nu am Liniile de cod / sursa / script-ul(obligatoriu):Nu am Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da am cautat pe net si nu gasesc
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Problema sistem sbiz-uri.Le mut si apar pe camp.
Jimmi replied to Jimmi's question in Arhivă probleme
Acuma daca dau /sbiz 1 2 3 nu mai apar.Sbiz 1 a luat id 2.Apare sbiz 6 dar nu apare 7.Sbiz 9 are acuma id 8 -
Multumesc WopsS si WiDuAlK.SaMp
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Nu e bine facuta comanda