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Posts posted by Jimmi
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Nu cred...
if(WarWon == 5) GZ_DATA[ z_id ][ zColor ] = COLOR_CHICHAGOFF;
asta e linia aia
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Problema intalnita (descriere):Imi tot da eroare de la sistemul de turfs.....
Ero(area / rile) / warning-(ul / urile):
Imagini / Video (optional):=
Ati incercat sa rezolvati singur?:daC:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : error 029: invalid expression, assumed zero C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : warning 215: expression has no effect C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : error 001: expected token: ";", but found ")" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : error 029: invalid expression, assumed zero C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors.
Liniile de cod / sursa / script-ul(obligatoriu):
public UpdateGangZone(i) { new szString[ 128 ], z_id = zoneID - 1; if(WarWon == 5) GZ_DATA[ z_id ][ zColor ] = COLOR_CHICHAGOFF; else if(WarWon == 6) GZ_DATA[ z_id ][ zColor ] = COLOR_SMINIONA; else if(WarWon == 12) GZ_DATA[ z_id ][ zColor ] = COLOR_FORLENZAFF; else if(WarWon == 13) GZ_DATA[ z_id ][ zColor ] = COLOR_ZALUCHIFF; GZ_DATA[ z_id ][ zOwner ] = WarWon; GZ_DATA[ z_id ][ zOwned ] = 1; for(new i; i< MAX_PLAYERS; i++) { if( !IsPlayerConnected( i ) ) continue; if( turf[ i ] != 0 ){ GangZoneHideForPlayerEx( i, GZ_DATA[ z_id ][ zID ] ); GangZoneShowForPlayerEx( i, GZ_DATA[ z_id ][ zID ], GZ_DATA[ z_id ][ zColor ] ); } } format( szString, 128, "UPDATE `gangzones` SET `Color` = %d, `Owner` = %d, `Owned` = %d WHERE `ID` = %d", GZ_DATA[ z_id ][ zColor ], GZ_DATA[ z_id ][ zOwner ], GZ_DATA[ z_id ][ zOwned ], zoneID ); mysql_query( szString ); return 1; }
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Defapt nu
C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 219: local variable "zID" shadows a variable at a preceding level C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 213: tag mismatch C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 206: redundant test: constant expression is non-zero C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : error 022: must be lvalue (non-constant) C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1449) : error 035: argument type mismatch (argument 2) C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1450) : error 035: argument type mismatch (argument 2) C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 204: symbol is assigned a value that is never used: "zID" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448 -- 1452) : warning 225: unreachable code
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C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 219: local variable "i" shadows a variable at a preceding level
Linia
for( new i = 0; i < sizeof( GZ_DATA ); i++ ){
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forward Turfss(i);
Cred ca trebuia refacut dupa noul public sau?
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public Turfss( const playerid ) { for( new i = 0; i < sizeof( GZ_DATA ); i++ ){ if( turfs[ playerid ] == 1 ) { GangZoneShowForPlayerEx( playerid, GZ_DATA[ i ][ zID ], GZ_DATA[ i ][ zColor ] ); } else { GangZoneHideForPlayerEx( playerid, GZ_DATA[ i ][ zID ] ); } } return 1; }
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Problema intalnita (descriere):A incercat The Row sa imi faca sistemul de turf-uri dar a trebuit sa iasa....Imi da erori pe care habar nu am cum sa le rezolv
Ero(area / rile) / warning-(ul / urile):C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1471) : error 025: function heading differs from prototype C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22358) : error 017: undefined symbol "WarWon" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22359) : error 017: undefined symbol "WarWon" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : error 017: undefined symbol "turf" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : warning 215: expression has no effect C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : error 001: expected token: ";", but found "]" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : error 029: invalid expression, assumed zero C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : fatal error 107: too many error messages on one line
Liniile de cod / sursa / script-ul(obligatoriu):
UpdateGangZone( const zoneID ) { new szString[ 128 ], z_id = zoneID - 1; GZ_DATA[ z_id ][ zColor ] = ( WarWon == 5 ) ? ( COLOR_CHICHAGOFF ) : ( WarWon == 6 ) ? ( COLOR_SMINIONA ) : ( WarWon == 12 ) ? ( COLOR_FORLENZAFF ) : ( COLOR_ZALUCHIFF ); GZ_DATA[ z_id ][ zOwner ] = WarWon; GZ_DATA[ z_id ][ zOwned ] = 1; for( new i = 0; i < MAX_PLAYERS; i++ ) { if( !IsPlayerConnected( i ) ) continue; if( turf[ i ] != 0 ){ GangZoneHideForPlayerEx( i, GZ_DATA[ z_id ][ zID ] ); GangZoneShowForPlayerEx( i, GZ_DATA[ z_id ][ zID ], GZ_DATA[ z_id ][ zColor ] ); } } format( szString, 128, "UPDATE `zones` SET `Color` = %d, `Owner` = %d, `Owned` = %d WHERE `ID` = %d", GZ_DATA[ z_id ][ zColor ], GZ_DATA[ z_id ][ zOwner ], GZ_DATA[ z_id ][ zOwned ], zoneID ); mysql_query( szString ); return 1; }
Imagini / Video (optional):http://imgur.com/uwCbv6y
Ati incercat sa rezolvati singur?:Da am adaugat new WarWon si turfs dar da alte erori... -
A folosit.Nu se intampla nimica.....
//========================================[CMD /OFFUNINVITE]=================================================// CMD:offuninvite(playerid,params[]) { new result, string[128], target; { if(sscanf(params, "u", target)) return SendClientMessage(playerid, -1, "Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]"); if(PlayerInfo[playerid][pLeader] >= 1) return 1; } format(string, sizeof(string), "SELECT `username` FROM `players` WHERE username = '%s' AND Member > 0 LIMIT 1", (result)); mysql_query(string); mysql_store_result(); if(!mysql_num_rows()) { format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu factiune!", (result)); mysql_free_result(); return SendClientMessage(playerid, 0xEF5C5CFF, string); } else if(mysql_num_rows() != 0) { format(string, sizeof(string), "UPDATE `players` SET `Member` = 0 WHERE username = '%s' SET `Skin` = 170 WHERE username = '%s'", (result)); mysql_query(string); mysql_store_result(); format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este in factiune!", (result)); ABroadCast(0xa9c4e4FF, string, 1); mysql_free_result(); } else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!"); return 1; }
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Dap, am rezolvat erorile dar scriu /offuninvite Crazy.
si imi zici Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]
Asa arata comanda acuma:
//========================================[CMD /OFFUNINVITE]=================================================// CMD:offuninvite(playerid,params[]) { new result, string[128]; if(PlayerInfo[playerid][pLeader] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]"); return 1; } format(string, sizeof(string), "SELECT `username` FROM `players` WHERE username = '%s' AND Member > 0 LIMIT 1", (result)); mysql_query(string); mysql_store_result(); if(!mysql_num_rows()) { format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu factiune!", (result)); mysql_free_result(); return SendClientMessage(playerid, 0xEF5C5CFF, string); } else if(mysql_num_rows() != 0) { format(string, sizeof(string), "UPDATE `players` SET `Member` = 0 WHERE username = '%s' SET `Skin` = 170 WHERE username = '%s'", (result)); mysql_query(string); mysql_store_result(); format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este in factiune!", (result)); ABroadCast(0xa9c4e4FF, string, 1); mysql_free_result(); } else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!"); return 1; }
Am adaugat si ca dupa ce este folosita comanda sa iti dea skin 170 sper ca am adaugat bine.Sa ii dea skin 170 celui care a primit uninvite din factiune
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Problema intalnita (descriere):M-am apucat serios la gm.Am incercat sa rezolv comanda /offuninvite care era pe dini sa o fac sa mearga pe mysql ca asa e gm.
Ero(area / rile) / warning-(ul / urile):C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26183) : error 017: undefined symbol "result" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26188) : error 017: undefined symbol "result" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26194) : error 017: undefined symbol "result" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26197) : error 017: undefined symbol "result" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26177) : warning 203: symbol is never used: "idx" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26177 -- 26202) : warning 209: function "cmd_offuninvite" should return a value C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26177 -- 26203) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors.
Liniile de cod / sursa / script-ul(obligatoriu)://========================================[CMD /OFFUNINVITE]=================================================// CMD:offuninvite(playerid,params[]) { new idx, string[128]; if(PlayerInfo[playerid][pLeader] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]"); return 1; } format(string, sizeof(string), "SELECT `username` FROM `players` WHERE username = '%s' AND Member > 0 LIMIT 1", (result)); mysql_query(string); mysql_store_result(); if(!mysql_num_rows()) { format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu factiune!", (result)); mysql_free_result(); return SendClientMessage(playerid, 0xEF5C5CFF, string); } else if(mysql_num_rows() != 0) { format(string, sizeof(string), "UPDATE `players` SET `Member` = 0 WHERE username = '%s'", (result)); mysql_query(string); mysql_store_result(); format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este lider!", (result)); ABroadCast(0xa9c4e4FF, string, 1); mysql_free_result(); } else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!"); } return 1; }
Imagini / Video (optional):-
Ati incercat sa rezolvati singur?:Da, comanda originala era:if (strcmp(cmd, "/offuninvite", true)==0) { if(PlayerInfo[playerid][pLeader] >= 1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /offuninvite [PlayerName_PlayerLastName]"); return 1; } //new var[64]; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(giveplayer)); format(string,sizeof(string),"Users/%s.ini",tmp); if(fexist(string)) { new File:hFile; hFile = fopen(string, io_append); fwrite(hFile, "Member=0"); fwrite(hFile, "Model=29"); fclose(hFile); SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Jucator scos din factiune!"); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); } else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!"); } return 1; }
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Multumesc rezolvat.
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Stiu dar trebuie si parametri sscanf ca altfel:
C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26181) : error 017: undefined symbol "cmdtext" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : error 017: undefined symbol "idx" C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : error 029: invalid expression, assumed zero C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : error 029: invalid expression, assumed zero C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors.
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Cum ar trebui sa fac comanda pe zCMD?
Stiu ca trebuie sa adaug
CMD:makeadminoff(playerid, params[])
{dar mai departe?
if(strcmp(cmd, "/makeadminoff", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] > 5) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /makeadminoff [NUMELE-EXACT]"); return 1; } new Query[256]; format(Query, sizeof(Query), "SELECT `username` FROM `players` WHERE username = '%s' AND Admin > 0 LIMIT 1", (result)); mysql_query(string); mysql_store_result(); if(!mysql_num_rows()) { format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu admin!", (result)); mysql_free_result(); return SendClientMessage(playerid, 0xEF5C5CFF, string); } else if(mysql_num_rows() != 0) { format(Query, sizeof(Query), "UPDATE `players` SET `Admin` = 0 WHERE username = '%s'", (result)); mysql_query(string); mysql_store_result(); format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este admin!", (result)); ABroadCast(0xa9c4e4FF, string, 1); mysql_free_result(); } } } }
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Habar n-am.Am cautat in gm Pvar si am gasit astea
SetPVarInt(playerid,"KilledFlood",0);
if(dialogid == DIALOG_REPORT1)
{
if(response == 1)
{
SendClientMessage(playerid,COLOR_WHITE,"PG-ZONE RPG:Reportul a fost trimis!");
format(string, sizeof(string), "[REPORT]: ( %s ) foloseste Hack! RECLAMANT: %s ",inputtext ,PlayerName(playerid));
RBroadCast(COLOR_LIGHTBLUE,string,1);
SetPVarInt(playerid,"Report",1);
}
if(response == 0)
{
ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}PG-ZONE {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi");
}
}
if(dialogid == DIALOG_REPORT2)
{
if(response == 1)
{
SendClientMessage(playerid,COLOR_WHITE,"PG-ZONE RPG:Reportul a fost trimis!");
format(string, sizeof(string), "[REPORT]: ( %s ) foloseste aimbot! RECLAMANT: %s ",inputtext ,PlayerName(playerid));
RBroadCast(COLOR_LIGHTBLUE,string,1);
SetPVarInt(playerid,"Report",1); -
Ce face acel sistem SVars adaugat in 0.3.7 R2? si unde trebuie sa inlocuim mai exact
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public Turfss(i) { if(turfs[i] == 1) { if(GangInfo[2][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_CHICHAGOFF); else if(GangInfo[2][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_SMINIONA); else if(GangInfo[2][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_FORLENZAFF); else if(GangInfo[2][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_ZALUCHIFF); if(GangInfo[3][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_CHICHAGOFF); else if(GangInfo[3][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_SMINIONA); else if(GangInfo[3][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_FORLENZAFF); else if(GangInfo[3][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_ZALUCHIFF); if(GangInfo[4][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_CHICHAGOFF); else if(GangInfo[4][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_SMINIONA); else if(GangInfo[4][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_FORLENZAFF); else if(GangInfo[4][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_ZALUCHIFF); if(GangInfo[5][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_CHICHAGOFF); else if(GangInfo[5][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_SMINIONA); else if(GangInfo[5][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_FORLENZAFF); else if(GangInfo[5][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_ZALUCHIFF); if(GangInfo[6][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_CHICHAGOFF); else if(GangInfo[6][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_SMINIONA); else if(GangInfo[6][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_FORLENZAFF); else if(GangInfo[6][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_ZALUCHIFF); if(GangInfo[7][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_CHICHAGOFF); else if(GangInfo[7][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_SMINIONA); else if(GangInfo[7][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_FORLENZAFF); else if(GangInfo[7][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_ZALUCHIFF); if(GangInfo[8][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_CHICHAGOFF); else if(GangInfo[8][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_SMINIONA); else if(GangInfo[8][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_FORLENZAFF); else if(GangInfo[8][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_ZALUCHIFF); if(GangInfo[9][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_CHICHAGOFF); else if(GangInfo[9][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_SMINIONA); else if(GangInfo[9][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_FORLENZAFF); else if(GangInfo[9][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_ZALUCHIFF); if(GangInfo[10][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_CHICHAGOFF); else if(GangInfo[10][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_SMINIONA); else if(GangInfo[10][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_FORLENZAFF); else if(GangInfo[10][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_ZALUCHIFF); if(GangInfo[11][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_CHICHAGOFF); else if(GangInfo[11][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_SMINIONA); else if(GangInfo[11][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_FORLENZAFF); else if(GangInfo[11][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_ZALUCHIFF); if(GangInfo[12][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_CHICHAGOFF); else if(GangInfo[12][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_SMINIONA); else if(GangInfo[12][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_FORLENZAFF); else if(GangInfo[12][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_ZALUCHIFF); if(GangInfo[13][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_CHICHAGOFF); else if(GangInfo[13][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_SMINIONA); else if(GangInfo[13][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_FORLENZAFF); else if(GangInfo[13][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_ZALUCHIFF); if(GangInfo[14][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_CHICHAGOFF); else if(GangInfo[14][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_SMINIONA); else if(GangInfo[14][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_FORLENZAFF); else if(GangInfo[14][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_ZALUCHIFF); if(GangInfo[15][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_CHICHAGOFF); else if(GangInfo[15][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_SMINIONA); else if(GangInfo[15][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_FORLENZAFF); else if(GangInfo[15][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_ZALUCHIFF); if(GangInfo[16][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_CHICHAGOFF); else if(GangInfo[16][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_SMINIONA); else if(GangInfo[16][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_FORLENZAFF); else if(GangInfo[16][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_ZALUCHIFF); if(GangInfo[17][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_CHICHAGOFF); else if(GangInfo[17][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_SMINIONA); else if(GangInfo[17][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_FORLENZAFF); else if(GangInfo[17][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_ZALUCHIFF); if(GangInfo[18][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_CHICHAGOFF); else if(GangInfo[18][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_SMINIONA); else if(GangInfo[18][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_FORLENZAFF); else if(GangInfo[18][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_ZALUCHIFF); if(GangInfo[19][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_CHICHAGOFF); else if(GangInfo[19][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_SMINIONA); else if(GangInfo[19][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_FORLENZAFF); else if(GangInfo[19][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_ZALUCHIFF); if(GangInfo[20][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_CHICHAGOFF); ////////// 20 ! else if(GangInfo[20][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_SMINIONA); else if(GangInfo[20][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_FORLENZAFF); else if(GangInfo[20][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_ZALUCHIFF); if(GangInfo[21][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_CHICHAGOFF); else if(GangInfo[21][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_SMINIONA); else if(GangInfo[21][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_FORLENZAFF); else if(GangInfo[21][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_ZALUCHIFF); if(GangInfo[22][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_CHICHAGOFF); else if(GangInfo[22][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_SMINIONA); else if(GangInfo[22][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_FORLENZAFF); else if(GangInfo[22][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_ZALUCHIFF); if(GangInfo[23][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_CHICHAGOFF); else if(GangInfo[23][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_SMINIONA); else if(GangInfo[23][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_FORLENZAFF); else if(GangInfo[23][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_ZALUCHIFF); if(GangInfo[24][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_CHICHAGOFF); else if(GangInfo[24][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_SMINIONA); else if(GangInfo[24][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_FORLENZAFF); else if(GangInfo[24][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_ZALUCHIFF); if(GangInfo[25][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_CHICHAGOFF); else if(GangInfo[25][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_SMINIONA); else if(GangInfo[25][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_FORLENZAFF); else if(GangInfo[25][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_ZALUCHIFF); if(GangInfo[26][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_CHICHAGOFF); else if(GangInfo[26][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_SMINIONA); else if(GangInfo[26][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_FORLENZAFF); else if(GangInfo[26][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_ZALUCHIFF); else if(GangInfo[27][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[26], COLOR_SMINIONA); if(GangInfo[28][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_CHICHAGOFF); else if(GangInfo[28][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_SMINIONA); else if(GangInfo[28][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_FORLENZAFF); else if(GangInfo[28][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_ZALUCHIFF); if(GangInfo[29][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_CHICHAGOFF); else if(GangInfo[29][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_SMINIONA); else if(GangInfo[29][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_FORLENZAFF); else if(GangInfo[29][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_ZALUCHIFF); if(GangInfo[30][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_CHICHAGOFF); /////////////// 30 ! else if(GangInfo[30][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_SMINIONA); else if(GangInfo[30][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_FORLENZAFF); else if(GangInfo[30][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_ZALUCHIFF); if(GangInfo[31][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_CHICHAGOFF); else if(GangInfo[31][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_SMINIONA); else if(GangInfo[31][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_FORLENZAFF); else if(GangInfo[31][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_ZALUCHIFF); if(GangInfo[32][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_CHICHAGOFF); else if(GangInfo[32][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_SMINIONA); else if(GangInfo[32][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_FORLENZAFF); else if(GangInfo[32][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_ZALUCHIFF); if(GangInfo[33][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_CHICHAGOFF); else if(GangInfo[33][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_SMINIONA); else if(GangInfo[33][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_FORLENZAFF); else if(GangInfo[33][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_ZALUCHIFF); if(GangInfo[34][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_CHICHAGOFF); else if(GangInfo[34][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_SMINIONA); else if(GangInfo[34][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_FORLENZAFF); else if(GangInfo[34][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_ZALUCHIFF); if(GangInfo[35][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_CHICHAGOFF); else if(GangInfo[35][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_SMINIONA); else if(GangInfo[35][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_FORLENZAFF); else if(GangInfo[35][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_ZALUCHIFF); if(GangInfo[36][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_CHICHAGOFF); else if(GangInfo[36][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_SMINIONA); else if(GangInfo[36][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_FORLENZAFF); else if(GangInfo[36][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_ZALUCHIFF); if(GangInfo[37][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_CHICHAGOFF); else if(GangInfo[37][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_SMINIONA); else if(GangInfo[37][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_FORLENZAFF); else if(GangInfo[37][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_ZALUCHIFF); if(GangInfo[38][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_CHICHAGOFF); else if(GangInfo[38][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_SMINIONA); else if(GangInfo[38][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_FORLENZAFF); else if(GangInfo[38][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_ZALUCHIFF); if(GangInfo[39][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_CHICHAGOFF); else if(GangInfo[39][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_SMINIONA); else if(GangInfo[39][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_FORLENZAFF); else if(GangInfo[39][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_ZALUCHIFF); if(GangInfo[40][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_CHICHAGOFF); ////////// 40 ! else if(GangInfo[40][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_SMINIONA); else if(GangInfo[40][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_FORLENZAFF); else if(GangInfo[40][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_ZALUCHIFF); if(GangInfo[41][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_CHICHAGOFF); else if(GangInfo[41][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_SMINIONA); else if(GangInfo[41][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_FORLENZAFF); else if(GangInfo[41][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_ZALUCHIFF); if(GangInfo[42][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_CHICHAGOFF); else if(GangInfo[42][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_SMINIONA); else if(GangInfo[42][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_FORLENZAFF); else if(GangInfo[42][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_ZALUCHIFF); if(GangInfo[43][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_CHICHAGOFF); else if(GangInfo[43][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_SMINIONA); else if(GangInfo[43][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_FORLENZAFF); else if(GangInfo[43][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_ZALUCHIFF); if(GangInfo[44][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_CHICHAGOFF); else if(GangInfo[44][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_SMINIONA); else if(GangInfo[44][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_FORLENZAFF); else if(GangInfo[44][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_ZALUCHIFF); if(GangInfo[45][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_CHICHAGOFF); else if(GangInfo[45][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_SMINIONA); else if(GangInfo[45][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_FORLENZAFF); else if(GangInfo[45][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_ZALUCHIFF); if(GangInfo[46][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_CHICHAGOFF); else if(GangInfo[46][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_SMINIONA); else if(GangInfo[46][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_FORLENZAFF); else if(GangInfo[46][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_ZALUCHIFF); if(GangInfo[47][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_CHICHAGOFF); else if(GangInfo[47][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_SMINIONA); else if(GangInfo[47][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_FORLENZAFF); else if(GangInfo[47][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_ZALUCHIFF); if(GangInfo[48][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_CHICHAGOFF); else if(GangInfo[48][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_SMINIONA); else if(GangInfo[48][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_FORLENZAFF); else if(GangInfo[48][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_ZALUCHIFF); if(GangInfo[1][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_CHICHAGOFF); else if(GangInfo[1][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_SMINIONA); else if(GangInfo[1][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_FORLENZAFF); else if(GangInfo[1][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_ZALUCHIFF); } else { if(GangInfo[2][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[1]); else if(GangInfo[2][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[1]); else if(GangInfo[2][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[1]); else if(GangInfo[2][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[1]); if(GangInfo[3][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[2]); else if(GangInfo[3][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[2]); else if(GangInfo[3][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[2]); else if(GangInfo[3][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[2]); if(GangInfo[4][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[3]); else if(GangInfo[4][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[3]); else if(GangInfo[4][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[3]); else if(GangInfo[4][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[3]); if(GangInfo[5][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[4]); else if(GangInfo[5][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[4]); else if(GangInfo[5][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[4]); else if(GangInfo[5][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[4]); if(GangInfo[6][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[5]); else if(GangInfo[6][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[5]); else if(GangInfo[6][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[5]); else if(GangInfo[6][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[5]); if(GangInfo[7][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[6]); else if(GangInfo[7][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[6]); else if(GangInfo[7][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[6]); else if(GangInfo[7][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[6]); if(GangInfo[8][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[7]); else if(GangInfo[8][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[7]); else if(GangInfo[8][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[7]); else if(GangInfo[8][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[7]); if(GangInfo[9][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[8]); else if(GangInfo[9][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[8]); else if(GangInfo[9][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[8]); else if(GangInfo[9][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[8]); if(GangInfo[10][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[9]); else if(GangInfo[10][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[9]); else if(GangInfo[10][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[9]); else if(GangInfo[10][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[9]); if(GangInfo[11][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[10]); else if(GangInfo[11][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[10]); else if(GangInfo[11][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[10]); else if(GangInfo[11][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[10]); if(GangInfo[12][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[11]); else if(GangInfo[12][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[11]); else if(GangInfo[12][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[11]); else if(GangInfo[12][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[11]); if(GangInfo[13][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[12]); else if(GangInfo[13][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[12]); else if(GangInfo[13][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[12]); else if(GangInfo[13][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[12]); if(GangInfo[14][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[13]); else if(GangInfo[14][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[13]); else if(GangInfo[14][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[13]); else if(GangInfo[14][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[13]); if(GangInfo[15][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[14]); else if(GangInfo[15][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[14]); else if(GangInfo[15][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[14]); else if(GangInfo[15][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[14]); if(GangInfo[16][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[15]); else if(GangInfo[16][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[15]); else if(GangInfo[16][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[15]); else if(GangInfo[16][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[15]); if(GangInfo[17][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[16]); else if(GangInfo[17][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[16]); else if(GangInfo[17][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[16]); else if(GangInfo[17][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[16]); if(GangInfo[18][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[17]); else if(GangInfo[18][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[17]); else if(GangInfo[18][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[17]); else if(GangInfo[18][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[17]); if(GangInfo[19][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[18]); else if(GangInfo[19][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[18]); else if(GangInfo[19][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[18]); else if(GangInfo[19][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[18]); if(GangInfo[20][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[19]); ////////// 20 ! else if(GangInfo[20][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[19]); else if(GangInfo[20][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[19]); else if(GangInfo[20][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[19]); if(GangInfo[21][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[20]); else if(GangInfo[21][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[20]); else if(GangInfo[21][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[20]); else if(GangInfo[21][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[20]); if(GangInfo[22][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[21]); else if(GangInfo[22][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[21]); else if(GangInfo[22][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[21]); else if(GangInfo[22][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[21]); if(GangInfo[23][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[22]); else if(GangInfo[23][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[22]); else if(GangInfo[23][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[22]); else if(GangInfo[23][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[22]); if(GangInfo[24][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[23]); else if(GangInfo[24][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[23]); else if(GangInfo[24][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[23]); else if(GangInfo[24][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[23]); if(GangInfo[25][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[24]); else if(GangInfo[25][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[24]); else if(GangInfo[25][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[24]); else if(GangInfo[25][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[24]); if(GangInfo[26][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[25]); else if(GangInfo[26][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[25]); else if(GangInfo[26][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[25]); else if(GangInfo[26][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[25]); if(GangInfo[27][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[26]); else if(GangInfo[27][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[26]); else if(GangInfo[27][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[26]); else if(GangInfo[27][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[26]); if(GangInfo[28][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[27]); else if(GangInfo[28][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[27]); else if(GangInfo[28][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[27]); else if(GangInfo[28][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[27]); if(GangInfo[29][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[28]); else if(GangInfo[29][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[28]); else if(GangInfo[29][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[28]); else if(GangInfo[29][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[28]); if(GangInfo[30][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[29]); /////////////// 30 ! else if(GangInfo[30][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[29]); else if(GangInfo[30][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[29]); else if(GangInfo[30][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[29]); if(GangInfo[31][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[30]); else if(GangInfo[31][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[30]); else if(GangInfo[31][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[30]); else if(GangInfo[31][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[30]); if(GangInfo[32][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[31]); else if(GangInfo[32][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[31]); else if(GangInfo[32][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[31]); else if(GangInfo[32][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[31]); if(GangInfo[33][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[32]); else if(GangInfo[33][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[32]); else if(GangInfo[33][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[32]); else if(GangInfo[33][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[32]); if(GangInfo[34][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[33]); else if(GangInfo[34][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[33]); else if(GangInfo[34][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[33]); else if(GangInfo[34][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[33]); if(GangInfo[35][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[34]); else if(GangInfo[35][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[34]); else if(GangInfo[35][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[34]); else if(GangInfo[35][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[34]); if(GangInfo[36][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[35]); else if(GangInfo[36][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[35]); else if(GangInfo[36][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[35]); else if(GangInfo[36][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[35]); if(GangInfo[37][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[36]); else if(GangInfo[37][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[36]); else if(GangInfo[37][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[36]); else if(GangInfo[37][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[36]); if(GangInfo[38][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[37]); else if(GangInfo[38][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[37]); else if(GangInfo[38][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[37]); else if(GangInfo[38][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[37]); if(GangInfo[39][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[38]); else if(GangInfo[39][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[38]); else if(GangInfo[39][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[38]); else if(GangInfo[39][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[38]); if(GangInfo[40][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[39]); ////////// 40 ! else if(GangInfo[40][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[39]); else if(GangInfo[40][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[39]); else if(GangInfo[40][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[39]); if(GangInfo[41][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[40]); else if(GangInfo[41][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[40]); else if(GangInfo[41][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[40]); else if(GangInfo[41][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[40]); if(GangInfo[42][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[41]); else if(GangInfo[42][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[41]); else if(GangInfo[42][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[41]); else if(GangInfo[42][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[41]); if(GangInfo[43][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[42]); else if(GangInfo[43][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[42]); else if(GangInfo[43][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[42]); else if(GangInfo[43][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[42]); if(GangInfo[44][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[43]); else if(GangInfo[44][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[43]); else if(GangInfo[44][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[43]); else if(GangInfo[44][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[43]); if(GangInfo[45][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[44]); else if(GangInfo[45][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[44]); else if(GangInfo[45][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[44]); else if(GangInfo[45][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[44]); if(GangInfo[46][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[45]); else if(GangInfo[46][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[45]); else if(GangInfo[46][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[45]); else if(GangInfo[46][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[45]); if(GangInfo[47][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[46]); else if(GangInfo[47][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[46]); else if(GangInfo[47][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[46]); else if(GangInfo[47][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[46]); if(GangInfo[48][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[47]); else if(GangInfo[48][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[47]); else if(GangInfo[48][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[47]); else if(GangInfo[48][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[47]); if(GangInfo[1][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[48]); else if(GangInfo[1][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[48]); else if(GangInfo[1][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[48]); else if(GangInfo[1][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[48]); } }
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expected token: ";", but found ")"
in Arhivă probleme
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