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Jimmi

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Posts posted by Jimmi

  1. La fel

    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22056) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22056) : warning 215: expression has no effect
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22056) : error 001: expected token: ";", but found ")"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22056) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22056) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase
    
    4 Errors.
     
    
  2. Problema intalnita (descriere):Imi tot da eroare de la sistemul de turfs.....
    Ero(area / rile) / warning-(ul / urile):
    Imagini / Video (optional):=
    Ati incercat sa rezolvati singur?:da

    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : warning 215: expression has no effect
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : error 001: expected token: ";", but found ")"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22104) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase
    
    4 Errors.
     
    
    Liniile de cod / sursa / script-ul(obligatoriu):
    public UpdateGangZone(i)
    {
        new szString[ 128 ], z_id = zoneID - 1;
        if(WarWon == 5) GZ_DATA[ z_id ][ zColor ] = COLOR_CHICHAGOFF;
        else if(WarWon == 6) GZ_DATA[ z_id ][ zColor ] = COLOR_SMINIONA;
        else if(WarWon == 12) GZ_DATA[ z_id ][ zColor ] = COLOR_FORLENZAFF;
        else if(WarWon == 13) GZ_DATA[ z_id ][ zColor ] = COLOR_ZALUCHIFF;
        GZ_DATA[ z_id ][ zOwner ] = WarWon;
        GZ_DATA[ z_id ][ zOwned ] = 1;
        for(new i; i< MAX_PLAYERS; i++) {
            if( !IsPlayerConnected( i ) ) continue;
            if( turf[ i ] != 0 ){
                GangZoneHideForPlayerEx( i, GZ_DATA[ z_id ][ zID ] );
                 GangZoneShowForPlayerEx( i, GZ_DATA[ z_id ][ zID ], GZ_DATA[ z_id ][ zColor ] );
            }
        }
        format( szString, 128, "UPDATE `gangzones` SET `Color` = %d, `Owner` = %d, `Owned` = %d WHERE `ID` = %d", GZ_DATA[ z_id ][ zColor ], GZ_DATA[ z_id ][ zOwner ], GZ_DATA[ z_id ][ zOwned ], zoneID );
        mysql_query( szString );
        return 1;
    }
  3. Defapt nu

    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 219: local variable "zID" shadows a variable at a preceding level
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 213: tag mismatch
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 206: redundant test: constant expression is non-zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : error 022: must be lvalue (non-constant)
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1449) : error 035: argument type mismatch (argument 2)
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1450) : error 035: argument type mismatch (argument 2)
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448) : warning 204: symbol is assigned a value that is never used: "zID"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1448 -- 1452) : warning 225: unreachable code

     

  4. public Turfss( const playerid )
    {
        for( new i = 0; i < sizeof( GZ_DATA ); i++ ){
            if( turfs[ playerid ] == 1 ) {
                GangZoneShowForPlayerEx( playerid, GZ_DATA[ i ][ zID ], GZ_DATA[ i ][ zColor ] );
            }
            else {
                GangZoneHideForPlayerEx( playerid, GZ_DATA[ i ][ zID ] );
            }
        }
        return 1;
    }
  5. Problema intalnita (descriere):A incercat The Row sa imi faca sistemul de turf-uri dar a trebuit sa iasa....Imi da erori pe care habar nu am cum sa le rezolv
    Ero(area / rile) / warning-(ul / urile):

    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(1471) : error 025: function heading differs from prototype
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22358) : error 017: undefined symbol "WarWon"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22359) : error 017: undefined symbol "WarWon"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : error 017: undefined symbol "turf"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : warning 215: expression has no effect
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : error 001: expected token: ";", but found "]"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(22363) : fatal error 107: too many error messages on one line
    
    

    Liniile de cod / sursa / script-ul(obligatoriu):

    UpdateGangZone( const zoneID )
    {
    	new szString[ 128 ], z_id = zoneID - 1;
    	GZ_DATA[ z_id ][ zColor ] = ( WarWon == 5 ) ? ( COLOR_CHICHAGOFF ) : ( WarWon == 6 ) ? ( COLOR_SMINIONA ) : ( WarWon == 12 ) ? ( COLOR_FORLENZAFF ) : ( COLOR_ZALUCHIFF );
    	GZ_DATA[ z_id ][ zOwner ] = WarWon;
    	GZ_DATA[ z_id ][ zOwned ] = 1;
    	for( new i = 0; i < MAX_PLAYERS; i++ ) {
    	    if( !IsPlayerConnected( i ) ) continue;
    	    if( turf[ i ] != 0 ){
    			GangZoneHideForPlayerEx( i, GZ_DATA[ z_id ][ zID ] );
    		 	GangZoneShowForPlayerEx( i, GZ_DATA[ z_id ][ zID ], GZ_DATA[ z_id ][ zColor ] );
    		}
    	}
    	format( szString, 128, "UPDATE `zones` SET `Color` = %d, `Owner` = %d, `Owned` = %d WHERE `ID` = %d", GZ_DATA[ z_id ][ zColor ], GZ_DATA[ z_id ][ zOwner ], GZ_DATA[ z_id ][ zOwned ], zoneID );
    	mysql_query( szString );
        return 1;
    }
    

    Imagini / Video (optional):http://imgur.com/uwCbv6y
    Ati incercat sa rezolvati singur?:Da am adaugat new WarWon si turfs dar da alte erori...

  6. A folosit.Nu se intampla nimica.....

    //========================================[CMD /OFFUNINVITE]=================================================//
    CMD:offuninvite(playerid,params[])
    {
    	new result, string[128], target;
    	{
    	if(sscanf(params, "u", target)) return SendClientMessage(playerid, -1, "Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]");
    	if(PlayerInfo[playerid][pLeader] >= 1)
    	return 1;
    	}
    	format(string, sizeof(string), "SELECT `username` FROM `players` WHERE username = '%s' AND Member > 0 LIMIT 1", (result));
    	mysql_query(string);
    	mysql_store_result();
    	if(!mysql_num_rows())
    	{
    		format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu factiune!", (result));
    		mysql_free_result();
    		return SendClientMessage(playerid, 0xEF5C5CFF, string);
    	}
    	else if(mysql_num_rows() != 0)
    	{
    		format(string, sizeof(string), "UPDATE `players` SET `Member` = 0 WHERE username = '%s' SET `Skin` = 170 WHERE username = '%s'", (result));
    		mysql_query(string);
    		mysql_store_result();
    		format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este in factiune!", (result));
    		ABroadCast(0xa9c4e4FF, string, 1);
    		mysql_free_result();
    	}
    	else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!");
    	return 1;
    }

     

  7. Dap, am rezolvat erorile dar scriu /offuninvite Crazy.

    si imi zici Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]

    Asa arata comanda acuma:

    //========================================[CMD /OFFUNINVITE]=================================================//
    CMD:offuninvite(playerid,params[])
    {
        new result, string[128];
        if(PlayerInfo[playerid][pLeader] >= 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]");
            return 1;
        }
        format(string, sizeof(string), "SELECT `username` FROM `players` WHERE username = '%s' AND Member > 0 LIMIT 1", (result));
        mysql_query(string);
        mysql_store_result();
        if(!mysql_num_rows())
        {
            format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu factiune!", (result));
            mysql_free_result();
            return SendClientMessage(playerid, 0xEF5C5CFF, string);
        }
        else if(mysql_num_rows() != 0)
        {
            format(string, sizeof(string), "UPDATE `players` SET `Member` = 0 WHERE username = '%s' SET `Skin` = 170 WHERE username = '%s'", (result));
            mysql_query(string);
            mysql_store_result();
            format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este in factiune!", (result));
            ABroadCast(0xa9c4e4FF, string, 1);
            mysql_free_result();
        }
        else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!");
        return 1;
    }

    Am adaugat si ca dupa ce este folosita comanda sa iti dea skin 170 sper ca am adaugat bine.Sa ii dea skin 170 celui care a primit uninvite din factiune

  8. Problema intalnita (descriere):M-am apucat serios la gm.Am incercat sa rezolv comanda /offuninvite care era pe dini sa o fac sa mearga pe mysql ca asa e gm.
    Ero(area / rile) / warning-(ul / urile):

    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26183) : error 017: undefined symbol "result"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26188) : error 017: undefined symbol "result"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26194) : error 017: undefined symbol "result"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26197) : error 017: undefined symbol "result"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26177) : warning 203: symbol is never used: "idx"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26177 -- 26202) : warning 209: function "cmd_offuninvite" should return a value
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26177 -- 26203) : error 010: invalid function or declaration
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    5 Errors.
    


    Liniile de cod / sursa / script-ul(obligatoriu):

    //========================================[CMD /OFFUNINVITE]=================================================//
    CMD:offuninvite(playerid,params[])
    	{
    	    new idx, string[128];
    	    if(PlayerInfo[playerid][pLeader] >= 1)
    			{
    		        SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /offuninvite [NUMELE-EXACT]");
    	            return 1;
    		 	}
                format(string, sizeof(string), "SELECT `username` FROM `players` WHERE username = '%s' AND Member > 0 LIMIT 1", (result));
    				mysql_query(string);
    				mysql_store_result();
    				if(!mysql_num_rows())
    				{
    			    	format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu factiune!", (result));
    					mysql_free_result();
    					return SendClientMessage(playerid, 0xEF5C5CFF, string);
    				}
    				else if(mysql_num_rows() != 0)
    				{
    				    format(string, sizeof(string), "UPDATE `players` SET `Member` = 0 WHERE username = '%s'", (result));
    					mysql_query(string);
    					mysql_store_result();
    					format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este lider!", (result));
    					ABroadCast(0xa9c4e4FF, string, 1);
    					mysql_free_result();
    					}
    			else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!");
    		}
    		return 1;
    	}


    Imagini / Video (optional):-
    Ati incercat sa rezolvati singur?:Da, comanda originala era:

     if (strcmp(cmd, "/offuninvite", true)==0)
    	{
    	    if(PlayerInfo[playerid][pLeader] >= 1)
    	    {
    	        tmp = strtok(cmdtext, idx);
    	        if(!strlen(tmp))
    			{
    		        SendClientMessage(playerid, COLOR_WHITE, "{00FF00}Folosire:{FFFFFF} /offuninvite [PlayerName_PlayerLastName]");
    	            return 1;
    		 	}
    			//new var[64];
    		 	GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    		 	GetPlayerName(playerid, sendername, sizeof(giveplayer));
    			format(string,sizeof(string),"Users/%s.ini",tmp);
    			if(fexist(string))
    			{
    				new File:hFile;
    				hFile = fopen(string, io_append);
    				fwrite(hFile, "Member=0");
    				fwrite(hFile, "Model=29");
    				fclose(hFile);
    				SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Jucator scos din factiune!");
    	   			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    				GetPlayerName(playerid, sendername, sizeof(sendername));
    			}
    			else return SendClientMessage(playerid, COLOR_WHITE, "{0066FF}Info: {FFFFFF}Nu exista niciun jucator cu acel nume! Scrie numele exact!");
    		}
    		return 1;
    	}

     

  9. Stiu dar trebuie si parametri sscanf ca altfel:

    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26181) : error 017: undefined symbol "cmdtext"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : error 017: undefined symbol "idx"
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : error 029: invalid expression, assumed zero
    C:\Users\Jimmi\Desktop\93.119.25.182-7777\gamemodes\RunStrike.pwn(26182) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    5 Errors.
    

     

  10. Cum ar trebui sa fac comanda pe zCMD?

    Stiu ca trebuie sa adaug

    CMD:makeadminoff(playerid, params[])
    {

    dar mai departe?

    if(strcmp(cmd, "/makeadminoff", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        if(PlayerInfo[playerid][pAdmin] > 5)
    	        {
    	         	new length = strlen(cmdtext);
    				while ((idx < length) && (cmdtext[idx] <= ' '))
    				{
    					idx++;
    				}
    				new offset = idx;
    				new result[128];
    				while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    				{
    					result[idx - offset] = cmdtext[idx];
    					idx++;
    				}
    				result[idx - offset] = EOS;
    				if(!strlen(result))
    				{
    					SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /makeadminoff [NUMELE-EXACT]");
    					return 1;
    				}
    				new Query[256];
    			   	format(Query, sizeof(Query), "SELECT `username` FROM `players` WHERE username = '%s' AND Admin > 0 LIMIT 1", (result));
    				mysql_query(string);
    				mysql_store_result();
    				if(!mysql_num_rows())
    				{
    			    	format(string, sizeof(string), "Nu este nimeni cu numele %s inregistrat/cu admin!", (result));
    					mysql_free_result();
    					return SendClientMessage(playerid, 0xEF5C5CFF, string);
    				}
    				else if(mysql_num_rows() != 0)
    				{
    				    format(Query, sizeof(Query), "UPDATE `players` SET `Admin` = 0 WHERE username = '%s'", (result));
    					mysql_query(string);
    					mysql_store_result();
    					format(string, sizeof(string), "{0066FF}[Info:] {FFFFFF}%s nu mai este admin!", (result));
    					ABroadCast(0xa9c4e4FF, string, 1);
    					mysql_free_result();
    				}
    			}
    	    }
    	}

     

  11. Habar n-am.Am cautat in gm Pvar si am gasit astea

    SetPVarInt(playerid,"KilledFlood",0);

        if(dialogid == DIALOG_REPORT1)
        {
            if(response == 1)
            {
                SendClientMessage(playerid,COLOR_WHITE,"PG-ZONE RPG:Reportul a fost trimis!");
                format(string, sizeof(string), "[REPORT]: ( %s ) foloseste Hack! RECLAMANT: %s ",inputtext ,PlayerName(playerid));
                RBroadCast(COLOR_LIGHTBLUE,string,1);
                SetPVarInt(playerid,"Report",1);
            }
            if(response == 0)
            {
                ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}PG-ZONE {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi");
            }
        }
        if(dialogid == DIALOG_REPORT2)
        {
            if(response == 1)
            {
                SendClientMessage(playerid,COLOR_WHITE,"PG-ZONE RPG:Reportul a fost trimis!");
                format(string, sizeof(string), "[REPORT]: ( %s ) foloseste aimbot! RECLAMANT: %s ",inputtext ,PlayerName(playerid));
                RBroadCast(COLOR_LIGHTBLUE,string,1);
                SetPVarInt(playerid,"Report",1);

  12. public Turfss(i)
    {
       if(turfs[i] == 1)
        {
           if(GangInfo[2][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_CHICHAGOFF);
          else if(GangInfo[2][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_SMINIONA);
          else if(GangInfo[2][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_FORLENZAFF);
          else if(GangInfo[2][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_ZALUCHIFF);
           if(GangInfo[3][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_CHICHAGOFF);
          else if(GangInfo[3][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_SMINIONA);
          else if(GangInfo[3][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_FORLENZAFF);
          else if(GangInfo[3][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_ZALUCHIFF);
           if(GangInfo[4][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_CHICHAGOFF);
          else if(GangInfo[4][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_SMINIONA);
          else if(GangInfo[4][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_FORLENZAFF);
          else if(GangInfo[4][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_ZALUCHIFF);
           if(GangInfo[5][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_CHICHAGOFF);
          else if(GangInfo[5][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_SMINIONA);
          else if(GangInfo[5][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_FORLENZAFF);
          else if(GangInfo[5][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_ZALUCHIFF);
           if(GangInfo[6][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_CHICHAGOFF);
          else if(GangInfo[6][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_SMINIONA);
          else if(GangInfo[6][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_FORLENZAFF);
          else if(GangInfo[6][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_ZALUCHIFF);
           if(GangInfo[7][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_CHICHAGOFF);
          else if(GangInfo[7][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_SMINIONA);
          else if(GangInfo[7][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_FORLENZAFF);
          else if(GangInfo[7][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_ZALUCHIFF);
           if(GangInfo[8][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_CHICHAGOFF);
          else if(GangInfo[8][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_SMINIONA);
          else if(GangInfo[8][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_FORLENZAFF);
          else if(GangInfo[8][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_ZALUCHIFF);
           if(GangInfo[9][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_CHICHAGOFF);
          else if(GangInfo[9][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_SMINIONA);
          else if(GangInfo[9][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_FORLENZAFF);
          else if(GangInfo[9][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_ZALUCHIFF);
           if(GangInfo[10][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_CHICHAGOFF);
          else if(GangInfo[10][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_SMINIONA);
          else if(GangInfo[10][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_FORLENZAFF);
          else if(GangInfo[10][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_ZALUCHIFF);
           if(GangInfo[11][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_CHICHAGOFF);
          else if(GangInfo[11][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_SMINIONA);
          else if(GangInfo[11][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_FORLENZAFF);
          else if(GangInfo[11][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_ZALUCHIFF);
           if(GangInfo[12][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_CHICHAGOFF);
          else if(GangInfo[12][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_SMINIONA);
          else if(GangInfo[12][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_FORLENZAFF);
          else if(GangInfo[12][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_ZALUCHIFF);
           if(GangInfo[13][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_CHICHAGOFF);
          else if(GangInfo[13][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_SMINIONA);
          else if(GangInfo[13][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_FORLENZAFF);
          else if(GangInfo[13][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_ZALUCHIFF);
           if(GangInfo[14][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_CHICHAGOFF);
          else if(GangInfo[14][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_SMINIONA);
          else if(GangInfo[14][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_FORLENZAFF);
          else if(GangInfo[14][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_ZALUCHIFF);
           if(GangInfo[15][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_CHICHAGOFF);
          else if(GangInfo[15][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_SMINIONA);
          else if(GangInfo[15][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_FORLENZAFF);
          else if(GangInfo[15][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_ZALUCHIFF);
          if(GangInfo[16][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_CHICHAGOFF);
          else if(GangInfo[16][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_SMINIONA);
          else if(GangInfo[16][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_FORLENZAFF);
          else if(GangInfo[16][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_ZALUCHIFF);
          if(GangInfo[17][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_CHICHAGOFF);
          else if(GangInfo[17][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_SMINIONA);
          else if(GangInfo[17][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_FORLENZAFF);
          else if(GangInfo[17][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_ZALUCHIFF);
          if(GangInfo[18][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_CHICHAGOFF);
          else if(GangInfo[18][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_SMINIONA);
          else if(GangInfo[18][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_FORLENZAFF);
          else if(GangInfo[18][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_ZALUCHIFF);
          if(GangInfo[19][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_CHICHAGOFF);
          else if(GangInfo[19][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_SMINIONA);
          else if(GangInfo[19][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_FORLENZAFF);
          else if(GangInfo[19][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_ZALUCHIFF);
           if(GangInfo[20][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_CHICHAGOFF); ////////// 20 !
          else if(GangInfo[20][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_SMINIONA);
          else if(GangInfo[20][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_FORLENZAFF);
          else if(GangInfo[20][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_ZALUCHIFF);
          if(GangInfo[21][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_CHICHAGOFF);
          else if(GangInfo[21][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_SMINIONA);
          else if(GangInfo[21][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_FORLENZAFF);
          else if(GangInfo[21][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_ZALUCHIFF);
           if(GangInfo[22][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_CHICHAGOFF);
          else if(GangInfo[22][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_SMINIONA);
          else if(GangInfo[22][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_FORLENZAFF);
          else if(GangInfo[22][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_ZALUCHIFF);
          if(GangInfo[23][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_CHICHAGOFF);
          else if(GangInfo[23][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_SMINIONA);
          else if(GangInfo[23][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_FORLENZAFF);
          else if(GangInfo[23][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_ZALUCHIFF);
          if(GangInfo[24][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_CHICHAGOFF);
          else if(GangInfo[24][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_SMINIONA);
          else if(GangInfo[24][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_FORLENZAFF);
          else if(GangInfo[24][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_ZALUCHIFF);
           if(GangInfo[25][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_CHICHAGOFF);
          else if(GangInfo[25][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_SMINIONA);
          else if(GangInfo[25][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_FORLENZAFF);
          else if(GangInfo[25][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_ZALUCHIFF);
          if(GangInfo[26][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_CHICHAGOFF);
          else if(GangInfo[26][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_SMINIONA);
          else if(GangInfo[26][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_FORLENZAFF);
          else if(GangInfo[26][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_ZALUCHIFF);
          else if(GangInfo[27][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[26], COLOR_SMINIONA);
           if(GangInfo[28][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_CHICHAGOFF);
          else if(GangInfo[28][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_SMINIONA);
          else if(GangInfo[28][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_FORLENZAFF);
          else if(GangInfo[28][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_ZALUCHIFF);
          if(GangInfo[29][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_CHICHAGOFF);
          else if(GangInfo[29][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_SMINIONA);
          else if(GangInfo[29][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_FORLENZAFF);
          else if(GangInfo[29][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_ZALUCHIFF);
          if(GangInfo[30][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_CHICHAGOFF); /////////////// 30 !
          else if(GangInfo[30][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_SMINIONA);
          else if(GangInfo[30][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_FORLENZAFF);
          else if(GangInfo[30][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_ZALUCHIFF);
          if(GangInfo[31][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_CHICHAGOFF);
          else if(GangInfo[31][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_SMINIONA);
          else if(GangInfo[31][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_FORLENZAFF);
          else if(GangInfo[31][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_ZALUCHIFF);
          if(GangInfo[32][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_CHICHAGOFF);
          else if(GangInfo[32][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_SMINIONA);
          else if(GangInfo[32][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_FORLENZAFF);
          else if(GangInfo[32][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_ZALUCHIFF);
           if(GangInfo[33][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_CHICHAGOFF);
          else if(GangInfo[33][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_SMINIONA);
          else if(GangInfo[33][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_FORLENZAFF);
          else if(GangInfo[33][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_ZALUCHIFF);
          if(GangInfo[34][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_CHICHAGOFF);
          else if(GangInfo[34][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_SMINIONA);
          else if(GangInfo[34][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_FORLENZAFF);
          else if(GangInfo[34][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_ZALUCHIFF);
          if(GangInfo[35][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_CHICHAGOFF);
          else if(GangInfo[35][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_SMINIONA);
          else if(GangInfo[35][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_FORLENZAFF);
          else if(GangInfo[35][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_ZALUCHIFF);
          if(GangInfo[36][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_CHICHAGOFF);
          else if(GangInfo[36][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_SMINIONA);
          else if(GangInfo[36][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_FORLENZAFF);
          else if(GangInfo[36][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_ZALUCHIFF);
          if(GangInfo[37][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_CHICHAGOFF);
          else if(GangInfo[37][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_SMINIONA);
          else if(GangInfo[37][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_FORLENZAFF);
          else if(GangInfo[37][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_ZALUCHIFF);
          if(GangInfo[38][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_CHICHAGOFF);
          else if(GangInfo[38][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_SMINIONA);
          else if(GangInfo[38][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_FORLENZAFF);
          else if(GangInfo[38][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_ZALUCHIFF);
          if(GangInfo[39][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_CHICHAGOFF);
          else if(GangInfo[39][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_SMINIONA);
          else if(GangInfo[39][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_FORLENZAFF);
          else if(GangInfo[39][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_ZALUCHIFF);
          if(GangInfo[40][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_CHICHAGOFF); ////////// 40 !
          else if(GangInfo[40][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_SMINIONA);
          else if(GangInfo[40][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_FORLENZAFF);
          else if(GangInfo[40][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_ZALUCHIFF);
          if(GangInfo[41][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_CHICHAGOFF);
          else if(GangInfo[41][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_SMINIONA);
          else if(GangInfo[41][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_FORLENZAFF);
          else if(GangInfo[41][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_ZALUCHIFF);
          if(GangInfo[42][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_CHICHAGOFF);
          else if(GangInfo[42][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_SMINIONA);
          else if(GangInfo[42][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_FORLENZAFF);
          else if(GangInfo[42][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_ZALUCHIFF);
          if(GangInfo[43][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_CHICHAGOFF);
          else if(GangInfo[43][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_SMINIONA);
          else if(GangInfo[43][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_FORLENZAFF);
          else if(GangInfo[43][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_ZALUCHIFF);
          if(GangInfo[44][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_CHICHAGOFF);
          else if(GangInfo[44][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_SMINIONA);
          else if(GangInfo[44][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_FORLENZAFF);
          else if(GangInfo[44][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_ZALUCHIFF);
          if(GangInfo[45][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_CHICHAGOFF);
          else if(GangInfo[45][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_SMINIONA);
          else if(GangInfo[45][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_FORLENZAFF);
          else if(GangInfo[45][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_ZALUCHIFF);
           if(GangInfo[46][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_CHICHAGOFF);
          else if(GangInfo[46][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_SMINIONA);
          else if(GangInfo[46][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_FORLENZAFF);
          else if(GangInfo[46][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_ZALUCHIFF);
          if(GangInfo[47][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_CHICHAGOFF);
          else if(GangInfo[47][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_SMINIONA);
          else if(GangInfo[47][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_FORLENZAFF);
          else if(GangInfo[47][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_ZALUCHIFF);
          if(GangInfo[48][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_CHICHAGOFF);
          else if(GangInfo[48][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_SMINIONA);
          else if(GangInfo[48][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_FORLENZAFF);
          else if(GangInfo[48][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_ZALUCHIFF);
          if(GangInfo[1][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_CHICHAGOFF);
          else if(GangInfo[1][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_SMINIONA);
          else if(GangInfo[1][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_FORLENZAFF);
          else if(GangInfo[1][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_ZALUCHIFF);
       }
       else
       {
           if(GangInfo[2][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[1]);
          else if(GangInfo[2][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[1]);
          else if(GangInfo[2][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[1]);
          else if(GangInfo[2][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[1]);
           if(GangInfo[3][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[2]);
          else if(GangInfo[3][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[2]);
          else if(GangInfo[3][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[2]);
          else if(GangInfo[3][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[2]);
           if(GangInfo[4][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[3]);
          else if(GangInfo[4][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[3]);
          else if(GangInfo[4][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[3]);
          else if(GangInfo[4][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[3]);
           if(GangInfo[5][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[4]);
          else if(GangInfo[5][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[4]);
          else if(GangInfo[5][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[4]);
          else if(GangInfo[5][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[4]);
           if(GangInfo[6][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[5]);
          else if(GangInfo[6][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[5]);
          else if(GangInfo[6][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[5]);
          else if(GangInfo[6][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[5]);
           if(GangInfo[7][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[6]);
          else if(GangInfo[7][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[6]);
          else if(GangInfo[7][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[6]);
          else if(GangInfo[7][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[6]);
           if(GangInfo[8][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[7]);
          else if(GangInfo[8][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[7]);
          else if(GangInfo[8][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[7]);
          else if(GangInfo[8][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[7]);
           if(GangInfo[9][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[8]);
          else if(GangInfo[9][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[8]);
          else if(GangInfo[9][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[8]);
          else if(GangInfo[9][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[8]);
           if(GangInfo[10][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[9]);
          else if(GangInfo[10][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[9]);
          else if(GangInfo[10][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[9]);
          else if(GangInfo[10][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[9]);
           if(GangInfo[11][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[10]);
          else if(GangInfo[11][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[10]);
          else if(GangInfo[11][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[10]);
          else if(GangInfo[11][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[10]);
           if(GangInfo[12][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[11]);
          else if(GangInfo[12][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[11]);
          else if(GangInfo[12][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[11]);
          else if(GangInfo[12][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[11]);
           if(GangInfo[13][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[12]);
          else if(GangInfo[13][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[12]);
          else if(GangInfo[13][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[12]);
          else if(GangInfo[13][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[12]);
           if(GangInfo[14][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[13]);
          else if(GangInfo[14][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[13]);
          else if(GangInfo[14][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[13]);
          else if(GangInfo[14][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[13]);
           if(GangInfo[15][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[14]);
          else if(GangInfo[15][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[14]);
          else if(GangInfo[15][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[14]);
          else if(GangInfo[15][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[14]);
          if(GangInfo[16][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[15]);
          else if(GangInfo[16][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[15]);
          else if(GangInfo[16][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[15]);
          else if(GangInfo[16][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[15]);
          if(GangInfo[17][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[16]);
          else if(GangInfo[17][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[16]);
          else if(GangInfo[17][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[16]);
          else if(GangInfo[17][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[16]);
          if(GangInfo[18][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[17]);
          else if(GangInfo[18][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[17]);
          else if(GangInfo[18][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[17]);
          else if(GangInfo[18][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[17]);
          if(GangInfo[19][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[18]);
          else if(GangInfo[19][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[18]);
          else if(GangInfo[19][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[18]);
          else if(GangInfo[19][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[18]);
           if(GangInfo[20][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[19]); ////////// 20 !
          else if(GangInfo[20][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[19]);
          else if(GangInfo[20][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[19]);
          else if(GangInfo[20][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[19]);
          if(GangInfo[21][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[20]);
          else if(GangInfo[21][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[20]);
          else if(GangInfo[21][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[20]);
          else if(GangInfo[21][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[20]);
           if(GangInfo[22][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[21]);
          else if(GangInfo[22][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[21]);
          else if(GangInfo[22][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[21]);
          else if(GangInfo[22][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[21]);
          if(GangInfo[23][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[22]);
          else if(GangInfo[23][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[22]);
          else if(GangInfo[23][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[22]);
          else if(GangInfo[23][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[22]);
          if(GangInfo[24][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[23]);
          else if(GangInfo[24][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[23]);
          else if(GangInfo[24][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[23]);
          else if(GangInfo[24][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[23]);
           if(GangInfo[25][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[24]);
          else if(GangInfo[25][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[24]);
          else if(GangInfo[25][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[24]);
          else if(GangInfo[25][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[24]);
          if(GangInfo[26][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[25]);
          else if(GangInfo[26][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[25]);
          else if(GangInfo[26][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[25]);
          else if(GangInfo[26][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[25]);
          if(GangInfo[27][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[26]);
          else if(GangInfo[27][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[26]);
          else if(GangInfo[27][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[26]);
          else if(GangInfo[27][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[26]);
           if(GangInfo[28][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[27]);
          else if(GangInfo[28][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[27]);
          else if(GangInfo[28][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[27]);
          else if(GangInfo[28][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[27]);
          if(GangInfo[29][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[28]);
          else if(GangInfo[29][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[28]);
          else if(GangInfo[29][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[28]);
          else if(GangInfo[29][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[28]);
          if(GangInfo[30][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[29]); /////////////// 30 !
          else if(GangInfo[30][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[29]);
          else if(GangInfo[30][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[29]);
          else if(GangInfo[30][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[29]);
          if(GangInfo[31][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[30]);
          else if(GangInfo[31][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[30]);
          else if(GangInfo[31][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[30]);
          else if(GangInfo[31][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[30]);
          if(GangInfo[32][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[31]);
          else if(GangInfo[32][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[31]);
          else if(GangInfo[32][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[31]);
          else if(GangInfo[32][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[31]);
           if(GangInfo[33][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[32]);
          else if(GangInfo[33][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[32]);
          else if(GangInfo[33][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[32]);
          else if(GangInfo[33][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[32]);
          if(GangInfo[34][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[33]);
          else if(GangInfo[34][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[33]);
          else if(GangInfo[34][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[33]);
          else if(GangInfo[34][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[33]);
          if(GangInfo[35][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[34]);
          else if(GangInfo[35][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[34]);
          else if(GangInfo[35][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[34]);
          else if(GangInfo[35][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[34]);
          if(GangInfo[36][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[35]);
          else if(GangInfo[36][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[35]);
          else if(GangInfo[36][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[35]);
          else if(GangInfo[36][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[35]);
          if(GangInfo[37][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[36]);
          else if(GangInfo[37][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[36]);
          else if(GangInfo[37][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[36]);
          else if(GangInfo[37][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[36]);
          if(GangInfo[38][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[37]);
          else if(GangInfo[38][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[37]);
          else if(GangInfo[38][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[37]);
          else if(GangInfo[38][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[37]);
          if(GangInfo[39][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[38]);
          else if(GangInfo[39][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[38]);
          else if(GangInfo[39][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[38]);
          else if(GangInfo[39][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[38]);
          if(GangInfo[40][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[39]); ////////// 40 !
          else if(GangInfo[40][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[39]);
          else if(GangInfo[40][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[39]);
          else if(GangInfo[40][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[39]);
          if(GangInfo[41][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[40]);
          else if(GangInfo[41][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[40]);
          else if(GangInfo[41][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[40]);
          else if(GangInfo[41][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[40]);
          if(GangInfo[42][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[41]);
          else if(GangInfo[42][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[41]);
          else if(GangInfo[42][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[41]);
          else if(GangInfo[42][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[41]);
          if(GangInfo[43][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[42]);
          else if(GangInfo[43][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[42]);
          else if(GangInfo[43][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[42]);
          else if(GangInfo[43][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[42]);
          if(GangInfo[44][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[43]);
          else if(GangInfo[44][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[43]);
          else if(GangInfo[44][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[43]);
          else if(GangInfo[44][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[43]);
          if(GangInfo[45][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[44]);
          else if(GangInfo[45][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[44]);
          else if(GangInfo[45][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[44]);
          else if(GangInfo[45][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[44]);
           if(GangInfo[46][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[45]);
          else if(GangInfo[46][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[45]);
          else if(GangInfo[46][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[45]);
          else if(GangInfo[46][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[45]);
          if(GangInfo[47][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[46]);
          else if(GangInfo[47][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[46]);
          else if(GangInfo[47][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[46]);
          else if(GangInfo[47][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[46]);
          if(GangInfo[48][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[47]);
          else if(GangInfo[48][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[47]);
          else if(GangInfo[48][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[47]);
          else if(GangInfo[48][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[47]);
          if(GangInfo[1][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[48]);
          else if(GangInfo[1][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[48]);
          else if(GangInfo[1][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[48]);
          else if(GangInfo[1][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[48]);
       }
    }

     

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