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n1cabbs

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  1. pai eu asta va cer, ca nu stiu sa o fac.
  2. Nick: n1cabbsx Problema: Am pus la primarie pickup si 3DTextLabel cu /takejob , dar nu stiu cum sa fac comanda si ca atunci cand un player scrie de exemplu: /takejob lawyer sa ii seteze automat job-ul lawyer. Erori / warnings: --- Lini/script: AddStaticPickup(1239, 2, 370.2882,178.3599,1008.3828); //takejob Create3DTextLabel("{2641fe}Primaria LS \n {ffffff}Scrie {008000}/takejob {FFFFFF}pentru te {008000}angaja.",0xE60000FF,370.2882,178.3599,1008.3828,8,0,1); //takejob Ai incercat sa rezolvi singur ?: Da ,dar nu am reusit , am cautat tutoriale... nu am gasit nimic.
  3. Nume: n1cabbs Nume tutorial: Cum faci o primarie cu /takejob /buylicense si /passport Descriere: As vrea un tutorial cum as putea sa adaug la primarie /takejob /buylicense si /passport Multumesc anticipat.
  4. Nick: n1cabbs Problema: Cand ma conectez pe server , orice parola as baga tot ma conecteaza , nu se intampla tuturor jucatorilor , doar unora. Erori / warnings: la compilare nu am nimic. Lini/script: OnPlayerRegister: PUBLIC: OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[64]; new string[128]; new playersip[24]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); GetPlayerIp(playerid, playersip, sizeof(playersip)); format(string2, sizeof(string2), "users/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); } if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); } if( strcmp( key , "DDManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDM] = strval( val ); } if( strcmp( key , "DDTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDTK] = strval( val ); } if( strcmp( key , "DDHManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDMH] = strval( val ); } if( strcmp( key , "DDHTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDMHTK] = strval( val ); } if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); } if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); } if( strcmp( key , "SpawnLocation" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawnLoc] = strval( val ); } if( strcmp( key , "WarKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarKills] = strval( val ); } if( strcmp( key , "HealKit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKit] = strval( val ); } if( strcmp( key , "AD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAD] = strval( val ); } if( strcmp( key , "Wipe" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWipe] = strval( val ); } if( strcmp( key , "AdminSec" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSec] = strval( val ); } if( strcmp( key , "GGManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGGDM] = strval( val ); } if( strcmp( key , "GGKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills] = strval( val ); } if( strcmp( key , "GGKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills2] = strval( val ); } if( strcmp( key , "GGDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggDeaths] = strval( val ); } if( strcmp( key , "GGLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggLevel] = strval( val ); } if( strcmp( key , "InGG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInGG] = strval( val ); } if( strcmp( key , "HRob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHRob] = strval( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strval( val ); } if( strcmp( key , "Towc" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTowc] = strval( val ); } if( strcmp( key , "Pastile" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPastile] = strval( val ); } if( strcmp( key , "Pills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPills] = strval( val ); } if( strcmp( key , "MinigunKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunKills] = strval( val ); } if( strcmp( key , "MinigunKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunKills2] = strval( val ); } if( strcmp( key , "MinigunDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunDeaths] = strval( val ); } if( strcmp( key , "InMinigun" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInMinigun] = strval( val ); } if( strcmp( key , "Slot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun2] = strval( val ); } //dgun if( strcmp( key , "Slot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun3] = strval( val ); } //dgun if( strcmp( key , "Slot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun4] = strval( val ); } //dgun if( strcmp( key , "Slot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun5] = strval( val ); } //dgun if( strcmp( key , "CarBan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarBan] = strval( val ); } if( strcmp( key , "TicketCasino" , true ) == 0 ) { val = ini_GetValue( Data ); TicketCasino[playerid] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "ClubWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubWarns] = strval( val ); } if( strcmp( key , "ClubRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubRank] = strval( val ); } if( strcmp( key , "ClubMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubMember] = strval( val ); } if( strcmp( key , "ClubLeader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubLeader] = strval( val ); } if( strcmp( key , "Bounty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBounty] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "NFS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFS] = strval( val ); } if( strcmp( key , "CompMission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCompMission] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "FacWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFACWarns] = strval( val ); } if( strcmp( key , "Acces Warns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); } if( strcmp( key , "LeaderWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeaderWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } } fclose(UserFile); } else { new loginstring[128]; new loginname[64]; gPlayerLogTries[playerid] += 1; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{EBDB14}Parola Gresita\n{FFFFFF}Te rugam sa introduci parola corecta\n{FFFFFF}Ai introdus gresit {FA0021}%d{FFFFFF}/4 {FA0021}Ban!",gPlayerLogTries[playerid],loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"{0080FF}Login",loginstring,"Login","Exit"); fclose(UserFile); format(loginstring, 256, "{FF6600}LOGIN: {DB0000}%s (%s) {FF6600}a gresit parola la logare", loginname, playersip); ABroadCast(COLOR_YELLOW2,loginstring,1); if(gPlayerLogTries[playerid] >= 1) { format(string, sizeof(string), "{F81414}ATENTIE:{FFFF00} Daca gresesti parola de 4 ori consecutiv primesti ban. Ai gresit de %d/{F81414}4{FFFF00} ori.",gPlayerLogTries[playerid]); SendClientMessage(playerid, COLOR_WHITE, string); } if(gPlayerLogTries[playerid] == 4) { FixBan2(playerid); } return 1; } PlayerInfo[playerid][pAdjustable] = 0; ResetPlayerMoney(playerid); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 1; PlayerInfo[playerid][pCompMission] = 0; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 2246.6; PlayerInfo[playerid][pPos_y] = -1161.9; PlayerInfo[playerid][pPos_z] = 1029.7; PlayerInfo[playerid][pInt] = 15; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 299; new randphone = 1000 + random(8999); PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pAccount] = 50000; PlayerInfo[playerid][pReg] = 1; PlayerInfo[playerid][pWipe] = 1; PlayerInfo[playerid][pExp] = 0; GivePlayerMoney(playerid, 100000); GivePlayerMoney(playerid, -10000); GivePlayerMoney(playerid, 500); } if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick { SendClientMessage(playerid, COLOR_LIGHTRED, "{FFFFFF}Contul este blocat."); FixKick3(playerid); } if(PlayerInfo[playerid][pLevel] == -999) //autoban { FixBan(playerid); } else if(PlayerInfo[playerid][pCK] > 0) { FixKick3(playerid); } TextDrawHideForPlayer(playerid,lbt); TextDrawHideForPlayer(playerid,lbb); SendClientMessage(playerid, COLOR_GREEN, "{CC3300}============================================="); format(string2, sizeof(string2), "{ffffff}SERVER: Bine ai venit {FFFF80}%s",playername2); SendClientMessage(playerid, COLOR_WHITE,string2); printf("%s has logged in.",playername2); if (PlayerInfo[playerid][pDonateRank] > 0) { SendClientMessage(playerid, COLOR_WHITE,"{ffffff}SERVER: Teai connectat ca{FFFF80}VIP user."); } if (PlayerInfo[playerid][pAdmin] > 0) { format(string2, sizeof(string2), "{ffffff}SERVER: Teai connectat ca admin level {FFFF80}%d ",PlayerInfo[playerid][pAdmin]); SendClientMessage(playerid, COLOR_WHITE,string2); } if (PlayerInfo[playerid][pHelper] > 0) { format(string2, sizeof(string2), "{ffffff}SERVER: Teai connectat ca {FFFF80}Helper.",PlayerInfo[playerid][pHelper]); SendClientMessage(playerid, COLOR_WHITE,string2); } if (PlayerInfo[playerid][pLevel] >= 0) { format(string2, sizeof(string2), "{ffffff}[LOGIN]: %s a intrat cu IP: {FFFF80}%s.",playername2, playersip); SendAdminMessage(COLOR_YELLOW2,string2); } SendClientMessage(playerid, COLOR_GREEN, "{CC3300}============================================="); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } OnPlayerLogin OnPlayerLogin(playerid,tmppass); } else { new loginstring[128]; new loginname[64]; gPlayerLogTries[playerid] += 1; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{EBDB14}Parola Gresita\n{FFFFFF}Te rugam sa introduci parola corecta\n{FFFFFF}Ai introdus gresit {FA0021}%d{FFFFFF}/4 {FA0021}Ban!",gPlayerLogTries[playerid],loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"{0080FF}Login",loginstring,"Login","Exit"); if(gPlayerLogTries[playerid] == 4) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Ati primit ban motiv: parola gresita de 4 ori!"); FixBan(playerid); } } } if(dialogid == 12345) { if(strlen(inputtext)) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "users/%s.ini", sendername); new File: hFile = fopen(string, io_read); if (hFile) { SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one."); fclose(hFile); return 1; } new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); Encrypt(tmppass); OnPlayerRegister(playerid,tmppass); } else { new regstring[128]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"{FFFFFF}Bine ai venit, {F81414}%s \n \n{FFFFFF}Nu aveti un cont.\n \nVa rugam sa va inregistrati contul prin tastarea parolei in casuta de mai jos:",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"{80FB04}Register",regstring,"Register","Exit"); } } if(dialogid == 50) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pSex] = 1; SendClientMessage(playerid,COLOR_YELLOW,"{FF0000}[REGISTER] {55D4FF}Ok, Deci esti {ffffff}barbat"); ShowPlayerDialog(playerid,51,DIALOG_STYLE_LIST,"{F81414}Alege unde vrei sa fi spawnat","Los Santos \nSan Fierro \nLas Venturas","Select",""); } else if(listitem == 1) { PlayerInfo[playerid][pSex] = 2; SendClientMessage(playerid,COLOR_YELLOW,"{FF0000}[REGISTER] {55D4FF}Ok, Deci esti {ffffff}femeie"); ShowPlayerDialog(playerid,51,DIALOG_STYLE_LIST,"{F81414}Alege unde vrei sa fi spawnat","Los Santos \nSan Fierro \nLas Venturas","Select",""); } } } if(dialogid == 51) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pOrigin] = 2;//LS SendClientMessage(playerid,COLOR_YELLOW,"{FF0000}[REGISTER] {55D4FF}Ok, vei locui in {ffffff}Los Santos"); ShowPlayerDialog(playerid,53,DIALOG_STYLE_INPUT,"{F81414}Varsta","Scrie ce varsta ai!","OK",""); ShowPlayerDialog(playerid,52,DIALOG_STYLE_INPUT,"{F81414}E-mail","{ffffff}Scrie e-mail tau!","OK",""); } else if(listitem == 1) { PlayerInfo[playerid][pOrigin] = 1;//SF SendClientMessage(playerid,COLOR_YELLOW,"{FF0000}[REGISTER] {55D4FF}Ok, vei locui in {ffffff}San Fierro"); ShowPlayerDialog(playerid,53,DIALOG_STYLE_INPUT,"{F81414}Varsta","Scrie ce varsta ai!","OK",""); ShowPlayerDialog(playerid,52,DIALOG_STYLE_INPUT,"{F81414}E-mail","{ffffff}Scrie e-mail tau!","OK",""); } else if(listitem == 2) { PlayerInfo[playerid][pOrigin] = 3;//LV SendClientMessage(playerid,COLOR_YELLOW,"{FF0000}[REGISTER] {55D4FF}Ok, vei locui in {ffffff}Las Venturas"); ShowPlayerDialog(playerid,53,DIALOG_STYLE_INPUT,"{F81414}Varsta","Scrie ce varsta ai!","OK",""); ShowPlayerDialog(playerid,52,DIALOG_STYLE_INPUT,"{F81414}E-mail","{ffffff}Scrie e-mail tau!","OK",""); } } } if(dialogid == 52) { if(response) { OnPlayerUpdateEx(playerid); SendClientMessage(playerid,COLOR_YELLOW,"{FF0000}[REGISTER] {F81414}OK,multumim pentru confirmarea {ffffff}e-mail {F81414}dvs."); ShowPlayerDialog(playerid,53,DIALOG_STYLE_INPUT,"{F81414}Varsta","{ffffff}Scrie ce varsta ai!","OK",""); } } if(dialogid == 53) { if(response) { new varsta = strval(inputtext); if(varsta >1 && varsta<100) { format(string,256,"{FF0000}[REGISTER] {55D4FF}Deci ai{ffffff} %d {55D4FF}ani",varsta); SendClientMessage(playerid,COLOR_GRAD1,string); PlayerInfo[playerid][pAge] = varsta; RegistrationStep[playerid] = 0; TutTime[playerid] = 1; OnPlayerUpdateEx(playerid); } else return ShowPlayerDialog(playerid,52,DIALOG_STYLE_INPUT,"{F81414}Varsta","Scrie ce varsta ai!","OK",""); } } } return 1; } PUBLIC: Speed(playerid) { for(new p = 0; p < GetMaxPlayers(); p++) if(IsPlayerConnected(p) && !IsPlayerNPC(p)) { new vehicleid = GetPlayerVehicleID(p); if(vehicleid) { new string[512], Float:X, Float:Y, Float:Z, Float:PointToPoint, Float:vhealth; GetVehicleVelocity(vehicleid, X, Y, Z); PointToPoint = (floatsqroot(floatpower(X, 2) + floatpower(Y, 2) + floatpower(Z, 2)))*100; GetVehicleHealth(vehicleid,vhealth); format(string,sizeof string ,"{AE1F1F}Masina: {3BBA4E}%s\n{AE1F1F}Rezistenta: {3BBA4E}%.2f\n{AE1F1F}Viteza: {3BBA4E}%i km/h\n{AE1F1F}Benzina: {3BBA4E}%i % ", VehicleName[GetVehicleModel(vehicleid)-400], vhealth, floatround(PointToPoint, floatround_floor), Gas[vehicleid]); DeletePlayer3DTextLabel(p, speedo3Dtext); speedo3Dtext = CreatePlayer3DTextLabel(p, string, speedcolor, 0.0,-1.6,-0.35,20.0, INVALID_PLAYER_ID, vehicleid); } else if(p) { DeletePlayer3DTextLabel(p, speedo3Dtext); } } } Ai incercat sa rezolvi singur ?: Da, dar degeaba.. nu prea ma pricep la scripting. As fii foarte recunoscator sa ma ajutati.. :)
  5. Nick: n1cabbs Problema: Adaug vehicule pe server , la compilare primesc pentru fiecare vehicul adaugat cate 4 warnings. Erori / warnings: D:\Altele\Server\gamemodes\mod.pwn(15938) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15938) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15938) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15938) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15939) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15939) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15939) : warning 202: number of arguments does not match definition D:\Altele\Server\gamemodes\mod.pwn(15939) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Header size: 13444 bytes Code size: 2714272 bytes Data size: 4173972 bytes Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion Total requirements: 6918072 bytes Lini/script: AddStaticVehicle(411,1662.6172,-1876.8501,14.7993,97.5400,0,0,0,0,0,0); AddStaticVehicle(487,1466.3879,-667.0607,94.7500,197.2877,0,0,0,0,0,0); Ai incercat sa rezolvi singur ?: Da , dar nu prea ma pricep la scripting.
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