|FlashGun|
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Posts posted by |FlashGun|
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Deci vreau sa fac o comanda /hm (healme) la mai multe spawn-uri. Problema mea este ca daca adaug comanda /hm de mai multe ori in game mode, merge doar intr-un singur loc de spawn aceasta comanda. Cum as putea face sa mearga in mai multe locuri? Acum sa va arat cum faceam:
[pawn]if(strcmp(cmdtext, "/hm", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062)) //aa
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");
}
else
{
SendClientMessage(playerid, 0xE60000FF, "Nu esti in zona de spawn!");
}
return 1;
}
if(strcmp(cmdtext, "/hm", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 122,-2427.6863,1037.9819,50.3906)) //sfps
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");
}
else
{
SendClientMessage(playerid, 0xE60000FF, "{FF0000}Nu esti in zona de spawn!");
}
return 1;
}[/pawn]
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Este frumos dar ar fi si mai frumos daca ai adauga in fata casei lui CJ niste obiecte...(zona rotunda)
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Stiu ca e cam tarziu sa postez acest video, dar eu cred ca merge )
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Tare. 5/5
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Este un brad frumos doar ca nu imi place locul unde l-ai pus. 4/5
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Ai citit regulamentul? :tongue:
Toate topicurile TREBUIE sa contina neaparat minim 1 poza sau 1 video
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Faina 5/5
Bravo nu-i rau
Multumesc ;)
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Frumos :D
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Sa inteleg ca este un simplu dialog?
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Salut gun , sper ca nu esti tipu dp SR ca...te iau la injuraturi deci...faza e ca acest system este facut de sonny dar partea cu "bugu" nu este chiar un bug ... este mai mult "functii lipsa" cand iei spawn nu iti da armele de la clan + te spawneaza la spawnurile sv-ului nu? da stiu raspunsul este "da" deci...trebuie sa adaugi la OnPlayerSpawn aceste lucruri
public OnPlayerSpawn(playerid) { if(IsPlayerAnyClanMember(playerid)) { if(GetPlayerClanRank(playerid) > 3) SetPlayerSkin(playerid, GetClanSkinLeader(GetPlayerClan(playerid))); if(GetPlayerClanRank(playerid) == 1 || GetPlayerClanRank(playerid) == 2 || GetPlayerClanRank(playerid) == 3) SetPlayerSkin(playerid, GetClanSkinMember(GetPlayerClan(playerid))); SetPlayerColor(playerid, ClanColors[GetClanColor(GetPlayerClan(playerid))]); GivePlayerWeapon(playerid, GetClanWeapon1(GetPlayerClan(playerid)), 9999 ); GivePlayerWeapon(playerid, GetClanWeapon2(GetPlayerClan(playerid)), 9999 ); GivePlayerWeapon(playerid, GetClanWeapon3(GetPlayerClan(playerid)), 9999 ); GivePlayerWeapon(playerid, GetClanWeapon4(GetPlayerClan(playerid)), 9999 ); GivePlayerWeapon(playerid, GetClanWeapon5(GetPlayerClan(playerid)), 9999 ); GivePlayerWeapon(playerid, GetClanWeapon6(GetPlayerClan(playerid)), 9999 ); SetPlayerPos(playerid, GetClanPosX(GetPlayerClan(playerid)), GetClanPosY(GetPlayerClan(playerid)), GetClanPosZ(GetPlayerClan(playerid))); } return ( 1 ); }
nu cred ca este ceva ce nu intelegi inlocuiesti public-ul OnPlayerSpawn din FS-ul cu clan cu acesta care ti lam dat si va functiona totul perfect .
SetPlayerPos(playerid, GetClanPosX.......
seteaza playerul la pozitia clanului (clan spawn)
GivePlayerWeapon....asta o sti sigur:)si SetPlayerColor...la fel o stii deci bafta.
Nu, nu am jucat pe nici un server SR. Eu joc doar pe RAS ( Romania Apocalypse Stunt)
Deci am adaugat ce ai zis tu dar vad ca am si alte buguri la /setspawn
Problema 1:Dupa ce fac clanul imi spune ca trebuie sa fiu lider pentru a folosi aceasta comanda.
Problema 2: Dupa ce dau /kill nu se salveaza skinul si armele chiar daca am adaugat ce ai zis tu
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Frumos
O intrebare:
La a doua poza, unde scrie "La ce distanta vrei sa vezi obiectele" se refara la obiectele de pe server (atunci cand le pui) sau la obiectele din map editor?
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Salut.
Sunt incepator la scipt asa ca am luat de pe internet un sistem de /createclan dar unele comenzi sunt buguite.
Una dintre aceste comenzi este /setspawn. Ce trebuie sa faca mai exact aceasta comanda? Trebuie sa spawneze tot clanul in locul in care liderul a pus comanda /setspawn. Problema este ca dupa ce liderul a setat spawn-ul, membri nu sunt spawnati acolo. PS: Va rog sa imi explicati pe intelesul unui incepator.
Comanda arata cam asa:
CMD:setspawn(playerid, params[]) { //-------------------------------------------------------------------------- if(GetPlayerClanRank(playerid) < 4) return SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}ERROR: You have to be Clan Leader to use this comamnd!"); //-------------------------------------------------------------------------- ShowPlayerDialog( playerid, Clan_Spawn, DIALOG_STYLE_MSGBOX,"{0066CC}R{FFFF00}R{FF0000}S{AFAFAF} - Set Clan Spawn Place", "{FF9900}You can set your Clan Spawn Place after your current position!\n{FF9900}If is not the right spawn place press \"{FF0000}No{FF9900}\" and if you are sure press \"{FF0000}Yes{FF9900}\"", "Yes", "No"); return 1; }
Si la OnDialogResponse:if(dialogid == Clan_Spawn) { if(response) { new CQuery[300], Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); format(CQuery, sizeof(CQuery), "UPDATE `clans` SET `clanposx` = %f, `clanposy` = %f, `clanposz` = %f WHERE `clanname` = '%s'", X, Y, Z, GetPlayerClan(playerid)); db_query( Database, CQuery ); SendClientMessage(playerid, ~1,"{FF9900}Clan Spawn has been changed!"); } if(!response) { SendClientMessage(playerid, ~1,"{FF9900}Come back after you find the right spawn place for your clan!"); } }
O doua problema ar fi ca jucatorul care are clanul nu primeste armele dupa respawn PS: Cred ca trebuie sa postez de la OnPlayerSpawn nu sunt sigurpublic OnPlayerSpawn(playerid) { if(GetPlayerClanRank(playerid) > 3) { SetPlayerSkin(playerid, GetClanSkinLeader(GetPlayerClan(playerid))); // (Leader Skin) } if(GetPlayerClanRank(playerid) == 1 || GetPlayerClanRank(playerid) == 2 || GetPlayerClanRank(playerid) == 3) { SetPlayerSkin(playerid, GetClanSkinMember(GetPlayerClan(playerid))); // (Member Skin) } return 1; }
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si xxSPEEDYxx , cu toti copiii lui.
OFF: Ce e cu el ?
ON: Dumnezeu sa-l ierte.
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SMF
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Nick: FlashGun
Poze:
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CreateObject(1601, 230.36, -1934.10, -0.45, 0.00, 0.00, -62.00); CreateObject(1607, 229.68, -1930.94, 0.17, 0.00, 0.00, -84.00); CreateObject(1609, 213.24, -1927.52, 0.10, 0.00, 0.00, -91.00); CreateObject(1604, 223.56, -1925.60, 0.08, 0.00, 0.00, -84.00); CreateObject(1604, 222.32, -1920.67, 0.08, 0.00, 0.00, -84.00); CreateObject(1604, 229.25, -1918.51, 0.08, 0.00, 0.00, -84.00); CreateObject(1604, 230.70, -1926.96, 0.08, 0.00, 0.00, -84.00); CreateObject(1604, 217.92, -1925.05, 0.08, 0.00, 0.00, -84.00); CreateObject(1604, 217.92, -1925.05, 0.08, 0.00, 0.00, -84.00); CreateObject(1604, 224.34, -1934.61, 0.08, 0.00, 0.00, -84.00); CreateObject(18267, 247.11, -1828.42, 4.08, 0.00, 0.00, -90.00); CreateObject(3524, 237.75, -1838.73, 4.69, 0.00, 0.00, 0.00); CreateObject(3524, 259.84, -1838.77, 4.69, 0.00, 0.00, 0.00); CreateObject(3534, 210.59, -1803.78, 4.68, 0.00, 0.00, 0.00); CreateObject(3534, 213.44, -1803.75, 4.68, 0.00, 0.00, 0.00); CreateObject(3534, 216.18, -1803.74, 4.68, 0.00, 0.00, 0.00); 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CreateObject(1641, 213.93, -1877.64, 1.26, 0.00, 0.00, 0.00); CreateObject(1641, 220.44, -1877.86, 1.26, 0.00, 0.00, 0.00); CreateObject(1641, 225.44, -1877.81, 1.26, 0.00, 0.00, 0.00); CreateObject(1641, 230.25, -1877.88, 1.26, 0.00, 0.00, 0.00); CreateObject(1640, 208.67, -1882.91, 0.70, 0.00, 0.00, 0.00); CreateObject(1640, 213.84, -1882.89, 0.70, 0.00, 0.00, 0.00); CreateObject(1640, 220.27, -1882.77, 0.70, 0.00, 0.00, 0.00); CreateObject(1640, 225.14, -1882.63, 0.70, 0.00, 0.00, 0.00); CreateObject(1640, 230.06, -1882.22, 0.70, 0.00, 0.00, 0.00); CreateObject(19124, 263.91, -1823.31, 3.33, 0.00, 0.00, 0.00); CreateObject(19315, 246.29, -1827.91, 1.91, 0.00, 0.00, 0.00); CreateObject(19315, 241.04, -1832.78, 4.70, 0.00, 0.00, 0.00); CreateObject(19315, 240.84, -1823.97, 4.60, 0.00, 0.00, 0.00); CreateObject(2297, 240.64, -1829.01, 4.15, 0.00, 0.00, 45.00); CreateObject(2099, 244.59, -1823.87, 4.16, 0.00, 0.00, 0.00); CreateObject(2099, 249.27, -1823.82, 4.16, 0.00, 0.00, 0.00); CreateObject(19143, 246.44, -1830.04, 8.02, 0.00, 0.00, 0.00); CreateObject(18657, 240.95, -1834.12, 6.90, 23.00, 4.00, 77.00); CreateObject(18658, 255.04, -1833.38, 7.57, 33.00, 0.00, -121.00); CreateObject(18653, 254.96, -1832.81, 3.75, 0.00, 0.00, -55.00); CreateObject(1723, 244.71, -1827.55, 4.16, 0.00, 0.00, -87.00); CreateObject(18654, 252.55, -1832.51, 3.65, 0.00, 0.00, 307.40); CreateObject(18655, 249.78, -1832.70, 3.68, 0.00, 0.00, -65.00); CreateObject(1765, 254.85, -1825.47, 4.16, 0.00, 0.00, -70.00); CreateObject(1820, 253.07, -1827.39, 4.16, 0.00, 0.00, 0.00); CreateObject(1765, 254.97, -1827.55, 4.16, 0.00, 0.00, -120.00); CreateObject(953, 248.41, -1832.93, 4.36, 0.00, 0.00, -182.00); CreateObject(953, 246.01, -1832.79, 4.45, 0.00, 0.00, -181.00); CreateObject(1598, 258.02, -1872.41, 1.60, 0.00, 0.00, 0.00); CreateObject(1598, 261.75, -1872.59, 1.70, 0.00, 0.00, 0.00); CreateObject(1598, 266.45, -1872.61, 1.70, 0.00, 0.00, 0.00); CreateObject(1598, 257.19, -1878.69, 1.00, 0.00, 0.00, 0.00); CreateObject(1598, 261.21, -1878.78, 1.10, 0.00, 0.00, 0.00); CreateObject(1598, 265.23, -1879.34, 1.30, 0.00, 0.00, 0.00); CreateObject(1281, 270.65, -1825.36, 3.70, 0.00, 0.00, 0.00); CreateObject(1281, 279.37, -1825.47, 3.70, 0.00, 0.00, 0.00); CreateObject(1281, 270.89, -1818.53, 3.90, 0.00, 0.00, 0.00); CreateObject(1281, 279.76, -1818.26, 4.10, 0.00, 0.00, 0.00); CreateObject(1281, 280.00, -1812.18, 4.20, 0.00, 0.00, 0.00); CreateObject(1281, 271.10, -1812.05, 4.20, 0.00, 0.00, 0.00); CreateObject(1281, 270.50, -1831.80, 4.20, 0.00, 0.00, 0.00); CreateObject(1281, 278.48, -1832.15, 4.20, 0.00, 0.00, 0.00); CreateObject(1340, 273.26, -1858.10, 3.40, 0.00, 0.00, -9.00); CreateObject(14537, 222.94, -1831.76, 4.74, 0.00, 0.00, 0.00); CreateObject(8613, 191.43, -1894.09, 4.61, 0.00, 0.00, -176.00); CreateObject(8644, 247.97, -1833.32, 11.03, 0.00, 0.00, 119.00); CreateObject(3877, 242.74, -1852.35, 3.84, 0.00, 0.00, 0.00); CreateObject(3877, 242.62, -1855.51, 3.84, 0.00, 0.00, 0.00); CreateObject(3877, 242.53, -1859.23, 3.84, 0.00, 0.00, 0.00); CreateObject(3877, 255.15, -1860.02, 3.84, 0.00, 0.00, 0.00); CreateObject(3877, 255.19, -1856.23, 3.84, 0.00, 0.00, 0.00); CreateObject(3877, 255.29, -1852.90, 3.84, 0.00, 0.00, 0.00); CreateObject(2250, 253.38, -1826.96, 5.09, 0.00, 0.00, 1.13); CreateObject(640, 248.11, -1822.23, 3.74, 0.00, 0.00, -269.00); CreateObject(640, 242.74, -1822.28, 3.74, 0.00, 0.00, -269.00); CreateObject(640, 242.86, -1834.13, 4.86, 0.00, 0.00, -88.00); CreateObject(18749, 184.30, -1916.29, 8.72, -4.00, -2.00, 188.00); CreateObject(7666, 200.87, -1873.88, 7.60, 0.00, 0.00, -60.00); CreateObject(7666, 289.31, -1873.65, 7.65, 0.00, 0.00, -49.00);
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Ei vorbesc de noi ca suntem hackeri?
Cand sau noaptea pe samp, intra din toate tarile cu hack !
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Frumos 10/10
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Problema /createclan
in Arhivă probleme
Posted
Care este numele lui complet pe forum?