Am o mare problema cu Payday pe samp. Nu primesc payday. Dau restart la sv, primesc de de 2-3 ori, iar apoi nu mai da. La unii playeri il da, la altii nu. Apare doar : SERVER: The time is XX:YY hours. Dar nu apare si public payday Poate sa ajute cineva?? [pawn]public SyncTime() { new string[64]; new tmphour; new tmpminute; new tmpsecond; gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)) { format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour); BroadCast(COLOR_WHITE,string); ghour = tmphour; PayDay(); if (realtime) { SetWorldTime(tmphour); } } }[/pawn] [pawn]public PayDay() { new string[128]; new account,interest; new rent = 0; new exto = 0; SetTimer("StartLotto", 30000, 0); for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pLevel] > 0) { if(MoneyMessage==1 && PlayerInfo[pJailed]==0) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 10); SetPlayerPos(i, 223.2281,114.4777,999.0156); PlayerInfo[pJailed] = 1; ResetPlayerWeapons(i); //WantedPoints = 0; WantedPoints = 0; PlayerInfo[pJailTime] = 240; TextDrawShowForPlayer(i, Textdraw1); format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[pAccount]; new key = PlayerInfo[pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[pAccount] -= TaxValue; if(PlayerInfo[pDonateRank] > 0) { new bonus = PlayerInfo[pPayCheck] / 2; PlayerInfo[pPayCheck] += bonus; } new checks = PlayerInfo[pPayCheck]; new ebill = ((PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]))/2; ConsumingMoney = 1; GivePlayerMoney(i, checks); /*if(PlayerInfo[pAccount] > 0) { PlayerInfo[pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; }*/ if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255) { if(account > 0) { account -= ebill; SBizzInfo[4][sbTill] += ebill/50; exto += ebill; } else { ebill = 0; } } interest = (PlayerInfo[pAccount]/1000)*(tmpintrate); PlayerInfo[pExp]++; PlayerPlayMusic(i); PlayerInfo[pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255) { format(string, sizeof(string), " Electricity Bill: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } /*for(new a = 0; a <= MAX_PLAYERS; a++) { if(AFKCheck[a] > 0) { tmpintrate = 0; interest = (PlayerInfo[a][pAccount]/0)*(tmpintrate); }///wipe }*/ format(string, sizeof(string), " Balance: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[pPayDay] = 0; PlayerInfo[pPayCheck] = 0; PlayerInfo[pConnectTime] += 1; PlayerInfo[pLicenseTime] += 1; new leader = PlayerInfo[pLeader]; new member = PlayerInfo[pMember]; if(gTeam == 3 || member==5 || member==6 || member==15 || member==16 || member==17 || member==18 || member ==0) { PlayerInfo[pRob] += 1; } else if(leader==5 || leader==6 || leader==15 || leader==16 || leader==17 || leader==18) { PlayerInfo[pRob] += 1; } /*if(PlayerInfo[pDonateRank] > 0) { PlayerInfo[pPayDayHad] += 1; if(PlayerInfo[pPayDayHad] >= 5) { PlayerInfo[pExp]++; PlayerInfo[pPayDayHad] = 0; } }*/ } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } } ExtortionSBiz(4, exto/5); exto=0; /*new y,m,d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string, sizeof(string), ""); BanLog(string); KickLog(string); PayLog(string); PayLog(string); WarnLog(string); FacwarnLog(string); ChangepassLog(string); LoginLog(string); AllCommandLog(string); ChatLog(string); ReportLog(string); NameChangeLog(string); AdminLog(string);*/ return 1; }[/pawn]