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blan3

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Everything posted by blan3

  1. Nu prea ma pricep. Si + de asta, problema apare acum cand am schimbat TD-ul la cel vechi merge
  2. Problema intalnita (descriere):La speedometer la masinile pers. nu apare "KM/H", insa la masinile normale apare.Si nu inteleg de ce. Ero(area / rile) / warning-(ul / urile): Liniile de cod / sursa / script-ul(obligatoriu): public CheckCar() { new string2[69]; foreach(Player, i) { new count = 0; if(PlayerData[i][pAdminLevel] >= 1 || PlayerData[i][pHelper] >= 1) { foreach(Player, z) { if(PlayerData[z][pReported] == 1) { count++; } } format(string2,256, " REPORTS: ~g~%d", count); TextDrawSetString(reportstext2[i], string2); TextDrawShowForPlayer(i, reportstext2[i]); } else { TextDrawHideForPlayer(i, reportstext2[i]); } new string[600]; if(GetPlayerState(i) == PLAYER_STATE_DRIVER || GetPlayerState(i) == PLAYER_STATE_PASSENGER) { new vehicle = GetPlayerVehicleID(i); new Speed = GetVehicleSpeed(vehicle); if(!IsABike(vehicle)) { format(string, sizeof(string), "Fuel: %d L", Gas[vehicle]); TextDrawSetString(Speedo0[i], string); TextDrawShowForPlayer(i, Speedo0[i]); } format(string,sizeof(string),"KM/H",Speed); TextDrawSetString(Speedo2[i], string); TextDrawShowForPlayer(i, Speedo2[i]); format(string,sizeof(string),"%d",Speed); TextDrawSetString(Speedo1[i], string); TextDrawShowForPlayer(i, Speedo1[i]); GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective); if(V_DATA[ vehicle ][ vSQLID ] > 0){ if(doors == 1) { TextDrawSetString(Speedo2[i], ""); } else if(doors == 0) { TextDrawSetString(Speedo2[i], ""); } TextDrawShowForPlayer(i, Speedo2[i]); format( string, sizeof( string ), "Kilometers: %d", V_DATA[ vehicle ][ vKM ] ); TextDrawSetString(Speedo3[i], string); TextDrawShowForPlayer(i, Speedo3[i]); } } else { TextDrawHideForPlayer(i, Speedo0[i]); TextDrawHideForPlayer(i, Speedo1[i]); TextDrawHideForPlayer(i, Speedo2[i]); TextDrawHideForPlayer(i, Speedo3[i]); } } return 1; } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da
  3. blan3

    Spawn Gresit

    Cand sunt intr-un grup. Inlocuiesc cu ce mi-ai dat tu?
  4. blan3

    Spawn Gresit

    public OnPlayerDeath(playerid, killerid, reason) { Alive[playerid] = 0; CheckDelay[playerid] = 10; TextDrawHideForPlayer(playerid, Status[playerid]); MyKiller[ playerid ] = killerid; if(IsPlayerConnected(killerid)) { if( InEvent[ playerid ] > 0 && InEvent[ killerid ] == InEvent[ playerid ] && EventOn == 1 ){ if( reason == 4 ){ EventLevel[ killerid ] ++; EventStatus[ playerid ] = 0; EventLevel[ playerid ] -= ( EventLevel[ playerid ] == 0 ) ? ( 0 ) : ( 1 ); ResetPlayerWeapons( killerid ); GivePlayerWeapon( killerid, 4, 1 ); GivePlayerWeapon( killerid, ( EventLevel[ killerid ] == 1 ) ? ( 22 ) : ( EventLevel[ killerid ] == 2 ) ? ( 25 ) : ( EventLevel[ killerid ] == 3 ) ? ( 27 ) : ( EventLevel[ killerid ] == 4 ) ? ( 28 ) : ( EventLevel[ killerid ] == 5 ) ? ( 30 ) : ( EventLevel[ killerid ] == 6 ) ? ( 31 ) : ( 24 ), 1500 ); SCM( killerid, -1, "Ai avansat la un nou tip de arma %s.", GetGGWeaponName( EventLevel[ killerid ] ) ); } new last_level = EventLevel[ killerid ]; EventStatus[ killerid ] ++; EventScore[ killerid ] ++; WinNewWeapon( killerid ); if( last_level == 7 && EventStatus[ killerid ] >= 2 ){ EndAutoEvent( killerid ); return 1; } if( last_level != EventLevel[ killerid ] ){ SCM( killerid, -1, "Ai avansat la un nou tip de arma %s.", GetGGWeaponName( EventLevel[ killerid ] ) ); } SCM( killerid, -1, "L-ai omorat pe %s.", GetName( playerid ) ); SCM( playerid, -1, "Ai fost omorat de %s.", GetName( killerid ) ); UpdateGGTD( playerid, 1 ); UpdateGGTD( killerid, 1 ); } } if(PlayerPaintballing[playerid] != 0) { foreach(Player, x) { if((PlayerPaintballing[playerid] != 0 && PlayerPaintballing[killerid] != 0) && PlayerPaintballing[x]) { SendDeathMessageToPlayer(x, killerid, playerid, reason); } } new string[500]; new pinfo[128]; KillP[killerid]++; DeathP[playerid]++; format(string, sizeof(string), "You have killed %s. You now have %d kills.",GetName(playerid), KillP[killerid]); SendClientMessage(killerid, COLOR_GENANNOUNCE, string); format(string, sizeof(string), "You have been killed by %s.",GetName(killerid)); SendClientMessage(playerid, COLOR_GENANNOUNCE, string); PlayerPaintballScore[killerid] = KillP[killerid]; if(PlayerPaintballScore[killerid] > PaintballWinnerScore) { PaintballWinner = killerid; PaintballWinnerScore = PlayerPaintballScore[killerid]; foreach(Player,i) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { format(pinfo,sizeof(pinfo),"%s is now in lead with %d kills.",GetName(PaintballWinner),PaintballWinnerScore); SCM(i, COLOR_YELLOW, pinfo); } } } } return 1; } if(PlayerData[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(PlayerData[killerid][pGroup] == 5) { if(GoChase[killerid] == playerid) { new string[256]; new killer[MAX_PLAYER_NAME]; new name[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); GetPlayerName(playerid, name, sizeof(name)); GivePlayerCash(killerid,PlayerData[playerid][pHeadValue],"OPD:Hitman kill"); format(string,128,"%s has succesfully completed the contract on %s for $%d, distance: %.0fm.",killer,name,PlayerData[playerid][pHeadValue], GetDistanceBetweenPlayers(killerid, playerid)); SendToGroup(5, COLOR_HIT, string); PlayerData[playerid][pHeadValue] = -1; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; savePlayerData(playerid); } } } } if(killerid != INVALID_PLAYER_ID && IsPlayerConnected(killerid)) { if(IsGangster(playerid) && IsGangster(killerid)) { if(groupVariables[PlayerData[playerid][pGroup]][gInWar] && groupVariables[PlayerData[killerid][pGroup]][gInWar]) { for(new i; i < TotalTurfs;i++) { if(IsPlayerInTurf(playerid,i) && IsPlayerInTurf(killerid,i)) { if((PlayerData[playerid][pGroup] == TurfData[i][turf_att] || PlayerData[killerid][pGroup] == TurfData[i][turf_def]) || (PlayerData[playerid][pGroup] == TurfData[i][turf_def] || PlayerData[killerid][pGroup] == TurfData[i][turf_att])) { if(PlayerData[playerid][pWarCombo] > 1) { SCM(playerid,COLOR_BB,"[WAR]: "BB"%s{FFFFFF} ended your killstreak of "BB"x%d{FFFFFF}.",GetName(killerid),PlayerData[playerid][pWarCombo]); SCM(killerid,COLOR_BB,"[WAR]:{FFFFFF} You ended "BB"%s{FFFFFF}'s killstreak "BB"x%d{FFFFFF}.",GetName(playerid),PlayerData[playerid][pWarCombo]); } PlayerData[playerid][pWarDeaths]++; PlayerData[playerid][pWarCombo] = 0; PlayerData[killerid][pWarScore]++; PlayerData[killerid][pWarCombo]++; groupVariables[PlayerData[killerid][pGroup]][gScore]++; SCM(playerid,COLOR_BB,"[WAR]:{FFFFFF} You have been killed by "BB"%s{FFFFFF}.",GetName(killerid)); SCM(killerid,COLOR_BB,"[WAR]:{FFFFFF} You killed "BB"%s{FFFFFF}.",GetName(playerid)); new Float:h[MAX_PLAYERS]; GetPlayerHealth(killerid,h[killerid]); switch(PlayerData[killerid][pWarCombo]) { case 0..3: { if(h[killerid] <= 95) SetPlayerHealth(killerid,h[killerid] + 5); else if(h[killerid] > 95) SetPlayerHealth(killerid, 100); SCM(killerid,COLOR_BB,"[WAR]:{FFFFFF} You received "BB"5HP{FFFFFF} by having a killstreak of "BB"%d",PlayerData[killerid][pWarCombo]); } case 4..8: { if(h[killerid] <= 90) SetPlayerHealth(killerid,h[killerid] + 10); else if(h[killerid] > 90) SetPlayerHealth(killerid, 100); SCM(killerid,COLOR_BB,"[WAR]:{FFFFFF} You received "BB"10HP{FFFFFF} by having a killstreak of "BB"%d",PlayerData[killerid][pWarCombo]); } case 9..30: { if(h[killerid] <= 80) SetPlayerHealth(killerid,h[killerid] + 20); else if(h[killerid] > 80) SetPlayerHealth(killerid, 100); SCM(killerid,COLOR_BB,"[WAR]:{FFFFFF} You received "BB"20HP{FFFFFF} by having a killstreak of "BB"%d",PlayerData[killerid][pWarCombo]); } } foreach(Player, x) { if(PlayerData[x][pGroup] == TurfData[i][turf_att] || PlayerData[x][pGroup] == TurfData[i][turf_def]) { SendDeathMessageToPlayer(x, killerid, playerid, reason); } } szLargeString[0] = 0; format(szLargeString, sizeof(szLargeString), "INSERT INTO log_warkills (`war_warid`,`war_killerid`,`war_killerid_group`,`war_weaponid`,`war_userid`,`war_userid_group`,`war_time`,`war_killcount`) VALUES (%d,%d,%d,%d,%d,%d,%d,%d)", TurfData[i][turf_warid],PlayerData[killerid][pInternalID],PlayerData[killerid][pGroup],reason,PlayerData[playerid][pInternalID],PlayerData[playerid][pGroup],gettime(),PlayerData[killerid][pWarCombo]); mysql_tquery(handle,szLargeString); szQueryOutput[0] = 0; format(szQueryOutput, sizeof(szQueryOutput), "UPDATE log_warplayers SET war_kills = %d WHERE war_warid = %d AND war_userid = %d",PlayerData[killerid][pWarScore], TurfData[i][turf_warid],PlayerData[killerid][pInternalID]); mysql_tquery(handle,szQueryOutput); szQueryOutput[0] = 0; format(szQueryOutput, sizeof(szQueryOutput), "UPDATE log_warplayers SET war_deaths = %d WHERE war_warid = %d AND war_userid = %d",PlayerData[playerid][pWarDeaths], TurfData[i][turf_warid],PlayerData[playerid][pInternalID]); mysql_tquery(handle,szQueryOutput); } } } } } } if(InEvent[ playerid ] > 0 && killerid == INVALID_PLAYER_ID && !IsPlayerConnected(killerid) && killerid != playerid) {} if(killerid != INVALID_PLAYER_ID && !IsPlayerConnected(killerid) && killerid != playerid) { WantedID[playerid] = killerid; SCM(playerid, COLOR_GENANNOUNCE, "You have been attacked by another player. You have 60 seconds to call the police to report this crime. Use /call 112."); WantedIDTime[playerid] = 60; } //SetTimerEx("Spawn", 3999, 0, "d", playerid); SetPlayerHealth(playerid, 0); killerid = INVALID_PLAYER_ID; if( jafincurs[ playerid ] ) { DisablePlayerCheckpoint( playerid ); SCM( playerid, COLOR_RED, "Deoarece ai murit ai pierdut ROB-ul"); jafincurs[ playerid ] = 0; return 1; } return 1; }
  5. blan3

    Spawn Gresit

    Spune ce linii doresc sa-ti arat. public OnPlayerSpawn(playerid) { #if defined DEBUG printf("[debug] OnPlayerSpawn(%d)", playerid); #endif Alive[playerid] = 1; CheckDelay[playerid] = 2; SpawnTimes[playerid]++; if(SpawnTimes[playerid]==1) Distance[playerid] = 0; //icon map// SetPlayerVirtualWorld( playerid, 0 );//sa nu apara buguri ca se desfasoara in vw 50 sa nu ii incurce pe aia care nu pariticipa. SetPlayerInterior( playerid, 0 ); SetPlayerWorldBounds( playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000 );//reset player world bounds MyKiller[ playerid ] = INVALID_PLAYER_ID; for(new i = 0; i < sizeof(businessVariables); i++) { if(businessVariables[i][bType] == 0) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 33, 0); } if(businessVariables[i][bType] == 1) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 17, 0); } if(businessVariables[i][bType] == 2) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 45, 0); } if(businessVariables[i][bType] == 3) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 48, 0); } if(businessVariables[i][bType] == 4) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 52, 0); } if(businessVariables[i][bType] == 6) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 54, 0); } if(businessVariables[i][bType] == 7) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 10, 0); } if(businessVariables[i][bType] == 8) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 52, 0); } if(businessVariables[i][bType] == 9) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 52, 0); } if(businessVariables[i][bType] == 12) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 63, 0); } if(businessVariables[i][bType] == 13) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 52, 0); } if(businessVariables[i][bType] == 14) { CreateDynamicMapIcon(businessVariables[i][bExteriorPos][0], businessVariables[i][bExteriorPos][1], businessVariables[i][bExteriorPos][2], 52, 0); } } StopAudioStreamForPlayer(playerid); SetPlayerSkin(playerid, PlayerData[playerid][pSkin]); SetPlayerHealth(playerid, 99); // for(new i=0; i<10; i++) // { // SendDeathMessageToPlayer(playerid,202, 202, 202); // } TextDrawHideForPlayer(playerid, DMV2[playerid]); TextDrawHideForPlayer(playerid, DMV1[playerid]); PreloadAnimLib(playerid,"BOMBER"); PreloadAnimLib(playerid,"RAPPING"); PreloadAnimLib(playerid,"SHOP"); PreloadAnimLib(playerid,"BEACH"); PreloadAnimLib(playerid,"SMOKING"); PreloadAnimLib(playerid,"ON_LOOKERS"); PreloadAnimLib(playerid,"DEALER"); PreloadAnimLib(playerid,"CRACK"); PreloadAnimLib(playerid,"CARRY"); PreloadAnimLib(playerid,"COP_AMBIENT"); PreloadAnimLib(playerid,"PARK"); PreloadAnimLib(playerid,"INT_HOUSE"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"GANGS"); PreloadAnimLib(playerid,"PED"); PreloadAnimLib(playerid,"FAT"); TogglePlayerSpectating(playerid, 0); PlayerData[playerid][pWeapons][0] = 0; PlayerData[playerid][pWeapons][1] = 0; PlayerData[playerid][pWeapons][2] = 0; PlayerData[playerid][pWeapons][3] = 0; PlayerData[playerid][pWeapons][4] = 0; PlayerData[playerid][pWeapons][5] = 0; PlayerData[playerid][pWeapons][6] = 0; PlayerData[playerid][pWeapons][7] = 0; PlayerData[playerid][pWeapons][8] = 0; PlayerData[playerid][pWeapons][9] = 0; PlayerData[playerid][pWeapons][10] = 0; PlayerData[playerid][pWeapons][11] = 0; PlayerData[playerid][pWeapons][12] = 0; SetPlayerToTeamColor(playerid); SetPlayerFightingStyle(playerid, PlayerData[playerid][pFightStyle]); HUndercover[playerid] = 0; if(PlayerData[playerid][pPrisonTime] >= 1) { switch(PlayerData[playerid][pPrisonID]) { case 2: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 10); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, 223.15, 110.0, 999.02); } case 3: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 6); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(playerid, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(playerid, 0); } } return 1; } new rand; if(PlayerPaintballing[playerid] != 0) { GivePlayerWeaponEx(playerid, pgunp, 9999); curatj[playerid] = 1; new Float: F_Pos[ 3 ]; switch( paintMap ){ case 0: //RC_ARENA { rand = random( sizeof( PaintballSpawns ) ); F_Pos[ 0 ] = PaintballSpawns[ rand ][ 0 ]; F_Pos[ 1 ] = PaintballSpawns[ rand ][ 1 ]; F_Pos[ 2 ] = PaintballSpawns[ rand ][ 2 ]; } case 1: //Fy_Snow { rand = random( sizeof( surv ) ); F_Pos[ 0 ] = surv[ rand ][ 0 ]; F_Pos[ 1 ] = surv[ rand ][ 1 ]; F_Pos[ 2 ] = surv[ rand ][ 2 ]; } case 2: //De_Dust2x2 { rand = random( sizeof( zApoc ) ); F_Pos[ 0 ] = zApoc[ rand ][ 0 ]; F_Pos[ 1 ] = zApoc[ rand ][ 1 ]; F_Pos[ 2 ] = zApoc[ rand ][ 2 ]; } } SetPlayerPos( playerid, F_Pos[ 0 ], F_Pos[ 1 ], F_Pos[ 2 ] ); SetPlayerInterior(playerid, ( paintMap == 0 ) ? ( 10 ) : ( 0 ) ); SetPlayerSkin( playerid, 250 ); return 1; } if((PlayerData[playerid][pPDuty] == 1) && (PlayerData[playerid][pGroup] == 1)) { GivePlayerWeapon(playerid, 24, 9999); GivePlayerWeapon(playerid, 31, 9999); GivePlayerWeapon(playerid, 29, 9999); GivePlayerWeapon(playerid, 41, 9999); PlayerData[playerid][pWeapons][0] = 24; PlayerData[playerid][pWeapons][1] = 31; PlayerData[playerid][pWeapons][2] = 29; PlayerData[playerid][pWeapons][3] = 41; SetPlayerHealth(playerid, 99); SetPlayerArmour(playerid, 99); } if(PlayerData[playerid][pSpawnChange] == 1) { new houseID = getPlayerHouseID(playerid); new houserented = PlayerData[playerid][pHouseRented]; if(houseID >= 1) { SetPlayerInterior(playerid, H_DATA[houseID][hHouseInteriorID]); SetPlayerVirtualWorld(playerid, HOUSE_VIRTUAL_WORLD+houseID); SetPlayerPos(playerid, H_DATA[houseID][hHouseInteriorPos][0], H_DATA[houseID][hHouseInteriorPos][1], H_DATA[houseID][hHouseInteriorPos][2]); InHouse[playerid] = houseID; if(H_DATA[houseID][hStreamType] == 2) { YoutubeStreamForPlayer(playerid, H_DATA[houseID][hStream]); } else if(H_DATA[houseID][hStreamType] == 1) { PlayAudioStreamForPlayer(playerid, H_DATA[houseID][hStream]); } } else { if(houserented >= 1) { SetPlayerInterior(playerid, H_DATA[houserented][hHouseInteriorID]); SetPlayerVirtualWorld(playerid, HOUSE_VIRTUAL_WORLD+houserented); SetPlayerPos(playerid, H_DATA[houserented][hHouseInteriorPos][0], H_DATA[houserented][hHouseInteriorPos][1], H_DATA[houserented][hHouseInteriorPos][2]); InHouse[playerid] = houserented; } else { PlayerData[playerid][pSpawnChange] = 0; } } } if(PlayerData[playerid][pSpawnChange] == 0) { if(PlayerData[playerid][pGroup] == 0) { SetPlayerPos(playerid, 1789.6191,-1674.1116,14.4761); SetPlayerFacingAngle(playerid, 121.5085); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else { new group; group = PlayerData[playerid][pGroup]; SetPlayerPos(playerid, groupVariables[group][gGroupInteriorPos][0], groupVariables[group][gGroupInteriorPos][1], groupVariables[group][gGroupInteriorPos][2]); SetPlayerInterior(playerid, groupVariables[group][gGroupHQInteriorID]); SetPlayerVirtualWorld(playerid, GROUP_VIRTUAL_WORLD+group); } } SetCameraBehindPlayer(playerid); ResetPlayerWeapons(playerid); givePlayerWeapons(playerid); SetPlayerWeather(playerid, 1); syncPlayerTime(playerid); SetPlayerSpawn(playerid); TogglePlayerControllable(playerid, true); if( InEvent[ playerid ] > 0 ) SpawnInEvent( playerid, InEvent[ playerid ] ); if(IsGangster(playerid)) { if(!groupVariables[PlayerData[playerid][pGroup]][gInWar]) { for(new i=0; i<10; i++) { SendDeathMessageToPlayer(playerid,202, 202, 202); } } } return 1; }
  6. blan3

    Spawn Gresit

    Sunt puse bine.Pentru ca uneori primesc spawn acolo.
  7. Problema intalnita (descriere):Cand intru pe server, de cele mai multe ori primesc spawn la ferma in LS, direct sub mapa, si ma duc p*** de suflet, apoi ma da acolo.De foarte putine ori ma spawneaza la locul unde trebuie. Tin sa mentionez ca este Vortex RP 2.Ero(area / rile) / warning-(ul / urile):-Liniile de cod / sursa / script-ul(obligatoriu):Nu stiu ce.Imagini / Video (optional):-Ati incercat sa rezolvati singur?: Da.
  8. Pai dau enter.Si ma teleporteaza.Coordonatele sunt setate din baza de date int/ext.Dar nu este nimic in baza de date legat de VW.
  9. Pai tocmai ca nu gasesc acel VW, care ti-l seteaza.Stii cumva unde il pot gasi?
  10. Problema intalnita (descriere):Am schimbat sistemul de Rob.Si am fost nevoit sa pun alt interior la banca mapa..etc...Imi apar actori, insa pe langa actori aveam si niste Create3DTextLabel, insa acestea nu apar.Ero(area / rile) / warning-(ul / urile):-Liniile de cod / sursa / script-ul(obligatoriu): Create3DTextLabel("{0077ED}Rob\n {FFFFFF}Tasteaza {0077ED}/rob {FFFFFF}pentru a jefui banca", COLOR_WHITE, 1435.2745,-980.8232,983.6462 , 1, 030041); Create3DTextLabel("{0077ED}Bank\n {FFFFFF}Tasteaza {0077ED}/transfer {FFFFFF}pentru a transfera bani", COLOR_WHITE, 1428.6332,-985.6193,996.1102 , 1, 30041); Create3DTextLabel("{0077ED}Bank\n {FFFFFF}Tasteaza {0077ED}/transfer {FFFFFF}pentru a depune bani", COLOR_WHITE, 1426.2534,-989.6457,996.1102 , 1, 30041); Create3DTextLabel("{0077ED}Bank\n {FFFFFF}Tasteaza {0077ED}/withdraw {FFFFFF}pentru a retrage bani", COLOR_WHITE, 1427.2279,-982.9814,996.1050 , 1, 30041); Imagini / Video (optional):Ati incercat sa rezolvati singur?: Da
  11. [pawn]//---------------[Mute]---------------------------// if(strcmp(cmd, "/mute", true) == 0) { if(IsPlayerConnected(playerid)) {// tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /mute [playerid/PartOfName] [time(minutes)] [reason]"); return 1; }// new playa; new time; new length = strlen(cmdtext); playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); time = strval(tmp); while ((idx < length) && (cmdtext[idx] <= ' ')) {// idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) {// result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1) { if(IsPlayerConnected(playa)) {// if(playa != INVALID_PLAYER_ID) { if(time == 0) { GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{F81414}ADMIN %s: {F3FF02}Muting player %s permanently .Reason:{F81414} %s", sendername, giveplayer,(result)); SendClientMessageToAll(COLOR_LIGHTRED, string); PlayerInfo[playa][pMuted] = 1; PlayerInfo[playa][pMuteTime] = 999999999*99999; format(string, sizeof(string), "You was silenced permanently !"); SendClientMessage(playa, COLOR_LIGHTRED, string); } else { GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{F81414}Admin %s: {F3FF02}Muting player %s for %d minutes .Reason:{F81414} %s", sendername, giveplayer, time,(result)); SendClientMessageToAll(COLOR_LIGHTRED, string); PlayerInfo[playa][pMuted] = 1; PlayerInfo[playa][pMuteTime] = time*60; format(string, sizeof(string), "You was silenced for %d minutes (%d seconds)",time,PlayerInfo[playerid][pMuteTime]); SendClientMessage(playa, COLOR_LIGHTRED, string); } } } } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti autorizat sa folosesti aceasta comanda!. "); } } return 1; }[/pawn] [pawn]//========================================[unmute]============================================== if(strcmp(cmd, "/unmute", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /unmute [playerid/PartOfName] [time(minutes)]"); return 1; } new playa; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were unmuted by %s.", sendername); SendClientMessage(playa, COLOR_LIGHTRED, string); PlayerInfo[playa][pMuted] = 0; format(string, 256, "News : %s has been unmuted by %s.", giveplayer,sendername); HBroadCast(COLOR_YELLOW2,string); ABroadCast(COLOR_YELLOW,string,1); } } } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti autorizat sa folosesti aceasta comanda!. "); } } return 1; }[/pawn]
  12. A zis"Lipsa pentru aces gm am depasit"Pr&&&%a
  13. blan3

    problema server

    trebuie sa ai pluginul nativechecker si aratane si noua o poza cu server cfg al tau! :huh:
  14. Imi da cine un pm cu id lui de mess!dac are gm cineva!Multumesc!p.s dau alt gm in schimb!
  15. blan3

    Ideei...

    Ce pro-gaming visezi ma!ce zic eu si ce raspunzi u... :tongue:
  16. blan3

    Ideei...

    Nu vreau sa ma apuc de un gm de la 0 pt a nu stiu atat de multe dar as vrea sa pornesc de la unul de pe net! Ce gm imi puteti recomanda de pe net sa fie rpg sau gf (ceva ca gamelife gf) si sa aiba sistem de masini personale si inca ceva adica sa aiba esentialul atata! P.S Sa nu fie pe mysql
  17. Puneti va rog frumos alt link de download! :embarrassed:
  18. Alea is facute pt ca unia sa nu stearga creditele cel putin a pt asta e !Si nu e bug la masini personale!voi vreti un gm dea gata!.....Mai lucrati si voi al el!5/5 pt gm !Era frumos daca mai continuai cu un update!
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