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Champion92

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  1. Am o problema.. de fiecare data cand PlayerInfo[playerid][pChangeSpawn] = 1 , ma spawneaza la prima casa din proprietes.ini Cod [pawn] public OnPlayerSpawn(playerid) { new PlayersName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayersName, sizeof(PlayersName)); for(new i = 0;i < sizeof(HouseInfo) ; i++) { if(HouseInfo[hOwned] == 1 && strcmp(HouseInfo[hOwner], PlayersName, true) == 0 && PlayerInfo[playerid][pChangeSpawn] == 1) { // SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pChar], HouseInfo[hExitx] ,HouseInfo[hExity] ,HouseInfo[hExitz] , 0, 0 , 0, 0, 0, 0, 0); SetPlayerInterior(playerid ,HouseInfo[hInt]); SetPlayerPos(playerid, HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]); SetPlayerVirtualWorld(playerid, HouseInfo[hvw]); TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date); TextDrawShowForPlayer(playerid, VersiuneServer); return 1; } } }[/pawn]
  2. Salut! Folosesc un sistem de case standard GODFATHER si am o problema, atunci cand jucatorul cumpara o casa, nu este spawnat la ea. Aveti idee ce pot face? Folosesc dini pentru scriptfiles\property.ini si o declarare de casa in property.ini arata cam asa : 1421.821289,-885.876281,50.673400,225.747695,1023.986816,1084.007812,The State,8 Room Luxury,2500000,0,0,7,1,0,0,1,1,151268,418,-1,-1,120,10,225.748901,1021.445373,1084.017700,131
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