Jump to content

d@rK

Membru
  • Posts

    79
  • Joined

  • Last visited

Everything posted by d@rK

  1. Am sa incerc, Revin cu REPLY.
  2. Da, sunt cifre si litere, si cum pun restrictia?
  3. Iti da acele erori pt. ca trebuie sa ai in scriptfiles fisierele care ti le cere FS-ul: arma1.txt , arma2.txt etc. Ti le va da gireada daca nu le ai.
  4. va implor ajutati-ma
  5. va rog frumos stie cineva?
  6. d@rK

    Problema /event

    Stie cineva va implor?
  7. d@rK

    Problema /count

    A mers Dar imi apare si un Rand Liber inainte de d@rK has started count.
  8. Am baga un FS bodyweapons care iti arata armele in spate, el la inceput functioneaza, dar daca pun arma in mana, si apoi o pun la loc in spate, ea numai apare in spate... sper sa ma puteti ajuta Pawno:(FS): [pawn]#include <a_samp> #define ARMEDBODY_USE_HEAVY_WEAPON (false) static armedbody_pTick[MAX_PLAYERS]; public OnFilterScriptInit(){ printf("====================================================================="); printf("This is a part of a OpenGTA subject, visit opengta.org for more info."); printf("FilterScript Name: Armed body"); printf("Description:Attatch weapond to player's body"); printf("Author:yezizhu"); printf("Special thanks:Double-O-Seven, Brian."); printf("Contact author: [email protected]"); printf("====================================================================="); return true; } public OnFilterScriptExit(){ return true; } public OnPlayerUpdate(playerid){ if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter new weaponid[13],weaponammo[13],pArmedWeapon; pArmedWeapon = GetPlayerWeapon(playerid); GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]); GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]); GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]); GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]); #if ARMEDBODY_USE_HEAVY_WEAPON GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]); #endif if(weaponid[1] && weaponammo[1] > 0){ if(pArmedWeapon != weaponid[1]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){ SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } if(weaponid[2] && weaponammo[2] > 0){ if(pArmedWeapon != weaponid[2]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){ SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1); } if(weaponid[4] && weaponammo[4] > 0){ if(pArmedWeapon != weaponid[4]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){ SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2); } if(weaponid[5] && weaponammo[5] > 0){ if(pArmedWeapon != weaponid[5]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){ SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3); } #if ARMEDBODY_USE_HEAVY_WEAPON if(weaponid[7] && weaponammo[7] > 0){ if(pArmedWeapon != weaponid[7]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){ SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } #endif armedbody_pTick[playerid] = GetTickCount(); } return true; } //by Double-O-Seven stock GetWeaponModel(weaponid) { switch(weaponid) { case 1: return 331; case 2..8: return weaponid+331; case 9: return 341; case 10..15: return weaponid+311; case 16..18: return weaponid+326; case 22..29: return weaponid+324; case 30,31: return weaponid+325; case 32: return 372; case 33..45: return weaponid+324; case 46: return 371; } return 0; }[/pawn]
  9. Incearca #define COLOR_Rosu 0xFF0000FF #define COLOR_Albastru 0x0000FFAA
  10. d@rK

    Problema /event

    DECI, daca cineva da /EVENT el porneste un EVENT. Daca eventul este pornit de acel player, si ALT player da /event dinou, El va porni al doilea event! Dar eu vreau sa poata sa fie pornit doar Un Singur Event, Iar dupa ce acel event se inchide sa Poata Porni Altul. :(
  11. Cand dau comanda /countdown apare: d@rK has started the count, dar problema este ca daca sunt langa 1 player apare de 2 ori in chat: d@rK has started the count, daca sunt langa 5 playeri apare de 5 ori: d@rK has started the count, as vrea sa apara doar 1 singura data Multumesc. Pawno: [pawn]if(strcmp(cmdtext,"/count",true) == 0 || strcmp(cmdtext,"/countdown",true) == 0) { new pName[30]; if(Event[playerid] == 1) { if (aaa == false) { aaa = true; GetPlayerName(playerid, pName, 30); new Float:x, Float:y, Float:z; GetPlayerPos(playerid,x,y,z); for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerInRangeOfPoint(i,30.5,x,y,z)) { ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); format(string,sizeof(string),"{FFD900}*** {2BD52B}%s {FFFFFF}has started the count !",pName); SendClientMessage(i,COLOR_WHITE,string); TogglePlayerControllable(i,0); SetTimer("unfreeze1",3000,0); } } SetTimer("count2",1000,0); SetTimer("count1",2000,0); SetTimer("countgo",3000,0); SetTimer("stop",6000,0); } else SendClientMessage(playerid, 0xFF9900AA, "It's already started!"); return 1; } else SendClientMessage(playerid, COLOR_GRAD1, "Numaratoarea inversa se foloseste doar la {FFB300}Event !"); }[/pawn]
  12. Am pus o comanda /event cu care orice player poate face event. Problema este ca pot sa dea 100 playeri deodata /event... Si eu vreau doar cate 1 pe rand. Am incercat cu o variabila EventOn; Dar nu am reusit nimic, Sper ca ma puteti ajuta. Pawno:[pawn]if(strcmp(cmd, "/event", true) == 0) { if(PlayerInfo[playerid][pMuted] == 1) { format(string, sizeof(string), "Nu poti vorbi, ai fost redus la tacere pentru %d secunde.",PlayerInfo[playerid][pMuteTime]); SendClientMessage(playerid, COLOR_LIGHTRED, string); Event[playerid] = 0; return 1; } new EventOn; if(EventOn == 1) { format(string, sizeof(string), "Este deja un /event pornit.",PlayerInfo[playerid][pMuteTime]); SendClientMessage(playerid, COLOR_LIGHTRED, string); Event[playerid] = 0; return 1; } if(PlayerInfo[playerid][pLevel] < 4) { SendClientMessage(playerid, COLOR_ORANGE,"Pentru a folosi /event ai nevoie de level 4!"); return 1; } if(Event[playerid] == 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "[Event Info]: %s [iD:%d] Event over!", sendername,playerid); SendClientMessageToAll(COLOR_ORANGE,string); Event[playerid] = 0; SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,0); SetPlayerToTeamColor(playerid); } else { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "[Event Info]: %s [iD:%d] Face event la punctul portocaliu.",sendername,playerid); SendClientMessageToAll(COLOR_ORANGE,string); SendClientMessage(playerid, COLOR_ORANGE,"[Event Info]: Pentru informatii despre event foloseste /e."); Event[playerid] = 1; EventOn = 1; SetPlayerHealth(playerid,5000); SetPlayerArmour(playerid,5000); SetPlayerColor(playerid,COLOR_ORANGE); for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { SetPlayerMarkerForPlayer( i,playerid,COLOR_ORANGE ); } } } return 1; }[/pawn]
  13. Daca scriu {FFFFFF} cand e reaction testul castig si imi da banii :| Eu vreau sa mearga doar daca scrii acel text! Pawno: (FS) [pawn] #include <a_samp> #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BLUE 0x0000BBAA #define ReactionGap 90000 #define green 0x33FF33AA #define blue 0x00FFFFAA new ReactionConsole; new ReactionGenerator[9]; new ReactionProgress; new ReactionWinnerid; new ReactionTime; new PlayerCash; new bool: UsedText; forward ReactionTest(); forward ReactionWin(playerid); forward SetBack(); public OnFilterScriptInit() { ReactionConsole = SetTimer("ReactionTest", ReactionGap, 1); return 1; } public OnFilterScriptExit() { KillTimer(ReactionConsole); return 1; } public OnPlayerText(playerid, text[]) { if(!strcmp(text, ReactionGenerator, false)) { if(ReactionProgress == 2) ReactionWin(playerid); if(ReactionProgress == 1) { if(ReactionWinnerid == playerid) { SendClientMessage(playerid,COLOR_YELLOW,"Ai castigat deja Fast Eventul!"); } else { SendClientMessage(playerid,COLOR_BLUE,"Prea incet!"); } } return 1; } return 1; } public ReactionTest() { ReactionGenerator = ""; KillTimer(ReactionTime); new str[256]; new random_set[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (new i = 0; i < 8; i++) { ReactionGenerator = random_set[random(sizeof(random_set))]; } PlayerCash = (random(5000) + 5000); ReactionProgress = 2; format(str,sizeof(str),"Primul care scrie %s castiga $%d !",ReactionGenerator, PlayerCash); SendClientMessageToAll(COLOR_BLUE,str); KillTimer(ReactionConsole); UsedText = true; SetTimer("ReactionResult", 300000, 0); } public ReactionWin(playerid) { CallRemoteFunction ( "GivePlayerCash", "ii", playerid, PlayerCash ); SetTimer("SetBack",300,0); new reactionwinner[256]; ReactionWinnerid = playerid; new tempstring[256]; GetPlayerName(playerid,reactionwinner,sizeof(reactionwinner)); format(tempstring,sizeof(tempstring),"{00CED1}%s {FF7F50}a castigat Eventul Rapiditatii si a primit {00CED1}$%d !",reactionwinner, PlayerCash); SendClientMessageToAll(green,tempstring); ReactionConsole = SetTimer("ReactionTest", ReactionGap, 1); UsedText = false; } public SetBack() { ReactionProgress = 1; } forward ReactionResult(); public ReactionResult() { switch(UsedText) { case true: { new string[128]; format(string, sizeof(string), "A expirat timpul."); SendClientMessageToAll(green, string); ReactionConsole = SetTimer("ReactionTest", ReactionGap, 1); } } return 1; } [/pawn]
  14. d@rK

    Problema Gov

    Am pus o comanda /gov, ca sa poata toate factiunile sa dea anunturi ca recruteaza. Dar toate anunturile sunt albastre, in loc sa fie cu culoarea factiunii din care este liderul... :| Pawno: [pawn]if(strcmp(cmd, "/government", true) == 0 || strcmp(cmd, "/gov", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Ai nevoie de rank cel putin rank 4 pentru a folosi aceasta comanda !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/gov)ernment [text]"); return 1; } SendClientMessageToAll(COLOR_WHITE, "|___________ Government News Announcement ___________|"); format(string, sizeof(string), "%s anunta : %s", sendername, result); SendClientMessageToAll(COLOR_DBLUE, string); } else { SendClientMessage(playerid, COLOR_2RED, "Nu ai acces la aceasta comanda"); return 1; } } return 1; }[/pawn]
  15. d@rK

    Problema

    Rezolvat. Ms rimon +1. T/C
  16. d@rK

    Problema

    La Makeleader merge, Multumesc. Dar la Invite nu mergee... :(
  17. d@rK

    Problema

    La comanda /makeleader si /invite am pus sa ii dea respawn playerului care primeste invite/lider. Dar nu ii da respawn... Va arat comenzile, imi puteti spune ce am gresit? Multumesc. 1. Makeleader [pawn]if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Numarul factiunilor este de la 0 la 16 !"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 6) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255 || PlayerInfo[para1][pPunish] > 0) { SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), "Ai fost ales Lider de catre Administratorul %s !", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "I-ai dat lui %s Lider la Factiunea Numarul %d !", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; } else if(level == 1) { PlayerInfo[para1][pChar] = 295; } //Politia Romana else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //SRI else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armata Romana else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //SMURD else if(level == 5) { PlayerInfo[para1][pChar] = 111; } //VAMPIRILOR else if(level == 6) { PlayerInfo[para1][pChar] = 113; } //CAMATARU else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Stirile BloodZone else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //SADOVEANU Family else if(level == 13) { PlayerInfo[para1][pChar] = 126; } //MOLUSTELOR Family else if(level == 14) { PlayerInfo[para1][pChar] = 296; } //CAPONE Family else if(level == 15) { PlayerInfo[para1][pChar] = 272; } //UCIGASII else if(level == 16) { PlayerInfo[para1][pChar] = 268; } //Need For Speed if(level == 0) { gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; } else if(level == 1 || level == 2 || level == 3) { gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } else if(level == 4) { gTeam[para1] = 1; PlayerInfo[para1][pTeam] = 1; } else { gTeam[para1] = 15; PlayerInfo[para1][pTeam] = 15; } SetPlayerSkin(para1, PlayerInfo[para1][pChar]); if(level == 0) { PlayerInfo[para1][pRank] = 0; } else { PlayerInfo[para1][pRank] = 6; } } } SpawnPlayer(playerid); } else { SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda!"); } } return 1; }[/pawn] 2. Invite [pawn] if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255) { if(PlayerInfo[para1][pPunish] > 0) { SendClientMessage(playerid, COLOR_GRAD2, "Nu poti invita acest player deoarece are FactionPunish !"); return 1; } if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); } else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SRI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata Romana"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Smurd"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); } else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Clanu Camataru"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[playerid][pLeader] == 7) { return 1; } else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); } else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); } else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); } else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Scoala de Soferi"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); } else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Clanul Sadoveanu"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Molustelor"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Vampirilor"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); } else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Clanul Ucigasilor"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); } else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Need For Speed"; ChosenSkin[para1] = 299; SetPlayerSkin(para1, 268); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader]; PlayerInfo[para1][pRank] = 1; PlayerInfo[para1][pFwarn] = 0; printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext); format(string, sizeof(string), "Ai fost invitat in factiunea %s de catre Liderul %s !", ftext, sendername); SendClientMessage(para1, COLOR_WHITE, string); SpawnPlayer(playerid); format(string, sizeof(string), "L-ai invitat pe %s in Factiunea %s !", giveplayer,ftext); SendClientMessage(playerid, COLOR_WHITE, string); SpawnPlayer(playerid); } else { SendClientMessage(playerid, COLOR_GREY, "Acest jucator este deja intr-o Factiune sau are Wanted !"); return 1; } } } SpawnPlayer(playerid); } else { SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda(Leaders Only)!"); } } return 1; }[/pawn]
  18. d@rK

    Problema arme

    Am rezolvat singur. T/C!
  19. d@rK

    Problema arme

    Bine rimon, dar cum sa fac sa-mi dea armele de la factiune cand ma reinvie la casa? Stii?
  20. d@rK

    Problema arme

    Am eu warn ca nu ai inteles tu Gireada? Doamne, Eminem cum a inteles ma? Iti zic eu de ce: pt. ca eminem e scripter de 10 ori mai bun ca tine :| Doamne... warnuri aiurea
  21. Sealz, arata-mi linia cu functia cu care dai bani!
  22. Deci, cand am spawn la HQ imi da armele de la factiune, dar cand am spawn la casa mea nu imi da armele de la factiune? de ce?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.