public OnPlayerDisconnect(playerid, reason) { SendDisconnect(playerid, reason); //-------------------------------------------------------------------------- //Others //-------------------------------------------------------------------------- stime[playerid] = 0; limit[playerid] = 10; SpeedBoostMultiplier[playerid] = 0; PlayerText[playerid][hide] = 0; pstim[playerid] = 0; vptime[playerid] = 0; Act[playerid] = 0; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PlayerInDM[playerid][MG1] = 0; PlayerInDM[playerid][HP] = 0; PlayerInDM[playerid][KDM] = 0; PlayerInDM[playerid][GDM] = 0; PlayerInDM[playerid][MG2] = 0; Hold[playerid][HShow] = 0; PlayerInDM[playerid][JDM] = 0; PlayerInDM[playerid][MG3] = 0; PlayerInDM[playerid][PDM] = 0; Vup[playerid] = 0; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DeletePVar(playerid, "Hold0"); DeletePVar(playerid, "Hold1"); DeletePVar(playerid, "Hold2"); DeletePVar(playerid, "Hold3"); DeletePVar(playerid, "Hold4"); DeletePVar(playerid, "Hold5"); DeletePVar(playerid, "Hold6"); DeletePVar(playerid, "Hold7"); DeletePVar(playerid, "Hold8"); DeletePVar(playerid, "Hold9"); //-------------------------------------------------------------------------- //Neon System //-------------------------------------------------------------------------- DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "Status"); return 1; L-am gasit si pe celalalt . public OnGameModeInit() { //-------------------------------------------------------------------------- //Script Settings //-------------------------------------------------------------------------- Streamer_TickRate(30); SetGameModeText("• Romanian Server V5 •"); AllowInteriorWeapons(true); DisableInteriorEnterExits(); EnableStuntBonusForAll(false); SetWorldTime(14); SetWeather(2); UsePlayerPedAnims(); AntiDEAmx(); Database = db_open("CSystem.db"); //-------------------------------------------------------------------------- SendRconCommand("hostname Romania Stunt Deluxe • [» Let's Play! «] •"); SendRconCommand("weburl "); //--------------------------------------------------------------------------