Salut , gamemodul care il folosesc este un fel de godfather ,dar editat mult ! Si am 2 probleme . 1 - Nu merge dupa ce cumpar o casa sa ies din ea pe f pana nu da un admin respawn . Nu stiu ce are !! Dupa ce dau respawn la player chiar si mie merge , asta se intampla doar prima oara cand cumpar casa. 2 - La comanda /sellhouse de fiecare data cand vand o casa indiferent de cat costa primesc 100$ , dar eu vreau sa primesc cat am platit pe ea nu 100$ si dupa se pune la vanzare tot cu 100$ in loc de 1 milion. ! Cine ma poate ajuta ? Asta este comanda /sellhouse [pawn] if(strcmp(cmd, "/sellhouse", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPhousekey] == 9000) { SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar sunteti Casatorit asa ca nu puteti vinde Proprietatea."); return 1; } if(PlayerInfo[playerid][pPhousekey] != 9000 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { Delete3DTextLabel(Text3D:House3D); new house = PlayerInfo[playerid][pPhousekey]; HouseInfo[house][hHel] = 0; HouseInfo[house][hArm] = 0; HouseInfo[house][hHealthx] = 0; HouseInfo[house][hHealthy] = 0; HouseInfo[house][hHealthz] = 0; HouseInfo[house][hArmourx] = 0; HouseInfo[house][hArmoury] = 0; HouseInfo[house][hArmourz] = 0; HouseInfo[house][hLock] = 1; HouseInfo[house][hOwned] = 0; HouseInfo[house][hValue] = 100; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid, 100); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Ati vandut proprieatea ~n~~g~$100"); GameTextForPlayer(playerid, string, 10000, 3); PlayerInfo[playerid][pPhousekey] = 9000; if(PlayerInfo[playerid][pLocal] == house) { SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); PlayerInfo[playerid][pInt] = 0; } Delete3DTextLabel(Text3D:House3D); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate."); } } return 1; }[/pawn] Si asta este casa din property.cfg [pawn] if(strcmp(cmd, "/sellhouse", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPhousekey] == 9000) { SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar sunteti Casatorit asa ca nu puteti vinde Proprietatea."); return 1; } if(PlayerInfo[playerid][pPhousekey] != 9000 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { Delete3DTextLabel(Text3D:House3D); new house = PlayerInfo[playerid][pPhousekey]; HouseInfo[house][hHel] = 0; HouseInfo[house][hArm] = 0; HouseInfo[house][hHealthx] = 0; HouseInfo[house][hHealthy] = 0; HouseInfo[house][hHealthz] = 0; HouseInfo[house][hArmourx] = 0; HouseInfo[house][hArmoury] = 0; HouseInfo[house][hArmourz] = 0; HouseInfo[house][hLock] = 1; HouseInfo[house][hOwned] = 0; HouseInfo[house][hValue] = 100; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid, 100); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Ati vandut proprieatea ~n~~g~$100"); GameTextForPlayer(playerid, string, 10000, 3); PlayerInfo[playerid][pPhousekey] = 9000; if(PlayerInfo[playerid][pLocal] == house) { SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); PlayerInfo[playerid][pInt] = 0; } Delete3DTextLabel(Text3D:House3D); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, ""#GAlbastru"[suceava-RPG]: {ffffff}Ne pare rau, dar nu detineti o Proprietate."); } } return 1; }[/pawn] Ce naiba nu fac bine ?