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mihai225

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  1. Salut,deci am o problema la register , NUME_PRENUME. Ma inregistrez cu un nume (NUME_PRENUME) ,ma lasa sa ma loghez,ma spawneaza,apoi ies de pe server ,cand sa ma reconectez si bag parola imi zice ca numele e rezervat. + un info text. That username is already taken,please choose another one. Astept lamuriri.
  2. Buna ziua,deci eu vreau sa adaug niste porti si nu imi dau seama care-i treaba cu ele,probabil nu put coordonatele bine , x y z sau ceva cu vertical. Poarta asta vreau sa inchida garaju mare de la tcc ,si uitati cum s-a asezat. Astea sunt coordonatele: TccGate = CreateObject(980,923.3531,-1220.8086,16.9766,269.8746,89.000000,269.818847); // Nu stiu care-i problema.
  3. Mersi de raspuns,o alta intrebare,cum deschid un fisier ini cu Modulul YSI , vreau sa deschid fisierul si sa folosesc informatiile acelea
  4. Deci am o problema,am file scriptu asta pentru bariera pd,si poarta garaj si toata lumea poate folosi comada /poarta , /poarta1 , /poarta2 Eu as vrea ca doar PD sa aibe acces la astea si nu stiu cum sa fac. Daca m-ati lamuri v-as ramane dator Stima si respect! Atasez filter scriptul : _____________________________________________________ #include <a_samp> #pragma tabsize 0 #define BLUE 0x0D7792AA new gate; new gate1; new gate2; forward GateClose(playerid); forward GateClose1(playerid); forward GateClose2(playerid); // This is a comment // uncomment the line below if you want to write a filterscript #define Filterscript #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Mitza"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Mitza"); print("----------------------------------\n"); } #endif public OnGameModeInit() { gate = CreateObject(968, 1544.745605, -1630.961792, 13.177118, 0.0000, 269.7592, 270.0000); CreateObject(994, 1544.744751, -1617.584961, 12.394474, 0.0000, 0.0000, 270.0000); CreateObject(994, 1543.487793, -1632.711548, 12.554396, 0.0000, 0.0000, 270.0000); gate1 = CreateObject(16773, 1591.846802, -1638.013550, 13.491905, 0.0000, 0.0000, 0.0000); CreateObject(1566, 1582.545532, -1637.891357, 13.580875, 0.0000, 0.0000, 0.0000); CreateObject(987, 1551.911865, -1617.354736, 12.371878, 0.0000, 0.0000, 0.0000); CreateObject(987, 1539.952759, -1617.320435, 12.382813, 0.0000, 0.0000, 0.0000); CreateObject(987, 1540.101807, -1605.454956, 12.382813, 0.0000, 0.0000, 270.0000); CreateObject(987, 1551.969971, -1605.532593, 12.382813, 0.0000, 0.0000, 180.0000); CreateObject(987, 1563.874146, -1605.544678, 12.382813, 0.0000, 0.0000, 180.0000); gate2 = CreateObject(987, 1563.736816, -1617.390381, 12.382813, 0.0000, 0.0000, 90.0000); return 1; } public OnGameModeExit() { return 1; } public GateClose(playerid) { DestroyObject(gate); gate = CreateObject(968, 1544.745605, -1630.961792, 13.177118, 0.0000, 269.7592, 270.0000); return 1; } public GateClose1(playerid) { MoveObject(gate1, 1591.846802, -1638.013550, 13.491905, 0.8); return 1; } public GateClose2(playerid) { MoveObject(gate2, 1563.736816, -1617.390381, 12.382813, 0.8); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/poarta", true)==0) { DestroyObject(gate); gate = CreateObject(968, 1544.746704, -1630.777222, 13.160947, 0.0000, 359.1406, 270.0000); SendClientMessage(playerid, BLUE, "Bariera se va inchide in 10 secunde !"); SetTimer("GateClose", 10000, 0); return 1; } if (strcmp(cmdtext, "/poarta2", true)==0) { MoveObject(gate1, 1591.738037, -1638.271606, -2.911936, 0.8); SendClientMessage(playerid, BLUE, "Poarta se va inchide in 10 secunde !"); SetTimer("GateClose1", 10000, 0); return 1; } if (strcmp(cmdtext, "/poarta1", true)==0) { MoveObject(gate2, 1563.911255, -1617.380615, 4.307865, 0.8); SendClientMessage(playerid, BLUE, "Boxa se va inchide in 15 de secunde !"); SetTimer("GateClose2", 15000, 0); return 1; } return 0; }
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